Died in Real time mafia so should have some time for this
World at War 2 Mafia
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Died in Real time mafia so should have some time for this
On July 01 2011 22:28 TheAwesomeAll wrote:
/in heard(read) a lot of good about WaW mafias
Also hi Drazerk :>
On July 03 2011 06:54 JeeJee wrote:
just start with less people and more nukes mang
By the Looks of things RTM is winding down to it's conclusion ( it was like 16 vs 1 last I checked ) so I wouldn't be surprised if more people started to sign up, Its worth the wait in my eyes - More Nukes!
On July 05 2011 09:01 GMarshal wrote:
Show nested quote +
On July 05 2011 07:18 Palmar wrote:
I can't have you waiting like this
Oh, well then.
My work here is done. (seriously, I'm considering the possibility of starting the game with nuclear war. For giggles)
Still need to kill you from real time so im up for some nuclear war
As for the plan to use nukes, I would treat them as 1 shot Vigilante's we save them until we are positive the person is scum or we need to prove someone is say a veteran etc. Firing nukes has everyone lose so lets not resort to them until we have no other choice.
On July 05 2011 22:17 GMarshal wrote:
Show nested quote +
On July 05 2011 22:08 chaos13 wrote:
On July 05 2011 21:41 Palmar wrote:
Here's what I think about your plan
Don't try to be a hero. Not only have you already stated you have no nukes, making this worthless and not about to help anything, but it's the night phase and you can't even use actions. If you don't agree with his plan, don't follow it. Simple as that. So far I'm seeing ten pages of "herp" "derp" "herp" "derp".
I don't agree with any of the plans that have been proposed, and people didn't agree with what I suggested in lieu of them. All this arguing is doing is giving scum and conspirators a barrier to hide behind, and I can guarantee you that the conspirator(s) are somewhere in this discussion trying to influence our nuke policies. Have we done any scumhunting so far? No.
So here's the deal. Come day 1, absolutely no more discussion about nuke policy. If we haven't decided on anything by then, too bad, but at that point we start scumhunting. This means that if you have a plan that you want put into effect, you need to be persuasive. If you have a plan, outline it as follows.
(Your Name)'s Plan for Not Letting the Conspirator Win
Fire/Don't Fire under the following circumstances:
This is what happens if you break the rules:
Explanation for why this is the best plan:
How does this plan compare to WaW 1? How could it have affected the results of that game?
Anything else you want to say.
##Vote: (Your Name)'s Plan
And people will vote on your plan. The goal for these plans will be to have 12/29 players vote for them. This is relatively close to a majority, and is achievable for anyone. If we're getting close to the end of day and no plan is close to achieving it, you'll have to consider moving your vote to a different one. If no plan results in 12/29 votes, we don't follow through with it. If we do, every player is required to follow it, and if you do not, you are lynched. A plan must follow the format as outlined above in order to be eligible for voting.
Now stop derping and get stuff done.
Im pretty sure theres only like 3 hours to game start. Anyway we are using the sandroba plan with majority vote unless someone (other than Palmar) objects strenuously.
GMrobas's Plan for Not Letting the Conspirator Win
One nuke is shot per day, if a majority of players (50%) agrees to it. no other nukes are fired for any reason
Policy lynched, no excuses allowed, you fire, you die.
double lynch, increased information, decent use of kp, no need to fire if its not necessary/an appropriate target cannot be deiced upon
Its not a clusterfuck
##Vote: GMroba's plan
First of all thanks Caller for such a great mechanic for us to argue over...
I fully agree with this we should just use the nukes as the majority see's it ( although I would personally have it a bit higher % or scum may be able to vote swing it if we have undecided townies around ) this way we don't fall into the conspirator's hand with all the nukes going off.
As I do not have any nukes I will put my trust in those that do and hope they do not screw it up.
On July 06 2011 02:17 syllogism wrote:
Even if there are only 2 or 3 boreritish commanders, it still looks better than the alternatives. Destroying 3 nukes is pretty nice, but mafia likely can't use nukes until mid to late-game and it's quite possible for them to die without using all their nukes. Moreover, nukes can be shot down
I sort of agree Provided if everyone sticks to our plan we should not see any nukes fired for a long time making option 2/3 pretty pointless, I would rather have 2-3 Confirmed veterans running around ( Also presuming they maintain their abilities ) than the mafia not being able to use 3 nukes they wasn't able to use anyway.
