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TL Mafia Database - Page 7

Forum Index > TL Mafia
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Prev 1 5 6 7 8 9 28 Next All
strongandbig
Profile Blog Joined October 2010
United States4858 Posts
September 25 2013 19:42 GMT
#121
i gotta say i think there should be something to account for people on the "never lynched as town" list who ragequit or get replaced when they would've been lynched
"It's the torso" "only more so!"
Acrofales
Profile Joined August 2010
Spain17952 Posts
September 25 2013 20:22 GMT
#122
My win % as scum is 5/6, not 4/6. It's probably 5/7, because there is the never-ended Caller game that scum had quite obviously lost (although it's unclear who won, and it's possible scum and the vampires might have won together or something wacko), and there is also iGrok's Basterd game, which ended in a draw, because everybody stopped playing (but scum would probably have won if anybody had cared).

And great work, not just making this in the first place, but keeping it updated too
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
September 25 2013 21:25 GMT
#123
Yeah I do wonder when there should be exceptions to what is considered a 'counted' game, and when people getting modkilled/replacing out affects stats.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
kitaman27 *
Profile Blog Joined April 2009
United States9244 Posts
September 26 2013 19:27 GMT
#124
As people have noticed, the OP has been updated with the last 9 months of games. Now that the dirty work has been taken care of, it should be a lot easier to update in the future. I've also cleaned up the OP to include a better explanation of how to log games using the website.

Mini games have been re-categorized to 16 players or less, so now you can have a normal or themed mini. I'll also be keeping the old statistic records so we can see how they change over time.

VE and Palmar have overtaken bum and Jackal as the players that have far too much time on their hands, with marv close behind.

Incognito has taken the lead for overall win percentage, but I might have to consider raising the minimum game threshold to 11 to force him to defend his title.

DP finally took a mini game loss, but is still crazy high.

Five new players have completed their newbie training with perfect records.

Mafia has been slightly more successful than town over the last 9 months. However, town has also gone 8-3 in newbies to close the gap over the same amount of time.

After the huge boom in 2012, this year we are on pace to host slightly less games than last year. Despite the number of newbie games, the number of distinct players is also on the decline.

Anti-town players are more frequently getting lynched on day one, but random lynching is still more accurate.

I'll also have some new stats to post sometime soon, but they are still a work in progress.

On August 22 2013 23:05 strongandbig wrote:
I think my question got buried, but what about a draw option? Or should Jose just be coded as double-win or double-loss?


Currently we have no way to record a tie. I believe I have been entering them as double-loss until the time comes where this can be corrected.

On September 26 2013 04:42 strongandbig wrote:
i gotta say i think there should be something to account for people on the "never lynched as town" list who ragequit or get replaced when they would've been lynched


Unfortunately there isn't an easy way to record this. We could assume that any player that is modkilled would have been lynched instead, but that isn't always the case. What do you guys think about this one?

On September 26 2013 05:22 Acrofales wrote:
My win % as scum is 5/6, not 4/6. It's probably 5/7, because there is the never-ended Caller game that scum had quite obviously lost (although it's unclear who won, and it's possible scum and the vampires might have won together or something wacko), and there is also iGrok's Basterd game, which ended in a draw, because everybody stopped playing (but scum would probably have won if anybody had cared).


The win percentage calculation currently considers a modkill as a loss since it generally means the team won in spite of you, not because of you. This isn't always the case either though, so I'm open to change it if enough people disagree with it.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
HiroPro
Profile Joined March 2012
United States2624 Posts
Last Edited: 2013-09-27 00:33:34
September 26 2013 23:41 GMT
#125
I added purgatory mafia to the database (the role list was posted by Zona's bot not by Zona), so you can take that off the list of games that aren't in the database. I also added space station using the role document that seems to have been deleted by DrH, but google let me make a copy of it for some reason lol. Space Station is done to the best of my ability but there may be slight inaccuracies in the specific roles that certain town players have as I had to rely partly on my memory.

So both Purgatory and Space Station can be taken off the "not in database" list.

