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Simple Questions, Simple Answers - Page 908

Forum Index > Dota 2 Strategy
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Mecha King Ghidorah
Profile Joined April 2014
United States595 Posts
June 27 2014 01:24 GMT
#18141
What makes tiny/wisp So good?
☭☭☭☭☭☭☭☭☭
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
Last Edited: 2014-06-27 01:31:52
June 27 2014 01:31 GMT
#18142
wisp can tether heal tiny while tiny is in the front line. wisp's 3rd skill is also a steroid for tiny.

they can split push knowing they can help the team with relocate which deters the enemy from split pushing or makes them go 5-man.
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
June 27 2014 01:46 GMT
#18143
On June 27 2014 09:38 icystorage wrote:
Show nested quote +
On June 27 2014 09:16 Mecha King Ghidorah wrote:
Why are some hero's banned in CM. Like Valve doesn't even include them.

if the hero was reworked
if the hero was added recently
if the hero is still imba


If the hero has bugs to fix as well they will be kept out. Usually this is till they either decide to fix them or work around them though.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
June 27 2014 01:49 GMT
#18144
On June 27 2014 06:40 Mecha King Ghidorah wrote:
Show nested quote +
On June 27 2014 06:11 Sn0_Man wrote:
A) no hero is "No skill". Viper is reasonably easy.
B) What the fuck are you doing with an eblade and a dagon, much less dagon 5?
C) I mean you *can*. the "durable" tag is dumb anyway. But there's limited value to picking nyx at all when his mana burn isn't busted (Aka when they don't have high-int heroes).

Since u want a better answer than B: You want a blink, a hex, maybe a force. You should be farming 20,000 gold on nyx anyway.


I go mid Nyx and without Dagon I always get their hero to red health but never able to get the kill after all my spells go off and E-Blade is for after Dagon 5 when the game goes into the level 25 phase so spells will scale better against their team. Is Blink/Staff to get you close enough to get that kill with Mana Burn or Impale??


Blink/Force also lets you initiate better instead of awkwardly walking in with Vendetta, and it has other uses such as jumping into fire to stun Tinkers, Bats, Enigma, etc with Carapace.

If you're using Vendetta and they're TPing away, that's a lot of damage wasted if you have to impale/carapace before you can hit with Vendetta.
ffxiv enjoyer
Arisen
Profile Blog Joined October 2010
United States2382 Posts
June 27 2014 01:57 GMT
#18145
As Sand King support:

1) When do you start stacking camps/Sandstorming them? If there's not much going on, is it worth it to pick up a second level of sandstorm earlier and delaying your Q levels a bit in favor of a bit faster farming for a quicker blink?

2) Suppose your team isn't doing well or it's a kind of a farmfest game; what should your item progression look like? When I'm ganking a lot I like to go Arcane>Urn>Dagger, but if you can't gank a lot, should you push up the timing of your dagger? Perhaps even before arcanes?

3) If you're stuck in a 2v2 lane, assuming you're safe lane; what should you be doing? I played a game this morning where we were 2v2 (no offlaners) and I was paired with an AM. I tried pulling for my carry, but he/she didn't have the best mechanics and didn't really get any of the last hits and took a ton of damage. After that I kind of sat there in the lane while the guy didn't farm that well, and we didn't really have any kill potential; I didn't know what I should be doing. Is it better to go farm jungle and let the carry fend for himself so I get a faster blink so you can maybe make things happen in the midgame? I am really lost in these kinds of situations.
"If you're not angry, you're not paying attention"
schmitty9800
Profile Joined August 2010
United States390 Posts
June 27 2014 03:15 GMT
#18146
On June 27 2014 10:31 icystorage wrote:
wisp can tether heal tiny while tiny is in the front line. wisp's 3rd skill is also a steroid for tiny.

they can split push knowing they can help the team with relocate which deters the enemy from split pushing or makes them go 5-man.

Early game a Wisp also makes the bottle 50% more effective, solving his mana issues.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
June 27 2014 03:37 GMT
#18147
On June 27 2014 10:57 Arisen wrote:
As Sand King support:

1) When do you start stacking camps/Sandstorming them? If there's not much going on, is it worth it to pick up a second level of sandstorm earlier and delaying your Q levels a bit in favor of a bit faster farming for a quicker blink?

2) Suppose your team isn't doing well or it's a kind of a farmfest game; what should your item progression look like? When I'm ganking a lot I like to go Arcane>Urn>Dagger, but if you can't gank a lot, should you push up the timing of your dagger? Perhaps even before arcanes?

3) If you're stuck in a 2v2 lane, assuming you're safe lane; what should you be doing? I played a game this morning where we were 2v2 (no offlaners) and I was paired with an AM. I tried pulling for my carry, but he/she didn't have the best mechanics and didn't really get any of the last hits and took a ton of damage. After that I kind of sat there in the lane while the guy didn't farm that well, and we didn't really have any kill potential; I didn't know what I should be doing. Is it better to go farm jungle and let the carry fend for himself so I get a faster blink so you can maybe make things happen in the midgame? I am really lost in these kinds of situations.

