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Path of Exile - Page 421

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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
Last Edited: 2013-04-26 00:43:04
April 26 2013 00:41 GMT
#8401
Well, that's convenient

[image loading]

Would make a nice levelling piece for an alt I guess. My main is still trudging around with 4L though, what a shame >_<

e: deltrus, that's a fine-lookin' belt ! and rings!
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Treehead
Profile Blog Joined November 2010
999 Posts
April 26 2013 13:36 GMT
#8402
Just in case anyone's interested, I just made a Marauder guide and posted it under blogs. He uses endurance charges and life gain on hit with very fast attack speed. It's a pretty fun build - except for Lightning Thorns, which consistently ruins my day.

http://www.teamliquid.net/blogs/viewblog.php?id=409578
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
Last Edited: 2013-04-26 14:15:35
April 26 2013 14:14 GMT
#8403
[image loading]
Dry Woods
This map was so sketchy lol. 6.1k hp and white monkeys took off 1/4 of my hp if I didn't granite. Got a cells (73) and coves (70) so it was worth it. Never would have been able to do it without blinding totem + kiting. I am explosive arrow.
http://grooveshark.com/#/deltrus/music
crms
Profile Joined February 2010
United States11933 Posts
April 26 2013 18:06 GMT
#8404
vulnerability + any other dmg mods is always risky ha.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
shabby
Profile Joined March 2010
Norway6402 Posts
April 26 2013 18:23 GMT
#8405
So I'm finally able to stay in maps it seems. Been going for two days and I'm still up a few. However I still haven't really found any currency or anything worth selling which is the main reason I'm doing them atm. So I figured, maybe it would be worth it to sell some of the maps I find, since that's pretty much currency that people want, too.

So my question is, how much is the ballpark worth of say, lvl 68, 69 and 70 maps? Then I would only do the 66s and 67s myself.
Jaedong, Gumibear, Leenock, Byun
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
April 27 2013 01:23 GMT
#8406
On April 27 2013 03:23 shabby wrote:
So I'm finally able to stay in maps it seems. Been going for two days and I'm still up a few. However I still haven't really found any currency or anything worth selling which is the main reason I'm doing them atm. So I figured, maybe it would be worth it to sell some of the maps I find, since that's pretty much currency that people want, too.

So my question is, how much is the ballpark worth of say, lvl 68, 69 and 70 maps? Then I would only do the 66s and 67s myself.


You probably want to do 68 maps because you have a much higher chance of getting kaom's to drop.
http://grooveshark.com/#/deltrus/music
akatama
Profile Blog Joined July 2010
Romania982 Posts
April 27 2013 06:36 GMT
#8407
I have a crazy build idea for the 1 month race: Molten Shell Templar.

Quick summary from exilepro:
+ Show Spoiler +
Keystone
Iron Reflexes: Converts all Evasion Rating to Armour
Elemental Equilibrium: Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements
Stats
+320 to Strength
+90 to Dexterity
+70 to Intelligence
Life
4.4% of Life Regenerated per Second
277% increased maximum Life
+60 to maximum Life
Mana
40% increased Mana Regeneration Rate
Elemental Damage
8% increased Elemental Damage
Lightning Damage
10% Chance to Shock the enemy on hit with Lightning Damage
Resistance
+40% to all Elemental Resistances
+5% to maximum Fire Resistance
+5% to maximum Cold Resistance
+5% to maximum Lightning Resistance
Armour
96% increased Armour
Energy Shield
44% increased maximum Energy Shield
Critical Strike
You take 30% reduced Extra Damage from Critical Strikes
Shield Block
20% additional Shield Block Chance
Misc
20% increased Radius of Area Skills
40% increased Defences from equipped Shield
45% increased Shock Duration on enemies
8% increased Area Damage


Shock Nova + Added Cold + Added Lightning to spread the EE debuff and to shock, then wait for Molten Shell to blow up. Uses 1h + shield, the 20% extra block chance coupled with a good shield will mean solid defense. In addition, the two 15% resist while holding a shield nodes can be taken (Shield Mastery node in the Templar area), slightly increasing gear tolerance.

I still have no idea what to use for single target damage (maybe Fireball?).
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
Last Edited: 2013-04-27 08:14:33
April 27 2013 08:13 GMT
#8408
On April 27 2013 15:36 akatama wrote:
I have a crazy build idea for the 1 month race: Molten Shell Templar.