I also corrected the endgame result for Liar Game (it was recorded as a win for both mafia factions when it was in fact only a win for Harimoto: family 1). I'm not sure if a similar mistake has been made for other multi-family games but someone may want to check that.

Zephirdd also seemed to have been incorrectly listed as Zephirrd for PTP IV, so I went ahead and fixed that.
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
September 27 2013 00:29 GMT
#126
I will have the most hosted games on this forum.
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2013-09-27 00:49:39
September 27 2013 00:49 GMT
#127
My bastard game should be recorded as a win for all players, as they defeated me haha
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iamperfection
Profile Blog Joined February 2011
United States9640 Posts
September 27 2013 00:49 GMT
#128
iamperfection a top scum player. I am ok with this.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
strongandbig
Profile Blog Joined October 2010
United States4858 Posts
September 27 2013 00:54 GMT
#129
Can we get an op update for lowest winrate or longest losing streak
"It's the torso" "only more so!"
iamperfection
Profile Blog Joined February 2011
United States9640 Posts
September 27 2013 01:01 GMT
#130
On September 27 2013 09:49 iGrok wrote:
My bastard game should be recorded as a win for all players, as they defeated me haha

that would bump me to third all time
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
s0Lstice
Profile Joined August 2009
United States1832 Posts
Last Edited: 2013-09-27 02:54:53
September 27 2013 02:54 GMT
#131
Vanilla Percentage
- Hide Spoiler -
s0Lstice 10/11 = 90.9091%
vivi57 11/13 = 84.6154%
Lazermonkey 9/11 = 81.8182%
kushm4sta 13/16 = 81.2500%
VayneAuthority 8/10 = 80.0000%
Adam4167 11/15 = 73.3333%
phagga 8/11 = 72.7273%
Johnnyspazz 8/11 = 72.7273%
mkfuba07 8/11 = 72.7273%

stop hogging all the blue, guys
ATOBTTR
Acrofales
Profile Joined August 2010
Spain17952 Posts
September 30 2013 08:53 GMT
#132
On September 27 2013 04:27 kitaman27 wrote:
As people have noticed, the OP has been updated with the last 9 months of games. Now that the dirty work has been taken care of, it should be a lot easier to update in the future. I've also cleaned up the OP to include a better explanation of how to log games using the website.

Mini games have been re-categorized to 16 players or less, so now you can have a normal or themed mini. I'll also be keeping the old statistic records so we can see how they change over time.

VE and Palmar have overtaken bum and Jackal as the players that have far too much time on their hands, with marv close behind.

Incognito has taken the lead for overall win percentage, but I might have to consider raising the minimum game threshold to 11 to force him to defend his title.

DP finally took a mini game loss, but is still crazy high.

Five new players have completed their newbie training with perfect records.

Mafia has been slightly more successful than town over the last 9 months. However, town has also gone 8-3 in newbies to close the gap over the same amount of time.

After the huge boom in 2012, this year we are on pace to host slightly less games than last year. Despite the number of newbie games, the number of distinct players is also on the decline.

Anti-town players are more frequently getting lynched on day one, but random lynching is still more accurate.

I'll also have some new stats to post sometime soon, but they are still a work in progress.

Show nested quote +
On August 22 2013 23:05 strongandbig wrote:
I think my question got buried, but what about a draw option? Or should Jose just be coded as double-win or double-loss?


Currently we have no way to record a tie. I believe I have been entering them as double-loss until the time comes where this can be corrected.

Show nested quote +
On September 26 2013 04:42 strongandbig wrote:
i gotta say i think there should be something to account for people on the "never lynched as town" list who ragequit or get replaced when they would've been lynched


Unfortunately there isn't an easy way to record this. We could assume that any player that is modkilled would have been lynched instead, but that isn't always the case. What do you guys think about this one?

