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[Patch 5.6] More Lasers General Discussion - Page 20

Forum Index > LoL General
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Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
March 30 2015 13:38 GMT
#381
On March 30 2015 18:50 AlterKot wrote:
Show nested quote +
On March 30 2015 12:51 Zdrastochye wrote:
It's only doable on very low ping. No chance in hell an east coaster could pull that micro off. When you have virtually no delay, there's nothing stopping you.

Yeah that's bullshit. you just have to take ping into account and buffer your spells. I mean, you do buffer them anyway, but in this case youd just have to do it 0.1 second earlier. After whole night of inhouses on NA I can usually do insec kicks and this doesn't seem harder.

Actually let me retract that cause I'm not sure at this point how riot's coding works - does it check spell availability client side or server side? Because if it's the former then it'd actually mean that you can only use the second jump 0.1s after it's actually available and buffering wouldn't work.


Yeah big sorry it's not bullshit.
Hey! How you doin'?
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
March 30 2015 14:24 GMT
#382
Wat do as an adc vs Zac? I tried kiting but that is literally impossible, can't run away because of huge engage range and cc. I was really annoyed since I hadn't seen him in forever and already hated him back then.
- TEAM LIQUID - doctorbeat on LoL
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
March 30 2015 14:28 GMT
#383
On March 30 2015 19:58 cLutZ wrote:
Show nested quote +
On March 30 2015 18:50 AlterKot wrote:
On March 30 2015 12:51 Zdrastochye wrote:
It's only doable on very low ping. No chance in hell an east coaster could pull that micro off. When you have virtually no delay, there's nothing stopping you.

Yeah that's bullshit. you just have to take ping into account and buffer your spells. I mean, you do buffer them anyway, but in this case youd just have to do it 0.1 second earlier. After whole night of inhouses on NA I can usually do insec kicks and this doesn't seem harder.

Actually let me retract that cause I'm not sure at this point how riot's coding works - does it check spell availability client side or server side? Because if it's the former then it'd actually mean that you can only use the second jump 0.1s after it's actually available and buffering wouldn't work.


It almost certainly checks if you have killed someone server side, which is the important information for the reset.

Yeah but here's a thing - if it checks one thing server side but one client side, then you are actually more screwed than if it checked everything server side. First, let's assume it's all server side - If you know that Q will kill the target, then you can just press E after 0.5 seconds or whatever the cast time of Q is and that way you should always perform E right after the target dies, even if it all happens on your screen after a 0.2 second delay. In other words, you perform it automatically - you don't press E on reaction after seeing that you have it available, you treat it like a combo in a fighting game, where it's just muscle memory that you press one spell, wait exactly X time and then press the other.

Now, the problem is that client might first separately check if the spell is avalaible to you. You know, you press E and you immediately get the sound and message that it's on cooldown. If that's the case, you can't do what I described earlier, because you actually do have to receive the information from server that your Q killed the opponent and in that case the delay actually affects you. But if I just made it up and the game actually checks your cooldowns server side then I see no reason why high ping would make a 2-spell combo significantly harder.
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
M2
Profile Joined December 2002
Bulgaria4186 Posts
March 30 2015 14:39 GMT
#384
On March 30 2015 23:24 Doctorbeat wrote:
Wat do as an adc vs Zac? I tried kiting but that is literally impossible, can't run away because of huge engage range and cc. I was really annoyed since I hadn't seen him in forever and already hated him back then.

ADCs main function in team fights is to get rid of the tanks, kind of. Perhaps in a specific cases like Zac you'll have hard time if you play immobile adc and/or support (team) does not peel for you.
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Fildun
Profile Joined December 2012
Netherlands4124 Posts
March 30 2015 14:41 GMT
#385
On March 30 2015 23:24 Doctorbeat wrote:
Wat do as an adc vs Zac? I tried kiting but that is literally impossible, can't run away because of huge engage range and cc. I was really annoyed since I hadn't seen him in forever and already hated him back then.

