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Simple Questions, Simple Answers - Page 797

Forum Index > Dota 2 Strategy
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Dead9
Profile Blog Joined February 2008
United States4725 Posts
March 06 2014 19:59 GMT
#15921
uh blink force is really really good on tinker
Firebolt145
Profile Blog Joined May 2010
Lalalaland34510 Posts
March 06 2014 20:44 GMT
#15922
Good luck ever getting away from blink + force + sheep. It's situational, but it's amazing when it works and is necessary.
Moderator
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-03-06 20:56:23
March 06 2014 20:54 GMT
#15923
On March 07 2014 01:19 Sn0_Man wrote:
I'm fairly certain you can also rearm blink even while taking damage and if you time it right (does shift queuing work with an on-cd dagger?) just blink out.

You can, and it's probably one of the bigger changes to the hero in DotA 2 that makes blink so strong.

In DotA 1, disabled daggers (and disabled Heart of Tarrasque as well) were not treated as CDs, but as separate dummy items that held the slot. Refreshing your CDs didn't give you the active dagger back--the only thing that returned active Dagger was the trigger that gave it back to you when you hadn't taken damage for 3s.
Moderator
TheMute
Profile Blog Joined July 2009
United States458 Posts
March 06 2014 21:14 GMT
#15924
On gamepedia and liquipedia, it says Shadow Demon's Soul Catcher "curses a random enemy in an area". Does this mean it only affects 1 unit? And can it affect enemy creeps?

If yes to both, that makes it seem pretty hard to land in large chaotic team fights if there's chen creeps, summons, lane creeps, etc
Friends are simply people you can do/say vulgar things to.
idonthinksobro
Profile Joined December 2010
3138 Posts
March 06 2014 21:17 GMT
#15925
On March 07 2014 06:14 TheMute wrote:
On gamepedia and liquipedia, it says Shadow Demon's Soul Catcher "curses a random enemy in an area". Does this mean it only affects 1 unit? And can it affect enemy creeps?

If yes to both, that makes it seem pretty hard to land in large chaotic team fights if there's chen creeps, summons, lane creeps, etc


yes
yes
yes
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
March 06 2014 21:47 GMT
#15926
On March 07 2014 06:14 TheMute wrote:
On gamepedia and liquipedia, it says Shadow Demon's Soul Catcher "curses a random enemy in an area". Does this mean it only affects 1 unit? And can it affect enemy creeps?

If yes to both, that makes it seem pretty hard to land in large chaotic team fights if there's chen creeps, summons, lane creeps, etc


Yep, your best bet is to try and find someone on the edge of the fight and position your catcher so that they're the only one in it. If it's just some random 5v5 teamfight in the river or something, just throw it on the fight it probably won't matter what you hit.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-03-06 22:27:52
March 06 2014 22:24 GMT
#15927
A couple more Qs.

What do I do as Tinker in that awkward phase between Soul Ring and BoT if I'm facing some really aggressive enemy heroes and am having difficulty farming?

I usually try to stack ancients but on the Radiant side I feel like it really gets in the way of leveling up.


Also, once I have BoT I find that I can kill lots of creeps and get money but I fall behind in XP usually because I'm so squishy that I'm sitting outside XP range for fear of getting ganked. Does this just come down to better map awareness and proper warding?

EDIT - ONe more: what are some good benchmarks for Boots of Travel? If I'm playing well I can usually get it by 13 mins. Sometimes I go allin on rockets/lasers and get lucky with 10ish mins, but if that strat doesnt work I usually cant get them until like 18-20 mins and I'm way behind all game.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
red_hq
Profile Blog Joined April 2010
Canada450 Posts
Last Edited: 2014-03-06 22:30:39
March 06 2014 22:26 GMT
#15928
What extra can you do in lane as a melee support? In hard lane as a melee support, say sand king or tide, I feel like I have a lot of down time just waiting in the trees to punish an enemy for getting to greedy. I know I can stack camps and pull neutrals if I am in safe lane but in hard lane I feel like I am just standing around doing nothing for a long time. If I go to deny I soak up a huge amount of harass and if I go out roaming I don't have enough 1v1 power. Should you just never assign a melee support to hard lane? Or is there a better way to play it?

