On February 28 2014 06:23 Orome wrote: Is it better to have autoattack on when you play illusion heroes? I normally play with it off, but I've been playing a bit of Naga and it's annoying when you micro illusions to camps and they either don't automatically attack or go to wrong camps if you attack move.
If you can get into the habit you can do move -> shift attack move. Target both at the same spot, or the move a little outside the camp. The illusion should walk up to the camp then attack move and start fighting. It's still extra clicks, but it's upfront micro rather than having to monitor the illusions.
On February 28 2014 05:54 goody153 wrote: Anyone knows a pro game where PL and Naga were drafted by the same team and they are played as cores ? (not the naga support but the radiance rush naga) link of the game would be nice.. thanks
If you were going to look for this I'd start by looking at SEA Dota, and specifically Philippine Dota 1 matches. You probably won't find the Radiance rush Naga with PL, but you might find a Radiance PL with a fast Diffusal Naga. Granted, those will probably be pre-Riptide Nagas, but I think that's the closest you'll get.
I am not actually a big fan of SEA Dota at all not that i loathe it or something. And i don't wanna watch dota 1 replays even though i still play dota in wc3 at times. Anyways thanks for the response.
On February 27 2014 18:51 idonthinksobro wrote: brewmaster 3rd skill ingame tooltip says it doesn't stack with evasion but wasn't it changed so it stacks with diminishing returns? Also it says dodge and not evasion is it the same thing?
and in general for evasion stacking is there a formula?
but for the love of got don't get a butterfly on brew he isn't a carry
He's not in the Void/PL sense, but he's not actually terrible at right click damage.
Except for the fact that you want to be spending teamfights in ultimate so items that help you right click cease existing for the better part of most teamfights. RIP 6000 gold, I hope u weren't needed.
I mean, sure he has an innate critical strike but cmon.
Well, Vlad's and AC definitely help with right clicks, and both are pretty decent on Panda, especially if you don't have a better AC carrier. And Panda with AC doesn't suck at hitting things.
both items also stay active during his ulti
aghs, vlads, AC, necro, HH and shivas are what you should be getting on panda after blink. BKB/euls too to make sure you get your ult off
it can be nice depending on hero for example on mirana at lv1 sometimes you need leap sometimes you need arrow so if you don't skill anything you can just wait and arrow when you need to or leap when you need to
On February 28 2014 13:31 SigmaoctanusIV wrote: Why is it I see some Pro players wait to put in their skill tell level 2, is there some advantage in this? I know Purge does it quite often.
All I can think if is situations where you wont be using your skill until lvl 2 or later. That way you can delay deciding what skillbuild you want to go down until you're more sure of whats needed. I don't remember who it was, but in a tournament game I saw a tinker not put a single point in any skills until he reached lvl 5, where he immediately put everything in laser and rockets as he was running to gank someone. If he hadn't done that, he would probably have put everything in march and started split pushing instead (as was the metagame back then). That said I don't remember what lane he was in to allow him to wait that long before deciding.
It should also be possible to spam skills into stats if you're about to die and think you might survive with very low hp. This is possible in dota 1, but I'm not sure has been fixed yet for dota 2 (You used to only increase max hp instead of that and current hp when putting points into stats. I haven't checked in a while to see if the bug is still there)
On February 28 2014 13:31 SigmaoctanusIV wrote: Why is it I see some Pro players wait to put in their skill tell level 2, is there some advantage in this? I know Purge does it quite often.
A lot of heroes' level 1 skills can be quite variable depending on their lane opponents or how level 1 situations play out. Leveling a skill effectively takes no time, so you can instantly skill and use whichever skill you need. There's effectively no downside to holding onto skill points so long as your hands are fast enough to skill it when you need to use it.
On February 28 2014 13:31 SigmaoctanusIV wrote: Why is it I see some Pro players wait to put in their skill tell level 2, is there some advantage in this? I know Purge does it quite often.
If you wont use it immediately its better to save it on some heros. Some common ones are ss vs blink on qop, Phase vs orb on puck, net vs nuke on naga, shell vs surge on ds, stun vs mana burn on nyx etc. if you have a hero that has skills that might be superior in certain situations its better to save it.
There are also situation on night stalker where you debate on whether to get 1 point in silence or max out your passive and nuke so you keep 1 skill open for quiet some time to either skill your passive or that silence. Depending on where the game is heading you decide which is better choice.
On February 28 2014 06:23 Orome wrote: Is it better to have autoattack on when you play illusion heroes? I normally play with it off, but I've been playing a bit of Naga and it's annoying when you micro illusions to camps and they either don't automatically attack or go to wrong camps if you attack move.
If you can get into the habit you can do move -> shift attack move. Target both at the same spot, or the move a little outside the camp. The illusion should walk up to the camp then attack move and start fighting. It's still extra clicks, but it's upfront micro rather than having to monitor the illusions.
This is good. If you're close to camps, you can just a-move immediately, but shift-queueing is of course safer if your illusions might pass close to other camps/enemies.
I've been playing a bit of Radiance Naga but it hasn't been working out properly. I feel like something's missing with my item progression. What dictates the item order?
After radiance, I need to decide between diffusal/manta/heart. I normally get diffusal if we need to fight, manta if I have space to farm, and heart if we need to stall. Yet none of that feels right and I still feel weak with only diffusal/radiance, yet I don't feel like I do damage with only manta or heart.
Just get manta. U can't fight with rad + 1 item ever. Manta helps you farm and makes it easier to keep lanes pushed. The whole point is to abuse BoT + song mobility and safety to keep every lane at or past the river so that they can't push cuz if they do u just threaten their objectives and song out if they respond (while simultaneously still farming both jungles with illusions LOL).
Fighting just makes it worse. The first rax isn't game losing (though it sucks) and you can usually prevent more from going down by as you mentioned creep skipping all 3 lanes so that all ur allies have to do is kill the wave with spam and they can't keep pushing.
I mean u farm at almost 1000 GPM with BoTs/radiance/Manta so you really don't have to delay very long.
On February 28 2014 13:31 SigmaoctanusIV wrote: Why is it I see some Pro players wait to put in their skill tell level 2, is there some advantage in this? I know Purge does it quite often.
This has been answered...but specifically here's why you don't skill as Dazzle:
im a bit confused: why cant i see rune-activation and pings anymore when i spectate games ingame? (DC CD tourney would be an example, but D2CL as well)
is that another sneaky option-thing that got deactivated or "fixed" during and older patch? If yes, how do i get it back?