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Simple Questions, Simple Answers - Page 760

Forum Index > Dota 2 Strategy
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Baggage
Profile Joined October 2012
Hong Kong593 Posts
January 25 2014 16:44 GMT
#15181
Yes the longer you channel powershot the more damage it does.

Do note that: windrunner's charge bar is bugged. It needs "1 second" to do the full amount of damage, but it counts her natural animation time. Basically you can release your powershot at like .6 seconds then cancel midway and I think it'll still do max damage.

[10:23pm] Gosi: I want to be famous and have many twitter followers and get blowjobs during tournements at the bathroom [10:23pm] Gosi: do i play mnid or support for thhat [10:23pm] Gosi: u tell me
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
January 25 2014 16:50 GMT
#15182
.63 seconds is enough for full damage and consistent with dota1
When in doubt, just believe in yourself and press buttons
synapse
Profile Blog Joined January 2009
China13814 Posts
January 25 2014 17:20 GMT
#15183
IIRC the minimum damage you can do is 0.3*(powershot damage) since the damage charge begins as she goes through her cast point rather than when she actually starts channeling.
:)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-01-25 17:29:57
January 25 2014 17:26 GMT
#15184
On January 25 2014 18:53 idonthinksobro wrote:
So if you are offlane early you want to spam powershot for last hits, after 2 or 3 powershots you are out of mana already, if you compare that to most other nukes it is rather bad. In general i think windrunner is just a really weak offlaner compared to bristle, clockwerk, timbersaw, bounty hunter or even a furion.

You don't Powershot for CS. You only spam Powershot to counterpush if the other team set up a double/triple wave to push your tower/have Chen/Enchan pushing. Otherwise, using Powershot to get 1-2 cs doesn't outweigh you putting creep pressure away from you making it easier to zone you away from the creep wave.

On January 26 2014 01:50 Kupon3ss wrote:
.63 seconds is enough for full damage and consistent with dota1

Correct, though note that if you naturally wait for Powershot to fire, it takes longer in DotA 2 than DotA 1. In DotA 1, it has 0.3s cast + 0.75 channel. In DotA 2 it has 0.3s cast + 1s channel. However, the extra 0.25s channel has no functional impact on the damage--you should cancel that last 0.25s anyway.
Moderator
robaq
Profile Joined December 2011
Poland186 Posts
January 25 2014 21:58 GMT
#15185
When playing glass cannon carries/semi-carries against team with a heavily buffed armor (AC/Sven Warcry/Dazzle ult + mek), is it better to itemize towards armor reduction, or raw DMG?
Omg BW is back | DB: dotabuff.com/players/83694874 | MAL: myanimelist.net/animelist/robaq
CuddlyCuteKitten
Profile Joined January 2004
Sweden2847 Posts
January 25 2014 23:20 GMT
#15186
Should depend on if they have naturally high armor or not. Armor reduction is better the lower their armor is total so if they have a carry with very low natural armor/poor armor progression (sup doom?) then -ac could be good, otherwise I think just raw damage is better.

-armor is basically desolator in that circumstance anyway so there should be better damage items.
Unity, support, family, and kneecapping bitches.
GtC
Profile Joined August 2013
United States546 Posts
January 26 2014 06:58 GMT
#15187
I read somewhere that radiant have the advantage in shorter games/early-game. Can someone tell me why? I can't think of any reasons besides the ancient camp position.
The Turtle Moves
evilfatsh1t
Profile Joined October 2010
Australia8916 Posts
January 26 2014 07:32 GMT
#15188
better jungle layout, easier mid (trees are closer allowing for easier escape). the advantages arent really noticeable though. they might help a little but the better team will still win. the reason dire has the advantage as the game gets drawn out is simply because they are closer to roshan. the positional advantage is much more noticeable later
Kazzoo
Profile Joined October 2010
France368 Posts
January 26 2014 09:03 GMT
#15189
Genuine question that may sound like a QQ but isn't :

What can I do as a support to not be in this position 25-30 minutes into the game of simply praying that my carries will do their job correctly. Appart from trying to make their farm easier, how can impact the game when I'm a poor and underleveled CM ?
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
January 26 2014 10:08 GMT
#15190
On January 26 2014 18:03 Kazzoo wrote:
Genuine question that may sound like a QQ but isn't :

What can I do as a support to not be in this position 25-30 minutes into the game of simply praying that my carries will do their job correctly. Appart from trying to make their farm easier, how can impact the game when I'm a poor and underleveled CM ?


That pretty much is your job at that point. Set up wards to keep yourself and your carry safe. Stay safe and don't get caught out alone. Trying to make big "plays" as a poor and underleveled support, while certainly could turn the tides if it worked, will most likely just result in you feeding. That's the last thing you want to do as a support at that point. Your main time for big "impact" plays as something like a CM would be in the first 20 minutes of the game. Work to get an advantage then with good laning and good rotations, and hopefully if your team is good, they'll be able to compound on that advantage once your effectiveness starts to fall off.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
January 26 2014 10:16 GMT
#15191
You make kills happen. It's your job (ideally yours and your partner's, but good luck with that) to roam, gank and win like two lanes for your team. In general as a support, you can only gain resources from the jungle or from kills you take part in. As CM you can always solo some jungle camps for a quick boost.