Quick summary from exilepro:
+ Show Spoiler +
Keystone
Iron Reflexes: Converts all Evasion Rating to Armour
Elemental Equilibrium: Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements
Stats
+320 to Strength
+90 to Dexterity
+70 to Intelligence
Life
4.4% of Life Regenerated per Second
277% increased maximum Life
+60 to maximum Life
Mana
40% increased Mana Regeneration Rate
Elemental Damage
8% increased Elemental Damage
Lightning Damage
10% Chance to Shock the enemy on hit with Lightning Damage
Resistance
+40% to all Elemental Resistances
+5% to maximum Fire Resistance
+5% to maximum Cold Resistance
+5% to maximum Lightning Resistance
Armour
96% increased Armour
Energy Shield
44% increased maximum Energy Shield
Critical Strike
You take 30% reduced Extra Damage from Critical Strikes
Shield Block
20% additional Shield Block Chance
Misc
20% increased Radius of Area Skills
40% increased Defences from equipped Shield
45% increased Shock Duration on enemies
8% increased Area Damage


Shock Nova + Added Cold + Added Lightning to spread the EE debuff and to shock, then wait for Molten Shell to blow up. Uses 1h + shield, the 20% extra block chance coupled with a good shield will mean solid defense. In addition, the two 15% resist while holding a shield nodes can be taken (Shield Mastery node in the Templar area), slightly increasing gear tolerance.

I still have no idea what to use for single target damage (maybe Fireball?).


If the idea of those skills fails, just switch to EK. Really good skill once its leveled. Furthermore I'd pick up the duelist 1percent regen +12 +8 instead of the 30 str and 3x8 nodes.

Furthermore, I assume you will have to use bloodmagic on your mainskill and you run 4 auras on your mana. If that is the case switch to marauder. You save 2 nodes that are not needed for your build.
akatama
Profile Blog Joined July 2010
Romania982 Posts
Last Edited: 2013-04-27 10:20:41
April 27 2013 10:13 GMT
#8409
On April 27 2013 17:13 Marradron wrote:
Show nested quote +
On April 27 2013 15:36 akatama wrote:
I have a crazy build idea for the 1 month race: Molten Shell Templar.

Quick summary from exilepro:
+ Show Spoiler +
Keystone
Iron Reflexes: Converts all Evasion Rating to Armour
Elemental Equilibrium: Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements
Stats
+320 to Strength
+90 to Dexterity
+70 to Intelligence
Life
4.4% of Life Regenerated per Second
277% increased maximum Life
+60 to maximum Life
Mana
40% increased Mana Regeneration Rate
Elemental Damage
8% increased Elemental Damage
Lightning Damage
10% Chance to Shock the enemy on hit with Lightning Damage
Resistance
+40% to all Elemental Resistances
+5% to maximum Fire Resistance
+5% to maximum Cold Resistance
+5% to maximum Lightning Resistance
Armour
96% increased Armour
Energy Shield
44% increased maximum Energy Shield
Critical Strike
You take 30% reduced Extra Damage from Critical Strikes
Shield Block
20% additional Shield Block Chance
Misc
20% increased Radius of Area Skills
40% increased Defences from equipped Shield
45% increased Shock Duration on enemies
8% increased Area Damage


Shock Nova + Added Cold + Added Lightning to spread the EE debuff and to shock, then wait for Molten Shell to blow up. Uses 1h + shield, the 20% extra block chance coupled with a good shield will mean solid defense. In addition, the two 15% resist while holding a shield nodes can be taken (Shield Mastery node in the Templar area), slightly increasing gear tolerance.

I still have no idea what to use for single target damage (maybe Fireball?).


If the idea of those skills fails, just switch to EK. Really good skill once its leveled. Furthermore I'd pick up the duelist 1percent regen +12 +8 instead of the 30 str and 3x8 nodes.

Furthermore, I assume you will have to use bloodmagic on your mainskill and you run 4 auras on your mana. If that is the case switch to marauder. You save 2 nodes that are not needed for your build.


I only intend to run Purity (mainly for the + max resists as I can get a ton of resists from passives, so I would like to start using it towards the end of Merciless), Determination (massive armor bonus) and Grace (but I can easily cast it with BM by the time I get IR).

