Simple Questions, Simple Answers - Page 741
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Baggage
Hong Kong593 Posts
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oo_Wonderful_oo
The land of freedom23126 Posts
Isn't it stupid? We always laugh with friends because it looks like he drops your hat (Linken's sphere) before slicing and then slice, just because he doesn't like hats. | ||
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Qbek
Poland12923 Posts
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evilfatsh1t
Australia8915 Posts
On January 07 2014 23:06 Andre wrote: Nobody is saying necro #1 solo, he's a situational pick that's why you gotta draft around him and you'll probably draft him in games where it suits his lane. Also, every hero is good at 1v1?? Pretty sure there's matchups where unless you massively outskill your opponent you'll get wrecked. did you even read the posts before that? | ||
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Tobberoth
Sweden6375 Posts
I tried to stay at range and only run in to get last hits, which kept me safe and I still got decent last hits, but the opponents kept pushing us to tower so I could never buy anything from the side shop, and it was still so early that last hitting under tower was semi-hard. What's the correct way to play this? Wait for a level timing and try to go aggressive? Keep playing safe under tower? I feel like safe lane farming is ridiculously hard now that dual lanes are so common, you never get any ganks early on and it can be so easy for opponents to just keep hitting you until you have to go back to base. When you have a superior duo, like Jugger+Crystal maiden, I don't think it's all that problematic since you can win the lane and then get the farm, but when I'm even slightly behind, I have no idea what to do to turn it around. | ||
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Sn0_Man
Tebellong44238 Posts
Basically, gotta go mad aggressive I think. Sometimes you can't even do that, and then you just suffer your weaker lane and call for ganks (or send your CM ganking and soak XP yourself since CM isn't helping you much). | ||
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Erasme
Bahamas15899 Posts
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TheYango
United States47024 Posts
The other thing you have to abuse in that lane is the mana advantage. Rank 1 CM aura buys you a pretty big advantage in terms of trading. You might not come out ahead on an engagement if you commit too hard, but trading spells smartly will favor your side because the CM aura will top you off much faster. Trade smartly, watch their mana, and then commit if you can find a timing where they don't have the mana to do everything they want because of how you traded earlier. | ||
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KlaCkoN
Sweden1661 Posts
If you don't engage on them though they cant really kill you so trade harass, trade farm and hope to catch up later? | ||
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Tobberoth
Sweden6375 Posts
On January 08 2014 09:57 KlaCkoN wrote: I think that's a pretty hard lane, slardar is just a pretty weak in contested lanes in general imo. Going on disruptor is problematic because once cm gets close enough to frostbite he could glimpse slardar as he runs in to crush and then cm might well just die to timber and disruptor nuke. If you don't engage on them though they cant really kill you so trade harass, trade farm and hope to catch up later? Well, the problem is they could kill us. Not by straight up being aggressive since they lacked stuns to finish the job, but they outtraded us easily which meant we couldn't stay in lane. If I went up and hit thrall once, I would get both static shocked and spinned, and then have to deal with thrall autoattacks as I backed up, so there was no way for me to trade. CM has no HP and is slow like a truck, so she would probably be killed if she tried to trade. Looking back in hindsight and after reading the responses here, I definitely think we should have tried to kill Thrall when we hit level 2 or so... We would need them to mess up positioning, but if CM could frostbite thrall and follow up with aoe, then me with crush, I think we could kill Thrall before Timber could kill me... and if timber went for CM, she could run back below tower while I finished Thrall off. Hard to say since we never tried it, but I feel it should have worked, once Thrall was down, I should be able to run away from timber without issue. I'm just terrible at getting more regen when I play carry. I always expect to get a tango and a salve and then be fine for the rest of the game, which just feels impossible against dual lanes, they outtrade it too quickly. I guess I should theorycraft about it a bit and come up with some baseline how much regen I can safely buy without falling behind. | ||
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TheYango
United States47024 Posts
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Gandalf
Pakistan1905 Posts
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evilfatsh1t
Australia8915 Posts
i personally get it every game because i love the surprise factor when you jump on supports. walking up to them gives them time to react, whether a blink meld strike could have them dead before they get anything off | ||
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r.Evo
Germany14081 Posts
On January 08 2014 18:53 Gandalf wrote: How do you decide whether to go blink on TA? I personally first look at how much cc my team has: low cc = blink, lots of cc = blinkless paly becomes viable. Furthermore, I prefer to go blink vs heroes with escape mechanisms so I can chase them down. As a very rough guideline: The more the enemy teamcomp can force you to manfight them the worse a Blink gets (usually a strong frontline with a tanky/evasive backline), the less an enemy teamcomp can you lock you down and the weaker their backline is the better a Blink gets. In teamfights with a Blink you want to be able to blow up squishies in the back and then deal with the main fight afterwards, whether that's possible is something you need to figure out based on what heroes are on the field. | ||
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Andre
Slovenia3523 Posts
Is there a difference if your AS is changed the moment right after you finish an attack or when a new one is about to start? | ||
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Sn0_Man
Tebellong44238 Posts
I don't know when the backswing and attack cooldown calculations occur. Either way its all technically "bugged" because in the WC3 engine it properly sped up or slowed down your attack very smoothly as soon as any change to your attack speed occured. | ||
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iET
Norway40 Posts
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Sn0_Man
Tebellong44238 Posts
So like lesh edict works on them, and you can roar them to stun them, but very few spells actually damage them. Common ones are: Lesh edict Beastmaster Axes Tinker's March of the Machines. Dazzle spells Slardar Stun Tide anchor smash Bristle quill spray Theres a few more but those are the ones you can really use to clear them in the jungle. Note that the same rules apply to ancient creeps, which is where some of these become especially useful. | ||
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Andre
Slovenia3523 Posts
I can remember plenty of times when the tower kept attacking, or perhaps just 1-2 more attacks THEN switched. If it's when the attack of a certain creep connects with tower then attack-move spamming your creep is a bit silly, yes? You would only need to attack the moment the projectile/attack hits the tower? | ||
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TheYango
United States47024 Posts
On January 09 2014 02:17 Andre wrote: I can remember plenty of times when the tower kept attacking, or perhaps just 1-2 more attacks THEN switched. Tower aggro has the same 2s CD that creep aggro does. | ||
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