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Simple Questions, Simple Answers - Page 757

Forum Index > Dota 2 Strategy
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Mataza
Profile Blog Joined August 2010
Germany5364 Posts
January 23 2014 23:40 GMT
#15121
That's one reason why the majority of good teams consist of veteran players and every single good team has at least one veteran player.
Being young is no advantage in dota.

If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
mizU
Profile Blog Joined April 2010
United States12125 Posts
January 23 2014 23:44 GMT
#15122
Dota has so much depth it's pretty impossible to be decent at it without dedicating some amount of time.
if happy ever afters did exist <3 @watamizu_
TheYango
Profile Joined September 2008
United States47024 Posts
January 24 2014 00:08 GMT
#15123
If there's one "secret" to learning to understand DotA, it's to keep the right mindset. Ask questions, look at your own play. Don't focus too much on how your teammates are playing bad or whatever. That stuff is mostly just going to distract you from looking at the game as a whole, especially if you're going to rage at them.

Also, don't underestimate the value of the little things like how much damage skills do, mana costs, item costs, animations, etc. At the root of everything, most of the complex interactions in the game come as natural consequences of the question "if I have X heroes that have Y levels and Z items, who can kill who?" and various permutations on that question (e.g. "if X hero is level Y and has Z items, what do I need to be able to kill him//what does he need to be able to kill me?"). For the most part, *answering* those questions are a matter of experience mixed with a little bit of calculation (i.e. take outcomes you known from experience and using your other knowledge try to predict what will happen in this somewhat different scenario).
Moderator
Rhyme
Profile Joined May 2010
United States1069 Posts
Last Edited: 2014-01-24 00:16:26
January 24 2014 00:15 GMT
#15124
On January 24 2014 08:27 Ayaz2810 wrote:
Show nested quote +
On January 24 2014 07:41 Firebolt145 wrote:
On January 24 2014 07:38 Ayaz2810 wrote:
Since I'm bored at work, 1 more. Kind of directed at Yango because he seems to be pretty knowledgeable: Where does one go to learn about the deeper aspects of DoTA? Hero synergy/drafts, which heroes typically fill which positions the best, item choices for each hero based on the opponents draft, and all the things I hear casters and pros talk about as if they're second nature to them, but are foreign to me. Basically, is there a be-all end-all encyclopedia of this stuff? It really seems like with a game like SC2, you can learn a lot of black and white things like build orders and counters because there are a somewhat limited number of interactions between them. With DoTA, the list is so god damn huge, that I really don't know how to absorb it. I apologize if this question is too broad, but I was just wondering if such a thing even exists.

There is no one resource that will help you on this. Keep reading forums, keep watching streams and competitive Dota, and keep playing. It'll come to you.


That's what I was afraid of. =P

Thanks FB


tangentially relevant to your request but hopefully still useful; here's some mechanics and statistics information i have bookmarked.

http://www.datdota.com/ database for professional dota 2 games
http://www.reddit.com/r/DotA2/comments/1lk4g6/a_quick_guide_to_lane_control_harassing_properly/ lane mechanics guide
http://chaqdota.wordpress.com/2013/09/05/chaqs-ultimate-guide-to-advanced-solo-middle/ solo mid guide
http://www.team-dignitas.net/articles/blogs/DotA/1092/Dota-2-Ultimate-Guide-to-Warding/ a guide to warding
http://dotametrics.wordpress.com/ high quality dota statistics blog
http://i.imgur.com/YwK9VRc.jpg detailed map of neutral spawn boxes, juke spots, and chokepoint jungle spots

i'd also recommend watching merlini's stream every now and then. he plays CD/CM almost exclusively, and explains his drafting thoroughly.
dont ever say that
Ayaz2810
Profile Joined September 2011
United States2763 Posts
Last Edited: 2014-01-24 00:21:31
January 24 2014 00:21 GMT
#15125
On January 24 2014 09:08 TheYango wrote:
If there's one "secret" to learning to understand DotA, it's to keep the right mindset. Ask questions, look at your own play. Don't focus too much on how your teammates are playing bad or whatever. That stuff is mostly just going to distract you from looking at the game as a whole, especially if you're going to rage at them.

Also, don't underestimate the value of the little things like how much damage skills do, mana costs, item costs, animations, etc. At the root of everything, most of the complex interactions in the game come as natural consequences of the question "if I have X heroes that have Y levels and Z items, who can kill who?" and various permutations on that question (e.g. "if X hero is level Y and has Z items, what do I need to be able to kill him//what does he need to be able to kill me?"). For the most part, *answering* those questions are a matter of experience mixed with a little bit of calculation (i.e. take outcomes you known from experience and using your other knowledge try to predict what will happen in this somewhat different scenario).



I think the bolded portion is something that a lot of us low level players have trouble with. Most of the time, I don't know if a particular play is good. I just don't know enough about the game to judge whether the jungling Enchantress is doing a good job when she has a 14 minute midas (pulling numbers out of my ass just to illustrate). Or whether the Viper with phase boots is a dumbass for not picking treads. And further confounding me is that if you throw in more elements (IE Vipers boot choice against a particular opponent or opponents in his lane), it just gets harder to identify what is a good decision, and what is a shitty one. I think this is really the heart of my actual original question.