Show nested quote +
On September 26 2013 05:22 Acrofales wrote:
My win % as scum is 5/6, not 4/6. It's probably 5/7, because there is the never-ended Caller game that scum had quite obviously lost (although it's unclear who won, and it's possible scum and the vampires might have won together or something wacko), and there is also iGrok's Basterd game, which ended in a draw, because everybody stopped playing (but scum would probably have won if anybody had cared).


The win percentage calculation currently considers a modkill as a loss since it generally means the team won in spite of you, not because of you. This isn't always the case either though, so I'm open to change it if enough people disagree with it.


I think you can ask anybody in the original GoT mafia and you'll hear that I played my part well. The modkill wasn't due to inactivity, it was due to me being a complete newbie and not really understanding the rules properly with my blue claim: I made myself a fake role PM and posted it (after the red check by the cop had happened and we had already lynched the cop). In the OP it said you'd get modkilled for posting PMs. In the end it was solved by modkilling me and ending the day. But /shrug. Screw statistics. Just keep giving me scum games and I'll keep nailing them
marvellosity
Profile Joined January 2011
United Kingdom36160 Posts
Last Edited: 2013-09-30 09:38:01
September 30 2013 09:29 GMT
#133
Why was the recent Smurf game included but not last year's? I even offered to sort out the players and shit for it?

Edit: Redux is still showing as endgamed when it was abandoned due to host error

Death Note is also missing; again if help is needed with roles/players, just poke me and I'll sort it
[15:15] <Palmar> and yes marv, you're a total hottie
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
Last Edited: 2013-09-30 16:04:12
September 30 2013 14:55 GMT
#134
Anti-town players are more frequently getting lynched on day one, but random lynching is still more accurate.


Amusing and sad at the same time

Nice work kita
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
September 30 2013 15:14 GMT
#135
It's funny that it's not quite specified but I take anti-town members to include scum as well as useless PoS town lurkers/non/shitposters. Which would explain why the ratio sucks.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
HiroPro
Profile Joined March 2012
United States2624 Posts
Last Edited: 2013-09-30 17:41:29
September 30 2013 17:40 GMT
#136
On September 30 2013 18:29 marvellosity wrote:
Why was the recent Smurf game included but not last year's? I even offered to sort out the players and shit for it?

Edit: Redux is still showing as endgamed when it was abandoned due to host error

Death Note is also missing; again if help is needed with roles/players, just poke me and I'll sort it

I just added Death Note Mini Mafia and DBZ Mini Mafia. For death note, I decided to label the "detectives" as vanilla town and "suspicious detective" as miller, as otherwise it would be confusing plus it would break the vanilla/non-vanilla classification. For DBZ, red roles(except for Vegeta) are town and blue roles are mafia.

Also the game categories (Normal, Themed, Newbie) seem to have become broken after you removed mini from the list, kita. Every game is now labelled as normal in the online site. I fixed a couple then got bored.
kitaman27 *
Profile Blog Joined April 2009
United States9244 Posts
September 30 2013 19:26 GMT
#137
On September 27 2013 08:41 HiroPro wrote:
I also corrected the endgame result for Liar Game (it was recorded as a win for both mafia factions when it was in fact only a win for Harimoto: family 1). I'm not sure if a similar mistake has been made for other multi-family games but someone may want to check that.


Yep, it looks like that was the case for several games.

Thanks for making the other changes too!

On September 27 2013 09:54 strongandbig wrote:
Can we get an op update for lowest winrate or longest losing streak


Heh I don't want to release any names for lowest winrate, but streaks might be interesting if I can come up with an easy way to identify them. I believe there was one player that won around 10% of their games a town, but they aren't someone I'd necessary consider terrible.

On September 30 2013 17:53 Acrofales wrote:
Show nested quote +
On September 27 2013 04:27 kitaman27 wrote:
As people have noticed, the OP has been updated with the last 9 months of games. Now that the dirty work has been taken care of, it should be a lot easier to update in the future. I've also cleaned up the OP to include a better explanation of how to log games using the website.

Mini games have been re-categorized to 16 players or less, so now you can have a normal or themed mini. I'll also be keeping the old statistic records so we can see how they change over time.