EDIT: I mixed up my lanes because I'm dumb, I meant hard lane.
Get some 'good' Dota 2: twitch.tv/redhq
Firebolt145
Profile Blog Joined May 2010
Lalalaland34510 Posts
March 06 2014 22:28 GMT
#15929
Why can't you pull if you're in the safelane? :/
Moderator
TheYango
Profile Joined September 2008
United States47024 Posts
March 06 2014 22:29 GMT
#15930
Maybe he got the lanes screwed up.
Moderator
red_hq
Profile Blog Joined April 2010
Canada450 Posts
Last Edited: 2014-03-06 22:43:05
March 06 2014 22:30 GMT
#15931
On March 07 2014 07:28 Firebolt145 wrote:
Why can't you pull if you're in the safelane? :/


Because I'm bad at Dota and mixed my lanes up.
Get some 'good' Dota 2: twitch.tv/redhq
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 06 2014 22:32 GMT
#15932
On March 07 2014 07:24 DinoMight wrote:
A couple more Qs.

What do I do as Tinker in that awkward phase between Soul Ring and BoT if I'm facing some really aggressive enemy heroes and am having difficulty farming?

I usually try to stack ancients but on the Radiant side I feel like it really gets in the way of leveling up.


Also, once I have BoT I find that I can kill lots of creeps and get money but I fall behind in XP usually because I'm so squishy that I'm sitting outside XP range for fear of getting ganked. Does this just come down to better map awareness and proper warding?

You can jungle 2-3 jungle camps at a time with march if you stand in the right place (just kinda figure out where march is gonna go its not that complex if you go looking for spots). It's less efficient than stacked ancients but easier and requires less setup.

Don't worry about XP as you really don't need level 16 until you have a hex (and if you hit 16 before that DONT LEVEL ULT you can't afford the mana). Yes knowing which lane to TP to and farm (or when to farm jungle/ancients) is quite important as well.
On March 07 2014 07:26 red_hq wrote:
What extra can you do in lane as a melee support? In safe lane as a melee support, say sand king or tide, I feel like I have a lot of down time just waiting in the trees to punish an enemy for getting to greedy. I know I can stack camps and pull neutrals if I am in off lane but in safe lane I feel like I am just standing around doing nothing for a long time. If I go to deny I soak up a huge amount of harass and if I go out roaming I don't have enough 1v1 power. Should you just never assign a melee support to safe lane? Or is there a better way to play it?

If you are hiding in trees, and it's zoning the enemy out of lane without him having vision of you, go smoke mid. Either you kill mid or he's forced to play passively and you are effectively zoning 2 lanes at once. You get smoke gold from passive gain at 1 minute so you can't pretend its too expensive plus unless you had to buy wards AND courier one support should start with a smoke anyway.

I'm not sure if you have safe lane mixed up but safe lane is the lane you can pull in although as radiant you can actually pull in offlane as well. Radiant safe lane = bottom. Dire safe lane = top.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-03-06 22:50:50
March 06 2014 22:49 GMT
#15933
You can run melee off-lane supports, but they generally have to do something. Melee off-lane supports usually have minimal harassment ability and so usually have to make up for it with defensive abilities. Melee supports that don't have this are generally better on safe lane.

As a general idea for off-lane 2v2, you want to pair supports with strong offensive ability with laners that have strong defensive ability and vice-versa. Earthshaker is basically the premier example of a 2v2 off-lane support and he has fantastic defensive ability. It may seem like you're doing nothing, but paired with an offensively-strong off-laner that can just do whatever they want with Earthshaker behind to rescue them (e.g. Batrider, Ancient Apparition, Windrunner), you can create a lot of pressure. A lot of times though you're just waiting behind to fissure if the supports try to engage on them.

Melee supports with weak defensive ability like Tidehunter or Ogre Magi tend to be better on safe-lane or roaming.
Moderator
idonthinksobro
Profile Joined December 2010
3138 Posts
March 06 2014 23:01 GMT
#15934
On March 07 2014 07:32 Sn0_Man wrote:
Show nested quote +
On March 07 2014 07:24 DinoMight wrote:
A couple more Qs.

What do I do as Tinker in that awkward phase between Soul Ring and BoT if I'm facing some really aggressive enemy heroes and am having difficulty farming?

I usually try to stack ancients but on the Radiant side I feel like it really gets in the way of leveling up.


Also, once I have BoT I find that I can kill lots of creeps and get money but I fall behind in XP usually because I'm so squishy that I'm sitting outside XP range for fear of getting ganked. Does this just come down to better map awareness and proper warding?

You can jungle 2-3 jungle camps at a time with march if you stand in the right place (just kinda figure out where march is gonna go its not that complex if you go looking for spots). It's less efficient than stacked ancients but easier and requires less setup.