Marauder would not really work due to gem quest rewards. Molten Shell (MS from now on) has HUGE standalone damage. I want to add Increased Burning, Chance to Ignite and Elemental Proliferation for massive AoE damage. Mana cost should not be an issue as I do not expect to chain-cast it (same reason I believe cast speed will not be required). Last 2 links are open, can consider Concentrated Effect (especially for single targets), Life Leech or Fire Penetration (for those really special snowflakes like hexproof + resist + resist aura).

Elemental Reflect can be countered by Ruby Flasks or EK on a secondary weapon set.

The essence of the build is to just pop MS and run around like a headless chicken, recasting MS (and Shock Nova due to EE reasons) when it explodes. Being really tanky will be essential. Stone of Lazhwar for the spell block chance would also be of big benefit.
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
Last Edited: 2013-04-27 10:58:26
April 27 2013 10:29 GMT
#8410
A marauder can get all the gems you would ever need. So many quest rewards with BM or reduced mana. Verry easy to trade for anything in the race.

You can also mule some characters to act2 normal to get the other gems you might want. Just make 4 other accounts and run 5 clients. You can safely get lvl1s to halfway act2 for gems
shabby
Profile Joined March 2010
Norway6402 Posts
April 27 2013 15:45 GMT
#8411
On April 27 2013 10:23 DeltruS wrote:
Show nested quote +
On April 27 2013 03:23 shabby wrote:
So I'm finally able to stay in maps it seems. Been going for two days and I'm still up a few. However I still haven't really found any currency or anything worth selling which is the main reason I'm doing them atm. So I figured, maybe it would be worth it to sell some of the maps I find, since that's pretty much currency that people want, too.

So my question is, how much is the ballpark worth of say, lvl 68, 69 and 70 maps? Then I would only do the 66s and 67s myself.


You probably want to do 68 maps because you have a much higher chance of getting kaom's to drop.


Ah, alright. I actually dreamt that I found a kaom's tonight before I read this. :p I'll probably sell the 69-70s then. How much do they go for? Seems 66 is 1 chisel, 67 is 2, 68 is 4. Does it keep doubling?
Jaedong, Gumibear, Leenock, Byun
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
April 27 2013 15:52 GMT
#8412
On April 28 2013 00:45 shabby wrote:
Show nested quote +
On April 27 2013 10:23 DeltruS wrote:
On April 27 2013 03:23 shabby wrote:
So I'm finally able to stay in maps it seems. Been going for two days and I'm still up a few. However I still haven't really found any currency or anything worth selling which is the main reason I'm doing them atm. So I figured, maybe it would be worth it to sell some of the maps I find, since that's pretty much currency that people want, too.

So my question is, how much is the ballpark worth of say, lvl 68, 69 and 70 maps? Then I would only do the 66s and 67s myself.


You probably want to do 68 maps because you have a much higher chance of getting kaom's to drop.


Ah, alright. I actually dreamt that I found a kaom's tonight before I read this. :p I'll probably sell the 69-70s then. How much do they go for? Seems 66 is 1 chisel, 67 is 2, 68 is 4. Does it keep doubling?


Doing 68s so you can get kaoms from white mobs is a waste of effort. You might do 68s because they're easy enough that you think it's profitable to get the higher maps, but doing them for kaoms is not worthwhile. Farming items from maps with no quantity/rarity bonuses is a waste of time.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Cynry
Profile Blog Joined August 2010
810 Posts
Last Edited: 2013-04-27 19:18:22
April 27 2013 18:42 GMT
#8413
@akatama
Shock nova is pretty bad for spreading EE, because of how its AoE works (damage only a ring, not the whole area)
Ice nova would be better, but no shock stacks. On totem it's really good at procing EE everywhere though. I'd say to forget about shock and go for that.
To keep the shock stacking, you could try a totem with spark or chain lightning.

You obviously want MS to proc as much as possible, so you want as much mitigation as possible. You have access to the 3 endurance charge that do just that on your tree, and you'll have time to cast enduring cry as you don't really fight.