If he is in a position to Q on you, you're in a bad position. Otherwise just run away during his ult and then start autoattacking him I think. This of course only applies if he goes straight for you, otherwise you can probably auto him anyway.
Gahlo
Profile Joined February 2010
United States35174 Posts
March 30 2015 15:09 GMT
#386
On March 30 2015 23:28 AlterKot wrote:
Show nested quote +
On March 30 2015 19:58 cLutZ wrote:
On March 30 2015 18:50 AlterKot wrote:
On March 30 2015 12:51 Zdrastochye wrote:
It's only doable on very low ping. No chance in hell an east coaster could pull that micro off. When you have virtually no delay, there's nothing stopping you.

Yeah that's bullshit. you just have to take ping into account and buffer your spells. I mean, you do buffer them anyway, but in this case youd just have to do it 0.1 second earlier. After whole night of inhouses on NA I can usually do insec kicks and this doesn't seem harder.

Actually let me retract that cause I'm not sure at this point how riot's coding works - does it check spell availability client side or server side? Because if it's the former then it'd actually mean that you can only use the second jump 0.1s after it's actually available and buffering wouldn't work.


It almost certainly checks if you have killed someone server side, which is the important information for the reset.

Yeah but here's a thing - if it checks one thing server side but one client side, then you are actually more screwed than if it checked everything server side. First, let's assume it's all server side - If you know that Q will kill the target, then you can just press E after 0.5 seconds or whatever the cast time of Q is and that way you should always perform E right after the target dies, even if it all happens on your screen after a 0.2 second delay. In other words, you perform it automatically - you don't press E on reaction after seeing that you have it available, you treat it like a combo in a fighting game, where it's just muscle memory that you press one spell, wait exactly X time and then press the other.

Now, the problem is that client might first separately check if the spell is avalaible to you. You know, you press E and you immediately get the sound and message that it's on cooldown. If that's the case, you can't do what I described earlier, because you actually do have to receive the information from server that your Q killed the opponent and in that case the delay actually affects you. But if I just made it up and the game actually checks your cooldowns server side then I see no reason why high ping would make a 2-spell combo significantly harder.

Everything is governed server side. That's why League is so hard to hack unless you fuck with packets in a way Riot doesn't expect. If you try to do something that the server hasn't told your game is possible yet, it's not gonna happen.
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
March 30 2015 15:24 GMT
#387
On March 31 2015 00:09 Gahlo wrote:
Show nested quote +
On March 30 2015 23:28 AlterKot wrote:
On March 30 2015 19:58 cLutZ wrote:
On March 30 2015 18:50 AlterKot wrote:
On March 30 2015 12:51 Zdrastochye wrote:
It's only doable on very low ping. No chance in hell an east coaster could pull that micro off. When you have virtually no delay, there's nothing stopping you.

Yeah that's bullshit. you just have to take ping into account and buffer your spells. I mean, you do buffer them anyway, but in this case youd just have to do it 0.1 second earlier. After whole night of inhouses on NA I can usually do insec kicks and this doesn't seem harder.

Actually let me retract that cause I'm not sure at this point how riot's coding works - does it check spell availability client side or server side? Because if it's the former then it'd actually mean that you can only use the second jump 0.1s after it's actually available and buffering wouldn't work.


It almost certainly checks if you have killed someone server side, which is the important information for the reset.

Yeah but here's a thing - if it checks one thing server side but one client side, then you are actually more screwed than if it checked everything server side. First, let's assume it's all server side - If you know that Q will kill the target, then you can just press E after 0.5 seconds or whatever the cast time of Q is and that way you should always perform E right after the target dies, even if it all happens on your screen after a 0.2 second delay. In other words, you perform it automatically - you don't press E on reaction after seeing that you have it available, you treat it like a combo in a fighting game, where it's just muscle memory that you press one spell, wait exactly X time and then press the other.

Now, the problem is that client might first separately check if the spell is avalaible to you. You know, you press E and you immediately get the sound and message that it's on cooldown. If that's the case, you can't do what I described earlier, because you actually do have to receive the information from server that your Q killed the opponent and in that case the delay actually affects you. But if I just made it up and the game actually checks your cooldowns server side then I see no reason why high ping would make a 2-spell combo significantly harder.

