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Magic: The Gathering - Page 157

Forum Index > General Games
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Prev 1 155 156 157 158 159 665 Next
Bairemuth
Profile Joined June 2010
United States404 Posts
April 13 2012 06:49 GMT
#3121
On April 13 2012 09:10 last.resistance wrote:
Rare Green Miracle:
+ Show Spoiler +
[image loading]


How do you prevent cheating with "Miracle"?? I mean couldn't someone just play a card and be like "yeah I just drew that." And as Travis said...this turns the game into more luck than strategy. Seems pretty dumb to me =/
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
April 13 2012 06:54 GMT
#3122
On April 13 2012 15:49 Bairemuth wrote:
Show nested quote +
On April 13 2012 09:10 last.resistance wrote:
Rare Green Miracle:
+ Show Spoiler +
[image loading]


How do you prevent cheating with "Miracle"?? I mean couldn't someone just play a card and be like "yeah I just drew that." And as Travis said...this turns the game into more luck than strategy. Seems pretty dumb to me =/


As I read it you have to cast it as soon as you draw it meaning before it enters your hand.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
Bairemuth
Profile Joined June 2010
United States404 Posts
April 13 2012 06:55 GMT
#3123
On April 13 2012 15:54 Shotcoder wrote:
Show nested quote +
On April 13 2012 15:49 Bairemuth wrote:
On April 13 2012 09:10 last.resistance wrote:
Rare Green Miracle:
+ Show Spoiler +
[image loading]


How do you prevent cheating with "Miracle"?? I mean couldn't someone just play a card and be like "yeah I just drew that." And as Travis said...this turns the game into more luck than strategy. Seems pretty dumb to me =/


As I read it you have to cast it as soon as you draw it meaning before it enters your hand.


right, yes. Makes sense, mind is slow late night. Still I don't like the mechanic really, oh well.
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
April 13 2012 08:29 GMT
#3124
New enemy colored land:

Tap: 1
1UR Tap: Draw a card then discard a card

Quite good. Lacks the combat power of Vault and Wolf Run but it's very U/R and you feel good every time using it.
"We dug coal together." Boyd Crowder, Justified
BlueBird.
Profile Joined August 2008
United States3890 Posts
April 13 2012 10:29 GMT
#3125
On April 13 2012 17:29 slyboogie wrote:
New enemy colored land:

Tap: 1
1UR Tap: Draw a card then discard a card

Quite good. Lacks the combat power of Vault and Wolf Run but it's very U/R and you feel good every time using it.


Now this is a card I can get behind, so much value . And really good with flashback etc.
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
dignity
Profile Blog Joined May 2010
Canada908 Posts
April 13 2012 20:49 GMT
#3126
The red walker will be played in frites. Its much better than you are all giving it credit for. If anything its the only type of walker that red WOULD play. A 2 drop walker is much better than a 4 drop walker (koth) for an aggressive color, especially when it is covering one of that color's weaknesses, which is getting more cards to play.

Counterburn is looking like a mighty strong deck after rotation.
akisa
Profile Joined February 2010
Jamaica98 Posts
April 13 2012 21:13 GMT
#3127
On April 14 2012 05:49 dignity wrote:
The red walker will be played in frites. Its much better than you are all giving it credit for. If anything its the only type of walker that red WOULD play. A 2 drop walker is much better than a 4 drop walker (koth) for an aggressive color, especially when it is covering one of that color's weaknesses, which is getting more cards to play.

Counterburn is looking like a mighty strong deck after rotation.


Technically.. he isn't getting you more cards to play, he's letting you loot >> you net nothing extra, just hand filtering. but yeah, I'm excited for U/R or grixis builds.
;-;
dignity
Profile Blog Joined May 2010
Canada908 Posts
Last Edited: 2012-04-13 21:17:22
April 13 2012 21:15 GMT
#3128
Note how I said he gets you cards to play, not cards to your hand. In a list that would actually run him, most of the cards should have flashback or at least be relevant in the graveyard. If you want him in a deck, you are going to have to build around him.
akisa
Profile Joined February 2010
Jamaica98 Posts
April 13 2012 21:20 GMT
#3129
On April 14 2012 06:15 dignity wrote:
Note how I said he gets you cards to play, not cards to your hand. In a list that would actually run him, most of the cards should have flashback or at least be relevant in the graveyard. If you want him in a deck, you are going to have to build around him.


