(W) Newbie Mini Mafia XXVII has begun!
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marvellosity
United Kingdom36156 Posts
(W) Newbie Mini Mafia XXVII has begun! | ||
Foolishness
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United States3044 Posts
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GreYMisT
United States6736 Posts
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GreYMisT
United States6736 Posts
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Blazinghand
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United States25550 Posts
Setup:+ Show Spoiler + Witchraft Mafia 13 Players - 10 Coven (Town), 3 Inquisition (Scum) The Inquisition: Inquisitor, Priest, Witch Hunter The Coven: 10 Acolytes The Coven The Coven wins when there are no more living members of The Inquisition. Acolyte: You are a foul witch! You have sold your soul to Satan for fleeting dominion in this mortal realm, and he has granted you great powers. However, your town has been infiltrated by three vile Inquisitors. Each day, you can cast a vote on who to lynch. Furthermore, you can channel your dark powers by casting Witchcraft votes via PM to the host. If you gain dark powers from Witchcraft, you keep them for 72 hours, and are vulnerable to The Witch Hunter during that time. Witchcraft: Each day, in addition to the normal vote, there is a secret vote done via PM to elect Blues. Each player, regardless of alignment, has X votes (See below) they can distribute as they want, but can't put more than one vote on a guy or vote for themselves. The results are secret, though of course people can claim their votes in the thread... if they want to out the blues that is :D At the start of the night, the X top winners can choose from the following pool of Powers, which they retain until the next election: Scrying - DT check works against the Inquisitor and the Witch Hunter Blaspheme - DT check works against the Pastor Curse - RB Hex - JK Cloister (x2) - Mason, pick someone and become masoned with them until the next Witchcraft ceremony Morph (x3) - Veteran Calculating number of blues: X = (T - 3) / 2 rounded up, 3 max T is townies, X is number of blues that upcoming night, and also the number of blue votes per player You start off with 3 blues. If town lynches scum, they don't get penalized for this and get extra days with more blues-- but if they lynch town, their number of blues drops off more quickly. At 1-scum LYLO or 1-scum MYLO there are no more blues. + Show Spoiler + 10 / 3 9 / 3 8 / 3 7 / 2 6 / 2 5 / 1 4 / 1 3 / 0 2 / 0 The Inquisition The Inquisition wins when there are no more members of The Coven alive, or nothing can prevent that from happening. The Inquisitor (goon): Born in a remote village in the Western Pyrenees, you were abandoned at a monastery soon after your birth. Weaned on goat milk and raised by the pious monks there, you learned a way of life that was quiet and glorious in the tending of God's domain. As you came of age, however, you felt the need to rise in the service of God. After scribing and binding a few choice biblical passages into a reader for yourself, you departed the Basque Country on a pilgrimage. You come heeding the call of The Priest, who even now does battle with The Deceiver's minions. You are armed with only your Faith and your Holy Words, but you will not falter-- no Blasphemy can harm you as long as you clutch the words of your Savior to your chest. Innocent to Blaspheme, guilty to Scrying. Can deliver KP. The Priest (godfather): Long have you lived and worked in steadfast loyalty to The Lord. In your youth you wandered the lands, a preacher without a pulpit. In time you settled down in a small town, but last year The Church relocated you to a large parish that services the town of Greysedge. As you settled in, you noticed something odd-- your people, they are afraid. Something bothers them, and some of them have dark looks in their eyes. Soon, you realize the truth-- their souls have been given over to Satan. You preach fire and brimstone, you call upon the sinners to repent, but your words fall on deaf ears. You have hope, though, for you were once a wanderer and you know who to contact for help. The Church promises to send two young preachers to help you root out the infidels. You spend your days in the sanctified church building, but in your old age you often do not carry Holy Pages with you. Innocent to Scrying, guilty to Blaspheme. Can deliver KP. The Witch Hunter (one-shot blue vigi): Most inquisitors think of themselves as hardened souls who stand fast against the darkness, but they don't know what darkness is. Many inquisitors die or retire before facing what you've faced. They choose the quiet life of ministry and silent faith. Who could blame them? You were never that sort. Your fate calls you to ever darker paths, to lands where your soul alone is the dim hope for God and Humanity. You have unearthed and sent back to the mud horrors that most men, most scholars could never even imagine. You are not one for talking when action could do, and when you hear the call of The Priest, you know what must be done. In addition to your Holy Pages, you bring your gun, loaded with your last two Silver Bullets. Blessed by the Pope and bathed in Holy Water, this ammunition destroys Witches instantly-- and you never miss. Twice, at any point during the game, day or night, you can fire your Silver Bullet by PMing the host. If it hits someone empowered with Witchcraft, they die on the spot, even if they are a Veteran. If it hits an unpowered townie, nothing happens. Can do this and deliver scum KP in the same night. Innocent to Blaspheme, guilty to Scrying. The Holy Words and Pages: The Witch Hunter and The Inquisitor, both being traveling men of God, have brought with them copies of pages from The Good Book. The Witch Hunter brought with him John 8: 12, and The Inquisitor brought Acts 18: 9-10. Once per game at night, any member of The Inquisition can use John 8: 12 to Roleblock a player. Once per game at night, any member of The Inquisition can use Acts 18: 9-10 to Mason with a member of the Coven. This effect lasts until the end of the upcoming day, and absorbs the Pages, making them unusable in the future. | ||
GreYMisT
United States6736 Posts
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DoctorHelvetica
United States15034 Posts
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prplhz
Denmark8045 Posts
Looking for a cohost and coaches. | ||
ShiaoPi
TAIWAN NUMBAH WAN5955 Posts
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prplhz
Denmark8045 Posts
On September 22 2012 18:24 ShiaoPi wrote: I'm up to co-hosting if my timezone HKT is not too much of an issue for the mainhost thrawn2112 already volunteered but thanks. | ||
marvellosity
United Kingdom36156 Posts
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slOosh
3291 Posts
e: ah sorry it seems like I came off arrogant. never meant to do that. | ||
marvellosity
United Kingdom36156 Posts
On September 24 2012 11:27 slOosh wrote: Woah let me get in on that yo e: ah sorry it seems like I came off arrogant. never meant to do that. didn't come across that way to me bro ![]() | ||
Palmar
Iceland22632 Posts
@GMarshal, I've gotten a green light from plexa for making the seven smurf accounts required and explained how they will be used against TL rules. I need the following positions filled: Co-host Must be available at 22:00 GMT (+00:00) every day. I am probably the worst host EU so you will be required to help be a less terrible host. Management skills required. Hanging out on IRC is preferred. Observer QT Manager Due to the secretive nature of the game and how the additional spectator value of trying to figure out who is actually playing, I need a good guy to manage the Observer QT and make sure things are kept within reason. | ||
Caller
Poland8075 Posts
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marvellosity
United Kingdom36156 Posts
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Blazinghand
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United States25550 Posts
Adam4167 and vaderseven have contacted me to /sitout the game. | ||
wherebugsgo
Japan10647 Posts
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ghost_403
United States1825 Posts
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Dirkzor
Denmark1944 Posts
On September 27 2012 02:32 Blazinghand wrote: [M][N] GSL Open Mini Mafia II has begun. Adam4167 and vaderseven have contacted me to /sitout the game. The adam and VS thingy needs to go to the banlist thread me think... | ||
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