• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:05
CEST 04:05
KST 11:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo16Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Daily SC2 Player Grid - feedback wanted J188 – Nhà Cái Cá Cược Trực Tuyến Đẳng Cấp Châu Á Code S Season 2 (2026) - RO8 Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes?
Tourneys
GSL CK #4 20-21th June Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Battle cruiser feet vs Carrier fleet Fact based Zerg Upgrade Tier List vespene.gg — BW replays in browser Data needed
Tourneys
CSLAN 4 is Coming! [Megathread] Daily Proleagues Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
Path of Exile ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia {D-2} Late to making 20.06.2026 memorable [p]94718
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11286 users

Console Gamers Get Killed against PC Gamers - Page 13

Forum Index > General Forum
Post a Reply
Prev 1 11 12 13 14 15 16 Next All
Kleinmuuhg
Profile Blog Joined September 2010
Vanuatu4091 Posts
January 25 2011 15:59 GMT
#241
On January 26 2011 00:53 POiNTx wrote:
Portal 2 will actually feature cross console play. Its only in coop mode tough so it doesn`t really matter who is the best player.

Coop mode between these platforms seem to be an unnecessary health risk for the console users.
This is our town, scrub
DND_Enkil
Profile Joined September 2010
Sweden598 Posts
January 25 2011 16:02 GMT
#242
On January 26 2011 00:47 SpiritoftheTunA wrote:
I personally don't think this thread needed a bump just for a long-ass article explaining in so many words the specific adjustments attempted in order to balance consoleVSpc in a game that most of us won't have played.

I mean the whole thread was both console + PC gamers going "yeah it's obvious PC offers more precise control" and some console gamers getting defensive and saying "console still has its merits what with playing with people in the same room and being social n shit" and then hardcore and/or antisocial PC gamers attempting to shit on them for being "casuals" and then a bunch of other console vs PC arguments.

What are we gaining out of this, exactly?


I found the link really interesting and going in on detail, from a developers point of wiev, what changes and difficulties they encountered when porting from console to PC.

Long ass articles win everyday against short assed opinions.... Not that you had one but pretty good bump for me at least
"If you write about a sewing needle there is always some one-eyed bastard that gets offended" - Fritiof The Pirate Nilsson
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
January 25 2011 16:07 GMT
#243
Yeah actually my bad I shouldn't be backseat modding at all. I dunno why I posted. It was stupid of me. (Sincere, not sarcasm)

Maybe its something about aroundmidnight that makes it so I just can't walk away from threads ;_; ugh.
posting on liquid sites in current year
ishboh
Profile Joined October 2010
United States954 Posts
January 25 2011 16:14 GMT
#244
the mouse has a faster speed than even the highest look sensitivities on any console controller...so naturally FPS would be much easier to do on a comp than console. RTS's are of the same design.

really, the keyboard has like 50 buttons, how would it NOT be easier to play a game with more buttons (simpler games can still use 4 or less buttons on the keyboard anyway)
Eluadyl
Profile Joined May 2010
Turkey364 Posts
January 25 2011 16:18 GMT
#245
I like to play on different platforms for the fun of it, they usually offer a different experience and that makes life somewhat richer.

The only problem started when they started to make the same game for all platforms and got worse with cross platform play. It doesn't only dumb down PC games, it takes away from the consoles to imho.

A console FPS could have a whole bunch of acrobatics/movement gimmicks if it did not need to be ported to PC also. Doing those stunts on keyboard+mouse is sluggish at best.

They need to get rid of cross platform play except fighting or mainstream sports games I think.
Not enough energy
rastaban
Profile Blog Joined May 2010
United States2294 Posts
January 25 2011 16:24 GMT
#246
On January 26 2011 00:24 Boblion wrote:
So now they are giving handicaps to PC gamers because they would rape the console guys otherwise. That's like cutting one leg to Usain Bolt to make him run with crippled guys. Sad times.
What about giving a mouse and a keyboard to those lazy bums ?
Oh and tell them to not play on a couch too.

When i study or play a game i'm at my desk not on a couch. Couch is for TV not for playing competitive games. Is that too hard to understand ?
FPS and RTS should be banned on console. I mean they are degenerating the genres and
now pretty much all the new AAA games will be bastardized ( multi-platform ) thanks to console gamers who want to play on a couch.

