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TL Mafia XXXIV: Pokemafia - Page 2

Forum Index > TL Mafia
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Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
December 16 2010 00:43 GMT
#715
I believe this is what the quote in question was supposed to mean. I have made a number of post edits and it seemed to be getting spammy.

On December 15 2010 07:50 ShoCkeyy wrote:
Want to bandwagon against me? Well heres your chance to now redeem yourselves from what I'm about to post.

Analysis for Day 1:

Already agreeing with each other, but hey this isn't enough yet.
+ Show Spoiler +

On December 10 2010 07:43 LSB wrote:
I'll just use posts made before
Inactives:
Show nested quote +
A big problem in every mafia game is inactivity. I don't want another drag_ being able to squeak by with barely any posts. We should immediately show it is not okay to be inactive.

Inactive players hurt the town as they waste lynches down the road as the town will need to try to separate the mafia from the inactives.

We should therefore lynch an inactive day one. This will force the assassins to discuss and not be able to turtle, increasing the chance they will slip up.


Plan
Firstly. DO NOT CLAIM

DO NOT CLAIM

Good now that we got that out of the way, some other ideas.
One plan that would work is to use the blue roles to promote activity in the town.
The Alakazam should check the inactive people and the lurkers, as it is incredibly difficult if not impossible to tell the difference between a bored townie and a lurking mafia.
The Chansey's should protect active players, this way the mafia won't be able to take out the people who are contributing the most to town, so people won't be scared of trying to put forth their opinions.

On December 10 2010 07:47 Amber[LighT] wrote:
*Things like role checks.

I agree with LSB as well, no role claiming strategies. They almost never work.



On December 10 2010 10:03 d3_crescentia wrote:
Hesmyrr with the insubstantial "I agree" post. Let's watch out for him.



d3, why don't you also watch out for your team mates? or are you trying to confuse the town as well. Here's some more agreeing by LSB, BUT CONTRADICTING. First d3 says meh to LSB plan, but then later on agrees to LSB plan.

+ Show Spoiler +
On December 10 2010 10:15 d3_crescentia wrote:
LSB's blue plan is pretty meh. It's not a good plan of attack for our Zams to check lurkers and inactives; they should be checking people who could be scum, including whoever is contributing the most. Keep in mind that all the mafia needs to do is to distract and confuse the town enough so that they make poor decisions.


On December 10 2010 10:11 LSB wrote:
Remember, the town's best weapon is analysis. By checking the inactives, we flush out the mafia to the limelight where they easily could be found. We want the mafia to attempt to distract the town, this way we can catch onto what they are doing. The town has to be vigilant to guard against these attempts
+ Show Spoiler +

Discussing a plan is one of the best ways to generate activity and catch a scum btw


On December 10 2010 10:15 d3_crescentia wrote:
I'd rather we just kill the inactives. I think checking them is a waste.



Some more agreeing from d3 to LSB
+ Show Spoiler +
On December 10 2010 10:32 d3_crescentia wrote:
Show nested quote +
On December 10 2010 10:31 LSB wrote:

Wait. What?
Lynch is less important than a DT check?

Seconded. That is kind of bullshit.






Something a townie once said, which is quite true. Why would you go into a game already telling what people to do? Why do you constantly force your opinion to be "the voice of reasoning"
+ Show Spoiler +
On December 10 2010 08:53 jcarlsoniv wrote:

@LSB: While trying to coordinate blues seems good, I have to say, the more games I play, the more I hate to see people directing blues in thread. On Day 1, I think they need to do what they think needs to be done without influence from the thread. Any direction from the thread can also be seen by scum, and thus they will be clued in as well. No, obviously, I know that the blues don't need to listen to what is said in the thread, but they will be influenced by what is said. Let's hope we have good blues this time around.


On December 10 2010 09:59 jcarlsoniv wrote:
Show nested quote +
On December 10 2010 09:53 LSB wrote:
On December 10 2010 09:48 jcarlsoniv wrote:
On December 10 2010 09:40 LSB wrote:
On December 10 2010 09:16 jcarlsoniv wrote:
Also @LSB: I don't think we should say "we need to lynch inactives". While it may pressure scum to come out from hiding, I have seen it hit town more often than not. I think we need to deal with who is out and talking and giving us things to analyze rather than just blindly shooting into a room with a shotgun.

How do you propose we deal with inactives/lurkers then?
We can't just 'leave it for another day'. It's going to be a problem, and if we have no good leads day one, we should do this early, rather than late.

On December 10 2010 08:53 jcarlsoniv wrote:
@LSB: While trying to coordinate blues seems good, I have to say, the more games I play, the more I hate to see people directing blues in thread. On Day 1, I think they need to do what they think needs to be done without influence from the thread. Any direction from the thread can also be seen by scum, and thus they will be clued in as well. No, obviously, I know that the blues don't need to listen to what is said in the thread, but they will be influenced by what is said. Let's hope we have good blues this time around.

