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Path of Exile - Page 420

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2013-04-24 22:17:30
April 24 2013 22:16 GMT
#8381
so... how much is a mirror of kalandra worth on default these days?

(i may or may not have had one drop on a new witch, me: 1, RNG 68453456)
(╯°□°)╯︵ ┻━┻
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 24 2013 22:35 GMT
#8382
On April 25 2013 07:16 ticklishmusic wrote:
so... how much is a mirror of kalandra worth on default these days?

(i may or may not have had one drop on a new witch, me: 1, RNG 68453456)


Basically nothing but I'm a nice guy so I'll give you a stack of wisdom scrolls for it

More seriously, no clue about softcore mirrors. HC ones go for about 40 HC exalts.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-04-24 22:49:39
April 24 2013 22:47 GMT
#8383
On April 25 2013 06:43 shabby wrote:
Ok. And btw, it is not a 45 item, its 68 or so. Not worth much unless I reroll values and get more sockets, then, I take it. I was thinking that it has 6 suffixes one would want, so you could just divine orb it.

Rolled it to a 6S, but with 2L x2.


It only requiring level 45 is actually an advantage since it makes it a valuable leveling piece. Item level is meaningless unless you intend to chaos it, which considering you have all six of the rolls you want probably won't turn out well. The rolls are low, but the odds of getting them all again are not good enough to make it worthwhile to dump currency into.
I'll always be your shadow and veil your eyes from states of ain soph aur.
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
April 24 2013 23:46 GMT
#8384
On April 25 2013 03:08 Treehead wrote:
Nobody has answered the first line of the post yet, though - which is this: what about the control feels "bad"? Is it the lack of animation cancelling?

Animation cancelling implies that as soon as your attack's hitbox exists, you can move with no penalty. Diablo 3 does not have this. You must wait the full duration of the attack before moving.

Path of exile however is worse. You attack, then are not allowed to move for a certain amount of time. You can attack again when your first attack is completed, but the amount of time you can't move is longer. It is a hardcoded amount of time that makes no logical sense. I'm sure there is some gameplay-based reason for having this standstill duration. It feels bad, like I can attack once every 5 seconds or die.
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
Pwere
Profile Joined April 2010
Canada1557 Posts
Last Edited: 2013-04-24 23:53:31
April 24 2013 23:52 GMT
#8385
That sounds entirely false. You can start moving exactly when you can start attacking again in PoE, and D3 does have some animation cancelling, and skills with no animation that adds to the "flow".

If you can't move when your attack is done, it's either a latency issue or you're doing it wrong. I stutter-step-cleaved my way through every race I played, and the guys on stream do it all the time as well.
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2013-04-25 00:26:54
April 25 2013 00:06 GMT
#8386
On April 25 2013 08:52 Pwere wrote:
That sounds entirely false. You can start moving exactly when you can start attacking again in PoE, and D3 does have some animation cancelling, and skills with no animation that adds to the "flow".

If you can't move when your attack is done, it's either a latency issue or you're doing it wrong. I stutter-step-cleaved my way through every race I played, and the guys on stream do it all the time as well.

It's more obvious when you look at games like DotA or SCBW. An skill or action, usually, has a pre-animation, a cast point and a post-animation. When people refer to "animation cancelling" they mean being able to cancel the pre- or post-animation by e.g. moving.

This isn't possible in PoE and makes it feel quite sluggish at times. If you cast and then try to walk your entire cast (all three parts) goes through and then your character executes the move command.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
yamato77
Profile Blog Joined October 2010
11589 Posts
April 25 2013 01:40 GMT
#8387
So I did my first ever map in PoE.

Minus max & reflect so scary, haha.
Writer@WriterYamato
Fingerboom
Profile Blog Joined March 2013
United States33 Posts
April 25 2013 02:29 GMT
#8388
Account: SleeplessT_T
Build: Elemental Ranger (23 currently started 3 days ago)
Softcore/Hardcore: Softcore
Other: pretty much on whenever i'm not coding or playing LoL
Fingerboom
Profile Blog Joined March 2013
United States33 Posts
April 25 2013 02:31 GMT
#8389
On April 25 2013 09:06 r.Evo wrote:
Show nested quote +
On April 25 2013 08:52 Pwere wrote:
That sounds entirely false. You can start moving exactly when you can start attacking again in PoE, and D3 does have some animation cancelling, and skills with no animation that adds to the "flow".

