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TL Mafia XLVII - Page 241

Forum Index > TL Mafia
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vaderseven
Profile Joined September 2008
United States2556 Posts
December 02 2011 03:32 GMT
#4801
On December 02 2011 12:31 Grackaroni wrote:
I counted 32 town left


o pls o pls.

MOD TOWN vs MAFIA COUNT PLSSSSSSSSSSSSSSSSSSSS
Grackaroni
Profile Joined July 2011
United States9846 Posts
December 02 2011 03:35 GMT
#4802
Perhaps i missed some modkills? i only subtracted day 2 lynch night 2 deaths/huge modkill explosion.
vaderseven
Profile Joined September 2008
United States2556 Posts
December 02 2011 03:41 GMT
#4803
If 32 left vs the 15 mafia.
+ Show Spoiler +

[day 3] Today we lynch 2 confirmed scum (if those are town trolling we lose outright). That leaves scum KP at (13/2 rounded up) [7].

[day 4] Tomorrow we wake up to (32-7 KP) town vs 13 mafia. Lets say we lynch 2 scum. That leaves scum KP at (11/2 rounded up) [6].

[day 5] The next day we wake up to (32-13 KP) town vs 11 mafia. From now on we can lynch 1 scum at a time MAX. Lets just say we lynch scum every night. That day we lynch a scum leaving 10 mafia for 5 KP.

[day 6] (32-18) vs 9 mafia

[day 7] (32-23) vs 8 mafia

[day 8] (32-27) vs 7 mafia

[day 9] (32-31) vs 6 mafia

[day 10] (32-34) vs 5 mafia

[day 11] (32-36) vs 4 mafia

[day 12] (32-38) vs 3 mafia

[day 13] (32-39) vs 2 mafia

[day 14] (32-40) vs 1 mafia

[day 15] (32-41) vs 0 mafia town wins if scum lynched this day.

Assuming no town kills on mafia players via night kills we only need to block over 10kp of mafia through day 15.
vaderseven
Profile Joined September 2008
United States2556 Posts
December 02 2011 03:43 GMT
#4804
Im not counting again and Im dyslexic. 32 and 23? I coulda counted to either number so I am hoping my brain was just being mean to me.

I know that mafia count is solid cuz 16-1 lynched (zeks) and the 2 that claimed is 13 mafia in the morning.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
December 02 2011 03:44 GMT
#4805
On December 02 2011 12:07 Coagulation wrote:
Show nested quote +
On December 02 2011 11:44 wherebugsgo wrote:
Kill These Please


Serejai
Sprungjeezy
Kenpachi
vaderseven
Ciryandor
prplhz
Coagulation (meta)
Erandorr
Mattchew
Steveling
Soap
AmericanUmlaut
deconduo
bumatlarge



gg nore

goodbye Lemon, you will not be missed. Bastard.



Well I think you should reconsider your "meta" reads on me after lemon flipped townie.


actually, at this point, I don't give a shit anymore.

the majority of the remaining townies are playing so badly they might as well be scum.

That goes for you as well, if you, like lemon, are miraculously town somehow.

The game is imbalanced enough that even with 100% scum lynches from now onward I'm pretty sure we'll still lose.


vaderseven
Profile Joined September 2008
United States2556 Posts
December 02 2011 03:44 GMT
#4806
On December 02 2011 12:25 Toadesstern wrote:
Ok again, it should be something like
15 - X
13 - 7
11 - 13
9 - 18
8 - 22
7 - 26
6 - 29
5 - 32
4 - 34
3 - 36
2 - 37
1 - 38
0 - 38

left number := number of mafias in this game
right number := the amount of townie they will have killed once we get to that left number.


I think your numbers match my numbers that assume 32 town.
Grackaroni
Profile Joined July 2011
United States9846 Posts
December 02 2011 03:46 GMT
#4807
youre stats are actually wrong since theres 14 mafia atm (Zeks and Drazerk dead) so thats 1 less KP at the start.
annul
Profile Blog Joined June 2010
United States2841 Posts
December 02 2011 03:47 GMT
#4808
youngminii + 6+3 modkill night 1 + ace modkill + zeks/palmar + risen modkill + 10 night 2 + 12 modkill day 3 = 36 dead, 2 of which are mafia.

therefore 14 mafia 30 town = 44 remaining players


youre welcome
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
December 02 2011 03:50 GMT
#4809
there are I think that's off a little, I counted 33 town remaining and 14 scum remaining.

Whatever, pretty much we're fucked because there's almost no way we can win with 7 scum KP and 33 townies left.

