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Simple Questions, Simple Answers - Page 630

Forum Index > Dota 2 Strategy
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Prev 1 628 629 630 631 632 1254 Next
beesinyoface
Profile Joined May 2012
2450 Posts
October 02 2013 02:55 GMT
#12581
Have a kinda weird question, hope someone can help me out. I've always played dota in fullscreen and after the last few patches or so my problem always pops up:

Whenever I open chat during game or am observing and checking stats, the graphics tend to go a little flickery around the screen, primarily in the left hand side. But when I close the chat the problem goes away and everything seems to be fine. Has anyone else experienced this? No idea how to fix it or even troubleshoot it; I've tried changing some graphic settings but it doesn't make a difference.
aaaaa
TheEmulator
Profile Blog Joined July 2010
28100 Posts
October 02 2013 04:36 GMT
#12582
Try windowed fullscreen? I had problems in Fullscreen and after changing things were fine.
Administrator
Darkren
Profile Blog Joined February 2010
Canada1841 Posts
October 02 2013 04:59 GMT
#12583
I assument sprout from Np doesnt stop sb charge?
"Yeah, I send (hopefully) helpful PM's quite frequently. You don't have to warn/ban everything" - KadaverBB
beesinyoface
Profile Joined May 2012
2450 Posts
October 02 2013 05:58 GMT
#12584
On October 02 2013 13:36 TheEmulator wrote:
Try windowed fullscreen? I had problems in Fullscreen and after changing things were fine.

Went even more bonkers for me, constant rubberbanding. Oh well, as long as I don't chat it's fine I guess for now.
aaaaa
Excludos
Profile Blog Joined April 2010
Norway8277 Posts
October 02 2013 06:16 GMT
#12585
On October 02 2013 14:58 beesinyoface wrote:
Show nested quote +
On October 02 2013 13:36 TheEmulator wrote:
Try windowed fullscreen? I had problems in Fullscreen and after changing things were fine.

Went even more bonkers for me, constant rubberbanding. Oh well, as long as I don't chat it's fine I guess for now.


I have similar issues on my laptop. When pausing the screen also goes completely black (not the UI tho), until unpaused again. I honestly can't think of what the issue might be.

Just to check though, do you have anti aliasing on?
WladimirUN
Profile Joined February 2005
Germany67 Posts
October 02 2013 09:33 GMT
#12586
can anyone please comment quickly on this video:


if the spawnboxes are still like that / correct? i know sentry vision is smaller but then i know at least the right boxes to not block it by myself.

also for these "hidden" obs wards, could i use a crow to give me vision to kill those with ranged attacks?
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
Last Edited: 2013-10-02 09:53:02
October 02 2013 09:52 GMT
#12587
In my experience, those spawnboxes are correct.

And yes, a crow gives vision, but you're unlikely to have a crow that early in the game, and you'd probably be delaying your mid's bottle if you do.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
October 02 2013 10:18 GMT
#12588
Q: You can purge hex, right?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
October 02 2013 11:00 GMT
#12589
On October 02 2013 13:59 Darkren wrote:
I assument sprout from Np doesnt stop sb charge?

Cute, but no. Bara completely ignores trees during charge(along with cliffs and buildings)


Huh, aphotic shield no longer removing doom is intended apparently. I was a very sad abaddon, still won though.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
r.Evo
Profile Joined August 2006
Germany14081 Posts
October 02 2013 11:07 GMT
#12590
On October 02 2013 18:33 WladimirUN wrote:
can anyone please comment quickly on this video:
http://www.youtube.com/watch?v=EF_sIJwizVw

if the spawnboxes are still like that / correct? i know sentry vision is smaller but then i know at least the right boxes to not block it by myself.

also for these "hidden" obs wards, could i use a crow to give me vision to kill those with ranged attacks?

Boxes are correct, here's the picture he used: http://imgur.com/a/HpCjm#1
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Excludos
Profile Blog Joined April 2010
Norway8277 Posts
October 02 2013 12:16 GMT
#12591
On October 02 2013 20:00 Mataza wrote:
Show nested quote +
On October 02 2013 13:59 Darkren wrote:
I assument sprout from Np doesnt stop sb charge?

