[T] MTG Mini Mafia II - Page 100
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SuckMyTopdeck
Guernsey314 Posts
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Aperture Science
United States151 Posts
I hate what my hand has become -_- ~grok | ||
RockHydra
Pitcairn222 Posts
~Hopeless | ||
SuckMyTopdeck
Guernsey314 Posts
On February 06 2013 05:40 RockHydra wrote: I plan to claim scum ~Hopeless That'll be 3 of us! Awesome! | ||
RockHydra
Pitcairn222 Posts
setting anyone on 10 to 12 life is a big gamble, because they will be easily killed off by scum. Is scum gonna waste his KP putting somebody thats almost confirmed town to 3 life? NO. That person is going to survive another day, because nobody will attack em the next turn. If us taking damage would help in any way to further town goals, we'd probably do it. We are attacking with the creatures that can attack. How is taking damage going to prove anything? Scum would happily take some damage if it would make them less suspicious. I'll quote a lesser hydra who agrees with me on this: On January 30 2013 00:50 Clockwork Hydra wrote: Not to say that if you have a shitty chump blocker that you played for its useful side effect (mogg fanatic or so), that you can't use it to chump block if someone decides to attack you. The no-blocker policy is unenforceable anyway. In general townies should always favour attacking over blocking, but I can definitely agree with a townie defending against some giant beast with some chump, rather than doing 1 measly damage themselves (unless that 1 damage is enough to kill scum). /Acro Oh snap! That's you! /zebezt | ||
Clockwork Hydra
Uzbekistan442 Posts
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Clockwork Hydra
Uzbekistan442 Posts
So who is this magical scum who benefits from killing you? Once again, if you block, you die alone next turn. You do not drag Nova with you to your grave. | ||
RockHydra
Pitcairn222 Posts
~Hopeless | ||
Nova_Terra
Switzerland1190 Posts
On February 06 2013 03:13 RockHydra wrote: If this is your town play, then your scum play probably sucks as well. ![]() /zebezt Didnt notice this You should go choke on a large cryptoplasm | ||
Aperture Science
United States151 Posts
On February 06 2013 06:01 Nova_Terra wrote: Didnt notice this You should go choke on a large cryptoplasm Perhaps... THE MIMEOPLASM | ||
RockHydra
Pitcairn222 Posts
It will weaken him, but if he doesnt kill anybody off we will deaden him. And even though I'm pretty sure about Nova, you or AS could be scum too. You would have no problem taking me out. This whole plan of yours reeks of scum. We have always focussed people down, but suddenly you want to spread damage.. conveniently so that people will get in range of scummonster. There is not even a case on us. Only thing is that we don't want to die... wow that is damning! Translate this to a normal game: you vote without giving a reason ... pretty damn scummy /zebezt | ||
Clockwork Hydra
Uzbekistan442 Posts
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Clockwork Hydra
Uzbekistan442 Posts
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Aperture Science
United States151 Posts
Basically, I got like 1/3 through rock's filter and felt enough towniness to convince GreY. | ||
Aperture Science
United States151 Posts
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Nova_Terra
Switzerland1190 Posts
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Nova_Terra
Switzerland1190 Posts
Holy god thats sick | ||
Nova_Terra
Switzerland1190 Posts
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Clockwork Hydra
Uzbekistan442 Posts
On February 06 2013 06:22 Aperture Science wrote: I'm not actually here, just goofing off at work. Basically, I got like 1/3 through rock's filter and felt enough towniness to convince GreY. Can you convince me? I will look through his filter, but there's a couple of other things (in addition to this) that were throwing up red flags and why I had him as a null read: their beginning felt townie, but H1 went lurky and Zebezt throws off mixed signals. H1 going lurky is not unexpected, although he is MORE lurky as scum than as town. I don't know Zebezt at all. What do you make of his fear of the mafia beast? /Acro | ||
Clockwork Hydra
Uzbekistan442 Posts
On February 06 2013 06:34 Nova_Terra wrote: Im kinda thinking that theres nothing worth copying You know that there'll be a 5/5 reanimating ninja on the field, right? | ||
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