• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:51
CEST 14:51
KST 21:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
SC4ALL II announced - $10,000 prize pool, Dec 5-63PIG STY FESTIVAL 8.0! (13 - 23 August)8Neeb returns to progaming; rejoins ONSYDE14Weekly Cups (July 20-26): Early returns on 5.0.16b8IntoTheTV X SOOP SC2 League : Weekly & Monthly5
StarCraft 2
General
SC4ALL II: StarCraft 2 Player Announcement 1/8 Balance hotfix patch 5.0.16b (July 16) Neeb returns to progaming; rejoins ONSYDE Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 20-26): Early returns on 5.0.16b
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament SC4ALL II announced - $10,000 prize pool, Dec 5-6 PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
ASL22 General Discussion BW General Discussion BW Drama: Terror's Debt Incident + C9 disbanding BGH Auto Balance -> http://bghmmr.eu/ Making an Online Broodwar Manager Game
Tourneys
Escore Tournament - Season 3 [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS 2v2v2v2 Tournament
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Odyssey Mineral Stack Saturation PvT advise for noobs
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Path of Exile ZeroSpace Early Access is Now Live! Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7034 users

Simple Questions, Simple Answers - Page 827

Forum Index > Dota 2 Strategy
Post a Reply
Prev 1 825 826 827 828 829 1254 Next
Dead9
Profile Blog Joined February 2008
United States4725 Posts
April 08 2014 08:51 GMT
#16521
On April 08 2014 15:22 llIH wrote:
If you are playing a match vs a carry heavy team. And you are playing solo queue. How do you play it? Shouldn't it be fairly easy?

What if we start to push, and they split push. Should we equalize the split push by defending but still pushing with the others? We will be able to make a 4vs4 for example?

Match ID: 599473657

I would like some general strategy plan that is common to use against this kind of picks.

kill them and their towers then take rosh then kill rax
important step don't lose your own towers. they have like 10k more tower damage than you idk how that happened but it shouldn't
their team isn't actually that bad for a 5carry team but you should still be able to win every teamfight with your lineup
if they splitpush it shouldn't matter you should be break even in like a 3v5
govie
Profile Blog Joined November 2012
9334 Posts
April 08 2014 09:04 GMT
#16522
Im just mediocre but I think the disadvantage 5 carries on a team have, is that they all need/demand farm and xp, almost never ward, rotate or help eachother early in the game. They also share xp and gold, so it takes them alot longer to come online. Thats why people in lower mmr ranges request/expect ganks from a sololane (mid)hero, because they need more time with shared gold/xp. You can abuse this in the early game, but when they are allready splitpushing effectively you apparantly missed your window of succes or failed in execution.

1. Ganking (with smoke) early should be doable as they wont have much vision on the map (carries normally dont invest much gold in vision). Communicate gankattempts really early so that other hero's save some mana for there nukes and dont push the lane too hard. Sololanes are great targets because these hero's should carry the enemy team during the earlier stages of the game. If you can take them out it should be an easy win.
2. If they have a jungler, ward some camps except the most accesible ones, check these camp to harras/gank. There jungler needs to spend gold too counterward. This will delay there timings alot. Without vision they wont see your gankattempts comming.
3. Make sure your corehero's are fine with you leaving the lane. Your ganks will not be effective if your corehero's are getting destroyed because of it.
4. If any lane is pushed to much, dont waste a smoke or alot of mana to harras/gank, it delays your effectiveness in the early game.
5. Destroying there tier 1 jungletower is a big deal as it decreases there safe farming potential by alot and increasing your gankpotential.
6. Dont feed.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
njt7
Profile Joined August 2012
Sweden769 Posts
Last Edited: 2014-04-08 11:05:33
April 08 2014 11:04 GMT
#16523
On April 08 2014 10:10 oo_Wonderful_oo wrote:
Show nested quote +
On April 08 2014 09:19 njt7 wrote:
On April 08 2014 08:46 Darkren wrote:
On April 08 2014 08:25 Shikada wrote:
Guys, what's your take on building a wand compared to leaving it as a magic stick only? I hear very divided opinions about this.