EDIT: Rhyme, thanks for the links. I'll be scoping those out shortly to gain any insight I can.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
January 24 2014 01:06 GMT
#15126
I think what Yango is trying to get at, is even at lower level play, you can still look at your own play and ask yourself a simple question: "Did this work?" If so, great. Keep doing it. If not, perhaps you might be better off trying something else. Of course, you might find that as you rise up and start playing better opponents, something that "worked" before, suddenly doesn't anymore. If you continue to look at your play, this won't be an issue though. Just continue to find new solutions.
Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
Last Edited: 2014-01-24 05:48:16
January 24 2014 03:40 GMT
#15127
Just realized Tusk's snowball is NOT blocked by linkin's sphere while ice shard IS (according to dota 2 wiki, and the game I just played with an allied tusk who I figured would be able to break a weaver's linkin's w/ snowball.) This doesn't make sense wtfff.

Ice Shards - Target Point
Snowball - Target Unit
Rhyme
Profile Joined May 2010
United States1069 Posts
January 24 2014 04:18 GMT
#15128
yeah dota is pretty much This Doesn't Make Sense: The Game
dont ever say that
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
January 24 2014 12:26 GMT
#15129
On January 24 2014 12:40 Jonoman92 wrote:
Just realized Tusk's snowball is NOT blocked by linkin's sphere while ice shard IS (according to dota 2 wiki, and the game I just played with an allied tusk who I figured would be able to break a weaver's linkin's w/ snowball.) This doesn't make sense wtfff.

Ice Shards - Target Point
Snowball - Target Unit


Omnislash doesn't get blocked by Linken's Sphere, even though he drops linken from you and slice after it.
That's what makes no sense.
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
January 24 2014 12:51 GMT
#15130
Does it block the ministun at the start of Omnislash?
It's been a long time.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
January 24 2014 12:55 GMT
#15131
On January 24 2014 21:51 Mataza wrote:
Does it block the ministun at the start of Omnislash?
It's been a long time.


Yes, it makes linken proc.
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
January 24 2014 16:19 GMT
#15132
Can you use axe's call like a batrider lasso? That is if you call and forcestaff away, will the enemy hero follow you?

If you get a wildkin with chen pre-level 5 (so you only have one creep), is it worth it to wait and stack camps or is it better to just farm normally?

What is the standard skillbuild for earth spirit? I would guess this differs if you go mid versus offlane.

Why do you see players like bulldog go for midas after phase, basi, wand on natures prophet? Why do you even see midas as a "core" item on natures prophet? Money is great but he gets a lot already, why don't people go for quick utility items like mek, euls, etc.?
more weight
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 24 2014 16:28 GMT
#15133
On January 25 2014 01:19 alphafuzard wrote:
Can you use axe's call like a batrider lasso? That is if you call and forcestaff away, will the enemy hero follow you?

If you get a wildkin with chen pre-level 5 (so you only have one creep), is it worth it to wait and stack camps or is it better to just farm normally?

What is the standard skillbuild for earth spirit? I would guess this differs if you go mid versus offlane.

Why do you see players like bulldog go for midas after phase, basi, wand on natures prophet? Why do you even see midas as a "core" item on natures prophet? Money is great but he gets a lot already, why don't people go for quick utility items like mek, euls, etc.?

1) Yes but they don't follow you long enough for it to be good usually. Like, them running after you is a lot slower than you towing them with lasso.

2) usually if you see a wildkin you should NOT TAKE IT and instead take something else, farm other stuff, and make sure to stack while you are farming. If you can manage you should farm one big camp while stacking the other, then take the wildkin once you want to clear the stack and go from there.

3) dunno i don't play with or against ES (CM/CD best modes hue)

4) I'm not entirely certain, but most furions aren't aiming for a "1-item" timing, but rather at least 2 items (necro/sheep) which isn't really slower when you have a midas since it takes long enough that the midas pays off. Plus midas allows you to "flash-farm" while still tping into fights. Besides which, the only 2K gold items that would actually impact a furion's strength at that point in the game are mek and force and you also see them get those items when they need to be impactful not ricing.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-01-24 16:44:05
January 24 2014 16:43 GMT
#15134
Earth Spirit can max Smash or Roll first depending on the game (and max the other one second). Maxing Smash gives you more damage and farming power while maxing Roll gives you high mobility and a strong repeated slow. It depends on your team and what they need more in order to get kills with your ganks.
Moderator
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
January 24 2014 16:56 GMT
#15135
On January 24 2014 09:21 Ayaz2810 wrote:
Show nested quote +
On January 24 2014 09:08 TheYango wrote:
If there's one "secret" to learning to understand DotA, it's to keep the right mindset. Ask questions, look at your own play. Don't focus too much on how your teammates are playing bad or whatever. That stuff is mostly just going to distract you from looking at the game as a whole, especially if you're going to rage at them.