So your saying that plans are bad?
Interesting. Take my plan, what's bad about it?


I agree that we should point to inactives if we have no other leads, but I'm saying to not just say "ok, let's find the inactives" right away. We have 48 hours to find candidates for lynch, no reason to dismiss the possibility of finding one right off the bat.

I didn't say your plan was bad, seeing as you didn't really post a plan, nor did I say the word "plan" I was merely pointing out my own observations. What you had posted was good, it was vague, and a good general direction. Getting anymore specific than that at this point can be dangerous.


On December 10 2010 09:40 Gabriel wrote:
On December 10 2010 09:16 jcarlsoniv wrote:
Also @LSB: I don't think we should say "we need to lynch inactives". While it may pressure scum to come out from hiding, I have seen it hit town more often than not. I think we need to deal with who is out and talking and giving us things to analyze rather than just blindly shooting into a room with a shotgun.

I rather start the blind shoot into this small room with a shotgun. We are not getting analysis going too far away day one. Picking the right guy at the right time is picking a dead weight at first.


How can you possibly say this? The game literally just started, and we have 48 hours to scumhunt. Again, I am going to say, there is no reason to dismiss the idea of finding a lynch candidate Day 1.

You must understand. In order to make sure that people are active, we have to decide early that we going to punish people who are inactive. This way, people are going to be warned and hopefully people won't be inactive. Best case scenario we won't have to lynch an inactive person in the first place since everyone will contribute to the town.

I notice you avoided discussion on my 'general direction.'
Do you support it? Why?
Do you now think we should give general directions to blues?


I don't not support it (if that makes any sense). I am going under the assumption that our blues are at least halfway competent players, and will be able to think for themselves to use their roles effectively. This may be very naive though.

I think general direction right now is fine for now, as long as we don't get too specific, especially Day 1. The last thing I want is for blues to be sniped right away. In this sense, I definitely agree with you that everyone should keep their roles secret for now.



Tube Calling out LSB after LSB tried to "Defend" himself from Kav
+ Show Spoiler +
On December 11 2010 14:39 tube wrote:

Also, before you defend LSB you should take another look at the manners in which hes been posting
Show nested quote +
On December 11 2010 12:55 LSB wrote:
Kav, you completely misinterpreted what I did in the game.
Take a look at my posts with Jcarlsoniv. They are not spam, they serve a specific purpose. If you want me to explain, sure... but it's quiet obvious

Secondly, you are taking all of the posts out of context. Most of them are responses to other people.
Look at his defense against Kav's [long] list of suspicions. He tries to answer for all of his posts by merely responding that they were all taken out of context. Nor does he even say what "specific purpose" any of those posts had. If those purposes were to answer questions, they had more of an effect of making him look like hes trying hard to come off as town. Though apparently we should see his purposes as "quiet obvious" to the point where he does not have to explain them. (or can't?)


Day 2 Coming soon.




You should probably also note in your smear campaign that the post you quoted from me wasnt a simple agree. I had another post that you neglected:

On December 10 2010 07:46 Amber[LighT] wrote:
Show nested quote +
On December 10 2010 07:42 Oceanic wrote:
Doesn't it say in 1 of the guides posted that lynching an inactive day 1 is not something you should do?


Lynching an inactive typically results in lynching an apathetic townie. Everyone should be posting frequently to discuss who should die for day 1. There are no PM's so everything should be out in the open.

We should really worry less about how the blues should play. Thinks like role checks won't be overly reliable, and saving people cannot be discussed in the thread. It probably would be a good idea for the electrodes to think about where to place voltorbs and pick up on good scum tells.
"We have unfinished business, I and he."
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
December 16 2010 01:50 GMT
#724
derp town detectives are dead lol

gg Alliance & TR Mewtwo is going to win this
"We have unfinished business, I and he."
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
December 17 2010 14:09 GMT
#835
On December 17 2010 21:43 flamewheel wrote:
5/5


this fucking guy
"We have unfinished business, I and he."
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
December 21 2010 15:57 GMT
#1126
After all the obnoxious fingerpointing and yelling Gabe plays against the win condition. Well done.
"We have unfinished business, I and he."
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
Last Edited: 2010-12-22 13:29:42
December 22 2010 13:28 GMT
#1153
On December 22 2010 15:36 LSB wrote:
Oh yes Brocket, I was very protective of my Shockeyy lynch, and didn't want to mess it up, so I became a bit more closed mind about DCXLIV


"my shockeyy lynch"

Lol.

Next time I'm not going to say anything until i find all mafia members.

Tip for the town:

When an obvious bandwagon receives little resistance, the lynchee is more-than-likely town favored. When an investigation of a player IN THE THREAD becomes hostile and a defense wall for the person being investigated, chances are they are mafia aligned.

That's all.

Hope this was as much of a learning experience as it was for me!
"We have unfinished business, I and he."
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