I would say in pubs go for wand 100% of the time

5 more charges and more healing/mana per charges is really a bargain for150, since most of the time you already have brances, it saves your life and gives that extra mana in alot of early important teamfight

It has never failed me


Both give 15/15 I have no idea where this false information is coming from, is it from hon or some shit? I have a friend who also used to believe that you got more from your magic wand charges and he liked using the courier to ferry his recipe. I usually played mid trying to carry him, ferrying a magic wand recipe is one of the stupidest thing one can use early courier time with.
It only gives you more inventory space to work with which you dont need early.



Stick is 10 charges, carry.
Learn the game before ranting so hard on best item in game.




"Insert language flame".
I never tried to hurt anyones feeling just trying to get people to understand that magic wand recipe is just barely better compared to just keeping your stick. As long as you actually use your magic stick when it reaches 10 you get the same health/mana value from an item costing 200 compared to 500.

So yeah assuming we use our magic wand before 11 charges and we dont need more inventory space right at this moment. We have now spent 150gold on nothing. NOTHING. Dota is a game about being efficient and spending money on nothing is sometimes bad. Using early courier time makes this even worse when the courier could have spent the time ferrying boots/ bottle/treads. Even if there wasnt any need for the courier elsewhere Id rather see the courier staying in fountain then sending a magic wand recipe just because of the risk of it dying.

My point is that the best item in the game is stick, wand is just a slightly overpriced version of it. Another point I am trying to make is that courier time is a resource, and it is also a risk using it.

I know quite a lot about dota but I have never claimed to have learnt it, that is the charm with dota there is always something new to learn. Im here trying to help people learn more about this game, I cant actually see anything useful in your post. Why are you ranting?

The only thing worse then dying with a 10 charged stick is dying with a 15 charged wand.
"All the casters who flamed me ever for anything."
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
April 08 2014 11:16 GMT
#16524
The other thing you're spending 150 gold on is inventory space, combining the three branches.

I personally usually stick with a Magic Stick unless I'm a support where three Branches is very valuable as stats, or if I already have the three Branches anyway.
Moderator
Kreb
Profile Joined September 2010
4834 Posts
April 08 2014 11:31 GMT
#16525
On April 08 2014 15:22 llIH wrote:
If you are playing a match vs a carry heavy team. And you are playing solo queue. How do you play it? Shouldn't it be fairly easy?

What if we start to push, and they split push. Should we equalize the split push by defending but still pushing with the others? We will be able to make a 4vs4 for example?

Match ID: 599473657

I would like some general strategy plan that is common to use against this kind of picks.

Took a look at the match. Overall when facing carry heave lineups I often feel the game should be won during the laning stage. Or at least you should be able to get a solid advantage and then kinda snowball off of that. Granted this game you did win the laning stage, but honestly that was mostly because Invoker was rolling over their SF. The game couldve gone bad way earlier had they been splitting mid farm, or worse, SF beating the invoker.

The big problem though was your trilane was kinda failing. That is very typical of pub-trilanes and if you ask me something you often want to make sure you do properly before doing it. But either way the trilane setup with BM as "support" is questionable to begin with, and then he failed a bunch of early pulls and eventually resorted to some kind of single camp jungling. He (lets hope you werent the BM!) was honestly quite a burden early game. There was little lane control or and the normally weak drow/necro were largely splitting farm with Naix. That shouldnt happen. Even with a questionable support like BM, with proper pulling and zoning out the offlaners you should be securing way more farm than you did. About 10min into the game Naix was still only like 5cs ahead of drow+necro.

Then come midgame you did ok. Mostly because of invoker again. Maybe there was a little bit too much "getting cute" walking around trying to gank as opposed to play object based and get towers, but thats typical of pubs. But considering you got your first tower at like 14-15min something you didnt push your advantage as much as you could have. You were getting kills but they were farming more effectively so it did stall the game somewhat which was to their advantage.

The breaking point was you letting go of Rosh (you shouldve forced a fight there while you had the advantage) and taking a bad fight in their jungle against their Aegis ataround 24min. You still had a slight advantage up to that point imo but from there on you kinda lost hold of the game and it became theirs to lose. And considering their pushing power with drow, SF, Lycan they had kind of an easier time breaking your base.

Overall it seemed like a pretty typical pub-loss. Trilane-fail and too little coordination and team and objective based play and a little bit too much everyone running around doing their thing.

