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[Patch 5.3] Lunar Revel General Discussion - Page 44

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Free coaching for LL members:
http://www.liquidlegends.net/forum/shopkeepers-inn/478757-na-free-coaching-for-tl-members-gold-v-and-below
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2015-02-21 23:30:20
February 21 2015 23:29 GMT
#861
On February 22 2015 04:50 krndandaman wrote:
Show nested quote +
On February 22 2015 03:34 lilwisper wrote:
On February 21 2015 17:06 krndandaman wrote:
Have any of you guys tried quinn jungle lately?
She was pretty underrated as a jungler in s4 but nothing special really. However I've been playing her a few times in the jungle and she seems pretty good. Clear is totally fine, excellent dueling, extreme map pressure/mobility, and still does damage with low gold. Blind is also a rare, but great utility effect. He (she? idk) felt like a slightly weaker version of nid jungle in my opinion because he doesn't get his incredible mobility/map pressure till 6.

I know it sounds weird but I really recommend you try it out before you knock it. I was pleasantly surprised and I jungled pretty much every champ already.

edit:

for more info: I went for the typical builds so far which is trailblazer/warrior enchantment -> merc/berserk treads -> bork/youmuus (depends on comp/how fed) -> defensive item if needed or last whisper.

I want to experiment with offtank going straight into tank items after warrior enchantment. I feel that quinn can also be a teamfight initiator with tank items but haven't tested it yet. 21/9 and ad/as runes



How well does she support Gnar type builds ( BoRK or Brut into tank)? The Bork or Brut being the second item after jungle.


it's not bad and I would do so if my top is a tank top and the other team has a fair amount of health. however if my team doesn't really need more damage I would rather just be a tanky initiator than another squishy liability. I actually prefer brut/youmuus to bork because bork is so expensive but if you're fed by all means go for it.

I really don't like ADC junglers, not because they can't clear or gank, but because they have to build warriors. It's not a bad item, I'd just prefer LW/IE/PD/BT more and it feels wrong. Like I could be so much stronger. Your bruiser build feels better.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
February 22 2015 01:53 GMT
#862
On February 22 2015 07:23 TheHumanSensation wrote:
Show nested quote +
On February 22 2015 04:50 krndandaman wrote:
On February 22 2015 03:34 lilwisper wrote:
On February 21 2015 17:06 krndandaman wrote:
Have any of you guys tried quinn jungle lately?
She was pretty underrated as a jungler in s4 but nothing special really. However I've been playing her a few times in the jungle and she seems pretty good. Clear is totally fine, excellent dueling, extreme map pressure/mobility, and still does damage with low gold. Blind is also a rare, but great utility effect. He (she? idk) felt like a slightly weaker version of nid jungle in my opinion because he doesn't get his incredible mobility/map pressure till 6.

I know it sounds weird but I really recommend you try it out before you knock it. I was pleasantly surprised and I jungled pretty much every champ already.

edit:

for more info: I went for the typical builds so far which is trailblazer/warrior enchantment -> merc/berserk treads -> bork/youmuus (depends on comp/how fed) -> defensive item if needed or last whisper.

I want to experiment with offtank going straight into tank items after warrior enchantment. I feel that quinn can also be a teamfight initiator with tank items but haven't tested it yet. 21/9 and ad/as runes



How well does she support Gnar type builds ( BoRK or Brut into tank)? The Bork or Brut being the second item after jungle.


it's not bad and I would do so if my top is a tank top and the other team has a fair amount of health. however if my team doesn't really need more damage I would rather just be a tanky initiator than another squishy liability. I actually prefer brut/youmuus to bork because bork is so expensive but if you're fed by all means go for it.


This seems like a waste of Quinn's excellent crit animation, though. How to sword of the divine assassin build?


What is (was?) her crit animation?
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
JazzVortical
Profile Joined July 2013
Australia1825 Posts
February 22 2015 02:40 GMT
#863
On February 22 2015 08:29 obesechicken13 wrote:
Show nested quote +
On February 22 2015 04:50 krndandaman wrote:
On February 22 2015 03:34 lilwisper wrote:
On February 21 2015 17:06 krndandaman wrote:
Have any of you guys tried quinn jungle lately?
She was pretty underrated as a jungler in s4 but nothing special really. However I've been playing her a few times in the jungle and she seems pretty good. Clear is totally fine, excellent dueling, extreme map pressure/mobility, and still does damage with low gold. Blind is also a rare, but great utility effect. He (she? idk) felt like a slightly weaker version of nid jungle in my opinion because he doesn't get his incredible mobility/map pressure till 6.