Also, don't underestimate the value of the little things like how much damage skills do, mana costs, item costs, animations, etc. At the root of everything, most of the complex interactions in the game come as natural consequences of the question "if I have X heroes that have Y levels and Z items, who can kill who?" and various permutations on that question (e.g. "if X hero is level Y and has Z items, what do I need to be able to kill him//what does he need to be able to kill me?"). For the most part, *answering* those questions are a matter of experience mixed with a little bit of calculation (i.e. take outcomes you known from experience and using your other knowledge try to predict what will happen in this somewhat different scenario).



I think the bolded portion is something that a lot of us low level players have trouble with. Most of the time, I don't know if a particular play is good. I just don't know enough about the game to judge whether the jungling Enchantress is doing a good job when she has a 14 minute midas (pulling numbers out of my ass just to illustrate). Or whether the Viper with phase boots is a dumbass for not picking treads. And further confounding me is that if you throw in more elements (IE Vipers boot choice against a particular opponent or opponents in his lane), it just gets harder to identify what is a good decision, and what is a shitty one. I think this is really the heart of my actual original question.


EDIT: Rhyme, thanks for the links. I'll be scoping those out shortly to gain any insight I can.



Its pretty difficult to identify but honestly its really just a time thing. It took me personally hundreds of hours of playing and watching to start even thinking about deviating from "normal" build orders and deciding what I need to build right there and then. Nowadays I feel a bit more confident about it, but that's only because I've seen and played so much.

The only way to learn is to play, watch and read. I've picked up a lot myself from small throwaway comments on the DOTA2 forums here. Unfortunately there's no one way to learn it, you can't sit down with "The Big Book of DOTA2" and learn it because its an experience thing; so you just have to immerse yourself in the game.


As for your specific examples, I'm pretty sure 14 minute midas is fairly bad for jungle Enchantress. And Phase Boots can always be good on carries who might need to chase or run away from an enemy; although in Viper's specific case it might be overkill just a little given that his orb slows, his ultimate is a huge slow and anyone who attacks him gets slowed due to Corrosive Skin. Regardless, I'd still not say its a stupid decision. Phase have a potential place on just about any hero who doesn't have a built-in ground-targettable "Blink" type ability, such as Antimage's Blink and Faceless Void's Time Walk, I think (except Tinker...no-BoT Tinkers give me headaches).
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-01-24 17:26:51
January 24 2014 17:26 GMT
#15136
On January 24 2014 09:21 Ayaz2810 wrote:
I think the bolded portion is something that a lot of us low level players have trouble with. Most of the time, I don't know if a particular play is good.

Just take it little steps at a time. Look at small things you can understand (e.g. I died here because I didn't recognize they had the burst to kill me, I could have gotten a kill here because I underestimated my damage). As I said, most of the other interactions in the game follow from the basic question of "who can kill who", so if you start there, you'll slowly understand more of the game.

On January 24 2014 09:21 Ayaz2810 wrote:
I just don't know enough about the game to judge whether the jungling Enchantress is doing a good job when she has a 14 minute midas (pulling numbers out of my ass just to illustrate).

This you'll get a sense of by either watching or playing games to feel how much farm is good in a particular game state. For that particular question, the answer is probably no unless he's already got early fighting items and is transitioning into a late Midas for a farming phase.

On January 24 2014 09:21 Ayaz2810 wrote:
Or whether the Viper with phase boots is a dumbass for not picking treads. And further confounding me is that if you throw in more elements (IE Vipers boot choice against a particular opponent or opponents in his lane), it just gets harder to identify what is a good decision, and what is a shitty one. I think this is really the heart of my actual original question.

Situational, but Treads vs. Phase on Viper is actually a pretty basic example of an item selection choice that derives from the heroes in the game and "who can kill who".
Moderator
Ayaz2810
Profile Joined September 2011
United States2763 Posts
January 24 2014 17:36 GMT
#15137
The replies in this thread are very encouraging. I love you guys and your willingness to explain things. This thread, and the fact that I started "seriously" playing CM instead of AP last night and am on a 4 game rated win streak and made 6 new steam friends is making my motivation skyrocket. I appreciate the time and effort you guys put into answering (stupid) questions from people like me. Enjoy your Friday! And if anyone is looking for a 2600 baddy to play with, lemme know. I need more steady people to play with instead of pubs.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
January 24 2014 18:14 GMT
#15138
On January 24 2014 21:55 oo_Wonderful_oo wrote:
Show nested quote +
On January 24 2014 21:51 Mataza wrote:
Does it block the ministun at the start of Omnislash?
It's been a long time.


Yes, it makes linken proc.

That wasn't my question.

Omnislash has a minstun on the first jump which can stop channels and tp scrolls. I just tested, and Linken's doesn't block that one either.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 24 2014 18:17 GMT
#15139
The ministun should be blocked if its not thats a bug
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheYango
Profile Joined September 2008
United States47024 Posts
January 24 2014 18:25 GMT
#15140
On January 25 2014 03:17 Sn0_Man wrote:
The ministun should be blocked if its not thats a bug

http://dev.dota2.com/showthread.php?t=70236

Already known.
Moderator
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