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Half-life movie!? - Page 3

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BlizzardTevez
Profile Joined February 2009
33 Posts
February 14 2009 03:25 GMT
#41
wow this is just mind boggling and to think they did it with a $500 budget.

Very nice!
Phyre
Profile Blog Joined December 2006
United States1288 Posts
February 14 2009 03:30 GMT
#42
Awesome stuff. I didn't even play HL and I still think it looks awesome.
"Oh no, I got you with your pants... on your face... That's not how you wear pants." - Nintu, catching 1 hatch lurks.
Loanshark
Profile Blog Joined December 2008
China3094 Posts
February 14 2009 05:40 GMT
#43
Man I love the eye of Sauron in the background and the way this underscores the original HL2 plot. Hopefully they can work in some more references to the happenings in the original game.

I hope Valve takes this and makes it into a separate game like Blue Shift and Opposing Force.
No dough, no go. And no mercy.
Frits
Profile Joined March 2003
11782 Posts
February 14 2009 05:52 GMT
#44
Hahahaha this looks so much better than some big budget movies, amazing. With a bigger budget + decent script and good actors they could do incredible things.
Roxen000
Profile Blog Joined April 2008
1226 Posts
February 14 2009 05:53 GMT
#45
Holy shit awesome.
._.
gravity
Profile Joined March 2004
Australia2330 Posts
Last Edited: 2009-02-14 06:45:26
February 14 2009 06:43 GMT
#46
"We're still going to get out of the city. Even if it is by fucking!"

Pretty good effort though.
Furthermore, tournaments should use matchup-specific maps
LuckyFool
Profile Blog Joined June 2007
United States9016 Posts
February 14 2009 07:00 GMT
#47
over 300,000 views in its first day on youtube. Sheeeesh.
Ideas
Profile Blog Joined April 2008
United States8182 Posts
February 14 2009 07:26 GMT
#48
effects were so amazing damn. Although I wonder if the gun shots would sound bad if the HL2 sound effects were so fucking imprinted into my brain.
Free Palestine
Phantom
Profile Joined September 2004
Canada2151 Posts
February 14 2009 07:33 GMT
#49
Yah, the $500 budget isn't that impressive, i mean if you were to factor in the programs and equipment needed, not things that they already had lying around because they were a production company. Now I guess if they rented the equipment cheap I guess that's cool, but again if you were to shoot that in a city and make money off of it, you'd probably need a license or permission or what not from the city me thinks.
http://www.gosugamers.net/starcraft2/members/Phantom
garmule2
Profile Joined March 2006
United States376 Posts
February 14 2009 07:49 GMT
#50
I was severely disappointed when I reached the credits of Half-Life 2 and the 'story' I was waiting for the whole time never actually happened. These guys should have directed Half-Life 2 ;p
The dangers of poor typing skills can be evinced by the dire parable about the hungry boy who accidentally ate a luscious red Yamato, and promptly died.
KurtistheTurtle
Profile Blog Joined December 2008
United States1966 Posts
February 14 2009 08:17 GMT
#51
That was really cool. I'm interested. If they make anything else let me know
“Reject your sense of injury and the injury itself disappears."
NYK007
Profile Joined February 2009
United States1 Post
February 14 2009 08:22 GMT
#52
--- Nuked ---
aseq
Profile Joined January 2003
Netherlands4025 Posts
February 14 2009 08:52 GMT
#53
Wonder what software they used...but from the quality of it that must have cost more than a couple thousand, not 500. Still just as amazing of course, but not because of the budget...
r0kamo
Profile Joined August 2008
Canada34 Posts
February 14 2009 08:53 GMT
#54
I first saw this on Kotaku.

Props to the Purchase Brothers for a job well done!
eSports Fighting!
H
Profile Blog Joined July 2007
New Zealand6138 Posts
February 14 2009 09:03 GMT
#55
Absolutely amazing.
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
ktp
Profile Blog Joined January 2007
United States797 Posts
February 14 2009 09:43 GMT
#56
The acting could be improved, but overall it was really impressive. They've captured to mood of the game, which is something that rarely happens in movies that are based on games.
Scaramanga
Profile Blog Joined March 2008
Australia8093 Posts
February 14 2009 10:05 GMT
#57
That was so sick, cant wait for this
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
RA
Profile Joined October 2008
Latvia791 Posts
February 14 2009 11:11 GMT
#58
Really impressive.
rredtooth
Profile Blog Joined December 2008
5464 Posts
February 18 2009 03:24 GMT
#59
Reminds me of Doom the movie...
Hopefully this is more successful.
[formerly sponsored by the artist formerly known as Gene]
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
Last Edited: 2009-02-18 10:55:08
February 18 2009 10:53 GMT
#60
On February 14 2009 16:33 Phantom wrote:
Yah, the $500 budget isn't that impressive, i mean if you were to factor in the programs and equipment needed, not things that they already had lying around because they were a production company. Now I guess if they rented the equipment cheap I guess that's cool, but again if you were to shoot that in a city and make money off of it, you'd probably need a license or permission or what not from the city me thinks.

so it's not impressive they can do better with scrap (and let's say it was 5k, or 500 big deal); than some movies that have millions put into them with teams. =/
What's impressive is their designing capabilities- amplified by how little they apparently spent.
"come korea next time... FXO house... 10 korean, 10 korean"
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