I know it sounds weird but I really recommend you try it out before you knock it. I was pleasantly surprised and I jungled pretty much every champ already.

edit:

for more info: I went for the typical builds so far which is trailblazer/warrior enchantment -> merc/berserk treads -> bork/youmuus (depends on comp/how fed) -> defensive item if needed or last whisper.

I want to experiment with offtank going straight into tank items after warrior enchantment. I feel that quinn can also be a teamfight initiator with tank items but haven't tested it yet. 21/9 and ad/as runes



How well does she support Gnar type builds ( BoRK or Brut into tank)? The Bork or Brut being the second item after jungle.


it's not bad and I would do so if my top is a tank top and the other team has a fair amount of health. however if my team doesn't really need more damage I would rather just be a tanky initiator than another squishy liability. I actually prefer brut/youmuus to bork because bork is so expensive but if you're fed by all means go for it.

I really don't like ADC junglers, not because they can't clear or gank, but because they have to build warriors. It's not a bad item, I'd just prefer LW/IE/PD/BT more and it feels wrong. Like I could be so much stronger. Your bruiser build feels better.

I don't jungle ADCs so I don't know, but is Devourer no good? Even on someone like Twitch?
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
February 22 2015 05:05 GMT
#864
On February 22 2015 11:40 JazzVortical wrote:
Show nested quote +
On February 22 2015 08:29 obesechicken13 wrote:
On February 22 2015 04:50 krndandaman wrote:
On February 22 2015 03:34 lilwisper wrote:
On February 21 2015 17:06 krndandaman wrote:
Have any of you guys tried quinn jungle lately?
She was pretty underrated as a jungler in s4 but nothing special really. However I've been playing her a few times in the jungle and she seems pretty good. Clear is totally fine, excellent dueling, extreme map pressure/mobility, and still does damage with low gold. Blind is also a rare, but great utility effect. He (she? idk) felt like a slightly weaker version of nid jungle in my opinion because he doesn't get his incredible mobility/map pressure till 6.

I know it sounds weird but I really recommend you try it out before you knock it. I was pleasantly surprised and I jungled pretty much every champ already.

edit:

for more info: I went for the typical builds so far which is trailblazer/warrior enchantment -> merc/berserk treads -> bork/youmuus (depends on comp/how fed) -> defensive item if needed or last whisper.

I want to experiment with offtank going straight into tank items after warrior enchantment. I feel that quinn can also be a teamfight initiator with tank items but haven't tested it yet. 21/9 and ad/as runes



How well does she support Gnar type builds ( BoRK or Brut into tank)? The Bork or Brut being the second item after jungle.


it's not bad and I would do so if my top is a tank top and the other team has a fair amount of health. however if my team doesn't really need more damage I would rather just be a tanky initiator than another squishy liability. I actually prefer brut/youmuus to bork because bork is so expensive but if you're fed by all means go for it.

I really don't like ADC junglers, not because they can't clear or gank, but because they have to build warriors. It's not a bad item, I'd just prefer LW/IE/PD/BT more and it feels wrong. Like I could be so much stronger. Your bruiser build feels better.

I don't jungle ADCs so I don't know, but is Devourer no good? Even on someone like Twitch?

I'd prefer PD.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
February 22 2015 05:54 GMT
#865
On February 22 2015 10:53 ShaLLoW[baY] wrote:
Show nested quote +
On February 22 2015 07:23 TheHumanSensation wrote:
On February 22 2015 04:50 krndandaman wrote:
On February 22 2015 03:34 lilwisper wrote:
On February 21 2015 17:06 krndandaman wrote:
Have any of you guys tried quinn jungle lately?
She was pretty underrated as a jungler in s4 but nothing special really. However I've been playing her a few times in the jungle and she seems pretty good. Clear is totally fine, excellent dueling, extreme map pressure/mobility, and still does damage with low gold. Blind is also a rare, but great utility effect. He (she? idk) felt like a slightly weaker version of nid jungle in my opinion because he doesn't get his incredible mobility/map pressure till 6.