True, regardless; I don't feel he belongs in frites, the RR is a bit tough, not only that -- he takes up the important 2 drop slot for the searches (mulch and company), and to be fair, he's weaker than faithless looting for that deck, which it already has, and he doesn't do anything to the board (which is arguably one of the deck's weaknesses) -- so I don't think he really brings much to the table, I could be wrong though, just my two cents.
;-;
dignity
Profile Blog Joined May 2010
Canada908 Posts
April 13 2012 21:25 GMT
#3130
Frites is going to change with rotating titans and Elesh norn. Although even in current standard, it will see play as sideboard against ub control if anything.
akisa
Profile Joined February 2010
Jamaica98 Posts
Last Edited: 2012-04-13 21:30:08
April 13 2012 21:28 GMT
#3131
On April 14 2012 06:25 dignity wrote:
Frites is going to change with rotating titans and Elesh norn. Although even in current standard, it will see play as sideboard against ub control if anything.


UB control isn't really going to be affected by him though, the only one of his abilities that are relevant in the UB control matchup is the -4. However the new moonfolk sort of wrecks UB if she resolves. I think esper will be stronger than UB (not sun titan esper, something closer to the list that Michael Jacob is running.) The post board options for esper are vastly superior, and it can deal with planeswalkers better, better anti creature options too.
;-;
dignity
Profile Blog Joined May 2010
Canada908 Posts
April 13 2012 21:34 GMT
#3132
Having any resolved planeswalker is relevant vs ub control. If you are going to be playing against ub control, you are going for the long haul anyways, so pulling off his -4 twice is not out of the question at all.

The moonfolk planeswalker will never be allowed to resolve ever.
akisa
Profile Joined February 2010
Jamaica98 Posts
April 13 2012 21:43 GMT
#3133
On April 14 2012 06:34 dignity wrote:
Having any resolved planeswalker is relevant vs ub control. If you are going to be playing against ub control, you are going for the long haul anyways, so pulling off his -4 twice is not out of the question at all.

The moonfolk planeswalker will never be allowed to resolve ever.


Well, she'd take the place of Gideon, as a singleton or a two-of, and esper control vs UB control matchup goes as follows: try to resolve something and ride it to victory.. you both have card advantage, but UB has inevitability, so esper would have to be the aggressor, so I'm sure resolving the moonfolk PW won't be too much of a hassle, with all of your threats, she'll just slip in, tap down their drownyard and well.. that's game.
While I see what you mean about the red PW vs UB (as it's a huge weakness in the deck), I just don't think just any red deck is going to run him, and even if they do run him I doubt the -4 will be their main game plan, the game plan has to revolve around his +1, maybe something like UR delver can come through, he'd be amazing in a list like that, or grixis/5 colour control.
;-;
last.resistance
Profile Joined January 2011
Canada543 Posts
Last Edited: 2012-04-14 00:03:40
April 13 2012 23:50 GMT
#3134
Zealous Conscripts 4R
Creature - Human, Warrior
Haste
When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that card. It gains haste until end of turn.
3/3
+ Show Spoiler +
[image loading]

Interesting that it says target permanent. Thanks for your planeswalker.

