![[image loading]](http://i.imgur.com/dnAHo0Z.jpg)
Would make a nice levelling piece for an alt I guess. My main is still trudging around with 4L though, what a shame >_<
e: deltrus, that's a fine-lookin' belt ! and rings!
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JeeJee
Canada5652 Posts
April 26 2013 00:41 GMT
#8401
![]() Would make a nice levelling piece for an alt I guess. My main is still trudging around with 4L though, what a shame >_< e: deltrus, that's a fine-lookin' belt ! and rings! | ||
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Treehead
999 Posts
April 26 2013 13:36 GMT
#8402
http://www.teamliquid.net/blogs/viewblog.php?id=409578 | ||
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DeltruS
Canada2214 Posts
April 26 2013 14:14 GMT
#8403
![]() Dry Woods This map was so sketchy lol. 6.1k hp and white monkeys took off 1/4 of my hp if I didn't granite. Got a cells (73) and coves (70) so it was worth it. Never would have been able to do it without blinding totem + kiting. I am explosive arrow. | ||
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crms
United States11933 Posts
April 26 2013 18:06 GMT
#8404
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shabby
Norway6402 Posts
April 26 2013 18:23 GMT
#8405
So my question is, how much is the ballpark worth of say, lvl 68, 69 and 70 maps? Then I would only do the 66s and 67s myself. | ||
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DeltruS
Canada2214 Posts
April 27 2013 01:23 GMT
#8406
On April 27 2013 03:23 shabby wrote: So I'm finally able to stay in maps it seems. Been going for two days and I'm still up a few. However I still haven't really found any currency or anything worth selling which is the main reason I'm doing them atm. So I figured, maybe it would be worth it to sell some of the maps I find, since that's pretty much currency that people want, too. So my question is, how much is the ballpark worth of say, lvl 68, 69 and 70 maps? Then I would only do the 66s and 67s myself. You probably want to do 68 maps because you have a much higher chance of getting kaom's to drop. | ||
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akatama
Romania982 Posts
April 27 2013 06:36 GMT
#8407
Quick summary from exilepro: + Show Spoiler + Keystone Iron Reflexes: Converts all Evasion Rating to Armour Elemental Equilibrium: Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements Stats +320 to Strength +90 to Dexterity +70 to Intelligence Life 4.4% of Life Regenerated per Second 277% increased maximum Life +60 to maximum Life Mana 40% increased Mana Regeneration Rate Elemental Damage 8% increased Elemental Damage Lightning Damage 10% Chance to Shock the enemy on hit with Lightning Damage Resistance +40% to all Elemental Resistances +5% to maximum Fire Resistance +5% to maximum Cold Resistance +5% to maximum Lightning Resistance Armour 96% increased Armour Energy Shield 44% increased maximum Energy Shield Critical Strike You take 30% reduced Extra Damage from Critical Strikes Shield Block 20% additional Shield Block Chance Misc 20% increased Radius of Area Skills 40% increased Defences from equipped Shield 45% increased Shock Duration on enemies 8% increased Area Damage Shock Nova + Added Cold + Added Lightning to spread the EE debuff and to shock, then wait for Molten Shell to blow up. Uses 1h + shield, the 20% extra block chance coupled with a good shield will mean solid defense. In addition, the two 15% resist while holding a shield nodes can be taken (Shield Mastery node in the Templar area), slightly increasing gear tolerance. I still have no idea what to use for single target damage (maybe Fireball?). | ||
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Marradron
Netherlands1586 Posts
April 27 2013 08:13 GMT
#8408
