We wouldn't have even lost the last one if someone hadn't dc'd.
So fucking pissed off right now, I don't think I've ever been demoted, even in SC2
Seriously I ended 26-8-19 and somehow that qualifies me for demotion
argh~
| Forum Index > General Games |
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ReignSupreme.
Australia4123 Posts
We wouldn't have even lost the last one if someone hadn't dc'd. So fucking pissed off right now, I don't think I've ever been demoted, even in SC2 Seriously I ended 26-8-19 and somehow that qualifies me for demotion argh~ | ||
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tofucake
Hyrule19199 Posts
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tofucake
Hyrule19199 Posts
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Nagisama
Canada4481 Posts
On November 14 2013 08:41 tofucake wrote: Got the OP since Tercotta went MIA. I'll update it soon! So fancy with html and stuff. | ||
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blahz0r
3030 Posts
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Blitzkrieg0
United States13132 Posts
On November 14 2013 10:53 blahz0r wrote: The new OP broke my forum colors ![]() The gray means that it is an old post which was added in the TL update. | ||
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Nagisama
Canada4481 Posts
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blahz0r
3030 Posts
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ReignSupreme.
Australia4123 Posts
Shame I think I have two exams on the 28th and 29th, hopefully I won't miss anything huge | ||
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scudst0rm
Canada1149 Posts
On November 14 2013 19:28 ReignSupreme. wrote: Is DH:W really 100k for first place? That is huge. Shame I think I have two exams on the 28th and 29th, hopefully I won't miss anything huge $250 000 prize pool raised from people opening e-sports cases. | ||
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ReignSupreme.
Australia4123 Posts
On November 15 2013 01:41 scudst0rm wrote: Show nested quote + On November 14 2013 19:28 ReignSupreme. wrote: Is DH:W really 100k for first place? That is huge. Shame I think I have two exams on the 28th and 29th, hopefully I won't miss anything huge $250 000 prize pool raised from people opening e-sports cases. Completely forgot about that, thanks. | ||
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scudst0rm
Canada1149 Posts
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tofucake
Hyrule19199 Posts
edit: check integrity said all files are fine and then forced the update | ||
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Maedi
United States477 Posts
On November 16 2013 10:50 tofucake wrote: New patch. Game tells me to restart to update but won't update. Can't play :< I had to validifamay my game cache and it worked after that, GL! Edit: Looking forward to these map changes and these pretty flowers. ^_^ | ||
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tofucake
Hyrule19199 Posts
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Maedi
United States477 Posts
On November 16 2013 10:52 tofucake wrote: Yep did that just now, except now it's doing "first time setup" of directx for like the 30th time on this computer I had that problem too, I just hit cancel and then it opened. .... hah. FIGHT THE POWER~ | ||
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Ferrose
United States11378 Posts
+ Show Spoiler + Via csgo_servers: GAMEPLAY Reduced fade to black time to 0.3s to better hide enemy movement when playing with "mp_forcecamera 2". Buy Time now lasts the entire Warmup period. Fixed the Defuse Kit making a pickup sound that everyone could hear when walking over it. In official competitive mode players now accumulate end of round money even if they are disconnected at the moment when end of round money is awarded to their teammates. In official competitive mode players who disconnect from the game server while alive are treated as having committed suicide and don't receive end of round money for that round. MAPS Mirage improvements based on pro feedback Raised skybox ceiling around T spawn Rebuilt red building in T spawn to give more room for grenade throws Fixed a bug where Ts could see into Bombsite A without exposing themselves Added collision on tall box near CT stairs to prevent players getting onto it Fixed a bug where a player could get onto boxes near ladder room alone Added wider cover in mid, T side Made CT sniper window in mid taller Removed gaps where players could see through scaffolding in Bombsite A Fixed various spots where you could see through crates in Bombsite A Made it possible to shoot through a crate in Bombsite A Smoothed out movement inside Palace Added wider windows in Bombsite B apartment Fixed a bug where a player could stand on the wall outside B apartment Removed dark door underneath Bombsite B apartment Added pretty flowers Nuke Fixed invisible I-beam collision in hut/lobby Inferno Made railings on balcony near Bombsite A and CT spawn easier to see through UI Fixed the overhead Freeze Time icons not updating frequently enough to catch certain equipment changes. Fixed the Freeze/Invuln Time color correction being wrong if the Invuln Time was shorter than the Freeze Time length. Fixed Achievement icons not appearing when it displayed Achievements earned in the previous round. Fixed map selection button becoming inactive when Workshop maps are being updated. Added Inventory error message when Steam cannot access your items. Added item image to Delete Item confirmation. Contracts Fixed not auto-scrolling away from a blank item list. Fixed being able to submit without signing. Fixed signatures being offset from the mouse cursor. SPECTATING Reduced duration of red player damage effect. In GOTV the kill camera now orients so both the killer and victim are visible. Fixed spectator navtext no longer wrapping. DEMOS Work in progress improvements to demoui & demoplayer: Menus, Overview Map, Graphs, etc. now work when the demo is paused. Improved seeking with less particle effect, sound, and HUD spew. Demo Timescale slider now goes up to 10x. Added buttons to directly set demo timescale to 1/4x, 1/2x, 1x, 2x, 4x speeds. Fixed Stats Graph round columns not resetting correctly when rewinding a demo. Removed demoui2. Fixed color of weapon names not matching the actual rarity of the weapon. COMMUNITY Added server convar sv_matchend_drops_enabled for suppressing item drops at the end of tournament matches, play time is still accumulated by players and items will be awarded at the next opportunity. Using the game_round_end to force a specific winner now consistently increments the round number (you must still use the game_score entity to set the appropriate team score). Fixed a case where CT coaches would get locked into 3rd person. MISC Cached inventory icons are regenerated if Texture/Shader Detail is increased using the Options menu. LINUX DEDICATED SERVERS Updated the version of libstdc++.so.6 for Linux dedicated servers to require Glibc 2.11. Linux dedicated servers now upload core dumps out-of-process and more reliably. | ||
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Terranist
United States2496 Posts
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Roggay
Switzerland6320 Posts
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Rookstarz
Canada136 Posts
http://www.wired.com/wiredenterprise/2013/11/e-sports/ Looks like we have a resolution. | ||
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