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[Patch 4.6] Twitch VU General Discussion - Page 76

Forum Index > LoL General
Post a Reply
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Updated TL LoL policy in regards to the use of "lomo"
Goumindong
Profile Joined February 2013
United States3529 Posts
April 29 2014 23:12 GMT
#1501
On April 30 2014 07:20 GrandInquisitor wrote:
Show nested quote +
On April 30 2014 06:23 Goumindong wrote:
I try to keep on things that impact me personally. But that one my dermatologist told me. Though she still doesn't recommend hot showers.


My dermatologist literally suggested that I should just never shower in winter, but then acknowledged the realities of modern society and said, "At least keep it to under 5 minutes. No singing."

Put Vaseline on right after the shower (or in the shower as you're getting out) and it will fix a lot of the dryness issues from showering.
Crusnik
Profile Joined December 2010
United States5378 Posts
April 29 2014 23:22 GMT
#1502
Er, does anyone know if Loss Prevented games count towards your total played games in Ranked? My numbers don't add up, unless they do count.
Steam: rook492
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
April 29 2014 23:27 GMT
#1503
On April 30 2014 08:22 Crusnik wrote:
Er, does anyone know if Loss Prevented games count towards your total played games in Ranked? My numbers don't add up, unless they do count.

Are you talking about your total ranked games?
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
April 29 2014 23:31 GMT
#1504
Loss prevented does add to total ranked. When I was doing my S4 placements the 5 loss prevented I had counted towards my 10 (Didn't factor into placements though)
Glorious SEA doto
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 29 2014 23:36 GMT
#1505
On April 30 2014 08:22 Crusnik wrote:
Er, does anyone know if Loss Prevented games count towards your total played games in Ranked? My numbers don't add up, unless they do count.


Most likely yes.


postgres=# select (games_played - games_won - games_lost) as LP, count(*) from r
anked_stats group by (games_played - games_won - games_lost);
lp | count
----+---------
0 | 1152479
(1 row)


https://twitter.com/SufficientStats
Crusnik
Profile Joined December 2010
United States5378 Posts
April 30 2014 00:14 GMT
#1506
I figured as much since the total ranked games I've played in an odd number, when my win/loss is the same (51 total, 25W/25L), just wanted the confirmation.

Steam: rook492
miicah
Profile Joined February 2011
Australia2470 Posts
April 30 2014 00:34 GMT
#1507
I'm a bit confused about EHP and runes. I've made an excel document with different combinations of Flat HP/Flat AR seals and the EHP calculation (excluding items/masteries) seems to point to the fact that 9 Flat HP seals is more EHP against physical than any other combination of Flat HP/AR. Is this correct? Because then the argument boils down to whether you want to run scaling or flat, not the actual type (HP/AR) of rune.
@miicah88
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 30 2014 00:35 GMT
#1508
On April 30 2014 09:14 Crusnik wrote:
I figured as much since the total ranked games I've played in an odd number, when my win/loss is the same (51 total, 25W/25L), just wanted the confirmation.



I would assume Riot API provides the same data as it appears on their game client. But Riot could have made a mistake somewhere which causes inconsistencies.
https://twitter.com/SufficientStats
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
April 30 2014 00:43 GMT
#1509
On April 30 2014 09:34 miicah wrote:
I'm a bit confused about EHP and runes. I've made an excel document with different combinations of Flat HP/Flat AR seals and the EHP calculation (excluding items/masteries) seems to point to the fact that 9 Flat HP seals is more EHP against physical than any other combination of Flat HP/AR. Is this correct? Because then the argument boils down to whether you want to run scaling or flat, not the actual type (HP/AR) of rune.


As I recall, health is generally better at level 1, but falls off significantly as you level and when you have lifesteal/heals/shields.
http://na.op.gg/summoner/userName=FLABREZU
thenexusp
Profile Joined May 2009
United States3721 Posts
April 30 2014 00:58 GMT
#1510
On April 30 2014 09:34 miicah wrote:
I'm a bit confused about EHP and runes. I've made an excel document with different combinations of Flat HP/Flat AR seals and the EHP calculation (excluding items/masteries) seems to point to the fact that 9 Flat HP seals is more EHP against physical than any other combination of Flat HP/AR. Is this correct? Because then the argument boils down to whether you want to run scaling or flat, not the actual type (HP/AR) of rune.

What you're missing is sustain in lane. The amount of damage you can take in lane before recalling is higher than your maximum health because of potions, doran's blade, hp regen, lifesteal, etc. Armor runes increase the EHP value of all of these, while Health runes do not.
miicah
Profile Joined February 2011
Australia2470 Posts
April 30 2014 01:24 GMT
#1511
On April 30 2014 09:58 thenexusp wrote:
Show nested quote +
On April 30 2014 09:34 miicah wrote:
I'm a bit confused about EHP and runes. I've made an excel document with different combinations of Flat HP/Flat AR seals and the EHP calculation (excluding items/masteries) seems to point to the fact that 9 Flat HP seals is more EHP against physical than any other combination of Flat HP/AR. Is this correct? Because then the argument boils down to whether you want to run scaling or flat, not the actual type (HP/AR) of rune.

What you're missing is sustain in lane. The amount of damage you can take in lane before recalling is higher than your maximum health because of potions, doran's blade, hp regen, lifesteal, etc. Armor runes increase the EHP value of all of these, while Health runes do not.


Ok, seems like focusing on EHP is not a good way to determine rune choices as armor makes healing/lifesteal more effective.
@miicah88
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
April 30 2014 01:33 GMT
#1512
--- Nuked ---
Ketara
Profile Blog Joined August 2010
United States15065 Posts
April 30 2014 01:38 GMT
#1513
Haven't we been through this like 8 times now.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
chalice
Profile Joined September 2010
United States1945 Posts
April 30 2014 01:38 GMT
#1514
no, armor quints and hp seals are the best unless you have good reason to rune more for offense than defense.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2014-04-30 01:48:18
April 30 2014 01:47 GMT
#1515
On April 30 2014 10:38 chalice wrote:
no, armor quints and hp seals are the best unless you have good reason to rune more for offense than defense.


See, this is the problem with the rune debate.

The point of the rune changes was not to change which combination of runes in what slots was the best.

The point was to make it so that there was no clear blanket "best" combination.

Posts like the above assume that runes are still working the way they used to, when they are not.


What champion are you talking about? What lane are they playing in? What masteries are you using? Who is your lane opponent? What items are you buying? How do you want to play the lane?

These things all matter now, and didn't before.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
cLutZ
Profile Joined November 2010
United States19573 Posts
April 30 2014 01:57 GMT
#1516
That doesnt change what is best, it just makes it harder to figure out what is best.
Freeeeeeedom
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 30 2014 02:04 GMT
#1517
Hai with the "Kassadin cosplay" lol
https://twitter.com/SufficientStats
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
April 30 2014 02:07 GMT
#1518
There's no option that'll be best for every single situation. Flat armour, flat health, scaling armour and scaling health are all good for different situations. That's the whole idea behind the changes.
http://na.op.gg/summoner/userName=FLABREZU
Neverhood
Profile Joined August 2009
United States5388 Posts
April 30 2014 02:44 GMT
#1519


Whoa that's pretty sick. Even with loco they woulda destroyed NA l0l.
Jaedong :D
LoCicero
Profile Joined August 2010
1100 Posts
April 30 2014 02:52 GMT
#1520
God, this game is like crack. I just... can't... stay... away...

Also, I should just only play Pantheon and Karma for the rest of my life. Super fun.

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