Everything is governed server side. That's why League is so hard to hack unless you fuck with packets in a way Riot doesn't expect. If you try to do something that the server hasn't told your game is possible yet, it's not gonna happen.

In my example it would be one-sided - the game can tell you that the cooldown is avalaible, but then the server would double-check. But now that you mention it, it would make very little sense.

Guess I'll have to play Kha in inhouses to prove how hard this combo is :>
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
March 30 2015 15:30 GMT
#388
Keep in mind he also uses Hydra procs mid jump as well, so if you're going to prove double jumps I want to see triple jumps with Hydra procs midair, since my point about lag was bullshit.
Hey! How you doin'?
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
March 30 2015 15:37 GMT
#389
You only mentioned hydra procs now, you first responded to a post that explained the double jump. Imo there's a big difference between 2-spell combo and 4-spell combo so I'm willing to admit that the latter would be much harder on high ping :f.
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
Alaric
Profile Joined November 2009
France45622 Posts
March 30 2015 15:40 GMT
#390
He gets several of these jumps via assists or ignite finishing someone too, the jump itself isn't too hard (is the jump "duration" fixed or does it get longer once E is evolved?), pulling it off consistently wrt the timing (and when you have to hit someone while they're in range, since you're moving) is probably the harder part.
Cant take LMS hipsters serious.
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
March 30 2015 15:41 GMT
#391
Well if you watch the video he clearly does use it (like 14 seconds in, did you even watch it?), so thus my point of him being a great low ping player. Being on the east coast I can't imagine being able to do any of that, though physically I'm sure it's not THAT hard to pull off.
Hey! How you doin'?
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21248 Posts
March 30 2015 15:53 GMT
#392
Everything that looks flashy in League is basically 10x more difficult on east coast. Reset champs in particular are significantly harder to play with higher ping.
TranslatorBaa!
loSleb
Profile Joined December 2010
Austria1389 Posts
March 30 2015 15:55 GMT
#393
Just use scripts.
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
March 30 2015 16:04 GMT
#394
On March 31 2015 00:41 Zdrastochye wrote:
Well if you watch the video he clearly does use it (like 14 seconds in, did you even watch it?), so thus my point of him being a great low ping player. Being on the east coast I can't imagine being able to do any of that, though physically I'm sure it's not THAT hard to pull off.

Dude chill. He does a lot of different stuff in the video, when I first responded to you I thought we're discussing the double jump in particular. I think I'll be able to do stuff like that with 200 ping, we might see soon (provided that account I use has Kha'Zix).
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
March 30 2015 17:20 GMT
#395
If you go into a game its actually pretty easy to do the kha double jumps, its just hard to find a use for them and get fed enough that your Q does a good chunk of burst. After the nerf you have to scrap it out a lot more and there is little opportunity to just bounce around assassinating people.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
loSleb
Profile Joined December 2010
Austria1389 Posts
March 30 2015 17:38 GMT
#396
Someone just added me and it seems like I'm getting poached, sorry guys I will miss you.
+ Show Spoiler +
[7:28] losleb: ?
[7:29] Santa Smurfing: tursime 5ti chovek za top laner za 5ci
cuka li ti se ?

I don't understand what he is saying yet, but communication is no problem anyway as we see with koreans.
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
March 30 2015 17:41 GMT
#397
Take it, they're offering you loads of money.
Hey! How you doin'?
Anakko
Profile Joined August 2012
France1934 Posts
March 30 2015 17:42 GMT
#398
Is Jin Air going to bust out the nautilus top? TrAce has been spamming it today, it sounds like fun

http://www.op.gg/summoner/userName=Jin Air TrAce

Now I want to try it lol
TrAce/Cpt Jack for president (or both)
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
March 30 2015 18:05 GMT
#399
--- Nuked ---
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
March 30 2015 18:05 GMT
#400
On March 31 2015 02:42 Anakko wrote:
Is Jin Air going to bust out the nautilus top? TrAce has been spamming it today, it sounds like fun

http://www.op.gg/summoner/userName=Jin Air TrAce

Now I want to try it lol


To be fair, Marin plays A LOT of Ryze, but I don't think T1 are going to bust it out yet.
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
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