Generally speaking and not related to the game: As a general rule of thumb I just think you should focus way more on laning than many realise when facing carry heavy lineups. If you get to the point in a game where you have a hard time finding time and space to push because they keep splitpushing its often because they got enough space to do so. Proper lineups with 3 core + 2 good supports should almost always win the laning stage against 5 carry/semicarry lineups. Then you need to push your advantage from that point. If you win the laning stage you should be able to either take over their jungle to restrict farm, take down all their outer towers, take rosh or similar. If you never got to that point where you felt you could do this, you should probably look towards what you couldve done better during laning.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-04-08 12:04:07
April 08 2014 12:03 GMT
#16526
On April 08 2014 20:04 njt7 wrote:
The only thing worse then dying with a 10 charged stick is dying with a 15 charged wand.

I would argue that worse than both is wasting your charges when you would have died anyway, which is arguably an even more common occurrence.

Stick/Wand's highest value is when the 150/150 or 225/225 enable you to escape when you otherwise wouldn't or enable counter-kills that would never have happened. You don't want to pop it just because you maxed out. You want to always pop the item in a vital moment, and for that the extra 75/75 is a big deal.
Moderator
llIH
Profile Joined June 2011
Norway2147 Posts
Last Edited: 2014-04-08 12:18:59
April 08 2014 12:04 GMT
#16527
Show nested quote +
On April 08 2014 20:31 Kreb wrote:
On April 08 2014 15:22 llIH wrote:
If you are playing a match vs a carry heavy team. And you are playing solo queue. How do you play it? Shouldn't it be fairly easy?

What if we start to push, and they split push. Should we equalize the split push by defending but still pushing with the others? We will be able to make a 4vs4 for example?

Match ID: 599473657

I would like some general strategy plan that is common to use against this kind of picks.

Took a look at the match. Overall when facing carry heave lineups I often feel the game should be won during the laning stage. Or at least you should be able to get a solid advantage and then kinda snowball off of that. Granted this game you did win the laning stage, but honestly that was mostly because Invoker was rolling over their SF. The game couldve gone bad way earlier had they been splitting mid farm, or worse, SF beating the invoker.

The big problem though was your trilane was kinda failing. That is very typical of pub-trilanes and if you ask me something you often want to make sure you do properly before doing it. But either way the trilane setup with BM as "support" is questionable to begin with, and then he failed a bunch of early pulls and eventually resorted to some kind of single camp jungling. He (lets hope you werent the BM!) was honestly quite a burden early game. There was little lane control or and the normally weak drow/necro were largely splitting farm with Naix. That shouldnt happen. Even with a questionable support like BM, with proper pulling and zoning out the offlaners you should be securing way more farm than you did. About 10min into the game Naix was still only like 5cs ahead of drow+necro.

Then come midgame you did ok. Mostly because of invoker again. Maybe there was a little bit too much "getting cute" walking around trying to gank as opposed to play object based and get towers, but thats typical of pubs. But considering you got your first tower at like 14-15min something you didnt push your advantage as much as you could have. You were getting kills but they were farming more effectively so it did stall the game somewhat which was to their advantage.

The breaking point was you letting go of Rosh (you shouldve forced a fight there while you had the advantage) and taking a bad fight in their jungle against their Aegis ataround 24min. You still had a slight advantage up to that point imo but from there on you kinda lost hold of the game and it became theirs to lose. And considering their pushing power with drow, SF, Lycan they had kind of an easier time breaking your base.

Overall it seemed like a pretty typical pub-loss. Trilane-fail and too little coordination and team and objective based play and a little bit too much everyone running around doing their thing.

Generally speaking and not related to the game: As a general rule of thumb I just think you should focus way more on laning than many realise when facing carry heavy lineups. If you get to the point in a game where you have a hard time finding time and space to push because they keep splitpushing its often because they got enough space to do so. Proper lineups with 3 core + 2 good supports should almost always win the laning stage against 5 carry/semicarry lineups. Then you need to push your advantage from that point. If you win the laning stage you should be able to either take over their jungle to restrict farm, take down all their outer towers, take rosh or similar. If you never got to that point where you felt you could do this, you should probably look towards what you couldve done better during laning.