If you can't move when your attack is done, it's either a latency issue or you're doing it wrong. I stutter-step-cleaved my way through every race I played, and the guys on stream do it all the time as well.

It's more obvious when you look at games like DotA or SCBW. An skill or action, usually, has a pre-animation, a cast point and a post-animation. When people refer to "animation cancelling" they mean being able to cancel the pre- or post-animation by e.g. moving.

This isn't possible in PoE and makes it feel quite sluggish at times. If you cast and then try to walk your entire cast (all three parts) goes through and then your character executes the move command.


Playing a ranger myself and having to kite a lot in normal difficulty, I have experienced this myself. Kiting does feel "choppy" and it is not a latency issue (I keep F1 open to look). Anyone know a way to make it more *sunglasses* "liquid?"
yamato77
Profile Blog Joined October 2010
11589 Posts
April 25 2013 02:53 GMT
#8390
Played my second map.

Ele weakness, extra damage. Got 5 maps. 2 66 (1 blue) 2 67 1 68 Vaal Pyramid.

This is addictive.
Writer@WriterYamato
Pwere
Profile Joined April 2010
Canada1557 Posts
April 25 2013 03:02 GMT
#8391
On April 25 2013 09:06 r.Evo wrote:
Show nested quote +
On April 25 2013 08:52 Pwere wrote:
That sounds entirely false. You can start moving exactly when you can start attacking again in PoE, and D3 does have some animation cancelling, and skills with no animation that adds to the "flow".

If you can't move when your attack is done, it's either a latency issue or you're doing it wrong. I stutter-step-cleaved my way through every race I played, and the guys on stream do it all the time as well.

It's more obvious when you look at games like DotA or SCBW. An skill or action, usually, has a pre-animation, a cast point and a post-animation. When people refer to "animation cancelling" they mean being able to cancel the pre- or post-animation by e.g. moving.

This isn't possible in PoE and makes it feel quite sluggish at times. If you cast and then try to walk your entire cast (all three parts) goes through and then your character executes the move command.
My point was that is also exactly when you can perform another attack. If you swing twice and move 10, you'll get there at the same time as someone who swings, moves 5, swings, moves another 5. There's no magical delay that punishes you for stutter stepping, but, position aside, you don't get an advantage from it either.
r.Evo
Profile Joined August 2006
Germany14080 Posts
April 25 2013 05:50 GMT
#8392
On April 25 2013 12:02 Pwere wrote:
Show nested quote +
On April 25 2013 09:06 r.Evo wrote:
On April 25 2013 08:52 Pwere wrote:
That sounds entirely false. You can start moving exactly when you can start attacking again in PoE, and D3 does have some animation cancelling, and skills with no animation that adds to the "flow".

If you can't move when your attack is done, it's either a latency issue or you're doing it wrong. I stutter-step-cleaved my way through every race I played, and the guys on stream do it all the time as well.

It's more obvious when you look at games like DotA or SCBW. An skill or action, usually, has a pre-animation, a cast point and a post-animation. When people refer to "animation cancelling" they mean being able to cancel the pre- or post-animation by e.g. moving.

This isn't possible in PoE and makes it feel quite sluggish at times. If you cast and then try to walk your entire cast (all three parts) goes through and then your character executes the move command.
My point was that is also exactly when you can perform another attack. If you swing twice and move 10, you'll get there at the same time as someone who swings, moves 5, swings, moves another 5. There's no magical delay that punishes you for stutter stepping, but, position aside, you don't get an advantage from it either.

The issue isn't that you can't attack and move afterwards, the issue is that you can't cancel both pre- or post animations of skills by moving. That's what makes it feel "choppy" to people who are used to games with more fluent mechanics. Cancelling your animations correctly is a big part of the micro in RTS or similar games.