On April 27 2013 15:36 akatama wrote: I have a crazy build idea for the 1 month race: Molten Shell Templar. Quick summary from exilepro: + Show Spoiler + Keystone Iron Reflexes: Converts all Evasion Rating to Armour Elemental Equilibrium: Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements Stats +320 to Strength +90 to Dexterity +70 to Intelligence Life 4.4% of Life Regenerated per Second 277% increased maximum Life +60 to maximum Life Mana 40% increased Mana Regeneration Rate Elemental Damage 8% increased Elemental Damage Lightning Damage 10% Chance to Shock the enemy on hit with Lightning Damage Resistance +40% to all Elemental Resistances +5% to maximum Fire Resistance +5% to maximum Cold Resistance +5% to maximum Lightning Resistance Armour 96% increased Armour Energy Shield 44% increased maximum Energy Shield Critical Strike You take 30% reduced Extra Damage from Critical Strikes Shield Block 20% additional Shield Block Chance Misc 20% increased Radius of Area Skills 40% increased Defences from equipped Shield 45% increased Shock Duration on enemies 8% increased Area Damage Shock Nova + Added Cold + Added Lightning to spread the EE debuff and to shock, then wait for Molten Shell to blow up. Uses 1h + shield, the 20% extra block chance coupled with a good shield will mean solid defense. In addition, the two 15% resist while holding a shield nodes can be taken (Shield Mastery node in the Templar area), slightly increasing gear tolerance. I still have no idea what to use for single target damage (maybe Fireball?). If the idea of those skills fails, just switch to EK. Really good skill once its leveled. Furthermore I'd pick up the duelist 1percent regen +12 +8 instead of the 30 str and 3x8 nodes. Furthermore, I assume you will have to use bloodmagic on your mainskill and you run 4 auras on your mana. If that is the case switch to marauder. You save 2 nodes that are not needed for your build. | ||
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akatama
Romania982 Posts
April 27 2013 10:13 GMT
#8409
On April 27 2013 17:13 Marradron wrote: Show nested quote + On April 27 2013 15:36 akatama wrote: I have a crazy build idea for the 1 month race: Molten Shell Templar. Quick summary from exilepro: + Show Spoiler + Keystone Iron Reflexes: Converts all Evasion Rating to Armour Elemental Equilibrium: Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements Stats +320 to Strength +90 to Dexterity +70 to Intelligence Life 4.4% of Life Regenerated per Second 277% increased maximum Life +60 to maximum Life Mana 40% increased Mana Regeneration Rate Elemental Damage 8% increased Elemental Damage Lightning Damage 10% Chance to Shock the enemy on hit with Lightning Damage Resistance +40% to all Elemental Resistances +5% to maximum Fire Resistance +5% to maximum Cold Resistance +5% to maximum Lightning Resistance Armour 96% increased Armour Energy Shield 44% increased maximum Energy Shield Critical Strike You take 30% reduced Extra Damage from Critical Strikes Shield Block 20% additional Shield Block Chance Misc 20% increased Radius of Area Skills 40% increased Defences from equipped Shield 45% increased Shock Duration on enemies 8% increased Area Damage Shock Nova + Added Cold + Added Lightning to spread the EE debuff and to shock, then wait for Molten Shell to blow up. Uses 1h + shield, the 20% extra block chance coupled with a good shield will mean solid defense. In addition, the two 15% resist while holding a shield nodes can be taken (Shield Mastery node in the Templar area), slightly increasing gear tolerance. I still have no idea what to use for single target damage (maybe Fireball?). If the idea of those skills fails, just switch to EK. Really good skill once its leveled. Furthermore I'd pick up the duelist 1percent regen +12 +8 instead of the 30 str and 3x8 nodes. Furthermore, I assume you will have to use bloodmagic on your mainskill and you run 4 auras on your mana. If that is the case switch to marauder. You save 2 nodes that are not needed for your build. I only intend to run Purity (mainly for the + max resists as I can get a ton of resists from passives, so I would like to start using it towards the end of Merciless), Determination (massive armor bonus) and Grace (but I can easily cast it with BM by the time I get IR). Marauder would not really work due to gem quest rewards. Molten Shell (MS from now on) has HUGE standalone damage. I want to add Increased Burning, Chance to Ignite and Elemental Proliferation for massive AoE damage. Mana cost should not be an issue as I do not expect to chain-cast it (same reason I believe cast speed will not be required). Last 2 links are open, can consider Concentrated Effect (especially for single targets), Life Leech or Fire Penetration (for those really special snowflakes like hexproof + resist + resist aura). Elemental Reflect can be countered by Ruby Flasks or EK on a secondary weapon set. The essence of the build is to just pop MS and run around like a headless chicken, recasting MS (and Shock Nova due to EE reasons) when it explodes. Being really tanky will be essential. Stone of Lazhwar for the spell block chance would also be of big benefit. | ||
