Simple Questions, Simple Answers - Page 740
| Forum Index > Dota 2 Strategy |
|
TheYango
United States47024 Posts
| ||
|
Sn0_Man
Tebellong44238 Posts
If you had say a clockwerk mid, it just makes more sense for the clock to get the pipe and necro to get the mek (since clock has a larger HP pool to abuse the tankiness of pipe). Also pipe is a lot more gold than mek which means that it delays your other items quite a bit more. | ||
|
TheYango
United States47024 Posts
The safe lane farmer typically has somewhat of a farm advantage from the nature of the lane and due to the fact that he does not need to get things like Bottle for safe lane. The advantage of putting Mek on the mid laner and Pipe on Necro is that it allows you to match the timings for these two pushing items. Having an earlier Mek timing when Clock only has a Hood and then a later Pipe timing while Necro only has parts for his next item is weaker than having a single combined Mek+Pipe timing. Of course, that combined timing doesn't always work out due to how people can be doing better or worse in a particular game, but that's something you adjust on the fly. | ||
|
LeeDawg
United States1306 Posts
| ||
|
Sn0_Man
Tebellong44238 Posts
As in, the first crit chance rolls and if it succeeds then the next one doesn't roll at all so you "lost" that percentage chance. If the first fails then the second rolls at it's normal chance. So if you have 2 20% chances, then you end up critting 36% of the time (20% + (20% * (1 - 20%)) AKA (cc1 + (cc2 * (1 - cc1)). cc1 is crit chance 1 and cc2 is crit chance 2. When the crits are for different amounts (like jugg crit is 200% and daedalus is for 240%) I believe the highest damage one rolls first but I could be wrong about that. Jugg crits 35% of the time with rank 4 crit. Jugg with daedalus crits 51.25% of the time. Note that juggs crit is a very high chance one, and stacks worse than more random ones like PA/CK/WK with lower chances (10-15%). | ||
|
solidbebe
Netherlands4921 Posts
| ||
|
Sn0_Man
Tebellong44238 Posts
Ignoring the damage from daedalus. Jugg starts at say 100 dmg. With his crit, the average attack does 135 dmg. Without his crit but with a daedalus, the average attack would again do 135 dmg. With both crits, his average attack does 161.25 dmg. So he "lost" 8.75 damage in there somewhere (aka the "diminishing" part). So no matter what your base damage is, the figures above hold true as a percentage. Note that since daedalus still gives a lot of damage it can be a cost efficient purchase on jugg but usually there are better options. | ||
|
evilfatsh1t
Australia8915 Posts
also regarding radiance, this has been brought up like 53846383 times in this thread. carry necro is legit. why play boring standard necro when at 35mins you can pop out with radiance heart and hex and just hold position in fights and watch baddies die | ||
|
Whole
United States6046 Posts
| ||
|
rebdomine
6040 Posts
CK also works well as he can pull people back into range of his stun (forgot the name of the spell -_-). | ||
|
TheYango
United States47024 Posts
| ||
|
icystorage
Jollibee19350 Posts
| ||
|
hacklebeast
United States5090 Posts
| ||
|
WOPR
Canada145 Posts
I had an opponent on ladder (ranked) and this player has played well over 30 games this season but is not ranked at all. I was wondering whats the deal with this? May this be him/her using the "leave league" button? player didnt accept msgs from non-friends. | ||
|
rebdomine
6040 Posts
On January 07 2014 17:36 WOPR wrote: Question I had an opponent on ladder (ranked) and this player has played well over 30 games this season but is not ranked at all. I was wondering whats the deal with this? May this be him/her using the "leave league" button? player didnt accept msgs from non-friends. Wrong SQSA thread bro. | ||
|
Andre
Slovenia3523 Posts
On January 07 2014 08:34 evilfatsh1t wrote: being solid in 1v1 doesnt make you a strong laner. practically every hero is good at 1v1, it depends on the skill of the player. how good a hero is during the laning phase can be seen more clearly in dual and trilane situations, and necrolyte is terrible at it. if you get a 1v1 match up for him then good for you, but no team is going to risk picking him hoping he gets solo safe lane farm when teams are going to come at him with a strong dual lane or a trilane, meaning he has to get babysat and even then it wont guarantee his safety. also regarding radiance, this has been brought up like 53846383 times in this thread. carry necro is legit. why play boring standard necro when at 35mins you can pop out with radiance heart and hex and just hold position in fights and watch baddies die Nobody is saying necro #1 solo, he's a situational pick that's why you gotta draft around him and you'll probably draft him in games where it suits his lane. Also, every hero is good at 1v1?? Pretty sure there's matchups where unless you massively outskill your opponent you'll get wrecked. | ||
|
oo_Wonderful_oo
The land of freedom23126 Posts
On January 07 2014 16:40 Whole wrote: What are some good lane combos with Ancient Apparition? It seems that AA is really good in the pub environment, but he needs a solid, aggressive start. Kunkka with AA is amazing. | ||
|
TheYango
United States47024 Posts
Kunkka would rather have a support that has a lead-off spell so he does't have to level X to set up the kills because X ranks lower his damage potential. This is why it's much more common to pair him with Bane or SD, or another point-and-click lead-off stun. | ||
|
Laserist
Turkey4269 Posts
| ||
|
Sn0_Man
Tebellong44238 Posts
Force staff is pretty good for linkens proccing already and its 2250 gold. | ||
| ||