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Simple Questions, Simple Answers - Page 762

Forum Index > Dota 2 Strategy
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xAdra
Profile Joined July 2012
Singapore1858 Posts
January 27 2014 11:01 GMT
#15221
Can someone recommend a tournament VOD where Bristleback is played, and features prominently in the victory of the game?
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
January 27 2014 11:28 GMT
#15222
On January 27 2014 20:01 xAdra wrote:
Can someone recommend a tournament VOD where Bristleback is played, and features prominently in the victory of the game?


Watch Funn1k's games in SLTV Season 8.
http://www.datdota.com/match.php?q=437528445 This, for example.
http://www.datdota.com/match.php?q=436077361 Or this, was choosing decent teams against Na'Vi.
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
xAdra
Profile Joined July 2012
Singapore1858 Posts
January 28 2014 02:54 GMT
#15223
On January 27 2014 20:28 oo_Wonderful_oo wrote:
Show nested quote +
On January 27 2014 20:01 xAdra wrote:
Can someone recommend a tournament VOD where Bristleback is played, and features prominently in the victory of the game?


Watch Funn1k's games in SLTV Season 8.
http://www.datdota.com/match.php?q=437528445 This, for example.
http://www.datdota.com/match.php?q=436077361 Or this, was choosing decent teams against Na'Vi.

Thank you! <3
iokke
Profile Blog Joined May 2010
United States1179 Posts
Last Edited: 2014-01-28 09:43:26
January 28 2014 09:43 GMT
#15224
what's the best way to react to a 5man push starts assuming you did not see it coming (no anti push lineup)?
ran into a 5stack that waited till we all picked to do one of those (and also lvl1 roshed qq). Do you try to deff 4v5 while 1 farms if 3 is not enough? or give up towers for lvl + farm.
Crop circles are Chuck Norris' way of telling the world that sometimes corn needs to lie the f*** down. rerereredit.. I never get it right the 1st time
evilfatsh1t
Profile Joined October 2010
Australia8916 Posts
January 28 2014 10:06 GMT
#15225
depends on your hero. if you have a stronger late game, you have to force trades. if you have no anti push at all 4 defending with 1 split pushing generally wont work, because they will just overrun you. if you have any skills that can stall pushes splitpushing is a good answer though.
Mafe
Profile Joined February 2011
Germany5966 Posts
January 28 2014 10:43 GMT
#15226
Do reflections from terrorblades first skill follow usual illusion rules (apart from being invulnerbale and untargetable), i.e. do they take over some passives?
Jotoco
Profile Joined October 2010
Brazil1342 Posts
Last Edited: 2014-01-28 13:09:49
January 28 2014 13:07 GMT
#15227
On January 28 2014 18:43 iokke wrote:
what's the best way to react to a 5man push starts assuming you did not see it coming (no anti push lineup)?
ran into a 5stack that waited till we all picked to do one of those (and also lvl1 roshed qq). Do you try to deff 4v5 while 1 farms if 3 is not enough? or give up towers for lvl + farm.


Try this match number: 487376911 (http://dotabuff.com/matches/487376911)

Tinker + Furion for a strong push. WD, Dazzle and Bristle for a heal squad to make Bristle invincible. They didn't have the best line up, but their push was too strong until we had to defend on our T3s. Our lineup was not the best against this, but the PL pick was perfect for it this time.

We lost early game strongly, but defended on T3 until we were farmed and they couldn't push us. Furion seriously threw the game, but even then we had a strong defense from mid to late to ultra late game.


This is not the best possible game example, since it is low MMR (mine is around 3.6K), but it illustrates the point well.

Basically if you have the late game, defend until you can win. If not, you will have to force teamfights and win then.


EDIT: Specially watch the last 15min, I think. Where we defended very well, I (the CM) soloed the Furion twice and even helped defend 2 lanes at once (or almost at once) at the very end. Very good game.
Yacobs
Profile Joined March 2010
United States846 Posts
January 28 2014 13:44 GMT
#15228
One time I was up against Sniper in a lane and lost the lane. Everyone in the game was like "OMG YOU SUCK HOW DO YOU LOSE A LANE TO SNIPER?!" and I hear this complaint a lot. It's as if I'm missing some key strategy for dealing with the fact that he has infinite range and that ridiculous proc.

So how do you deal with a Sniper lane? Is it a case where you need to basically kill him/zone him out at level 1 or 2 and never let up the pressure? It seems like once he gets a few levels you can't close the distance to him without losing a ton of your HP.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
January 28 2014 14:15 GMT
#15229
It of course depends on the hero, but the majority of mid heroes can just bully him out of the lane early on.

If you don't manage to stop his tempo and if you don't apply pressure you're screwed. Sniper is a very underrated laner in 1vs1 scenarios and if he's any good you can get really owned. 3k missile speed and fantastic attack animation coupled with headshot mean you're gonna have a bad time.

But then again it's sniper, request a gank and he's dead. Low MS, hp and no escape mechanism means he's an easy hero to gank.

tldr; just go and kill him
You must gather your party before venturing forth.
EtherealBlade
Profile Joined August 2010
660 Posts
January 28 2014 14:26 GMT
#15230
On January 28 2014 22:44 Yacobs wrote:
One time I was up against Sniper in a lane and lost the lane. Everyone in the game was like "OMG YOU SUCK HOW DO YOU LOSE A LANE TO SNIPER?!" and I hear this complaint a lot. It's as if I'm missing some key strategy for dealing with the fact that he has infinite range and that ridiculous proc.

