|
On April 06 2014 04:39 nojok wrote:Show nested quote +On April 06 2014 04:06 BoZiffer wrote: Why did OD drop out of the meta? Rarely see him lately... I think it's because heroes need to enter action way earlier now than in previous patch. OD was very good in a passive 0 1 3 + 1 wood as he could really crush his lane and offer a strong midgame with good lategame followup but he really needs those 10 minutes AFK farming. He's also relatively vulnerable to ganks and is weak when behind.. We still see him here and there. I'm also surprised we don't see him more as a last pick against melee heroes like ember or naga. Surely some people can explain it better than me.
Well he was also nerfed in both .79 and .80. With 500 range prison 600 range enemy heroes can get an auto-attack as OD moves in to prison (or just run I suppose) which does seem like it'd maybe affect OD's lane dominance; though I'm not sure if the 550 range vs a 600 attack range was enough before to be the same situation. Even so it also evens up the situation for mid heroes that are 500 or 550 a bit (which uh is most ranged mid heroes other than Invoker I think?).
|
Not the nerfs but people counter pick OD heavily. Still very viable as 10th pick imo. In addition to this, BKB counters him more than any other carries.
|
The land of freedom23126 Posts
On April 06 2014 06:56 Laserist wrote: Not the nerfs but people counter pick OD heavily. Still very viable as 10th pick imo. In addition to this, BKB counters him more than any other carries.
Only Razor is real counter to OD. You can deal with Kunkka and Viper by yourself and other lose to him pretty convincingly if OD is potent. At least i can't remember who can deal with him like really and not staying behind, catching creeps if possible while OD is hitting 50 denies/10 minute mark.
|
Bear is pretty nice vs OD too
|
ummm did you forget about the fact that items no longer proc essence aura for OD? Before the standard build for him (and the competitive one) was Tranquils into Buckler (followed with Mek). Both of which had a small mana cost active that could be used to guarantee OD would have mana for lane, making it so that he would never have to leave. That being taken out made it so that he has to run a bottle or hope for the best as far as mana goes, and with that he is nowhere near as dominant as before.
The other changes helped, but the items not giving him free mana is what did the most.
|
How do I handle an early gank aggression from the enemy team, where they kind of camp our jungle/safe lane? - If my team does not respond? (Pub game example)
Should I abort and def other lanes, perhaps push other lanes? If I am there with 2 others, 5 people will rape us.
|
Is there a TL dota guild that I can join? Or any place where I can find people to 1v1 with? Channels in dota don't seem to work very well :/
I'm not great but I would like to get better at this game.
|
Lalalaland34504 Posts
There is a TL guild but I'm not sure it's the best place for you to find 1v1s either.
|
|
|
Czech Republic18921 Posts
Is there a logic to the order of Sleight of Fist target order? As in, does it always jump to the closest target, or is it completely random?
|
It's not random. There's definitely an inward to outward targeting order but no one has really been able to decipher exactly whatever algorithm is used so far.
|
The land of freedom23126 Posts
On April 06 2014 16:27 llIH wrote: How do I handle an early gank aggression from the enemy team, where they kind of camp our jungle/safe lane? - If my team does not respond? (Pub game example)
Should I abort and def other lanes, perhaps push other lanes? If I am there with 2 others, 5 people will rape us.
Proper warding, characters with escapes/sustain. If your team doesn't respond, sad for you, game is over.
And if 5 people gank you, they open 2/3 of map so if your guys can do at least something, towers will fall and it's worth always to trade kills if you know that other lanes are going hard.
|
On April 06 2014 22:08 oo_Wonderful_oo wrote:Show nested quote +On April 06 2014 16:27 llIH wrote: How do I handle an early gank aggression from the enemy team, where they kind of camp our jungle/safe lane? - If my team does not respond? (Pub game example)
Should I abort and def other lanes, perhaps push other lanes? If I am there with 2 others, 5 people will rape us. Proper warding, characters with escapes/sustain. If your team doesn't respond, sad for you, game is over. And if 5 people gank you, they open 2/3 of map so if your guys can do at least something, towers will fall and it's worth always to trade kills if you know that other lanes are going hard.