I know it sounds weird but I really recommend you try it out before you knock it. I was pleasantly surprised and I jungled pretty much every champ already.

edit:

for more info: I went for the typical builds so far which is trailblazer/warrior enchantment -> merc/berserk treads -> bork/youmuus (depends on comp/how fed) -> defensive item if needed or last whisper.

I want to experiment with offtank going straight into tank items after warrior enchantment. I feel that quinn can also be a teamfight initiator with tank items but haven't tested it yet. 21/9 and ad/as runes



How well does she support Gnar type builds ( BoRK or Brut into tank)? The Bork or Brut being the second item after jungle.


it's not bad and I would do so if my top is a tank top and the other team has a fair amount of health. however if my team doesn't really need more damage I would rather just be a tanky initiator than another squishy liability. I actually prefer brut/youmuus to bork because bork is so expensive but if you're fed by all means go for it.


This seems like a waste of Quinn's excellent crit animation, though. How to sword of the divine assassin build?


What is (was?) her crit animation?


It's the same as the harrier animation (shooting 3 bolts instead of 1). So if you harrier -> E -> SotD you could pew pew full chu ko nu.

Me not knowing how dead SotD is shows how often I actually did this, though.

Devourer's is ok on ADC junglers. Stacks are easy enough to get, but the on-hit damage won't scale as well as warriors if you're building a normal full ADC build. The AS is comparable to or slightly better than AD/ArPen for clearing and midgame stuff. Neither item really fulfills the same role that a normal ADC item would.

Devourer's/IE is comparable enough to Warrior's/BotrK imo. I prefer the latter for jungling because I'm still attached to LS as a jungling stat (it's not a good one) and the active is great for ganks. Crits, though.

wei2coolman
Profile Joined November 2010
United States60033 Posts
February 22 2015 06:08 GMT
#866
Aside from warrior enchantment, is it just me or is it usually just better to hold off on the jungle item enchantment, and just build your first "normal" item after upgrading machete
liftlift > tsm
Amui
Profile Blog Joined August 2010
Canada10567 Posts
February 22 2015 06:26 GMT
#867
On February 22 2015 15:08 wei2coolman wrote:
Aside from warrior enchantment, is it just me or is it usually just better to hold off on the jungle item enchantment, and just build your first "normal" item after upgrading machete

Devourer you want ASAP just because of the stacking mechanic. Every time you buy a different item is probably 5-10 stacks.
Porouscloud - NA LoL
Gahlo
Profile Joined February 2010
United States35174 Posts
February 22 2015 06:29 GMT
#868
On February 22 2015 15:08 wei2coolman wrote:
Aside from warrior enchantment, is it just me or is it usually just better to hold off on the jungle item enchantment, and just build your first "normal" item after upgrading machete

Only reason to hold off on Juggernaut is if the team has double AP.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2015-02-22 06:35:15
February 22 2015 06:32 GMT
#869
On February 22 2015 15:26 Amui wrote:
Show nested quote +
On February 22 2015 15:08 wei2coolman wrote:
Aside from warrior enchantment, is it just me or is it usually just better to hold off on the jungle item enchantment, and just build your first "normal" item after upgrading machete

Devourer you want ASAP just because of the stacking mechanic. Every time you buy a different item is probably 5-10 stacks.

Well yeah, but who builds devourer any more? lol.

when I fiddle jungle I just get machete upgrade, then I go straight into zhonya's. Maybe it's cuz I'm a shitter or something, but I feel that is much smoother, than going the AP item.
On February 22 2015 15:29 Gahlo wrote:
Show nested quote +
On February 22 2015 15:08 wei2coolman wrote:
Aside from warrior enchantment, is it just me or is it usually just better to hold off on the jungle item enchantment, and just build your first "normal" item after upgrading machete

Only reason to hold off on Juggernaut is if the team has double AP.

Is it though? You can hit your sunfire timing much earlier (or righteous glory/warmogs), you'd only be missing 10% cdr and tenacity. I guess it comes down to how much you value the early tenacity/cdr, vs raw tankiness.
liftlift > tsm
RagequitBM
Profile Joined November 2011
Canada2270 Posts
February 22 2015 06:51 GMT
#870
Just played Graves with an Annie support. That was the greasiest game I have ever played. Literally Annie presses R, I press E - Q - R

"Double Kill!"