Also Caller you are a true baller for giving us these campaign options.
On July 06 2011 03:24 Caller wrote:
Show nested quote +
On July 06 2011 02:24 GMarshal wrote:
On July 06 2011 02:22 syllogism wrote:
Extra lives work against nukes as well, no?
A nuke wipes you from the face of the earth.
Night kills are like invasions, and extra lives are additional troops/fortifications.
Nukes don't give a damn if you have a mechanized division instead of cavalry, its still going to kill you.
extra lives count against missiles launched.
it will be expended if the missile is a real nuke OR a dud.
Caller you are a man of great knowledge and I thank you for pointing us on the right path.
With this in mind the only real reason we would now chose options 2/3 is if the radiation levels get to high but we are able to keep under control pretty easily provided we stick to GM's plan.
Mataza I have no idea what you was thinking of when you fired the nuke as we clearly had a good town atmosphere regarding them, By firing the nukes Either two things will happen.
You possibly hit scum - But you are lynched regardless because you fired off a nuke
You hit a townie - you are lynched because you fired of a nuke AND because you hit a townie
You had to of known this firing of the nuke right? GMRoba's plan was adopted by most of the town, Even palmar eventually agreed.
Your plan allows Conspirators to win which is your whole plan at then end of the day as that is your role by firing off your nuke your hoping others follow suit and we get a chain reaction killing everyone when the radiation gets high enough.
On July 06 2011 17:54 syllogism wrote:
I'm not going to lynch someone I think is town, especially if the nuke didn't actually get launched
His reasons for wanting to nuke don't hold up
I doubt He's scum but I doubt he is a Townie either. I am leaning to him being a conspirator. Take care of him and then see if palmar does anything more stupid to clarify his role in my opinion.
also Caller is a baller at everything.
But yes it's part of my role.
On July 06 2011 19:14 syllogism wrote:
So with the options being lynching a scummy player (Palmar) and policy lynching a likely townie (ask yourself, is mafia ever going to be doing that on day 1 after we we had agreed to policy lynch anyone for it), why are so many of you going for the latter
But it makes sense for a conspirator to do it trying to force chain nukes.
You defending him does not make you look any better either
Also Caller is a spiffing fellow and you should all hope to be like him with your life.
On July 06 2011 19:22 syllogism wrote:
The focus on killing Conspirator is misguided. Killing him brings us no closer to winning the game and does not allow us to use nukes freely. It's possible he has some anti-town powers, but we'll likely know that soon enough
Caller is a BOSS
If we don't deter people from using nukes regardless the Scum will use them on us without consequence by punishing nukes it prevents scum using day KP which helps us beat both the conspirators and the scum.
On July 06 2011 21:03 Ciryandor wrote:
FoS on Ciryandor
Also Caller makes Flash look like a B team player
On July 06 2011 21:09 syllogism wrote:
I don't think you are anti-town because you don't agree with policies, I think you are anti-town due to what you argued for and due to not playing as you do as town. Not to mention that dud nuke/claim
I have already claimed I have no nukes, Does that make me look like scum?
Yes palmar is acting suspicious but i'd rather keep him around for one more day as he is one of our more vocal players.
by the way did you know Caller had to throw away a golden mouse because he had so many?
On July 06 2011 21:49 Caller wrote:
this is a bit late but
MISSILE LAUNCH DETECTED
Mataza's missile will hit sandroba at 04:00 CST.
Caller is a wizard and so only arrives when he is needed.
No body retaliate with nukes, We're in a bad enough situation as it is and we cannot have Nukes flying everywhere. Keep your heads cool and we lynch Mataza then move onto other players.
Doing this will, Reinforce the policy preventing any scum / conspirators from nuking for the rest of the game ( Hopefully ), Allow us an extended period to scum hunt and re-evaluate our stances on the scummy players.
Lets take the best of this bad situation, If Mataza flips scum we will gain a lot of information, If he flips Conspirator, Brilliant work the policy works and If he flips town remember Sylo as he has been trying to buy a lot of town points with this.