Just wanted to clarify that they aren't handicapping the PC gamers, b/c PC gamers are not playing against the console gamers. These are the changes being made to balance PC gamers against other PC gamers so that the classes are equal.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
RumTalk
Profile Joined October 2010
Jamaica135 Posts
January 25 2011 16:25 GMT
#247
lololol
Profile Joined February 2006
5198 Posts
January 25 2011 16:30 GMT
#248
On January 26 2011 01:24 rastaban wrote:
Show nested quote +
On January 26 2011 00:24 Boblion wrote:
So now they are giving handicaps to PC gamers because they would rape the console guys otherwise. That's like cutting one leg to Usain Bolt to make him run with crippled guys. Sad times.
What about giving a mouse and a keyboard to those lazy bums ?
Oh and tell them to not play on a couch too.

When i study or play a game i'm at my desk not on a couch. Couch is for TV not for playing competitive games. Is that too hard to understand ?
FPS and RTS should be banned on console. I mean they are degenerating the genres and
now pretty much all the new AAA games will be bastardized ( multi-platform ) thanks to console gamers who want to play on a couch.

Just wanted to clarify that they aren't handicapping the PC gamers, b/c PC gamers are not playing against the console gamers. These are the changes being made to balance PC gamers against other PC gamers so that the classes are equal.


Lots of people are replying to the OP without reading the new posts and that's why they are posting about cross-platform play.
I'll call Nada.
Let it Raine
Profile Joined August 2010
Canada1245 Posts
Last Edited: 2011-01-25 16:43:21
January 25 2011 16:37 GMT
#249
pc elitism is ill founded

90% of the pc gamers are just as terrible as 90% of the console gamers, but most terrible pc gamers consider themselves good because they play on the pc.

as for cross platform, I think the only game that had this was shadowrun where console gamers dominated in it's short life span. Unfortunately that game is a poor example since it died off pretty quickly and most pc gamers didn't hear of it/thought it looked dumb. Plus you couldn't even take advantage of having more buttons on a keyboard, so it was kind of whatever. (I had the pc version myself, but I used my controller.)

edit:

as for mouse and keyboard vs controller...

people like what they are the most accustomed with. This is pretty straight forward. I like my controller for shooters. It feels right to me. The keyboard feels like a joke to use. In terms of raw accuracy the mouse is obviously better since you can't hope to be as good with a controller, but that's counter acted by ever so slight aim magnetism. When pc gamers hear about aim magnetism they're like, LOLNOSKILLCONSOLEGAMERS or something of the sort... but in reality the skill gap in just the aiming department of games like halo is pretty gigantic. (enough so, that no pc only gamer is going to jump on halo and manage to get a single kill on me.)
Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
aike
Profile Blog Joined July 2010
United States1629 Posts
January 25 2011 16:39 GMT
#250
On July 24 2010 03:50 Zapperkhan wrote:
Sounds pretty bullshit that they researched this, since they have games that are live now that do cross platform play. Mainly being Shadowrun. Sounds ridiculous that this was semi recent.


I think this article is talking about a real shooter game. Not something IGN describes like this...

"Since this is a cross-platform game, the shooting is wildly imprecise when compared to games like Counter-Strike. If it were a matter of pinpoint reticule positioning, the PC gamers would undoubtedly dominate. As it's set up, the Xbox 360 gamers get an abundance of aim assists and sticky targeting and the weapons aren't particularly accurate. Unless you're using a sniper rifle, it seems somewhat random if your shots hit someone in the head, arm, or miss altogether, even with Smartlink enabling reticule tracking on PC. Unlike the generally well-balanced magic and tech abilities, the inaccuracies of the weapons make this aspect of your offensive arsenal less enjoyable. Weapon controls have been diluted to the point where PC and X360 gamers are on relatively the same footing, making the whole cross-platform competition more of a non-issue. "
Wahaha
CmdrMoozy
Profile Joined October 2010
United States9 Posts
January 25 2011 16:59 GMT
#251
On July 24 2010 04:06 barbsq wrote:
its soo easy to code for unix (for mac and linux), then convert to windows based systems, versus coding for windows then converting to unix.