Securing farm for others does little in pubs, and it does less the lower in MMR you are. If the carry dies stupidly a few times, he basically threw away any advantage he got from having you babysit him in lane, making your whole game contribution count for nothing.
Logo
Profile Blog Joined April 2010
United States7542 Posts
January 26 2014 14:30 GMT
#15192
Be smart about the gold you do get as well. Make sure to spend unreliable gold on things like wards and tp scrolls and minimize your gold loss to deaths and maximize what you have to spend on items. Even though you're a support there are still big items you can get. Having a sheepstick or even a force staff can turn the tide of a battle in your favor allowing for your carries to pull ahead of the enemy team's.
Logo
Rhyme
Profile Joined May 2010
United States1069 Posts
January 26 2014 14:41 GMT
#15193
On January 26 2014 06:58 robaq wrote:
When playing glass cannon carries/semi-carries against team with a heavily buffed armor (AC/Sven Warcry/Dazzle ult + mek), is it better to itemize towards armor reduction, or raw DMG?


one option is to go diffusal if you're on a hero that it makes sense for. buffers/high armor heroes are often weak to mana drain and purge.
dont ever say that
Rhyme
Profile Joined May 2010
United States1069 Posts
Last Edited: 2014-01-26 14:46:55
January 26 2014 14:42 GMT
#15194
On January 26 2014 18:03 Kazzoo wrote:
Genuine question that may sound like a QQ but isn't :

What can I do as a support to not be in this position 25-30 minutes into the game of simply praying that my carries will do their job correctly. Appart from trying to make their farm easier, how can impact the game when I'm a poor and underleveled CM ?


+ Show Spoiler [cm specific] +
you shouldnt ever really be poor and underleveled as cm. one of her biggest selling points is that she can jungle with no items whatsoever during downtimes.


as a rule of thumb for solo queue pubs , i try to make sure i have wards and smokes bought when they come off cooldown. i don't expect my teammates to be able to use those consumables correctly if at all, even though they're insanely strong.

if you've got 3 smokes or 2 wards in stock, you're wasting recharge time.
dont ever say that
zezamer
Profile Joined March 2011
Finland5701 Posts
Last Edited: 2014-01-26 17:32:28
January 26 2014 17:29 GMT
#15195
late game :build forcestaff, ghost scepter, hit good stuns in teamfights, if their carry tunnels you isolate him from the fight if you can
hooahah
Profile Joined October 2011
3752 Posts
January 26 2014 18:29 GMT
#15196
why do mid heroes such as Invoker, Storm etc buy a Null Talisman with their starting money? wouldn't it be better to buy a circlet + gg branches?
Baggage
Profile Joined October 2012
Hong Kong593 Posts
January 26 2014 18:33 GMT
#15197
On January 26 2014 18:03 Kazzoo wrote:
Genuine question that may sound like a QQ but isn't :

What can I do as a support to not be in this position 25-30 minutes into the game of simply praying that my carries will do their job correctly. Appart from trying to make their farm easier, how can impact the game when I'm a poor and underleveled CM ?


Make things happen. When you're doing well go pick up that midas. If you cant afford a midas on cm then you didnt do as well as you could've. Do note that when you get a midas on cm you should still be buying wards/detection/smoke/upgraded courier/stuff your team needs. I generally get like tranqs, wand, urn before transitioning into a midas. The idea is that you should just notice "oh I have like 1.9k gold and I'm close to a midas", and not naked midas rush like a carry.

Generally you can get the midas at the 18-20 minute mark and you're doing ok.
[10:23pm] Gosi: I want to be famous and have many twitter followers and get blowjobs during tournements at the bathroom [10:23pm] Gosi: do i play mnid or support for thhat [10:23pm] Gosi: u tell me
EtherealBlade
Profile Joined August 2010
660 Posts
January 26 2014 19:11 GMT
#15198
On January 27 2014 03:29 hooahah wrote:
why do mid heroes such as Invoker, Storm etc buy a Null Talisman with their starting money? wouldn't it be better to buy a circlet + gg branches?

Because they are bad. Circlet + branches are indeed better than a null/bracer/wraith recipe.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
January 26 2014 19:37 GMT
#15199
On January 27 2014 04:11 EtherealBlade wrote:
Show nested quote +
On January 27 2014 03:29 hooahah wrote:
why do mid heroes such as Invoker, Storm etc buy a Null Talisman with their starting money? wouldn't it be better to buy a circlet + gg branches?

Because they are bad. Circlet + branches are indeed better than a null/bracer/wraith recipe.

A null/wraith gives a total of 9 damage, equal only to 2 slipper/mantles + 3 branches. On int heroes i see the mantle approach as superior, agi heroes thou will almost always go for an aquila which makes a wraith better
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Verror
Profile Joined March 2011
261 Posts
January 26 2014 20:06 GMT
#15200
Why do a lot of people consider phase on Invoker bad? (or at least a waste of money), seems like a pretty reasonable choice to me.
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