If they manage to hit with every KP (I don't see why not, they landed like 10 last night) and we lynch scum everyday:

33 town now 14 scum, we lynch 2 scum today:

27 town 12 scum at morning day 4

22 town 10 scum at morning day 5

17 town 9 scum at morning day 6

13 town 8 scum at morning day 7

9 town 7 scum at morning day 8

we're screwed.

fuck this game.
Grackaroni
Profile Joined July 2011
United States9846 Posts
December 02 2011 03:51 GMT
#4810
On December 02 2011 12:44 wherebugsgo wrote:
Show nested quote +
On December 02 2011 12:07 Coagulation wrote:
On December 02 2011 11:44 wherebugsgo wrote:
Kill These Please


Serejai
Sprungjeezy
Kenpachi
vaderseven
Ciryandor
prplhz
Coagulation (meta)
Erandorr
Mattchew
Steveling
Soap
AmericanUmlaut
deconduo
bumatlarge



gg nore

goodbye Lemon, you will not be missed. Bastard.



Well I think you should reconsider your "meta" reads on me after lemon flipped townie.


actually, at this point, I don't give a shit anymore.

the majority of the remaining townies are playing so badly they might as well be scum.

That goes for you as well, if you, like lemon, are miraculously town somehow.

The game is imbalanced enough that even with 100% scum lynches from now onward I'm pretty sure we'll still lose.



You might as well play it out though, did you read my post on Cosine?
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
December 02 2011 03:51 GMT
#4811
actually there might be one more double lynch in there...but who cares.

One mislynch and it's over for good.
vaderseven
Profile Joined September 2008
United States2556 Posts
December 02 2011 03:51 GMT
#4812
On December 02 2011 12:44 wherebugsgo wrote:
The game is imbalanced enough that even with 100% scum lynches from now onward I'm pretty sure we'll still lose.


Its not a 100% thing without seeing the potential KP reduction forces we have over time and the amount of extra kills we can gain at night. If the mafia targets say 2-3 KP on a jailed player it can really help us regain a good position. If a doc gets lucky a few nights we regain a foothold. If a mad hatter lands to good bombs as a result of him being killed by mafia we can gain a chance.

If it was a no roles left for town game then the mods can probably just call it assuming the mafia has ANY additional KPs beyond the ones they get for having X/2 rounded up scum alive, even if they dont have additional KP, then as soon as town fails to lynch scum they can call the game.

The more we can kill with role related abilities tonight the better our chances are. Reducing KP HAS to be the goal of today and tonight. That means don't direct every role to a target.

Instead, everyone that has an ability to put effort into using it.

I am looking at all of you players that have a role that is pro town.

You guys and gals have this game in your hands make it happen.


Lanaia
Profile Blog Joined March 2011
Canada1142 Posts
December 02 2011 03:52 GMT
#4813
On December 02 2011 10:52 wherebugsgo wrote:
I mean really, look at this guy, his last post in the vote thread:

Show nested quote +
On December 02 2011 10:30 Soap wrote:
##Vote: wherebugsgo
##Vote: BloodyC0bbler




I'm trying to find a post from him as I go along. He doesn't appear to have posted a reason and that was just today.


ALSO WHAT THE HELL IS WITH ALL THESE TOWNIES NOT DOING ANYTHING! I KNEW WE HAD LURKERS LURKING WHO WERE LURKER BANES.


On December 02 2011 11:58 vaderseven wrote:
omfg.

We are down 41 townies and 1 mafia has died.

I assume that the 2 that claimed scum and will be lynched tonight will flip scum.

64-41 = 23 town right now
16-3 = 13 town right now

How many kills does the mafia get (how is that calculated)? Lets assume 6 for the sake of this post (scum count / 2 rounded up). I think thats what it is but I actually don't know for sure.

Won't there have 12 mafia left tomorrow morning (assuming none are shot tonight)? zeks was lynched and Drazerk was shot last night.


On December 02 2011 12:07 Coagulation wrote:
Well I think you should reconsider your "meta" reads on me after lemon flipped townie.


Get the hell back in the game. You're doing nothing, it's helping no one, and it's a goddamn pain in the ass.

On December 02 2011 12:28 intrigue wrote:
that upsets me because he was one of the three on my trust list

untrust list: vaderseven prplhz bloodycobbler mattchew hier greymist kenpachi
ciryandor redff decon grackaroni bumatlarge sprungjeezy soap

trust: wbg lanaia nisani

leaning towards trust: ohn blindrawr sinani kurumi


Awe, you trust me? I didn't know that! <3 (but I don't fully get it either).
Intrigue, I've believed you to be town for a while, so that's good.