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Marradron
Netherlands1586 Posts
April 27 2013 10:29 GMT
#8410
You can also mule some characters to act2 normal to get the other gems you might want. Just make 4 other accounts and run 5 clients. You can safely get lvl1s to halfway act2 for gems | ||
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shabby
Norway6402 Posts
April 27 2013 15:45 GMT
#8411
On April 27 2013 10:23 DeltruS wrote: Show nested quote + On April 27 2013 03:23 shabby wrote: So I'm finally able to stay in maps it seems. Been going for two days and I'm still up a few. However I still haven't really found any currency or anything worth selling which is the main reason I'm doing them atm. So I figured, maybe it would be worth it to sell some of the maps I find, since that's pretty much currency that people want, too. So my question is, how much is the ballpark worth of say, lvl 68, 69 and 70 maps? Then I would only do the 66s and 67s myself. You probably want to do 68 maps because you have a much higher chance of getting kaom's to drop. Ah, alright. I actually dreamt that I found a kaom's tonight before I read this. :p I'll probably sell the 69-70s then. How much do they go for? Seems 66 is 1 chisel, 67 is 2, 68 is 4. Does it keep doubling? | ||
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Blitzkrieg0
United States13132 Posts
April 27 2013 15:52 GMT
#8412
On April 28 2013 00:45 shabby wrote: Show nested quote + On April 27 2013 10:23 DeltruS wrote: On April 27 2013 03:23 shabby wrote: So I'm finally able to stay in maps it seems. Been going for two days and I'm still up a few. However I still haven't really found any currency or anything worth selling which is the main reason I'm doing them atm. So I figured, maybe it would be worth it to sell some of the maps I find, since that's pretty much currency that people want, too. So my question is, how much is the ballpark worth of say, lvl 68, 69 and 70 maps? Then I would only do the 66s and 67s myself. You probably want to do 68 maps because you have a much higher chance of getting kaom's to drop. Ah, alright. I actually dreamt that I found a kaom's tonight before I read this. :p I'll probably sell the 69-70s then. How much do they go for? Seems 66 is 1 chisel, 67 is 2, 68 is 4. Does it keep doubling? Doing 68s so you can get kaoms from white mobs is a waste of effort. You might do 68s because they're easy enough that you think it's profitable to get the higher maps, but doing them for kaoms is not worthwhile. Farming items from maps with no quantity/rarity bonuses is a waste of time. | ||
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Cynry
810 Posts
April 27 2013 18:42 GMT
#8413
Shock nova is pretty bad for spreading EE, because of how its AoE works (damage only a ring, not the whole area) Ice nova would be better, but no shock stacks. On totem it's really good at procing EE everywhere though. I'd say to forget about shock and go for that. To keep the shock stacking, you could try a totem with spark or chain lightning. You obviously want MS to proc as much as possible, so you want as much mitigation as possible. You have access to the 3 endurance charge that do just that on your tree, and you'll have time to cast enduring cry as you don't really fight. Edit : http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAdwB5wJxBLMFLQ6tEuEUIBRNFm8Y2xkuGYUaOBpVG_odFCFgJKol3yftKLUppS3SNug26TrYQKBDnESeR35N2FBHUFBRYFO7VElVqVXGVw1YY1nzXhNfP2BLYIhhIWFSZKNlTWaedO108XrvgW-E2YTvjHaMz49GkFWRzpe0mK2ePJ65ns2fy6C0ogCkGacwp4SplavFrKqsr6y6sHO53b_VwBrDhsbYz2XQ0NIh1I_ZYeLq42rnUueR7Djstu8O707wH_H08i_z3fZI-tL7qg== That's the build I did with molten shell in mind. Less life than yours, but much more mitigation through endurance charges and increased evasion/armor nodes. Starts as marauder though. | ||