What makes you say that? IMO, this should be restated as "it's so easy to port code if you write standards-compliant code / use cross-platform libraries in the first place." What people really need to do is start using libraries that are cross-platform like OpenGL instead of DirectX or Qt instead of Cocoa/Win32/etc.

On July 24 2010 04:12 Ace wrote:
You are kidding yourself if you think it's "easier to code for the PC than for console". It's not that simple because there are numerous things to take into account for both machines. At the end of the day you'd sound a bit more believable if you knew that a console is literally just a dedicated graphics hog of a computer.


It's very much true that it's easier to code for the PC than the console. Consoles often have different architectures than PC's (pretty much every console other than the XBox uses a non-x86 CPU), and consoles often don't have the same libraries/API's available due to the fact that they aren't actually running Windows itself.

So basically, when you want to write for a brand new console, you basically have to learn to code for a brand new platform. Then, to port it back to the PC (or even to another console), you have to modify ALL of that platform-specific code you had to use for your original platform. And the best part? A few years later, the next generation of consoles will be released, and you'll have to learn yet ANOTHER new platform.
Frigo
Profile Joined August 2009
Hungary1023 Posts
January 25 2011 17:40 GMT
#252
When I first saw console gamers playing fps games on youtube, I was thinking: "What the hell are they doing?!"
http://www.fimfiction.net/user/Treasure_Chest
Ownos
Profile Joined July 2010
United States2147 Posts
January 25 2011 17:48 GMT
#253
FPS games were designed for PC. Period. They've managed to shoehorn the genre onto conoles by giving players aimbots. Nice. I'd even include third person games like the GTA games. I played all GTA games on PC and it's way better.

It's not that one control scheme is better than the other. Games need to be designed with what control schemes will be used. For example, racing games are TERRIBLE on the PC because a mouse and keyboard has 0 analog buttons for gas/brake or even turning. To rememdy this you either buy a driving kit or a Xbox Windows controller.

On January 26 2011 01:59 CmdrMoozy wrote:
Show nested quote +
On July 24 2010 04:06 barbsq wrote:
its soo easy to code for unix (for mac and linux), then convert to windows based systems, versus coding for windows then converting to unix.


What makes you say that? IMO, this should be restated as "it's so easy to port code if you write standards-compliant code / use cross-platform libraries in the first place." What people really need to do is start using libraries that are cross-platform like OpenGL instead of DirectX or Qt instead of Cocoa/Win32/etc.

Show nested quote +
On July 24 2010 04:12 Ace wrote:
You are kidding yourself if you think it's "easier to code for the PC than for console". It's not that simple because there are numerous things to take into account for both machines. At the end of the day you'd sound a bit more believable if you knew that a console is literally just a dedicated graphics hog of a computer.


It's very much true that it's easier to code for the PC than the console. Consoles often have different architectures than PC's (pretty much every console other than the XBox uses a non-x86 CPU), and consoles often don't have the same libraries/API's available due to the fact that they aren't actually running Windows itself.

So basically, when you want to write for a brand new console, you basically have to learn to code for a brand new platform. Then, to port it back to the PC (or even to another console), you have to modify ALL of that platform-specific code you had to use for your original platform. And the best part? A few years later, the next generation of consoles will be released, and you'll have to learn yet ANOTHER new platform.


Yeah, it's "harder" in that you have to retrain your staff every 5 years or so. Language and API/libraries are a non-issue unless it's so wildly different to be completely asanine (Apple).

Gabe Newell said the PS3 "was a waste of time" likely referring to the difference in developing for it compared to PC. XBox games are done in C#, a PC language that's very Java like, which is likely why you see so many XBox/PC ports.
...deeper and deeper into the bowels of El Diablo
Zocat
Profile Joined April 2010
Germany2229 Posts
January 25 2011 17:55 GMT
#254
On January 26 2011 01:37 Let it Raine wrote:
as for cross platform, I think the only game that had this was shadowrun where console gamers dominated in it's short life span. Unfortunately that game is a poor example since it died off pretty quickly and most pc gamers didn't hear of it/thought it looked dumb. Plus you couldn't even take advantage of having more buttons on a keyboard, so it was kind of whatever. (I had the pc version myself, but I used my controller.)