On July 06 2011 22:08 prplhz wrote:
The Mataza lynch will be too easy give us nothing unless Mataza, contrary to my expectations, will turn out to be scum. If nuke phase is not over I suggest we all agree to get Mataza nuked to hell and then use the lynch for something that may actually be useful.
Caller is Jesus Christ reincarnated
Trying to get people to use their nukes?
We do not want conspirators winning this game any more than we want scum to do and should only nuke when we have too as the radiation will already get pretty high with every scum / conspirator we kill ( They WILL fire of their nukes upon dying )
Mataza is a good lynch target for keeping the scum / conspirators in their place without raising the radiation level.
Right then, Mataza has the noose already around his neck so lets see what my current FoS Ciryandor has done this game.
Well actually he has typed Four posts in total and made a stealth vote proving that he is Active lurking.
First post -
On July 05 2011 15:27 Ciryandor wrote:
Honestly, I'd be very wary of anyone who's trigger-happy right now. And PLEASE FFS, don't throw nukes unless you want multi-kills on some people.
At this point we had no real policy in check and we needed to keep the trigger happy players in their place some how. Yet he seems to state we should use Nukes for multi kills which I Don't like if we want to kill we will lynch Cir seems intent on nuking people to raise the radiation level higher.
After Palmar / GM make their policies clear to one another he pops up again for a bit longer of a post
On July 05 2011 23:36 Ciryandor wrote:
It's quite nice to read as I catch up that everyone has thought it is a good idea to do a no-nuke unless absolutely necessary AND agreed upon by town as its policy, to stifle the chances of the Conspirator winning as the town tries to take out the Mafia. While right now, I do agree with Palmar's invocation that we should keep independent thought on our targets, at the end of the day, one has to show WHY it would be a good idea to nuke someone, then as the person who proposed it, take the shot themselves if they have a nuke at hand. Could someone update me on how long there is time left before the deadline?
He seems to have shifted his stances from, Nuking to kill multiple targets to Nuking only when the town agrees pretty much mimicking the policies already stated trying to blend in without adding anything of value himself.
Now here is his first and only contribution this game.
On July 06 2011 11:38 Ciryandor wrote:
He's supposed to be bloody active in the forums, though I'm not sure now that BW PL regular season is already over; so I'm wondering where he could be. In the same vein, why is Eiii's only recent comment not very relevant to the game? Is he lurking as well?
##Vote: Dunkirk Operation
It gives us more return to do this, we're assured of extra lives for Brit Townies unlike the ambiguity of "Up to 3 nukes" of Gunnerside (which implies anything from 1-3; and may even involve a scum counter-op to reduce the number), and Watchtower just stops everything (but if people start voting that way it just slows down the nuke-throwing people are going to do by a day, no more, no less.
And I don't want anyone to nuke anyone just yet, it's unwarranted to be throwing the septic tank around in the air just yet. Maybe target proposals for the next day, but no more than that.
I think at this time we had already stated that Dunkirk is the most logical one to pick and it was pretty much set in stone at this stage.
As for Zona, Yes he hasn't posted yet but nor has Ciryandor when you really look at things, He just wanted to try and stir some activity up to point at later when people will suspect him.
He claims people are lurking but I have seen no one more actively lurk than he does esspecially when we take into consideration the Ninja vote he did earlier
On July 06 2011 21:03 Ciryandor wrote:
What I am suggesting - We lynch Mataza as planned and then we move onto Ciryandor as he is a conspirator
On July 06 2011 22:24 syllogism wrote:
By the way is there any reason why we wouldn't mass name (not role) claim? Even if it's not currently possible to determine scum purely based on the gimmick names, it might be after we get some flips. That does sound like game ruining though, so it's hard to believe it's something Caller overlooked
Caller does not overlook anything for he is the all seeing wonder.
I disagree with this some role names may have more meaning than others ( Although mine is pretty pointless ) and knowing caller he will probably give the more important blue roles to the more important names in history.
On July 06 2011 22:35 deconduo wrote:
~OPZ~ where are you. Stop lurking so hard and dropping votes without talking.
Caller is like the companion cube... Except you can never kill him.
At least he had the common decency to post before making his vote unlike Ciryandor