It's the same list as Slark's Dark Pact or Tide's Kraken Shell.
is there an actual list of this somewhere?
| Forum Index > Dota 2 Strategy |
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Nightmarjoo
United States3360 Posts
December 13 2013 16:32 GMT
#14321
It's the same list as Slark's Dark Pact or Tide's Kraken Shell. is there an actual list of this somewhere? | ||
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Tobberoth
Sweden6375 Posts
December 13 2013 16:52 GMT
#14322
On December 13 2013 20:49 Belisarius wrote: Crit is disabled in duel, isn't it? Blademail rocks, armlet seems good if you're snowballing. Yeah, Crit is disabled during duel. However, with duel stacks, that crit should come to really good use when you're not using your ulti. | ||
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NotYango
United States719 Posts
December 13 2013 19:14 GMT
#14323
On December 13 2013 19:23 Scalepad wrote: What items should you aim for on LC? Like, later on, after boots and blink. Attack speed? BKB AC BKB is absolutely necessary for teamfighting. The secondary use of Duel other than as a ganking skill is as a 4-5s initiating disable that goes through magic immunity. Without BKB, initiating this way is basically a lost Duel every time. Crit is basically your 6th item if you get one at all. Prior to that survivability is your priority. Damage should not be a huge concern simply because if you're getting successful Duels, you will get so much free damage. Your priority should be staying in fights to do your damage. | ||
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Sayscho BoB
17 Posts
December 13 2013 19:31 GMT
#14324
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Sn0_Man
Tebellong44238 Posts
December 13 2013 19:32 GMT
#14325
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NotYango
United States719 Posts
December 13 2013 19:33 GMT
#14326
On December 14 2013 04:31 Sayscho BoB wrote: Does the Elder Titan Aura reduce the Magic Resistance of heroes under the effect of the Medusa Ulti, making them vulnerable to spells? ET's aura isn't actually a magic resistance reduction, it's a % magic damage amplification of equivalent %. Which means against targets that take 0 magic damage, amplifying that doesn't cause them to take magic damage. | ||
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aintz
Canada5624 Posts
December 13 2013 20:26 GMT
#14327
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Sn0_Man
Tebellong44238 Posts
December 13 2013 20:29 GMT
#14328
In dota 2 its kinda messed up but you always get max 1 lifesteal attack. So it was better in dota 1. | ||
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aintz
Canada5624 Posts
December 13 2013 20:40 GMT
#14329
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NotYango
United States719 Posts
December 13 2013 20:49 GMT
#14330
On December 14 2013 05:40 aintz wrote: when i was testing lc, when the passive proced it gave lifesteal on the proc and the autoattack after though. when the proc happens it does an attack and steals 80% and the auto after also steals 80%. There are dev forum reports of the same thing from today when people were getting the behavior Sn0_man mentioned yesterday. Valve may have fixed it in one of the small patches from last night or this morning. | ||
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Sn0_Man
Tebellong44238 Posts
December 13 2013 20:50 GMT
#14331
Dunno haven't personally tried anything at all ![]() | ||
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NotYango
United States719 Posts
December 13 2013 20:51 GMT
#14332
http://dev.dota2.com/showthread.php?t=117602 | ||
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Nightmarjoo
United States3360 Posts
December 13 2013 22:43 GMT
#14333
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Belisarius
Australia6233 Posts
December 13 2013 23:36 GMT
#14334
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Kmatt
United States1019 Posts
December 14 2013 00:01 GMT
#14335
On December 14 2013 08:36 Belisarius wrote: So I duelled an OD today and got obliterated by his orb. I did not expect it to still be active. Is that a bug? Duel prevents you from using active skills and items because you can't activate them. If OD has his orb on autocast, then it would have been enabled before the duel anyway, as it no longer counts as manually casting a spell each attack. | ||
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NotYango
United States719 Posts
December 14 2013 00:08 GMT
#14336
On December 14 2013 09:01 Kmatt wrote: Duel prevents you from using active skills and items because you can't activate them. If OD has his orb on autocast, then it would have been enabled before the duel anyway, as it no longer counts as manually casting a spell each attack. Wrong. Duel's "cannot use items/spells" state is functionally equivalent to Doom. If it's disabled by Doom, it should be disabled by Duel. This includes autocast orbs--in fact it should include almost ALL orbs (with Deso and Skadi being exceptions). So yes, it's a bug. | ||
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Belisarius
Australia6233 Posts
December 14 2013 01:09 GMT
#14337
On December 14 2013 09:08 NotYango wrote: Show nested quote + On December 14 2013 09:01 Kmatt wrote: Duel prevents you from using active skills and items because you can't activate them. If OD has his orb on autocast, then it would have been enabled before the duel anyway, as it no longer counts as manually casting a spell each attack. Wrong. Duel's "cannot use items/spells" state is functionally equivalent to Doom. If it's disabled by Doom, it should be disabled by Duel. This includes autocast orbs--in fact it should include almost ALL orbs (with Deso and Skadi being exceptions). So yes, it's a bug. Okay so playing with this a bit more.... this is weird. Doom and duel behave differently, but they both have some bugs. - Duel doesn't disable any autocast orb if it's been toggled before the duel starts (eg. clinkz, drow etc). Doom does this correctly. - Both Doom and Duel disable lifesteal from unholy rage and vladimir's aura, which they should not. - Neither Doom nor Duel disables OoV, although both should. Am I getting the dota1 behavior correct? And are there any other big ones to check? | ||
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NotYango
United States719 Posts
December 14 2013 01:15 GMT
#14338
Worth checking whether any of the "weird" triggered passives like Juxtapose and Kraken Shell are properly disabled by Duel. | ||
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Jonoman92
United States9110 Posts
December 14 2013 03:05 GMT
#14339
etc. edit: On topic, OD orb 100% disabled by Doom, so yes, seems like a bug that duel wouldn't disable it. | ||
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Kupon3ss
時の回廊10066 Posts
December 14 2013 05:50 GMT
#14340
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