You mean the game which had aimbots for consoles? And different recoil patterns for pc/console versions (PC sprayed more). Not to mention unaccurate weapons/hitboxes in the first place?
I wont even mention the artificial (or just badly coded) input lag, where the character continued to move a bit after releasing the key (though I think console players had the same problem).


On January 26 2011 01:37 Let it Raine wrote:
people like what they are the most accustomed with. This is pretty straight forward. I like my controller for shooters. It feels right to me. The keyboard feels like a joke to use. In terms of raw accuracy the mouse is obviously better since you can't hope to be as good with a controller, but that's counter acted by ever so slight aim magnetism. When pc gamers hear about aim magnetism they're like, LOLNOSKILLCONSOLEGAMERS or something of the sort... but in reality the skill gap in just the aiming department of games like halo is pretty gigantic. (enough so, that no pc only gamer is going to jump on halo and manage to get a single kill on me.)


No one here is saying that it takes no skill to be great in a console shooter. But you're incapable of doing flick-shots which would put you behind in a game where you play with a controller and your opponent plays with keyboard & mouse (of course a good console player would beat a pc gamer noob).

I also think (dont know, your opinion would be nice) just looking at console play (ignoring PC) that the aimbot is bad for competetive play at the top level. If one player would be as good as the aimbot with his controller he wouldnt need it. But the aimbot being present enables his opponent to do stuff which they normally would not be able to do. So his "skill" to do some insane shots doesnt give him any advantages.
Which imho is just bad for competition.


On January 26 2011 01:59 CmdrMoozy wrote:
Show nested quote +
On July 24 2010 04:12 Ace wrote:
You are kidding yourself if you think it's "easier to code for the PC than for console". It's not that simple because there are numerous things to take into account for both machines. At the end of the day you'd sound a bit more believable if you knew that a console is literally just a dedicated graphics hog of a computer.


It's very much true that it's easier to code for the PC than the console. Consoles often have different architectures than PC's (pretty much every console other than the XBox uses a non-x86 CPU), and consoles often don't have the same libraries/API's available due to the fact that they aren't actually running Windows itself.

So basically, when you want to write for a brand new console, you basically have to learn to code for a brand new platform. Then, to port it back to the PC (or even to another console), you have to modify ALL of that platform-specific code you had to use for your original platform. And the best part? A few years later, the next generation of consoles will be released, and you'll have to learn yet ANOTHER new platform.


To quote John Carmack:
"We're having to work twice as hard on the PS3 to bring it up to spec but in the end it's going to be 60fps and it's going to wind up looking excatly as on the 360."
With the similiar architecture of PC and XBox I think it's pretty safe to assume that it's easier to code on PC compared to "Consoles" (non Xbox).
Prinny-tai
Profile Joined November 2010
United States71 Posts
January 25 2011 18:06 GMT
#255
There were a lot of mechanics changes made to Monday Night Combat as it was ported from the console to PC, there's a decent entry about it on Penny Arcade from the Devs.
http://www.penny-arcade.com/2011/1/24/

A tl;dr of it is(but you should read it), one of the biggest differences between PC and console design of shooters is the time it takes to aim, for a console you can't possibly lower it to zero, but on a PC it can be lowered to nearly 0 through sheer skill, so consoles implement systems that help reduce the time, aim assist and the like.
On the console version of MNC, the sniper had 10 shots, but on the PC it has 4. This forces the sniper to reload more since his shots are going to be more accurate(there is also talk of making the PC sniper bolt action instead of semi-auto, since there is no kickback on it). Tanks charge ability is a 1 hit kill more or less in console MNC, this is OP on the PC because players can steer the charge around corners and through multiple players, a PC gamer can nail 3 or 4 kills with it at high damage, so it had to be nerfed. Turrets could never set up on PCs b/c players can kill them within the small window before they deploy, so they needed more hp.
The Khala is a religion of peace
Ownos
Profile Joined July 2010
United States2147 Posts
January 25 2011 18:07 GMT
#256
On January 26 2011 00:51 StayPhrosty wrote:
Show nested quote +
On January 26 2011 00:43 Dox wrote:
Not entirely on topic, but the subject seems have deviated a few times... I don't see why there is such a significant divide between "PC Gamers" and "Console Gamers" in communities. I spend equal (read: far too much) time playing all 3 major consoles along with my PC. I enjoy all the best games on the market and genuinely pity people who lock themselves into a single avenue because of a self-induced stigma.