VE and Palmar have overtaken bum and Jackal as the players that have far too much time on their hands, with marv close behind.

Incognito has taken the lead for overall win percentage, but I might have to consider raising the minimum game threshold to 11 to force him to defend his title.

DP finally took a mini game loss, but is still crazy high.

Five new players have completed their newbie training with perfect records.

Mafia has been slightly more successful than town over the last 9 months. However, town has also gone 8-3 in newbies to close the gap over the same amount of time.

After the huge boom in 2012, this year we are on pace to host slightly less games than last year. Despite the number of newbie games, the number of distinct players is also on the decline.

Anti-town players are more frequently getting lynched on day one, but random lynching is still more accurate.

I'll also have some new stats to post sometime soon, but they are still a work in progress.

On August 22 2013 23:05 strongandbig wrote:
I think my question got buried, but what about a draw option? Or should Jose just be coded as double-win or double-loss?


Currently we have no way to record a tie. I believe I have been entering them as double-loss until the time comes where this can be corrected.

On September 26 2013 04:42 strongandbig wrote:
i gotta say i think there should be something to account for people on the "never lynched as town" list who ragequit or get replaced when they would've been lynched


Unfortunately there isn't an easy way to record this. We could assume that any player that is modkilled would have been lynched instead, but that isn't always the case. What do you guys think about this one?

On September 26 2013 05:22 Acrofales wrote:
My win % as scum is 5/6, not 4/6. It's probably 5/7, because there is the never-ended Caller game that scum had quite obviously lost (although it's unclear who won, and it's possible scum and the vampires might have won together or something wacko), and there is also iGrok's Basterd game, which ended in a draw, because everybody stopped playing (but scum would probably have won if anybody had cared).


The win percentage calculation currently considers a modkill as a loss since it generally means the team won in spite of you, not because of you. This isn't always the case either though, so I'm open to change it if enough people disagree with it.


I think you can ask anybody in the original GoT mafia and you'll hear that I played my part well. The modkill wasn't due to inactivity, it was due to me being a complete newbie and not really understanding the rules properly with my blue claim: I made myself a fake role PM and posted it (after the red check by the cop had happened and we had already lynched the cop). In the OP it said you'd get modkilled for posting PMs. In the end it was solved by modkilling me and ending the day. But /shrug. Screw statistics. Just keep giving me scum games and I'll keep nailing them


It doesn't really matter to me one way or another if they are counted. Maybe I'll make a poll.

On October 01 2013 02:40 HiroPro wrote:
Also the game categories (Normal, Themed, Newbie) seem to have become broken after you removed mini from the list, kita. Every game is now labelled as normal in the online site. I fixed a couple then got bored.


As far as I can tell, the only games that should have been impacted are the games that were classified as mini, which will now show up as normal. I haven't gone back and updated the mini games that are themed mini's yet, but that shouldn't affect anything, as normal and themed mini's are currently grouped into one category in the OP.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
Corazon
Profile Blog Joined November 2011
United States3230 Posts
Last Edited: 2013-10-19 02:44:11
October 19 2013 02:41 GMT
#138
On September 30 2013 18:29 marvellosity wrote:
Why was the recent Smurf game included but not last year's? I even offered to sort out the players and shit for it?

Edit: Redux is still showing as endgamed when it was abandoned due to host error

Death Note is also missing; again if help is needed with roles/players, just poke me and I'll sort it


Smurf was added because I added it. It didn't help that GMarshal won the award for worst-updated OP...

Also, I've been town 8/9 games on this acc. Shouldn't I be in the "most times rolled town by percentage" thing? Or is the requirement 10 games?
Grubby's #1 Fan
kitaman27 *
Profile Blog Joined April 2009
United States9244 Posts
October 19 2013 22:32 GMT
#139
Ya that one only looks at people with 10 games or more. You gotta play 1 more :D
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
Cephiro
Profile Joined May 2011
Finland1934 Posts
October 31 2013 20:39 GMT
#140
Kita, I think you're completely missing
SSB-64 Mafia
in your database. :>
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