Red Mythic Miracle:
+ Show Spoiler +
[image loading]

Rare White Enchantment:
+ Show Spoiler +
[image loading]

Firebreathing Soulbond guy:
+ Show Spoiler +
[image loading]

Knock knock, who's there, another Angel:
+ Show Spoiler +
[image loading]


A good first week of spoilers for the set, hopefully they can keep it up.
dignity
Profile Blog Joined May 2010
Canada908 Posts
April 13 2012 23:59 GMT
#3135
Zealous Conscript. Take birthing pod, sacrifice conscript for titan of choice. Proceed to beat face.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2012-04-14 04:07:06
April 14 2012 03:58 GMT
#3136
On April 13 2012 15:49 Bairemuth wrote:
Show nested quote +
On April 13 2012 09:10 last.resistance wrote:
Rare Green Miracle:
+ Show Spoiler +
[image loading]


How do you prevent cheating with "Miracle"?? I mean couldn't someone just play a card and be like "yeah I just drew that." And as Travis said...this turns the game into more luck than strategy. Seems pretty dumb to me =/


Draw it, if you intend it to cast for Miracle, you reveal it and it goes into your hand. The card will head into your hand before you can cast it for Miracle. It has to be in your hand when you cast it for Miracle or you won't be able to cast it. It is a triggered ability, so any resolving spells like Brainstorm and Merfolk Looter will need to finish resolving before you can play the spell for Miracle.

It's not more luck, there is absolutely no difference between drawing your 1 out versus drawing a Miracle card. If you are crying about Miracle, then you are crying about every top deck ever. Makes no difference if you draw a land after keeping a one lander or if you draw your miracle spell when you need to. If it gives them an out they never had before, that's every single fucking mechanic in MTG. Bloodthirst gave lines of play that wasn't there, Morbid did too, Miracle is just another line of play you have to consider.

Also, for those of you saying the RR planeswalker is good against UB. You are smoking some good kush, on turn 2 would you...play this card or play Shrine, or play a 3/3? Think about it. Drawing this any time after turn 2 (on the play) is damn near miserable. RR makes it prohibitive to cast against anything else and in any other deck, Esper just crushes it regardless. So you are spending 1 or 2 of your sideboard space to play a card in a pretty winnable match up already to drag on a game that shouldn't go in your favor anyways if it went long. Nice tech. If for whatever fucked up reason people decides to put this as sideboard, UB will adapt with Disperses and you are just as boned in getting timewalked.

The reason that card is RR is because it would be too easy to splash that card at 1R. Grixis would love a card like that at just 1R, RR makes it out of reach for a lot of decks.
Get it by your hands...
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
April 14 2012 04:12 GMT
#3137
How do you think they will resolve Desperate Ravings and Miracle? I believe LSV was the one who brought up the situation where...

you cast Ravings
Draw Miracle card
Reveal it
Draw a second miracle that is a copy of the first
discard one of the miracles

how do you know which is the revealed one and which isnt?
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
wunsun
Profile Joined October 2010
Canada622 Posts
April 14 2012 05:26 GMT
#3138
On April 14 2012 13:12 Shotcoder wrote:
How do you think they will resolve Desperate Ravings and Miracle? I believe LSV was the one who brought up the situation where...

you cast Ravings
Draw Miracle card
Reveal it
Draw a second miracle that is a copy of the first
discard one of the miracles

how do you know which is the revealed one and which isnt?


I am somewhat confused, but is it relevant?

DCLXVI
Profile Blog Joined August 2009
United States729 Posts
April 14 2012 07:47 GMT
#3139
keep the revealed miracle revealed, then roll a die to determine the card to be discarded.

Just won an DII draft with mill, beating good aggressive decks. Highlights of the deck
3x curse of the bloody tomb
2x ghoulcallers bell
1x dream twist
2x silent departure
2x grasp of phantasms
1x mindshrieker
1x BITTER HEART WITCH
and then just some removal and blockers
That was the deck I have had the most fun playing in this format, the thing that surprised me most is that I never got to flash back grasp, the game was always over before I got to that much mana.
I can already see the ending
Judicator
Profile Blog Joined August 2004
United States7270 Posts
April 14 2012 17:08 GMT
#3140
On April 14 2012 13:12 Shotcoder wrote:
How do you think they will resolve Desperate Ravings and Miracle? I believe LSV was the one who brought up the situation where...

you cast Ravings
Draw Miracle card
Reveal it
Draw a second miracle that is a copy of the first
discard one of the miracles

how do you know which is the revealed one and which isnt?


You can still roll dice to randomly determine which card is discarded while keeping the Miracle faced up. It's not an issue at all.
Get it by your hands...
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