I'm trying to think of what to say but I don't really know. I agree with the majority of WBG's list (I'm pretty sure coag is town but it would be nice to have him here).
<3 If you chase a mirage, the desert will swallow you.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
December 02 2011 03:53 GMT
#4814
On December 02 2011 12:51 Grackaroni wrote:
Show nested quote +
On December 02 2011 12:44 wherebugsgo wrote:
On December 02 2011 12:07 Coagulation wrote:
On December 02 2011 11:44 wherebugsgo wrote:
Kill These Please


Serejai
Sprungjeezy
Kenpachi
vaderseven
Ciryandor
prplhz
Coagulation (meta)
Erandorr
Mattchew
Steveling
Soap
AmericanUmlaut
deconduo
bumatlarge



gg nore

goodbye Lemon, you will not be missed. Bastard.



Well I think you should reconsider your "meta" reads on me after lemon flipped townie.


actually, at this point, I don't give a shit anymore.

the majority of the remaining townies are playing so badly they might as well be scum.

That goes for you as well, if you, like lemon, are miraculously town somehow.

The game is imbalanced enough that even with 100% scum lynches from now onward I'm pretty sure we'll still lose.



You might as well play it out though, did you read my post on Cosine?


yeah, I read it.

See, I'm 100% dead tonight.

Scum can triple stack me, quadruple stack me, quintuple stack me, whatever. That'll just delay the inevitable.

with 30ish town left and assuming we lynch 2 scum today, 12 scum left, we're done for. There's literally nothing we can do.

You can be the best scumhunter in the world and it won't matter for shit because you'll get shot and the inactive townies will be the ones who will have to do the hardest work of them all.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
December 02 2011 03:53 GMT
#4815
the most ironic thing is a lurker bane getting modkilled for inactivity.

Really now, TL towns...you disappoint me.
Erandorr
Profile Blog Joined October 2010
2283 Posts
December 02 2011 03:55 GMT
#4816
On December 02 2011 12:50 wherebugsgo wrote:
there are I think that's off a little, I counted 33 town remaining and 14 scum remaining.

Whatever, pretty much we're fucked because there's almost no way we can win with 7 scum KP and 33 townies left.

If they manage to hit with every KP (I don't see why not, they landed like 10 last night) and we lynch scum everyday:

33 town now 14 scum, we lynch 2 scum today:

27 town 12 scum at morning day 4

22 town 10 scum at morning day 5

17 town 9 scum at morning day 6

13 town 8 scum at morning day 7

9 town 7 scum at morning day 8

we're screwed.

fuck this game.


I just started playing you derp, don't roll over now.
vaderseven
Profile Joined September 2008
United States2556 Posts
December 02 2011 03:55 GMT
#4817
On December 02 2011 12:53 wherebugsgo wrote:
the most ironic thing is a lurker bane getting modkilled for inactivity.


Ya... Thats lame and beyond epic sad.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
December 02 2011 03:56 GMT
#4818
On December 02 2011 12:55 Erandorr wrote:
Show nested quote +
On December 02 2011 12:50 wherebugsgo wrote:
there are I think that's off a little, I counted 33 town remaining and 14 scum remaining.

Whatever, pretty much we're fucked because there's almost no way we can win with 7 scum KP and 33 townies left.

If they manage to hit with every KP (I don't see why not, they landed like 10 last night) and we lynch scum everyday:

33 town now 14 scum, we lynch 2 scum today:

27 town 12 scum at morning day 4

22 town 10 scum at morning day 5

17 town 9 scum at morning day 6

13 town 8 scum at morning day 7

9 town 7 scum at morning day 8

we're screwed.

fuck this game.


I just started playing you derp, don't roll over now.


if you're town, fuck you.

you just started playing day 3 after a series of modkills that make the game unwinnable for town?

Yeah, where the fuck where you yesterday?

God you guys are making me really mad right now.
vaderseven
Profile Joined September 2008
United States2556 Posts
December 02 2011 03:58 GMT
#4819
I am going to assume that if the mods dont end this by tomorrow there is way for town to win. If there isn't, that is a dick as fuck move.

WCG, I demand you do the same bro. You cant go emo quit mode just as things are starting to look like not every sheep will follow your orders to not talk and make cases.

Hows that case you got on me cooking bro?

If you ignore and emo out now its just going to add more confirmation to your scumyness.

Explain your damn vote on me vs the guy that claimed in the thread. Especially considering I am a claimed vigi and the town is in desperate fucking need of its power roles right now.
MarserBlood
Profile Joined July 2011
Netherlands28 Posts
December 02 2011 03:59 GMT
#4820
Hello everyone,
First time I play this game online and I replace one at a moment it's tough to win.
Will be reading up the last bit now.

GL & HF
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