Thank you
|
On April 06 2014 22:08 oo_Wonderful_oo wrote:Show nested quote +On April 06 2014 16:27 llIH wrote: How do I handle an early gank aggression from the enemy team, where they kind of camp our jungle/safe lane? - If my team does not respond? (Pub game example)
Should I abort and def other lanes, perhaps push other lanes? If I am there with 2 others, 5 people will rape us. Proper warding, characters with escapes/sustain. If your team doesn't respond, sad for you, game is over. And if 5 people gank you, they open 2/3 of map so if your guys can do at least something, towers will fall and it's worth always to trade kills if you know that other lanes are going hard.
My biggest problem is that when 5 people camp my lane and I tell my team to push the other lanes... they start tping to my lane and just fuck around for 10 minutes.
|
The land of freedom23126 Posts
On April 07 2014 03:23 Animzor wrote:Show nested quote +On April 06 2014 22:08 oo_Wonderful_oo wrote:On April 06 2014 16:27 llIH wrote: How do I handle an early gank aggression from the enemy team, where they kind of camp our jungle/safe lane? - If my team does not respond? (Pub game example)
Should I abort and def other lanes, perhaps push other lanes? If I am there with 2 others, 5 people will rape us. Proper warding, characters with escapes/sustain. If your team doesn't respond, sad for you, game is over. And if 5 people gank you, they open 2/3 of map so if your guys can do at least something, towers will fall and it's worth always to trade kills if you know that other lanes are going hard. My biggest problem is that when 5 people camp my lane and I tell my team to push the other lanes... they start tping to my lane and just fuck around for 10 minutes.
That's why i said that if your team doesn't respond it's sad for you. Not in every situation it's good decision to make so called "save-tp".
It's almost always better to trade kill for tower or even more towers, hell, even 2 kills for tower are good if this 5-man roll doesn't get both lane towers if your waveclear is non-existant/dead.
|
On April 06 2014 04:39 nojok wrote:Show nested quote +On April 06 2014 04:06 BoZiffer wrote: Why did OD drop out of the meta? Rarely see him lately... I think it's because heroes need to enter action way earlier now than in previous patch. OD was very good in a passive 0 1 3 + 1 wood as he could really crush his lane and offer a strong midgame with good lategame followup but he really needs those 10 minutes AFK farming. He's also relatively vulnerable to ganks and is weak when behind.. We still see him here and there. I'm also surprised we don't see him more as a last pick against melee heroes like ember or naga. Surely some people can explain it better than me.
With a fairly mediocre winrate at TI3 (38% if I'm not mistaken) OD seemed to be falling out of the meta anyway. Teams figured out how to play vs and draft around him. Then he got hit with nerfs, both direct and indirect:
- Reduced astral cast range - Reduced base damage - Items no longer trigger essence aura (which meant you could no longer rush tranquils for nearly unlimited mana + HP) - Tranquil boot changes
I think it's because heroes need to enter action way earlier now than in previous patch.
This isn't really true. If anything, the growing trends seems to be static mid heroes that prioritize farming early game (SF, Naga, Lycan)
|
Is drows aura carried by illusions? I can reflection to get beastmaster aura, AC etc. but not drows aura and was just curious if it should be carried by illusions
|
United States47024 Posts
Trueshot Aura is not carried by illusions. This is a specific property of global auras.
CM's aura is also not supposed to transfer to illusions, but this may still be bugged.
|
Lets say u have a chen with the troll trapper, and the troll trapper is just about to kill a hero (projectile in air) but an enchantress on the opposite team, steals the trapper while the projectile is still in the air, the kill still goes to chen right?
|
Northern Ireland22213 Posts
On April 07 2014 20:46 Shock710 wrote: Lets say u have a chen with the troll trapper, and the troll trapper is just about to kill a hero (projectile in air) but an enchantress on the opposite team, steals the trapper while the projectile is still in the air, the kill still goes to chen right? There was a montage video of Dota 1, where a Drow dominates an enemy ranged creep while its projectile was in the air, and thus she denied herself.
Dunno how it works in Dota 2 though
|
|
|
|
|
|