Edit :
http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAdwB5wJxBLMFLQ6tEuEUIBRNFm8Y2xkuGYUaOBpVG_odFCFgJKol3yftKLUppS3SNug26TrYQKBDnESeR35N2FBHUFBRYFO7VElVqVXGVw1YY1nzXhNfP2BLYIhhIWFSZKNlTWaedO108XrvgW-E2YTvjHaMz49GkFWRzpe0mK2ePJ65ns2fy6C0ogCkGacwp4SplavFrKqsr6y6sHO53b_VwBrDhsbYz2XQ0NIh1I_ZYeLq42rnUueR7Djstu8O707wH_H08i_z3fZI-tL7qg==

That's the build I did with molten shell in mind. Less life than yours, but much more mitigation through endurance charges and increased evasion/armor nodes. Starts as marauder though.
Nibbler89
Profile Blog Joined May 2011
884 Posts
April 27 2013 21:16 GMT
#8414
On April 24 2013 12:04 No.Doubt wrote:
So with the new one month race coming up soon (http://www.pathofexile.com/forum/view-thread/351599) if anyone wants to group up, just send me a PM of your name and I'll add you to the list.

People participing:

FrankerZ
AinSophAur
LagLovah
Butcherski
evantrees
BoosterAU

Hi I'd be interested in joining. Not a complete noob but just started playing again after a decently long break. Never made it all that far though I think 47 was highest character. Still sorta trying to figure out what I want to play (HC/SC) and what type of build though.
Varanice
Profile Blog Joined June 2011
United States1517 Posts
Last Edited: 2013-04-28 02:45:14
April 28 2013 02:44 GMT
#8415
On April 28 2013 06:16 Nibbler89 wrote:
Show nested quote +
On April 24 2013 12:04 No.Doubt wrote:
So with the new one month race coming up soon (http://www.pathofexile.com/forum/view-thread/351599) if anyone wants to group up, just send me a PM of your name and I'll add you to the list.

People participing:

FrankerZ
AinSophAur
LagLovah
Butcherski
evantrees
BoosterAU

Hi I'd be interested in joining. Not a complete noob but just started playing again after a decently long break. Never made it all that far though I think 47 was highest character. Still sorta trying to figure out what I want to play (HC/SC) and what type of build though.

Hey, I might be doing this.
On April 26 2013 09:41 JeeJee wrote:
Well, that's convenient

[image loading]

Would make a nice levelling piece for an alt I guess. My main is still trudging around with 4L though, what a shame >_<

e: deltrus, that's a fine-lookin' belt ! and rings!

Is this on default? And is there any chance that you would want to sell it? I was actually looking around earlier for a 5L (Preferable with 3G 2R) eva chest. :D
www.twitch.tv/varanice
shabby
Profile Joined March 2010
Norway6402 Posts
April 28 2013 13:29 GMT
#8416
On April 28 2013 00:52 Blitzkrieg0 wrote:
Show nested quote +
On April 28 2013 00:45 shabby wrote:
On April 27 2013 10:23 DeltruS wrote:
On April 27 2013 03:23 shabby wrote:
So I'm finally able to stay in maps it seems. Been going for two days and I'm still up a few. However I still haven't really found any currency or anything worth selling which is the main reason I'm doing them atm. So I figured, maybe it would be worth it to sell some of the maps I find, since that's pretty much currency that people want, too.

So my question is, how much is the ballpark worth of say, lvl 68, 69 and 70 maps? Then I would only do the 66s and 67s myself.


You probably want to do 68 maps because you have a much higher chance of getting kaom's to drop.


Ah, alright. I actually dreamt that I found a kaom's tonight before I read this. :p I'll probably sell the 69-70s then. How much do they go for? Seems 66 is 1 chisel, 67 is 2, 68 is 4. Does it keep doubling?


Doing 68s so you can get kaoms from white mobs is a waste of effort. You might do 68s because they're easy enough that you think it's profitable to get the higher maps, but doing them for kaoms is not worthwhile. Farming items from maps with no quantity/rarity bonuses is a waste of time.


Ah, so where do you farm currency? Grind HC and sell lowbie rares instead?

Also, been trying to find out exactly what happens when you increase quality of a map, but having trouble. Whats the diff between 0 and 5% quality?
Jaedong, Gumibear, Leenock, Byun
Glull
Profile Blog Joined November 2009
Germany404 Posts
April 28 2013 14:58 GMT
#8417
i just came back to poe after a long break (map rng made me quit :D) and am back at level 77 with my new la ranger (sc). i am currently building my map pool and looking for other (good) people to do maps with, so shoot me a pm or contact me ingame @Songspire if you are up for it.

