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On March 22 2014 05:04 Adrian_mx wrote: Can someone tell me how to play Doom? Whats the ideal item build? Situational items ? We aren't Google. I'm sure you can find guides yourself.
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On March 22 2014 04:26 oo_Wonderful_oo wrote:Show nested quote +On March 22 2014 04:16 Dead9 wrote: i like 1120 into 1421 i'm pretty sure it doesn't matter that much tho as long as you have at least one point in every skill by 6 It matters when storm spirit comes to gank on level 8-9 with having 0,75 seconds vortex. And it's awful considering that he maxed remnant and still have only bottle and 300 gold on 10th minute. Something like that happens all the time. u have around the same solo-killing potential once you get orchid regardless of skill build obviously more w is better for ganking with your team, e is better for laning, q is better for farming but in pub games why r u instapicking storm mid for teamplay anyway
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i think the best doom build in like 99% of cases is (bottle, midas) phase/arcanes (mek) blink shivas (bkb) refresh with (parentheses) stuff optional sometimes you need aghs or pointbooster or mysticstaff before you have mana for refresh tho
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aghs is literally never good tho
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On March 22 2014 05:43 Scorch wrote:Show nested quote +On March 22 2014 05:04 Adrian_mx wrote: Can someone tell me how to play Doom? Whats the ideal item build? Situational items ? We aren't Google. I'm sure you can find guides yourself.
guides suck usually
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On March 22 2014 05:04 Adrian_mx wrote: Can someone tell me how to play Doom? Whats the ideal item build? Situational items ?
eat creeps and doom spell oriented heroes
Solo mid, Jungle (bottle for mana/regen) Devour at level 1, max either devour or scorched earth first, then the other second. A point of LVL? death may be taken at level 4 for a kill attempt at level 6 Phase Boots, Tranquil Boots Drums, Assault, shivas, vlads (anything with armor is good)
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On March 22 2014 05:48 zezamer wrote:Show nested quote +On March 22 2014 05:43 Scorch wrote:On March 22 2014 05:04 Adrian_mx wrote: Can someone tell me how to play Doom? Whats the ideal item build? Situational items ? We aren't Google. I'm sure you can find guides yourself. guides suck usually
All the time. Yeah so whats a good doom build
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United States47024 Posts
Doom's a really hard hero to write a guide for because almost anything is good on him depending on teamcomps and how the game plays. Arcanes+Mek, Blink Dagger, Lothar, etc. are all good, it's just that the effectiveness is highly variable based on the game (one game Arcanes+Mek could be a necessity, the next it could be useless).
It's pretty much pointless to try and tell someone a cookie-cutter Doom build, because there's simply no set of items I would consider always good on him. This doesn't just apply to items, but also to skill order, creep choice, and generally how you play the game (especially since he can be played in all 3 lanes or jungle).
Really it's just best to try everything and lose a lot of games.
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The land of freedom23126 Posts
On March 22 2014 05:43 Dead9 wrote:Show nested quote +On March 22 2014 04:26 oo_Wonderful_oo wrote:On March 22 2014 04:16 Dead9 wrote: i like 1120 into 1421 i'm pretty sure it doesn't matter that much tho as long as you have at least one point in every skill by 6 It matters when storm spirit comes to gank on level 8-9 with having 0,75 seconds vortex. And it's awful considering that he maxed remnant and still have only bottle and 300 gold on 10th minute. Something like that happens all the time. u have around the same solo-killing potential once you get orchid regardless of skill build obviously more w is better for ganking with your team, e is better for laning, q is better for farming but in pub games why r u instapicking storm mid for teamplay anyway
Storm has way more potential than someone like SF in teamplay. When you play SF/Morphling - then it's all about solo-killing and carrying. Storm is about teamwork, you can't carry game just by farming, it's not good old Storm with barrier and 80% attack speed steroids who could smash 6-items PL in late game.
On March 22 2014 05:04 Adrian_mx wrote: Can someone tell me how to play Doom? Whats the ideal item build? Situational items ?
First and only rule of Doom Bringer - everything works.
Right now it seems that fotm is dagger and just wreck faces around the map, aghanim-refresher build is potent, classic Doom in the forest - midas/lothar/cuirass/heart/bkb/dps(mkb, buriza) with wolf/centaur is always good, mekansm/vladmirs/drums/shivas Doom is potent as well. I guess, in some occassions you can just build 5 or 6 dagons on him and still win or lose with "best build".