Wow thank you so much!
This was really great. Appreciate you spending time to reply so thoroughly.
Yeah the trilane was horrible. I watched it. I was invoker, and I failed late game. Because I tilted from rage at bot lane. (I did not write them)
llIH
Profile Joined June 2011
Norway2147 Posts
April 08 2014 12:19 GMT
#16528
A new question

Is there a way to lock the camera to your hero without holding your mouse click on your portait?
I see pros do it when they block creeps of the first wave.
TheYango
Profile Joined September 2008
United States47024 Posts
April 08 2014 12:21 GMT
#16529
Bind select hero to a key, hold that key down.
Moderator
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
April 08 2014 12:27 GMT
#16530
Go to console and type

bind <Key> dota_camera_lock "1"
bind <Key> dota_camera_lock "0"
When in doubt, just believe in yourself and press buttons
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
April 08 2014 12:52 GMT
#16531
You can just hold F1.
Moderator
Laserist
Profile Joined September 2011
Turkey4269 Posts
April 08 2014 13:17 GMT
#16532
On April 08 2014 21:19 llIH wrote:
A new question

Is there a way to lock the camera to your hero without holding your mouse click on your portait?
I see pros do it when they block creeps of the first wave.


Double left click on portrait should work. It dispels when you hover mouse to the edges.
I wonder why you try to do this.
“Are you with the Cartel? Because you’re definitely an Angel.”
llIH
Profile Joined June 2011
Norway2147 Posts
April 08 2014 13:27 GMT
#16533
On April 08 2014 21:21 TheYango wrote:
Bind select hero to a key, hold that key down.


Thanks
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
April 08 2014 15:28 GMT
#16534
On April 08 2014 12:39 Discarder wrote:
I've been searching but I can't find the answer to my question. If ogre casts fireblast with multicast on a linken equipped hero. does the linken block everything or just one spell?


Everything.
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
nutgraf
Profile Joined April 2014
United States2 Posts
April 08 2014 17:21 GMT
#16535
I have a question about boots. Lately I've been seeing lots of pros getting treads on Invoker. Why? In the same vein, I always struggle knowing when I should build treads+urn or phase+bottle on Clockwerk. I will pick up arcanes if our team doesn't have an arcanes carrier. However, past that it gets really situational and I'm not sure when to build what.

Thanks in advance.
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2014-04-08 17:52:38
April 08 2014 17:51 GMT
#16536
i have been randoming for a while too diversify my heropool a bit. I came accros bloodseeker and i really sucked with that guy, i used the searchfunction but it didnt gave me much results or i missed it. So, i did some research on datdota and the pro's dont seem to have reached consensus about this guy in 6.80. Some items i have seen in the last 6 promatches in 6.80 with bloodseeka : PT, phaseboots, radiance, drums, forcestaff, S&Y, manta, butterblies, vangaurd, shadowblade, drums, bkb, dagon, blademail.

So, my questions :

1. What skillorder seems best?
2. What items should i mostly go for?
3. When do you rush a radiance? (as this seems a wierd item for a bloodseeker)
4. When do you rush a blademail? (as this seems a wierd item for a bloodseeker)
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
April 08 2014 18:17 GMT
#16537
On April 09 2014 02:51 govie wrote:
i have been randoming for a while too diversify my heropool a bit. I came accros bloodseeker and i really sucked with that guy, i used the searchfunction but it didnt gave me much results or i missed it. So, i did some research on datdota and the pro's dont seem to have reached consensus about this guy in 6.80. Some items i have seen in the last 6 promatches in 6.80 with bloodseeka : PT, phaseboots, radiance, drums, forcestaff, S&Y, manta, butterblies, vangaurd, shadowblade, drums, bkb, dagon, blademail.

So, my questions :

1. What skillorder seems best?
2. What items should i mostly go for?
3. When do you rush a radiance? (as this seems a wierd item for a bloodseeker)
4. When do you rush a blademail? (as this seems a wierd item for a bloodseeker)

More of a Bloodseeker discussion thread than a SQ/SA question: http://www.teamliquid.net/forum/dota-2-strategy/446619-hero-bloodseeker
Moderator
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
April 09 2014 00:15 GMT
#16538
On April 09 2014 02:21 nutgraf wrote:
I have a question about boots. Lately I've been seeing lots of pros getting treads on Invoker. Why? In the same vein, I always struggle knowing when I should build treads+urn or phase+bottle on Clockwerk. I will pick up arcanes if our team doesn't have an arcanes carrier. However, past that it gets really situational and I'm not sure when to build what.

