TL Mafia Database - Page 7
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strongandbig
United States4858 Posts
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Acrofales
Spain17831 Posts
And great work, not just making this in the first place, but keeping it updated too ![]() | ||
WaveofShadow
Canada31494 Posts
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kitaman27
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United States9244 Posts
Mini games have been re-categorized to 16 players or less, so now you can have a normal or themed mini. I'll also be keeping the old statistic records so we can see how they change over time. VE and Palmar have overtaken bum and Jackal as the players that have far too much time on their hands, with marv close behind. Incognito has taken the lead for overall win percentage, but I might have to consider raising the minimum game threshold to 11 to force him to defend his title. DP finally took a mini game loss, but is still crazy high. Five new players have completed their newbie training with perfect records. Mafia has been slightly more successful than town over the last 9 months. However, town has also gone 8-3 in newbies to close the gap over the same amount of time. After the huge boom in 2012, this year we are on pace to host slightly less games than last year. Despite the number of newbie games, the number of distinct players is also on the decline. Anti-town players are more frequently getting lynched on day one, but random lynching is still more accurate. I'll also have some new stats to post sometime soon, but they are still a work in progress. On August 22 2013 23:05 strongandbig wrote: I think my question got buried, but what about a draw option? Or should Jose just be coded as double-win or double-loss? Currently we have no way to record a tie. I believe I have been entering them as double-loss until the time comes where this can be corrected. On September 26 2013 04:42 strongandbig wrote: i gotta say i think there should be something to account for people on the "never lynched as town" list who ragequit or get replaced when they would've been lynched Unfortunately there isn't an easy way to record this. We could assume that any player that is modkilled would have been lynched instead, but that isn't always the case. What do you guys think about this one? On September 26 2013 05:22 Acrofales wrote: My win % as scum is 5/6, not 4/6. It's probably 5/7, because there is the never-ended Caller game that scum had quite obviously lost (although it's unclear who won, and it's possible scum and the vampires might have won together or something wacko), and there is also iGrok's Basterd game, which ended in a draw, because everybody stopped playing (but scum would probably have won if anybody had cared). The win percentage calculation currently considers a modkill as a loss since it generally means the team won in spite of you, not because of you. This isn't always the case either though, so I'm open to change it if enough people disagree with it. | ||
HiroPro
United States2624 Posts
So both Purgatory and Space Station can be taken off the "not in database" list. I also corrected the endgame result for Liar Game (it was recorded as a win for both mafia factions when it was in fact only a win for Harimoto: family 1). I'm not sure if a similar mistake has been made for other multi-family games but someone may want to check that. Zephirdd also seemed to have been incorrectly listed as Zephirrd for PTP IV, so I went ahead and fixed that. | ||
GreYMisT
United States6736 Posts
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iGrok
United States5142 Posts
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iamperfection
United States9639 Posts
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strongandbig
United States4858 Posts
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iamperfection
United States9639 Posts
On September 27 2013 09:49 iGrok wrote: My bastard game should be recorded as a win for all players, as they defeated me haha that would bump me to third all time | ||
s0Lstice
United States1832 Posts
- Hide Spoiler - s0Lstice 10/11 = 90.9091% vivi57 11/13 = 84.6154% Lazermonkey 9/11 = 81.8182% kushm4sta 13/16 = 81.2500% VayneAuthority 8/10 = 80.0000% Adam4167 11/15 = 73.3333% phagga 8/11 = 72.7273% Johnnyspazz 8/11 = 72.7273% mkfuba07 8/11 = 72.7273% stop hogging all the blue, guys | ||
Acrofales
Spain17831 Posts
On September 27 2013 04:27 kitaman27 wrote: As people have noticed, the OP has been updated with the last 9 months of games. Now that the dirty work has been taken care of, it should be a lot easier to update in the future. I've also cleaned up the OP to include a better explanation of how to log games using the website. Mini games have been re-categorized to 16 players or less, so now you can have a normal or themed mini. I'll also be keeping the old statistic records so we can see how they change over time. VE and Palmar have overtaken bum and Jackal as the players that have far too much time on their hands, with marv close behind. Incognito has taken the lead for overall win percentage, but I might have to consider raising the minimum game threshold to 11 to force him to defend his title. DP finally took a mini game loss, but is still crazy high. Five new players have completed their newbie training with perfect records. Mafia has been slightly more successful than town over the last 9 months. However, town has also gone 8-3 in newbies to close the gap over the same amount of time. After the huge boom in 2012, this year we are on pace to host slightly less games than last year. Despite the number of newbie games, the number of distinct players is also on the decline. Anti-town players are more frequently getting lynched on day one, but random