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World at War Mafia - Page 8

Forum Index > TL Mafia
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Zona
Profile Blog Joined May 2007
40426 Posts
April 01 2010 04:26 GMT
#1645
Caller, do you have anything to say in your own defense in addition to your claim?
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Zona
Profile Blog Joined May 2007
40426 Posts
April 01 2010 04:40 GMT
#1649
I don't have a good handle on things now.

Too many anti-town actions have been ignored under the "idiot townie/impulsive townie" umbrella.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Zona
Profile Blog Joined May 2007
40426 Posts
April 01 2010 05:05 GMT
#1661
Alright. Things I want the town to look at in case I die.

Caller's claim is well-crafted, but coincidentally very convenient. First, take note of Foolishness's quote on Ace's general dislike of Bus Driver roles. So that's one point against the claim. But let's assume there is a bus driver, and the bus driver happens to work the way Caller claims. It's too convenient that the bus driver happened to switch Nikon (someone who everyone is suspicious of, and thus a reasonable player to check) and meeple (someone who died). It's convenient that Caller can now claim cop without providing any useful information at all (perhaps he has none). Remember that this is something Caller came up with to otherwise explain the very suspicious track that Fishball claims to have tracked Caller with.



I would say it's highly likely that the balance to the fact that the mafia has such low KP is their power to nuke. As well, notice that someone claims to have their nukes stolen. It's very possible that these nukes are now in mafia hands.

If we guess that the setup includes 3-5 mafia and 1 serial killer, then with 16-18 town members and 3 regular deaths per cycle: one lynch, one mafia kill, one sk kill, (we can afford 3 or 4 days of mislynching before we're boned, if we didn't nuke. However, since we've lost quite a few town members to impulsive nukes, the town might be in a losing situation as quickly as day or night 3.

It probably will be a good idea to mass claim and consensus (not impulsive individually) nuke on day 3 if nothing improves between now and then.

If I'm correct that one of the night kills is from the serial killer, eliminating this serial killer will give the town a substantial amount of breathing room it didn't have before.



To the rest of you town members: Stop lying. Lying hurts the town because the town is trying to work together to figure things out, and lying leads us off track. If the people who are lying so much and diverting the town's attention are actually town, I'm aghast at how you play.



Stop ignoring anti-town actions under the umbrella of "idiot/impulsive" townie.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Zona
Profile Blog Joined May 2007
40426 Posts
April 01 2010 05:07 GMT
#1663
Also - I've noticed that vigilantes in Ace's games usually can't kill night 1, so I really do think there was a serial killer kill .
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Zona
Profile Blog Joined May 2007
40426 Posts
April 10 2010 17:57 GMT
#2362
The town could have fired a nuke and drawn the game...why did you close it so early?
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Zona
Profile Blog Joined May 2007
40426 Posts
Last Edited: 2010-04-10 18:28:48
April 10 2010 18:28 GMT
#2370
Welp, at least I was able to reason through and figure out the setup, other than the fact that there were 2 serial killer/survivors. I forgot to mention the anti-nuke out of nowhere when posting my case against Caller before dying, and ran out of time before posting about Nikon, who struck me as more calculating than idiot townie.

With mafia winning even via simple majority, the SK's needed to play pro-town to start off if either of them wanted a chance to win.

I don't think the way the mafia played would have worked anywhere else but here though. TL townies are really a unique brand of suck. TL pro-town vigilantes, even moreso.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Zona
Profile Blog Joined May 2007
40426 Posts
April 10 2010 21:08 GMT
#2382
Remember the mafia had only one kill per night. Nukes in their hands were one of the ways to counterbalance their lack of killing power. The game did end the way I predicted - once a portion of the town members died and the few anti-nukes exhausted, the mafia nukes would decide the game. The town had even fewer anti-nukes than I thought, though.


Forgot to say so earlier: Thanks to Ace for hosting the game, and flamewheel91 for wrapping up the end.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
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