Thanks in advance.


It's all about situations, threads are just better than phase boots in general, if you don't need raw damage. That's for every hero.
H4nn1 goes midas/bots every Invoker game for example, he's not caring about threads/phases.
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2014-04-09 00:37:39
April 09 2014 00:29 GMT
#16539
On April 09 2014 02:51 govie wrote:
i have been randoming for a while too diversify my heropool a bit. I came accros bloodseeker and i really sucked with that guy, i used the searchfunction but it didnt gave me much results or i missed it. So, i did some research on datdota and the pro's dont seem to have reached consensus about this guy in 6.80. Some items i have seen in the last 6 promatches in 6.80 with bloodseeka : PT, phaseboots, radiance, drums, forcestaff, S&Y, manta, butterblies, vangaurd, shadowblade, drums, bkb, dagon, blademail.

So, my questions :

1. What skillorder seems best?
2. What items should i mostly go for?
3. When do you rush a radiance? (as this seems a wierd item for a bloodseeker)
4. When do you rush a blademail? (as this seems a wierd item for a bloodseeker)

Purely from looking at Wagas stream a bit (he seems to like bloodseeker) he seems to favour stat items that makes you tankier while giving you a bit of damage. It kinda makes sense though since you'll never be that run-in-and-wreck-shit-hero that just slay stuff in seconds. To actually be able to hit stuff you need to tank up. Thats the reason for blademail, you just get focused down and/or kited if you build for raw damage.

I think his go-to build was something along the lines of Treads->Drums->Blademail->SnY->Mjollnir. BKB if needed. All kinda semi-tank/semi-dmg items. It seems reasonable to me too. Hitting a blademail + eventually mjollnir bloodseeker is something you need to think twice about before you do.

Dagon and Force aer pub stomp items (feel free if you wanna have a bit of fun). Vanguard is wasted 875g because he doesnt need the regen.

And dont go radiance. Please.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-04-09 03:22:29
April 09 2014 03:22 GMT
#16540
The draw of Blademail on Bloodseeker is largely to abuse the DotA 2 bug where if a lethal damage instance to you also kills an enemy due to Blademail, you get the effect of the Blood Bath heal before you would die and therefore might end up surviving.

It's pretty gimmicky though.
Moderator
Prev 1 825 826 827 828 829 1254 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Summer Champion…
11:00
Summer Cup Playoffs
WardiTV830
IntoTheiNu 822
TKL 324
TaKeTV 242
Rex133
EmSc2Tv 48
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 324
Rex 133
ProTech67
BRAT_OK 50
EmSc Tv 48
MindelVK 16
StarCraft: Brood War
Britney 39136
Calm 6821
Mini 614
firebathero 608
Soma 519
EffOrt 471
BeSt 369
Larva 289
Rush 266
Stork 218
[ Show more ]
Last 173
ggaemo 155
Pusan 116
hero 97
Hyun 91
sorry 84
Sharp 59
Sexy 52
ToSsGirL 52
ZergMaN 18
IntoTheRainbow 8
Dota 2
Gorgc8410
Dendi988
canceldota103
febbydoto19
League of Legends
Reynor111
Counter-Strike
fl0m4269
byalli337
Other Games
singsing1885
B2W.Neo918
Beastyqt463
crisheroes214
Fuzer 116
QueenE38
Organizations
Other Games
gamesdonequick675
StarCraft 2
EmSc Tv 48
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH327
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV590
League of Legends
• Jankos1686
Upcoming Events
Afreeca Starleague
15h 9m
RSL Revival
20h 9m
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
23h 9m
WardiTV Weekly
1d 22h
Sparkling Tuna Cup
2 days
PiGosaur Cup
3 days
Replay Cast
3 days
Kung Fu Cup
3 days
Replay Cast
4 days
The PondCast
4 days
[ Show More ]
Replay Cast
5 days
IntoTheTV X SOOP
5 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W5
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
ASL Season 22: Qualifier #1
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

ASL Season 22: Qualifier #2
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
CSLAN 4
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.