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[Event] Summer Games Done Quick 2014 - Page 28

Forum Index > General Forum
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Links to VODs as they become available: http://www.reddit.com/r/speedrun/comments/28spkz/sgdq_vods_thread/
Sterlymobile
Profile Joined April 2011
United States1009 Posts
June 28 2014 07:15 GMT
#541
Woah I've never seen Sig miss that mountain clip.
"You sons of a silly person"
GTR
Profile Blog Joined September 2004
51629 Posts
June 28 2014 07:40 GMT
#542
shame the game crashing ruined any chance of a sub 1:45
Commentator
Sterlymobile
Profile Joined April 2011
United States1009 Posts
June 28 2014 07:45 GMT
#543
Oh snap a Puncayshun call out!
"You sons of a silly person"
Ettick
Profile Blog Joined June 2011
United States2434 Posts
June 28 2014 07:47 GMT
#544
Still better than Biinny's PB (last time I checked at least)
ragz_gt
Profile Blog Joined April 2012
9172 Posts
Last Edited: 2014-06-28 07:49:51
June 28 2014 07:48 GMT
#545
The thing is.... I'm pretty sure we are ahead of AGDQ pace (which IIRC gained like 400-500k during CT run)
I'm not an otaku, I'm a specialist.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
June 28 2014 07:58 GMT
#546
nooooo i just missed sm n64
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
figq
Profile Blog Joined May 2010
12519 Posts
June 28 2014 09:12 GMT
#547
spike has a talent for setting up ridiculous new goals and thus motivating people to increase the total even further (:
If you stand next to my head, you can hear the ocean. - Day[9]
Daralii
Profile Joined March 2010
United States16991 Posts
June 28 2014 12:18 GMT
#548
Praise Flavio.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
DarkPlasmaBall
Profile Blog Joined March 2010
United States46140 Posts
Last Edited: 2014-06-28 12:31:00
June 28 2014 12:24 GMT
#549
Just watched the SM64 run. Not disappointed I've seen Sig's speedruns at least a dozen times, and I'm always impressed at how the run still changes and more glitches are still being found. That game crash was unexpected too haha.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
ZarvonBar
Profile Joined April 2013
4 Posts
June 28 2014 12:35 GMT
#550
I remember for AGDQ14 there was a statistics site which drew graphs depicting the amount of viewers and the amount of donations over time. Was nice to see which games garnered the most attention. Is there anything similar for this years SGDQ?
ratbert
Profile Joined July 2011
Germany1041 Posts
June 28 2014 12:51 GMT
#551
On June 28 2014 21:35 ZarvonBar wrote:
I remember for AGDQ14 there was a statistics site which drew graphs depicting the amount of viewers and the amount of donations over time. Was nice to see which games garnered the most attention. Is there anything similar for this years SGDQ?


http://sgdq.ma.pe/

is it this one?
what if Nat Pagle and RNGesus are the same person?
ZarvonBar
Profile Joined April 2013
4 Posts
June 28 2014 13:26 GMT
#552
Awesome, that's what I was looking for, thanks!
DarkPlasmaBall
Profile Blog Joined March 2010
United States46140 Posts
June 28 2014 13:40 GMT
#553
On June 28 2014 21:51 ratbert wrote:
Show nested quote +
On June 28 2014 21:35 ZarvonBar wrote:
I remember for AGDQ14 there was a statistics site which drew graphs depicting the amount of viewers and the amount of donations over time. Was nice to see which games garnered the most attention. Is there anything similar for this years SGDQ?


http://sgdq.ma.pe/

is it this one?


Not surprised that the biggest jump in donations was during the Mario/ SM64 games haha.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
LasTLiE
Profile Blog Joined April 2009
United States428 Posts
June 28 2014 14:55 GMT
#554
I wonder if the Save/Kill animals for Super Metroid is going to make more than it did at AGDQ. It's already at ~52k and it finished at ~67k at AGDQ. It's also so crazy how much that incentive makes at each 'GDQ.
"[21:01] kjwcj: i wanna put an aftermarket heatsink on your northbridge, lastlie" http://twitter.com/ThatGuyLastly
DarkPlasmaBall
Profile Blog Joined March 2010
United States46140 Posts
June 28 2014 15:50 GMT
#555
On June 28 2014 23:55 LasTLiE wrote:
I wonder if the Save/Kill animals for Super Metroid is going to make more than it did at AGDQ. It's already at ~52k and it finished at ~67k at AGDQ. It's also so crazy how much that incentive makes at each 'GDQ.


We need to get PETA to donate a ton of money to save the animals.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
ragz_gt
Profile Blog Joined April 2012
9172 Posts
June 28 2014 15:56 GMT
#556
On June 28 2014 21:51 ratbert wrote:
Show nested quote +
On June 28 2014 21:35 ZarvonBar wrote:
I remember for AGDQ14 there was a statistics site which drew graphs depicting the amount of viewers and the amount of donations over time. Was nice to see which games garnered the most attention. Is there anything similar for this years SGDQ?


http://sgdq.ma.pe/

is it this one?


Ironically Japan DGAF
I'm not an otaku, I'm a specialist.
Yello
Profile Blog Joined July 2010
Germany7411 Posts
June 28 2014 16:03 GMT
#557
so you need to have the coin purse and also that one special pokemon in slot 4 with the move Return as first move to execute a code you have written down as the names of your boxes?
Pokemon logic makes absolutely no sense to me at all...
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
figq
Profile Blog Joined May 2010
12519 Posts
June 28 2014 16:27 GMT
#558
A very silly question: do you think it could be possible that Japanese developers intentionally tend to localize their games so that they run a bit slower, so that speedrunners all showcase the original Japanese versions? xD Okay, that probably doesn't even make sense.
If you stand next to my head, you can hear the ocean. - Day[9]
frogrubdown
Profile Blog Joined June 2011
1266 Posts
June 28 2014 16:33 GMT
#559
On June 29 2014 01:27 figq wrote:
A very silly question: do you think it could be possible that Japanese developers intentionally tend to localize their games so that they run a bit slower, so that speedrunners all showcase the original Japanese versions? xD Okay, that probably doesn't even make sense.


The biggest difference is typically the amount of text to scroll through. So, to answer your question, yes. The inventors the Japanese character system did have speedrunning in mind.
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2014-06-28 16:44:24
June 28 2014 16:40 GMT
#560
Didn't word it well, but that's what I meant - the text scrolling.

edit: Ah... right. Japanese uses lower number of characters for the same text, because they are syllables and even whole words. Didn't think of that at all, thanks!
If you stand next to my head, you can hear the ocean. - Day[9]
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