You're just not allowed to lane against those two champions past 6.
Twitch.tv/Ragequitbm for all the fans
Alaric
Profile Joined November 2009
France45622 Posts
February 22 2015 13:03 GMT
#871
Leona works just as well with a lower cooldown and stronger all-ins between levels 3 and 6 if she knows how to hit her ults (less reliant on flash too). That's not exactly new and that was the bane of Fiddlesticks and Sona support.
Cant take LMS hipsters serious.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
February 22 2015 13:08 GMT
#872
On February 22 2015 15:08 wei2coolman wrote:
Aside from warrior enchantment, is it just me or is it usually just better to hold off on the jungle item enchantment, and just build your first "normal" item after upgrading machete

The jungle enchantments are pretty efficient once you've already got the machete upgrade. Especially considering the machete upgrades give no combat stats (although improved smite can be thought of as a combat stat). They're all 150% gold efficient except for devourer, but devourer has an on hit mechanic that is hard to quanitfy.

That's why I can't justify skipping them.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
February 22 2015 13:30 GMT
#873
TIL windwall cant negate naut's ult, i lost my lane just like that =\
AsnSensation
Profile Joined April 2011
Germany24009 Posts
February 22 2015 15:04 GMT
#874
first time playing on my friends computer who recently started playing league and he has constant freezes when opening/closing the shop? Anyone know the solution to fix that? I never had that on my own pc.

His pc is relatively good, runs the game smoothyl at 60fps on high settings.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
February 22 2015 15:15 GMT
#875
On February 22 2015 15:08 wei2coolman wrote:
Aside from warrior enchantment, is it just me or is it usually just better to hold off on the jungle item enchantment, and just build your first "normal" item after upgrading machete


The AP one is pretty good to rush for Nidalee.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
RagequitBM
Profile Joined November 2011
Canada2270 Posts
Last Edited: 2015-02-22 16:16:06
February 22 2015 16:15 GMT
#876
On February 22 2015 22:03 Alaric wrote:
Leona works just as well with a lower cooldown and stronger all-ins between levels 3 and 6 if she knows how to hit her ults (less reliant on flash too). That's not exactly new and that was the bane of Fiddlesticks and Sona support.

no it's not new. But I used to hate playing Graves when he was strong in season 2 so I had bias against him, and never played the lane. After playing with both Leona and Annie, I think Annie Graves is much stronger past 6, weaker pre-6. Small sample size, but I really love having an Annie support. The damage is seriously unreal.
Twitch.tv/Ragequitbm for all the fans
aurawashere
Profile Joined September 2010
Canada454 Posts
February 22 2015 16:15 GMT
#877
9 times out of 10 if youre building juggernaut its probably better to rush sunfire/locket, heroes that get juggernaut are pretty much heroes that struggle to clear (rammus,naut,sej,mao,etc) and sunfire helps a lot and even locket gives better combat stats for drag fights/skirmishes although it takes slightly longer to build
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-02-22 16:39:36
February 22 2015 16:39 GMT
#878
On February 23 2015 01:15 aurawashere wrote:
9 times out of 10 if youre building juggernaut its probably better to rush sunfire/locket, heroes that get juggernaut are pretty much heroes that struggle to clear (rammus,naut,sej,mao,etc) and sunfire helps a lot and even locket gives better combat stats for drag fights/skirmishes although it takes slightly longer to build


The 10th time is Sejuani, Sejuani should be rushing Juggernaut because she gets damage from HP.


Warrior/Devourer/Magus should all be rushed though, far as I know.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
niukasu1990
Profile Joined July 2012
1007 Posts
February 22 2015 16:56 GMT
#879
LOL. I am pretty happy if Azubu, the devil company, go bankrupted so Faker will not receive money from Azubu anymore and get attracted by bigger offer from Chinese stream sites and teams, so he will be playing in China

#theevilcommunismlogic
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
February 22 2015 16:58 GMT
#880
On February 23 2015 00:04 AsnSensation wrote:
first time playing on my friends computer who recently started playing league and he has constant freezes when opening/closing the shop? Anyone know the solution to fix that? I never had that on my own pc.

His pc is relatively good, runs the game smoothyl at 60fps on high settings.



I had that issue for a long time until I saw a reddit thread about item sets and shop lag. Disabled item sets and everything went back to normal.
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