Sure, D2 didn't have animation cancelling either, but it also didn't have spells that take ages to finish their animations which is why I feel the comparison to DotA is a closer one. Seeing something scary fly towards you while you just started an animation that takes half a second doesn't make for much fluid gameplay.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Fingerboom
Profile Blog Joined March 2013
United States33 Posts
April 25 2013 08:38 GMT
#8393
It's so hard to decide whether I wanna play PoE or D3... I'm like the same spot in each of them. D3 is nice and polished but PoE gameplay is nice too.
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
April 25 2013 10:04 GMT
#8394
The effect of slow animations is greatly reduced by getting cast/attack speed. You just have to addapt to the mechanics of the game. Once you start a cast its going to finish. No way to cancel if you change your mind. I had some issues with it as well. But after some time you get used to it.
shabby
Profile Joined March 2010
Norway6402 Posts
Last Edited: 2013-04-25 15:40:54
April 25 2013 15:39 GMT
#8395
On April 25 2013 07:16 ticklishmusic wrote:
so... how much is a mirror of kalandra worth on default these days?

(i may or may not have had one drop on a new witch, me: 1, RNG 68453456)


Someone is trying to sell a mirror for 35 exalts in SC chat, 30 minutes ago or so.

Do you guys use the /oos script? I die a lot to desyncs.. Especially the 66 dungeon map with butcher, I have like 5x the amounts of desyncs down there, have to stop doing it.
Jaedong, Gumibear, Leenock, Byun
WeedRa
Profile Joined February 2011
Germany815 Posts
Last Edited: 2013-04-25 17:08:21
April 25 2013 17:07 GMT
#8396
just lost connection and cant relog...

any1 else have this problem?

edit: works again ...
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
April 25 2013 17:38 GMT
#8397
On April 26 2013 00:39 shabby wrote:
Show nested quote +
On April 25 2013 07:16 ticklishmusic wrote:
so... how much is a mirror of kalandra worth on default these days?

(i may or may not have had one drop on a new witch, me: 1, RNG 68453456)


Someone is trying to sell a mirror for 35 exalts in SC chat, 30 minutes ago or so.

Do you guys use the /oos script? I die a lot to desyncs.. Especially the 66 dungeon map with butcher, I have like 5x the amounts of desyncs down there, have to stop doing it.


People tend to avoid the Dungeon map because the boss is prone to desyncing. Flickerstrike Brutus is not fun.
I'll always be your shadow and veil your eyes from states of ain soph aur.
LagLovah
Profile Joined April 2010
Canada552 Posts
April 25 2013 19:49 GMT
#8398
On April 26 2013 02:38 Blitzkrieg0 wrote:
Show nested quote +
On April 26 2013 00:39 shabby wrote:
On April 25 2013 07:16 ticklishmusic wrote:
so... how much is a mirror of kalandra worth on default these days?

(i may or may not have had one drop on a new witch, me: 1, RNG 68453456)


Someone is trying to sell a mirror for 35 exalts in SC chat, 30 minutes ago or so.

Do you guys use the /oos script? I die a lot to desyncs.. Especially the 66 dungeon map with butcher, I have like 5x the amounts of desyncs down there, have to stop doing it.


People tend to avoid the Dungeon map because the boss is prone to desyncing. Flickerstrike Brutus is not fun.


Just died to brutus in dungeon actually on my 75 race ek rauder. desynced and had my endurance charges drop, kind of annoying but happens. Only real loss is a 20% EK gem. Managed to pick up a lvl 68 searing touch and 6 socket it though, so my new character plans should go well.
rSLagLovah on NA xSixLagLovah on Kr
Archers_bane
Profile Joined February 2011
United States1338 Posts
April 25 2013 22:59 GMT
#8399
On April 25 2013 07:16 ticklishmusic wrote:
so... how much is a mirror of kalandra worth on default these days?

(i may or may not have had one drop on a new witch, me: 1, RNG 68453456)


I've seen some b/o's on the default forums for 40 exalts. You can definitely can get around 35 though if you advertise on forums for a while and the buyers see them
Starcraft's BW glory days have passed, RIP Jaedong's dominance - 2013...EDIT 2017: WE BACK BOYS
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
April 25 2013 23:05 GMT
#8400
[image loading]
[image loading]
[image loading]
900 fusings spent and no 6 link on my quill rain, but only 40 alchs and I get these + much more pretty good items. Now I am capped on chaos resist. This game is so great.
http://grooveshark.com/#/deltrus/music
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