@shabby: each % qual increases global item quantity by 1% - which is quite important since this also affects new map drops.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-04-28 15:28:13
April 28 2013 15:23 GMT
#8418
On April 28 2013 22:29 shabby wrote:
Show nested quote +
On April 28 2013 00:52 Blitzkrieg0 wrote:
On April 28 2013 00:45 shabby wrote:
On April 27 2013 10:23 DeltruS wrote:
On April 27 2013 03:23 shabby wrote:
So I'm finally able to stay in maps it seems. Been going for two days and I'm still up a few. However I still haven't really found any currency or anything worth selling which is the main reason I'm doing them atm. So I figured, maybe it would be worth it to sell some of the maps I find, since that's pretty much currency that people want, too.

So my question is, how much is the ballpark worth of say, lvl 68, 69 and 70 maps? Then I would only do the 66s and 67s myself.


You probably want to do 68 maps because you have a much higher chance of getting kaom's to drop.


Ah, alright. I actually dreamt that I found a kaom's tonight before I read this. :p I'll probably sell the 69-70s then. How much do they go for? Seems 66 is 1 chisel, 67 is 2, 68 is 4. Does it keep doubling?


Doing 68s so you can get kaoms from white mobs is a waste of effort. You might do 68s because they're easy enough that you think it's profitable to get the higher maps, but doing them for kaoms is not worthwhile. Farming items from maps with no quantity/rarity bonuses is a waste of time.


Ah, so where do you farm currency? Grind HC and sell lowbie rares instead?

Also, been trying to find out exactly what happens when you increase quality of a map, but having trouble. Whats the diff between 0 and 5% quality?


I made almost all my money from merchanting when I was still active. You can farm maps for profit, you just need the gear to make it worth your time. Map drops are not increased by IIQ/IIR so they are probably the best thing to farm if you don't have gear. Not sure how big the market is for them though as I haven't played in a few weeks now.

Superior maps get an additional quantity roll (1:1); people don't normally chisel low level maps though. Once you're at the point where you're alching maps you want to chisel them as well is a good starting point. The quantity rolls on the map itself do affect map drops so it is important to run higher quantity maps if you want to maintain a supply of maps.
I'll always be your shadow and veil your eyes from states of ain soph aur.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
April 28 2013 16:23 GMT
#8419
On April 28 2013 22:29 shabby wrote:
Show nested quote +
On April 28 2013 00:52 Blitzkrieg0 wrote:
On April 28 2013 00:45 shabby wrote:
On April 27 2013 10:23 DeltruS wrote:
On April 27 2013 03:23 shabby wrote:
So I'm finally able to stay in maps it seems. Been going for two days and I'm still up a few. However I still haven't really found any currency or anything worth selling which is the main reason I'm doing them atm. So I figured, maybe it would be worth it to sell some of the maps I find, since that's pretty much currency that people want, too.

So my question is, how much is the ballpark worth of say, lvl 68, 69 and 70 maps? Then I would only do the 66s and 67s myself.


You probably want to do 68 maps because you have a much higher chance of getting kaom's to drop.


Ah, alright. I actually dreamt that I found a kaom's tonight before I read this. :p I'll probably sell the 69-70s then. How much do they go for? Seems 66 is 1 chisel, 67 is 2, 68 is 4. Does it keep doubling?


Doing 68s so you can get kaoms from white mobs is a waste of effort. You might do 68s because they're easy enough that you think it's profitable to get the higher maps, but doing them for kaoms is not worthwhile. Farming items from maps with no quantity/rarity bonuses is a waste of time.


Ah, so where do you farm currency? Grind HC and sell lowbie rares instead?

Also, been trying to find out exactly what happens when you increase quality of a map, but having trouble. Whats the diff between 0 and 5% quality?


% quality is just like item quantity on gear. However, item quantity on gear does not increase map drops while quantity on maps does increase map drops. Maps past level 70 are really hard to find. This is because the game first decides that a map drops, then it rolls between 66 and the max. If players want to keep mapping they need to max out their quantity so that they get many maps.
http://grooveshark.com/#/deltrus/music
Raavi
Profile Joined August 2010
Denmark156 Posts
April 28 2013 22:18 GMT
#8420
Whats the difference between % increased maximum life and +xx maximum life?
Im wondering whats better, 16% increased maximum life or 30 strenght and +30 maximum life?
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