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Nibbler89
884 Posts
April 27 2013 21:16 GMT
#8414
On April 24 2013 12:04 No.Doubt wrote: So with the new one month race coming up soon (http://www.pathofexile.com/forum/view-thread/351599) if anyone wants to group up, just send me a PM of your name and I'll add you to the list. People participing: FrankerZ AinSophAur LagLovah Butcherski evantrees BoosterAU Hi I'd be interested in joining. Not a complete noob but just started playing again after a decently long break. Never made it all that far though I think 47 was highest character. Still sorta trying to figure out what I want to play (HC/SC) and what type of build though. | ||
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Varanice
United States1517 Posts
April 28 2013 02:44 GMT
#8415
On April 28 2013 06:16 Nibbler89 wrote: Show nested quote + On April 24 2013 12:04 No.Doubt wrote: So with the new one month race coming up soon (http://www.pathofexile.com/forum/view-thread/351599) if anyone wants to group up, just send me a PM of your name and I'll add you to the list. People participing: FrankerZ AinSophAur LagLovah Butcherski evantrees BoosterAU Hi I'd be interested in joining. Not a complete noob but just started playing again after a decently long break. Never made it all that far though I think 47 was highest character. Still sorta trying to figure out what I want to play (HC/SC) and what type of build though. Hey, I might be doing this. On April 26 2013 09:41 JeeJee wrote: Well, that's convenient ![]() Would make a nice levelling piece for an alt I guess. My main is still trudging around with 4L though, what a shame >_< e: deltrus, that's a fine-lookin' belt ! and rings! Is this on default? And is there any chance that you would want to sell it? I was actually looking around earlier for a 5L (Preferable with 3G 2R) eva chest. :D | ||
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shabby
Norway6402 Posts
April 28 2013 13:29 GMT
#8416
On April 28 2013 00:52 Blitzkrieg0 wrote: Show nested quote + On April 28 2013 00:45 shabby wrote: On April 27 2013 10:23 DeltruS wrote: On April 27 2013 03:23 shabby wrote: So I'm finally able to stay in maps it seems. Been going for two days and I'm still up a few. However I still haven't really found any currency or anything worth selling which is the main reason I'm doing them atm. So I figured, maybe it would be worth it to sell some of the maps I find, since that's pretty much currency that people want, too. So my question is, how much is the ballpark worth of say, lvl 68, 69 and 70 maps? Then I would only do the 66s and 67s myself. You probably want to do 68 maps because you have a much higher chance of getting kaom's to drop. Ah, alright. I actually dreamt that I found a kaom's tonight before I read this. :p I'll probably sell the 69-70s then. How much do they go for? Seems 66 is 1 chisel, 67 is 2, 68 is 4. Does it keep doubling? Doing 68s so you can get kaoms from white mobs is a waste of effort. You might do 68s because they're easy enough that you think it's profitable to get the higher maps, but doing them for kaoms is not worthwhile. Farming items from maps with no quantity/rarity bonuses is a waste of time. Ah, so where do you farm currency? Grind HC and sell lowbie rares instead? Also, been trying to find out exactly what happens when you increase quality of a map, but having trouble. Whats the diff between 0 and 5% quality? | ||
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Glull
Germany404 Posts
April 28 2013 14:58 GMT
#8417
@shabby: each % qual increases global item quantity by 1% - which is quite important since this also affects new map drops. | ||
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Blitzkrieg0
United States13132 Posts
April 28 2013 15:23 GMT
#8418
