What it does is:It is an aoe spell that buff zerg unites(including air unites) with an extra 50 health and 2 damage for 10 second. Thing is,Unites affected by it can not be affected for the next 30 second.
What does it gives us?
- Help these mid unites like the hydra who suffer from the low health to better deal damage and scale well for the mid game
- remove the usless netural parasite
- Its require micro from both sides: Zerg need to think when should i use it and other need to think should i fight under it or just go back(same thing u would ask while using void rays)
- help zerg better deal vs mass lurkers play
- Helps zerg alot vs things like wido mines and storms
- A well placed skill like this on muta can cause a lot of damage to the enemy but keep in mind its only 10 second and its not that long and zerg can see some harass play buff since swarm host don't fill that rule too good
- A really small buff for the late game unites like ultra and broodlords since these got already high damage and pretty high health but if it proves to be too much just make it not working on massive unites.
Would love to hear what you think for or against it