lynching is still more accurate. I'll also have some new stats to post sometime soon, but they are still a work in progress. Currently we have no way to record a tie. I believe I have been entering them as double-loss until the time comes where this can be corrected. Unfortunately there isn't an easy way to record this. We could assume that any player that is modkilled would have been lynched instead, but that isn't always the case. What do you guys think about this one? The win percentage calculation currently considers a modkill as a loss since it generally means the team won in spite of you, not because of you. This isn't always the case either though, so I'm open to change it if enough people disagree with it. I think you can ask anybody in the original GoT mafia and you'll hear that I played my part well. The modkill wasn't due to inactivity, it was due to me being a complete newbie and not really understanding the rules properly with my blue claim: I made myself a fake role PM and posted it (after the red check by the cop had happened and we had already lynched the cop). In the OP it said you'd get modkilled for posting PMs. In the end it was solved by modkilling me and ending the day. But /shrug. Screw statistics. Just keep giving me scum games and I'll keep nailing them ![]() | ||
marvellosity
United Kingdom36156 Posts
Edit: Redux is still showing as endgamed when it was abandoned due to host error Death Note is also missing; again if help is needed with roles/players, just poke me and I'll sort it | ||
Clarity_nl
Netherlands6826 Posts
Anti-town players are more frequently getting lynched on day one, but random lynching is still more accurate. Amusing and sad at the same time Nice work kita | ||
WaveofShadow
Canada31494 Posts
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HiroPro
United States2624 Posts
On September 30 2013 18:29 marvellosity wrote: Why was the recent Smurf game included but not last year's? I even offered to sort out the players and shit for it? Edit: Redux is still showing as endgamed when it was abandoned due to host error Death Note is also missing; again if help is needed with roles/players, just poke me and I'll sort it I just added Death Note Mini Mafia and DBZ Mini Mafia. For death note, I decided to label the "detectives" as vanilla town and "suspicious detective" as miller, as otherwise it would be confusing plus it would break the vanilla/non-vanilla classification. For DBZ, red roles(except for Vegeta) are town and blue roles are mafia. Also the game categories (Normal, Themed, Newbie) seem to have become broken after you removed mini from the list, kita. Every game is now labelled as normal in the online site. I fixed a couple then got bored. | ||
kitaman27
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United States9244 Posts
On September 27 2013 08:41 HiroPro wrote: I also corrected the endgame result for Liar Game (it was recorded as a win for both mafia factions when it was in fact only a win for Harimoto: family 1). I'm not sure if a similar mistake has been made for other multi-family games but someone may want to check that. Yep, it looks like that was the case for several games. Thanks for making the other changes too! On September 27 2013 09:54 strongandbig wrote: Can we get an op update for lowest winrate or longest losing streak Heh I don't want to release any names for lowest winrate, but streaks might be interesting if I can come up with an easy way to identify them. I believe there was one player that won around 10% of their games a town, but they aren't someone I'd necessary consider terrible. On September 30 2013 17:53 Acrofales wrote: I think you can ask anybody in the original GoT mafia and you'll hear that I played my part well. The modkill wasn't due to inactivity, it was due to me being a complete newbie and not really understanding the rules properly with my blue claim: I made myself a fake role PM and posted it (after the red check by the cop had happened and we had already lynched the cop). In the OP it said you'd get modkilled for posting PMs. In the end it was solved by modkilling me and ending the day. But /shrug. Screw statistics. Just keep giving me scum games and I'll keep nailing them ![]() It doesn't really matter to me one way or another if they are counted. Maybe I'll make a poll. ![]() On October 01 2013 02:40 HiroPro wrote: Also the game categories (Normal, Themed, Newbie) seem to have become broken after you removed mini from the list, kita. Every game is now labelled as normal in the online site. I fixed a couple then got bored. As far as I can tell, the only games that should have been impacted are the games that were classified as mini, which will now show up as normal. I haven't gone back and updated the mini games that are themed mini's yet, but that shouldn't affect anything, as normal and themed mini's are currently grouped into one category in the OP. | ||
Corazon
United States3230 Posts
On September 30 2013 18:29 marvellosity wrote: Why was the recent Smurf game included but not last year's? I even offered to sort out the players and shit for it? Edit: Redux is still showing as endgamed when it was abandoned due to host error Death Note is also missing; again if help is needed with roles/players, just poke me and I'll sort it Smurf was added because I added it. It didn't help that GMarshal won the award for worst-updated OP... Also, I've been town 8/9 games on this acc. Shouldn't I be in the "most times rolled town by percentage" thing? Or is the requirement 10 games? | ||
kitaman27
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United States9244 Posts
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Cephiro
Finland1934 Posts
SSB-64 Mafia in your database. :> | ||
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