New aghanim scepter wrecks though, 110 damage per second is no joke with no dispel.
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Did Valve do something with this possibility to stack ancients (as Tinker) with March from the low ground on Radiant? I remeber seeing Dendi do it on stream not so long, maybe two months, ago and after that I did it a couple of times successfully when i was practicing Tinker. Tried it again today: the camps were taking damage but not moving at all, only when a clear(not stacked) golem camp spawned did they move once, dragons appeared, same story after that.
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On March 22 2014 06:17 oo_Wonderful_oo wrote:Show nested quote +On March 22 2014 05:43 Dead9 wrote:On March 22 2014 04:26 oo_Wonderful_oo wrote:On March 22 2014 04:16 Dead9 wrote: i like 1120 into 1421 i'm pretty sure it doesn't matter that much tho as long as you have at least one point in every skill by 6 It matters when storm spirit comes to gank on level 8-9 with having 0,75 seconds vortex. And it's awful considering that he maxed remnant and still have only bottle and 300 gold on 10th minute. Something like that happens all the time. u have around the same solo-killing potential once you get orchid regardless of skill build obviously more w is better for ganking with your team, e is better for laning, q is better for farming but in pub games why r u instapicking storm mid for teamplay anyway Storm has way more potential than someone like SF in teamplay. When you play SF/Morphling - then it's all about solo-killing and carrying. Storm is about teamwork, you can't carry game just by farming, it's not good old Storm with barrier and 80% attack speed steroids who could smash 6-items PL in late game. Show nested quote +On March 22 2014 05:04 Adrian_mx wrote: Can someone tell me how to play Doom? Whats the ideal item build? Situational items ? First and only rule of Doom Bringer - everything works. Right now it seems that fotm is dagger and just wreck faces around the map, aghanim-refresher build is potent, classic Doom in the forest - midas/lothar/cuirass/heart/bkb/dps(mkb, buriza) with wolf/centaur is always good, mekansm/vladmirs/drums/shivas Doom is potent as well. I guess, in some occassions you can just build 5 or 6 dagons on him and still win or lose with "best build". New aghanim scepter wrecks though, 110 damage per second is no joke with no dispel. A popular build I've been seeing is phase->blink->shiva->refresher. But yeah, everything works, try to tailor your item build to what your team needs. Sometimes it's an AC, sometimes it's arcanes mek.
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Probably dumb question:
Would Pudge support be literally the worst thing ever?
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United States47024 Posts
On March 22 2014 09:10 Staboteur wrote: Probably dumb question:
Would Pudge support be literally the worst thing ever? It's workable but you really need to roam extremely effectively and find kills. It's useless as a lane support.
If you can get Boots+Bottle off kills in the first 5 minutes, it basically plays like Pudge normally does after that.
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Kinda what I figured. Thankyou, Yango-sensei :D
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Skill build wise I think scorched earth is situational at best(unlike Devour and Level Death). Early on it's quite expensive on your mana for what it does(16% movespeed and damage/heal per second). This only gets worse if you get a neutral creep spell you want to use.
I would say most of the time it's better to leave Scorched Earth at 1 point and put the points instead into Devour and Level Death. Level Death actually gives you a small bit of nuking power which can sometimes kill people that Scorched Earth can not. Just my opinion.
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For me, Doom is.. devour Alpha Wolf. Proceed jungle for the entire game until 6. Midas. Treads. Lothar. BKB. Cuirass. Shiva / Aghanim / whatever. ROLL INNNNNNNN
Edit: max Devour-Scorched Earth first for maximum jungling potential. Past-6 you just have to Doom someone in lane when jungling along with your disabling supports / laner, rinse and repeat.
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If lane creeps kill a hero, should the credit go to "the radiant" or to the last hero who hit them?
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On March 22 2014 18:15 Belisarius wrote: If creeps kill a hero, does the credit go to "the radiant" or to the last hero who hit them? If there is one assist, it goes to that one assisting hero, otherwise it's the radiant
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Ah, that's probably what's been making it look inconsistent.
How are the assists calculated, exactly? Any hero that has damaged the target since... some time window? Or since full HP?
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Dunno how long it lasts but it only counts damage dealt for the stat, while being near the dying hero is what counts for gold and exp
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