On April 28 2013 22:29 shabby wrote: Show nested quote + On April 28 2013 00:52 Blitzkrieg0 wrote: On April 28 2013 00:45 shabby wrote: On April 27 2013 10:23 DeltruS wrote: On April 27 2013 03:23 shabby wrote: So I'm finally able to stay in maps it seems. Been going for two days and I'm still up a few. However I still haven't really found any currency or anything worth selling which is the main reason I'm doing them atm. So I figured, maybe it would be worth it to sell some of the maps I find, since that's pretty much currency that people want, too. So my question is, how much is the ballpark worth of say, lvl 68, 69 and 70 maps? Then I would only do the 66s and 67s myself. You probably want to do 68 maps because you have a much higher chance of getting kaom's to drop. Ah, alright. I actually dreamt that I found a kaom's tonight before I read this. :p I'll probably sell the 69-70s then. How much do they go for? Seems 66 is 1 chisel, 67 is 2, 68 is 4. Does it keep doubling? Doing 68s so you can get kaoms from white mobs is a waste of effort. You might do 68s because they're easy enough that you think it's profitable to get the higher maps, but doing them for kaoms is not worthwhile. Farming items from maps with no quantity/rarity bonuses is a waste of time. Ah, so where do you farm currency? Grind HC and sell lowbie rares instead? Also, been trying to find out exactly what happens when you increase quality of a map, but having trouble. Whats the diff between 0 and 5% quality? I made almost all my money from merchanting when I was still active. You can farm maps for profit, you just need the gear to make it worth your time. Map drops are not increased by IIQ/IIR so they are probably the best thing to farm if you don't have gear. Not sure how big the market is for them though as I haven't played in a few weeks now. Superior maps get an additional quantity roll (1:1); people don't normally chisel low level maps though. Once you're at the point where you're alching maps you want to chisel them as well is a good starting point. The quantity rolls on the map itself do affect map drops so it is important to run higher quantity maps if you want to maintain a supply of maps. | ||
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DeltruS
Canada2214 Posts
April 28 2013 16:23 GMT
#8419
On April 28 2013 22:29 shabby wrote: Show nested quote + On April 28 2013 00:52 Blitzkrieg0 wrote: On April 28 2013 00:45 shabby wrote: On April 27 2013 10:23 DeltruS wrote: On April 27 2013 03:23 shabby wrote: So I'm finally able to stay in maps it seems. Been going for two days and I'm still up a few. However I still haven't really found any currency or anything worth selling which is the main reason I'm doing them atm. So I figured, maybe it would be worth it to sell some of the maps I find, since that's pretty much currency that people want, too. So my question is, how much is the ballpark worth of say, lvl 68, 69 and 70 maps? Then I would only do the 66s and 67s myself. You probably want to do 68 maps because you have a much higher chance of getting kaom's to drop. Ah, alright. I actually dreamt that I found a kaom's tonight before I read this. :p I'll probably sell the 69-70s then. How much do they go for? Seems 66 is 1 chisel, 67 is 2, 68 is 4. Does it keep doubling? Doing 68s so you can get kaoms from white mobs is a waste of effort. You might do 68s because they're easy enough that you think it's profitable to get the higher maps, but doing them for kaoms is not worthwhile. Farming items from maps with no quantity/rarity bonuses is a waste of time. Ah, so where do you farm currency? Grind HC and sell lowbie rares instead? Also, been trying to find out exactly what happens when you increase quality of a map, but having trouble. Whats the diff between 0 and 5% quality? % quality is just like item quantity on gear. However, item quantity on gear does not increase map drops while quantity on maps does increase map drops. Maps past level 70 are really hard to find. This is because the game first decides that a map drops, then it rolls between 66 and the max. If players want to keep mapping they need to max out their quantity so that they get many maps. | ||
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Raavi
Denmark156 Posts
April 28 2013 22:18 GMT
#8420
Im wondering whats better, 16% increased maximum life or 30 strenght and +30 maximum life? | ||
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