So how do you deal with a Sniper lane? Is it a case where you need to basically kill him/zone him out at level 1 or 2 and never let up the pressure? It seems like once he gets a few levels you can't close the distance to him without losing a ton of your HP.


Sniper is one of the easiest heroes to kill once engaged, so tower diving heroes like Balanar could be a good choice.
Really there's not a lot most heroes can do to stall his farming in a lane without help, but if you can get some help and kill him a few times, then he becomes the most useless, freefood hero on the enemy team you could ever hope for.
TheYango
Profile Joined September 2008
United States47024 Posts
January 28 2014 17:03 GMT
#15231
Sniper also has among the worst base damage in the game. It's in the same range as an SF with no souls or an Invoker with no Exort. He becomes progressively harder to manage once he gets levels due to his longer range (just like the others get harder to manage with their increasing damage) but at early levels it's easy to take control of the lane. He basically should not get a lasthit for the first few minutes of the game.
Moderator
Poetastrophe
Profile Joined August 2013
Denmark21 Posts
January 28 2014 17:10 GMT
#15232
In the recent patch notes it says this about Legion Commander: ,,Moment of Courage buff grace period increased from 0.5 to 1.0 seconds"
What is "buff grace period" and is it a buff or nerf?
TheYango
Profile Joined September 2008
United States47024 Posts
January 28 2014 17:28 GMT
#15233
It's a buff.

Basically if Legion Commander procs Moment of Courage when she isn't attacking something (e.g. a ranged hero attacking her that she's not in range to hit yet), the proc gets saved for a short period of time and applies the next time she attacks something in that time window. The change means she has 1s to save that Moment of Courage proc, rather than 0.5s.
Moderator
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
January 28 2014 18:18 GMT
#15234
On January 29 2014 02:03 TheYango wrote:
Sniper also has among the worst base damage in the game. It's in the same range as an SF with no souls or an Invoker with no Exort. He becomes progressively harder to manage once he gets levels due to his longer range (just like the others get harder to manage with their increasing damage) but at early levels it's easy to take control of the lane. He basically should not get a lasthit for the first few minutes of the game.

Actually sniper with really good good good reactions can get lasthits while projectile from opposition is on it's way to deny, that's it, unless opposition is good enough to pull creeps and last hit right after.
DeMoN pulls off a Miracle and Flies to the Moon
TheYango
Profile Joined September 2008
United States47024 Posts
January 28 2014 18:27 GMT
#15235
On January 29 2014 03:18 lolfail9001 wrote:
Show nested quote +
On January 29 2014 02:03 TheYango wrote:
Sniper also has among the worst base damage in the game. It's in the same range as an SF with no souls or an Invoker with no Exort. He becomes progressively harder to manage once he gets levels due to his longer range (just like the others get harder to manage with their increasing damage) but at early levels it's easy to take control of the lane. He basically should not get a lasthit for the first few minutes of the game.

Actually sniper with really good good good reactions can get lasthits while projectile from opposition is on it's way to deny, that's it, unless opposition is good enough to pull creeps and last hit right after.

That's dependent on the opponent trying to deny too late.
Moderator
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 28 2014 18:32 GMT
#15236
Interestingly, one of the best ways to abuse a busted projectile like sniper is to mess with creep aggro so that the creeps are moving which doesn't matter to sniper much but can really mess up heroes like mirana with awful projectiles.

Unfortunately, sniper's range kinda means that most of the time he doesn't want to be in a position where he can easily affect the creep aggro haha. I mean, he certainly *can* stay that close to the creeps but then he isn't necessarily abusing his range advantage.

Dota has so many variables and so much skill man.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Belisarius
Profile Joined November 2010
Australia6233 Posts
January 28 2014 21:25 GMT
#15237
So TB and phoenix... are there semi-established ways to build them?

Does TB want standard illusion carry RoA/drums->diffu or something else? I'm hearing skadi and sny, but I'm not really sure why.

Is phoenix a mid? What skills order? Does she need arcanes/bloodstone etc?
TheYango
Profile Joined September 2008
United States47024 Posts
January 28 2014 22:17 GMT
#15238
TB is very situational, develops into lategame Agi carry stuff but how you get there varies a lot.

Phoenix can mid but is usually off-lane because of how strong and safe she is as an off-laner. Spirits > Sun Ray. Items you should be just getting team items like Urn, Mek, Vlad's, Necro, Sheep, etc. Not sure why you'd want Bloodstone. Lategame luxury item is Refresher because of how it interacts with the CD refresh on your ulti.
Moderator
robaq
Profile Joined December 2011
Poland186 Posts
Last Edited: 2014-01-28 22:23:26
January 28 2014 22:22 GMT
#15239
Diffusal is not good on TB since you want to use illusions of your ranged form which gives you a shitton of base dmg. Skadi and SnY are popular because the range of his spells is real shit (approximately half of his metamorph autoattack range), and both of these items help him close the gap. They also help out with his shit hp pool.
I'd try going Treads/Drums/BKB/SnY for a midgame oriented build, or Treads/HotD/Skadi/BKB for a more farming focused games.
Omg BW is back | DB: dotabuff.com/players/83694874 | MAL: myanimelist.net/animelist/robaq
Hot Beef
Profile Joined January 2014
United Kingdom2 Posts
January 29 2014 01:41 GMT
#15240
Why do I never see offlaners go quelling blade and just cut their way into the trees and sap exp from there?
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