Don't worry about XP as you really don't need level 16 until you have a hex (and if you hit 16 before that DONT LEVEL ULT you can't afford the mana). Yes knowing which lane to TP to and farm (or when to farm jungle/ancients) is quite important as well.
Show nested quote +
On March 07 2014 07:26 red_hq wrote:
What extra can you do in lane as a melee support? In safe lane as a melee support, say sand king or tide, I feel like I have a lot of down time just waiting in the trees to punish an enemy for getting to greedy. I know I can stack camps and pull neutrals if I am in off lane but in safe lane I feel like I am just standing around doing nothing for a long time. If I go to deny I soak up a huge amount of harass and if I go out roaming I don't have enough 1v1 power. Should you just never assign a melee support to safe lane? Or is there a better way to play it?

If you are hiding in trees, and it's zoning the enemy out of lane without him having vision of you, go smoke mid. Either you kill mid or he's forced to play passively and you are effectively zoning 2 lanes at once. You get smoke gold from passive gain at 1 minute so you can't pretend its too expensive plus unless you had to buy wards AND courier one support should start with a smoke anyway.

I'm not sure if you have safe lane mixed up but safe lane is the lane you can pull in although as radiant you can actually pull in offlane as well. Radiant safe lane = bottom. Dire safe lane = top.


ofc you level ult before 16, you just put 1 point in it, anywhere inbetween lvl 6-10 usually, depends on the game and your bot timing.
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
March 07 2014 00:04 GMT
#15935
He's referring to the third point in ult.
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
March 07 2014 01:09 GMT
#15936
On March 07 2014 06:14 TheMute wrote:
On gamepedia and liquipedia, it says Shadow Demon's Soul Catcher "curses a random enemy in an area". Does this mean it only affects 1 unit? And can it affect enemy creeps?

If yes to both, that makes it seem pretty hard to land in large chaotic team fights if there's chen creeps, summons, lane creeps, etc

one technique i've seen pros do is that instead of centering your AOE on the hero, try edging the circle on the hero

high quality photoshop skills pic

[image loading]
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
Dead9
Profile Blog Joined February 2008
United States4725 Posts
March 07 2014 01:37 GMT
#15937
On March 07 2014 07:24 DinoMight wrote:
A couple more Qs.

What do I do as Tinker in that awkward phase between Soul Ring and BoT if I'm facing some really aggressive enemy heroes and am having difficulty farming?

I usually try to stack ancients but on the Radiant side I feel like it really gets in the way of leveling up.


Also, once I have BoT I find that I can kill lots of creeps and get money but I fall behind in XP usually because I'm so squishy that I'm sitting outside XP range for fear of getting ganked. Does this just come down to better map awareness and proper warding?

EDIT - ONe more: what are some good benchmarks for Boots of Travel? If I'm playing well I can usually get it by 13 mins. Sometimes I go allin on rockets/lasers and get lucky with 10ish mins, but if that strat doesnt work I usually cant get them until like 18-20 mins and I'm way behind all game.

don't go soul ring before bots unless you need soul ring to clear stacked jungle camps
you should have bots + bottle before 10 minutes. ideally at 8 minutes but usually mid isn't so easy
you catch up in levels anyway once you clear the stacked ancients
rebdomine
Profile Blog Joined October 2010
6040 Posts
March 07 2014 01:49 GMT
#15938
On March 07 2014 06:14 TheMute wrote:
On gamepedia and liquipedia, it says Shadow Demon's Soul Catcher "curses a random enemy in an area". Does this mean it only affects 1 unit? And can it affect enemy creeps?

If yes to both, that makes it seem pretty hard to land in large chaotic team fights if there's chen creeps, summons, lane creeps, etc


Yeah you have to edge target him to make sure that he's the only one in the circle. I remember messing every single Soul Catcher on my very first game as SD lol.
"Just because you are correct doesn't mean you are right!"
evilfatsh1t
Profile Joined October 2010
Australia8947 Posts
March 07 2014 02:09 GMT
#15939
im gonna chime in on this blink force tinker thing
force isnt core on tinker, but the item is heaps good in certain situations. tinker actually turns into a pushing monster with it if you build necro 3 right after, because he can keep forcing his creep forward while clearing enemy creeps at the same time. spawn necro 3 at tower then tp out.
force is also good just because of the extra mobility it gives, but there is a specific use for force staff with tinker
Discarder
Profile Joined July 2012
Philippines411 Posts
March 07 2014 03:25 GMT
#15940
Hi excuse me, it is very shameful for me to do this but I don't know what I could have done better in this game.
btw, I'm the terrorblade here. We took their towers methodically and we were really winning but in the end, the enemy team turtling in their base just rolled us in the end. I don't really know what I should have done. I felt that my team lost because of me.

here's the game, if its viewable.
http://dotabuff.com/matches/549275436
You can take the lion out of the jungle, but you can't take the jungle out of the lion
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