i enjoy many console games, there have been many fantastic ones over the past few years. still, the only reason i do is because greedy videogame companies make more money by selling you an overpriced, under-powered, DRM-locked computer for your tv. there is no reason that they couldn't have designed AC: Brotherhood with the PC instead of the PS3 in mind, but they didn't because they know the ps3 will net them more cash. i do not lock myself, but i pity those who think that handicapping themselves is a preferable alternative.


Did you really just say that? PC gaming costs relatively far more. And for the most part have caught up in the graphics department. Console machines are sold at a loss.
...deeper and deeper into the bowels of El Diablo
Ation
Profile Joined July 2008
Finland102 Posts
January 25 2011 18:17 GMT
#257
Suggestion: Quakelive, 1v1, now!

Not so hard to find an intense and exceptionally skilltastic shooting game on PC
Zombo Joe
Profile Joined May 2010
Canada850 Posts
January 25 2011 18:30 GMT
#258
PC gaming being more expensive is a misconception. Now days you can build a mid-range custom computer for roughly the same price as an Xbox 360.
I am Terranfying.
Ownos
Profile Joined July 2010
United States2147 Posts
January 25 2011 18:33 GMT
#259
On January 26 2011 03:30 Zombo Joe wrote:
PC gaming being more expensive is a misconception. Now days you can build a mid-range custom computer for roughly the same price as an Xbox 360.


Which will likely run better on the Xbox. Show me a PC build that is <= $200 that can run MW2 in 1080.
...deeper and deeper into the bowels of El Diablo
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
Last Edited: 2011-01-25 18:37:53
January 25 2011 18:36 GMT
#260
On January 26 2011 03:33 Ownos wrote:
Show nested quote +
On January 26 2011 03:30 Zombo Joe wrote:
PC gaming being more expensive is a misconception. Now days you can build a mid-range custom computer for roughly the same price as an Xbox 360.


Which will likely run better on the Xbox. Show me a PC build that is <= $200 that can run MW2 in 1080.



Show me a console that prefers gameplay over graphics. You can run MW2 on a PC just fine, its doesn't have to be in 1080p. Most pro pc gamers play with the settings as low as possible so their screen isn't cluttered by stuff that has no impact on gameplay.

on xbox its like "ooh look at the lovely flowers everywhere"

on PC its "show me who to shoot"

Pc games are built with gameplay in mind, they add the nice graphics for those who can afford the gfx cards to use them, but they aren't important to the game
When there is nothing left to lose but your dignity, it is already gone.
Prev 1 11 12 13 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
GSL CK #4 - Day 1
CranKy Ducklings121
EnkiAlexander 77
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 153
StarCraft: Brood War
Noble 10
Dota 2
LuMiX3
League of Legends
Doublelift6144
Counter-Strike
summit1g10839
Other Games
PiGStarcraft2269
JimRising 639
WinterStarcraft394
ViBE145
Livibee75
Trikslyr69
Nina34
Organizations
Other Games
gamesdonequick1606
Dota 2
PGL Dota 2 - Secondary Stream3
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo496
Upcoming Events
WardiTV Spring Champion…
8h 55m
GSL
9h 55m
Maru vs Reynor
Lambo vs Solar
IPSL
13h 55m
Hawk vs Julia
Patches Events
14h 55m
BSL22 NKC (BSL vs China)
16h 55m
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
21h 55m
WardiTV Weekly
1d 8h
Monday Night Weeklies
1d 13h
Sparkling Tuna Cup
2 days
The PondCast
3 days
[ Show More ]
Douyu Cup 2020
4 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
5 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
6 days
Maestros of the Game
6 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
6 days
Liquipedia Results

Completed

Proleague 2026-06-19
uThermal 2v2 2026 Main Event
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light HT
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.