1. as early as you can without losing out on kills. sandstorm at 2 and 3 if nothings happening
2. boots -> dagger. i think urn arcanes is a bit overkill, mana pots are usually enough
3. roam or jungle

mRpolite
Profile Joined March 2012
189 Posts
June 27 2014 08:26 GMT
#18148
On June 27 2014 12:15 schmitty9800 wrote:
Show nested quote +
On June 27 2014 10:31 icystorage wrote:
wisp can tether heal tiny while tiny is in the front line. wisp's 3rd skill is also a steroid for tiny.

they can split push knowing they can help the team with relocate which deters the enemy from split pushing or makes them go 5-man.

Early game a Wisp also makes the bottle 50% more effective, solving his mana issues.

tether gives tiny a much needed movement speed boost (285 base)
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
June 27 2014 08:49 GMT
#18149
On June 27 2014 10:57 Arisen wrote:
As Sand King support:

1) When do you start stacking camps/Sandstorming them? If there's not much going on, is it worth it to pick up a second level of sandstorm earlier and delaying your Q levels a bit in favor of a bit faster farming for a quicker blink?
.

Start stacking as soon as you can, try to get a kill to help you on your way to lvl 3, because you kinda need lvl 2 sandstorm.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
vndestiny
Profile Blog Joined September 2011
Singapore3475 Posts
June 27 2014 13:59 GMT
#18150
Btw I notice that the purple screen in the back of the client is kinda cool, with moving clouds and such. Anyone knows where can I find it in pure form ?
Mecha King Ghidorah
Profile Joined April 2014
United States595 Posts
Last Edited: 2014-06-27 16:18:11
June 27 2014 16:15 GMT
#18151
How do you counter bloodcyka. He is the only pub hero that I have no way to counter as to stop him from making my team rollover and die. He gains health from kills meaning I cannot exploit my team whittling him down and moves like a damned racecar. My only counter is either Viper or pray my teammates aren't fucktards and even with Viper if I outline him like hell and hee feeds me 5 kills he can walk over to the other lanes and get a double kill and he still becomes a pain in the ass (just not a game losing one)
☭☭☭☭☭☭☭☭☭
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
June 27 2014 16:19 GMT
#18152
with 1v1 you can counter him with tp
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
June 27 2014 16:21 GMT
#18153
I mean it sounds like ur asking "how to counter feeding teammates?"
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Mecha King Ghidorah
Profile Joined April 2014
United States595 Posts
June 27 2014 16:28 GMT
#18154
With any other pubbie hero like Riki I can always find a way to counter them even when fed but this guy turns into an unstoppable force of death once he is fed that I can't stop alone unless I'm also a Fed carry and even when you have teammates he just turns them into free healing salves.
☭☭☭☭☭☭☭☭☭
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-06-27 16:30:26
June 27 2014 16:29 GMT
#18155
Blademail works if you can get him to ult you. Just run around and watch him bleed out from his own ult.

The whole point of BS is to not feed him though, then he does nothing. If you have to, group up a lot so that he can't kill anybody to heal before he just dies.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2014-06-27 17:57:25
June 27 2014 17:47 GMT
#18156
Bloodseeker should also be susceptible to having ganks turned around on him early on. Until he's gotten someone below 50% he's not going to be dealing all that much early damage (unless they run with his ult on). If you can even land a single stun or disable on him it can give an ally the chance to TP away or fight it. So before he's fed, TPing in on him can be just as useful as TPing away. If you're bullying him mid (or even if you aren't) you know he's going to look for sidelane ganks when he hits 6 or 7 so you can be ready for that. Make sure to have a TP scroll and all that and respond when you think he's rotated away.

In 1v1 lane I always found him vulnerable to early pressure. A full health bloodseeker can lane well and sustain himself, but his entire laning strategy is based on sustain by bloodbath and silencing the opponent. If he's too wounded to consistently go for last hits his laning presence falls off hard. I always liked pressuring bloodseekers at level 1, but I'm not sure if that's really the optimal way to do things so your mileage may vary.
Logo
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
June 27 2014 22:53 GMT
#18157
Guys, quick question about setups in CM:

Radiant
Wraith King (bot), Death Prophet (mid), Furion (off), Witch Doctor (bot), Sand King (bot)

vs.

Dire
Pugna (mid), Magnus (top), Doom (off), Ancient Apparition (top), Shadow Shaman (top)

Which team do you think would win, picks wise, and why?
I like words.
HighTimeDotA
Profile Joined May 2014
Canada1412 Posts
Last Edited: 2014-06-28 03:35:58
June 27 2014 23:25 GMT
#18158
radiant victory. that dire trilane just doesnt make much sense. normally you want to pair aa with another high range faster support and ss has lowrange and is very slow. magnus also cant do anything in that lane.
rtz is like the Bieber of dota, true Canadian treasure.
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
June 28 2014 01:00 GMT
#18159
plus, rhasta needs a few levels before he can really become a threat in a trilane
LiquidDota Staff@BluemoonGG_
Ayaz2810
Profile Joined September 2011
United States2763 Posts
June 28 2014 02:20 GMT
#18160
What dictates the size of AAs marker for his ult? Also, no one ever responded to my last question: Is Roshan affected by chrono?
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
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