Cute, but no. Bara completely ignores trees during charge(along with cliffs and buildings)


Huh, aphotic shield no longer removing doom is intended apparently. I was a very sad abaddon, still won though.


He also destroys trees where he lands and with greater bash. So unfortunately you cant sprout right in front of you and hope he traps himself either.
AwfuL_
Profile Joined January 2013
Netherlands6976 Posts
Last Edited: 2013-10-02 12:37:48
October 02 2013 12:37 GMT
#12592
I've been thinking about the viability of Soul Ring on SF for a while now. The idea is that Soul Ring gives you 2 free razes every 30 seconds, which translates into two jungle stacks or two creepwaves every minute. Next to accelerating your farm quite a bit, for mid SF it also means you won't be spending any real time in the lane where you are so easily ganked (which is the main problem with putting SF mid). For safelane SF it frees up the courier from constant bottlecrowing that you would otherwise be forced to do (and it's only 203 more gold anyway)

In my test game I went Radiant mid and just rushed the soul ring after boots and didn't buy a bottle. I had to stack the big and small camps myself which means I often missed 1 lanecreep every minute since stacking the big camp means you arrive in the lane a bit late. The end result however was still ~120cs at 10 minutes without ever crossing the river which seems pretty good to me.

The efficiency could be improved further if supports are there to stack more than just 2 jungle camps. Things you can do yourself to improve the efficiency include using the soul ring with STR treads and then switching to INT while triplerazing big camps, and stacking two camps at once using your C raze (autoattack the big camp at '53, then raze the small camp at '54).

Downside, ofcourse, would be delaying your actual items by 800 gold, however the accelerated/safer farm should make up for that.
Jisira
Profile Blog Joined October 2011
470 Posts
October 02 2013 12:48 GMT
#12593
On October 02 2013 21:37 AwfuL_ wrote:
I've been thinking about the viability of Soul Ring on SF for a while now. The idea is that Soul Ring gives you 2 free razes every 30 seconds, which translates into two jungle stacks or two creepwaves every minute. Next to accelerating your farm quite a bit, for mid SF it also means you won't be spending any real time in the lane where you are so easily ganked (which is the main problem with putting SF mid). For safelane SF it frees up the courier from constant bottlecrowing that you would otherwise be forced to do (and it's only 203 more gold anyway)

In my test game I went Radiant mid and just rushed the soul ring after boots and didn't buy a bottle. I had to stack the big and small camps myself which means I often missed 1 lanecreep every minute since stacking the big camp means you arrive in the lane a bit late. The end result however was still ~120cs at 10 minutes without ever crossing the river which seems pretty good to me.

The efficiency could be improved further if supports are there to stack more than just 2 jungle camps. Things you can do yourself to improve the efficiency include using the soul ring with STR treads and then switching to INT while triplerazing big camps, and stacking two camps at once using your C raze (autoattack the big camp at '53, then raze the small camp at '54).

Downside, ofcourse, would be delaying your actual items by 800 gold, however the accelerated/safer farm should make up for that.

In just about every case that involves a Soul Ring, my personal stance is to just not go for it. Bottle has higher utility overall - and I'd rather spend 970 gold on a Bottle and a personal Flying Courier than 800 on a Soul Ring.

Why I dislike Soul Ring is;
- it removes a significant chunk of HP early game implying more HP regen is needed, and
- it allows for the opposing mid to get uncontested rune control which can punish you a lot.

It's not useless (that's not what i'm arguing) but I'd rather have a bottle.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
October 02 2013 13:04 GMT
#12594
I havent played much SF recently, but months ago, if I had to lane SF, I would go soul ring into BoT if I didn't think I would need to fight.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
taldarimAltar
Profile Blog Joined April 2011
973 Posts
Last Edited: 2013-10-02 15:54:58
October 02 2013 14:38 GMT
#12595
On October 02 2013 21:16 Excludos wrote:
Show nested quote +
On October 02 2013 20:00 Mataza wrote:
On October 02 2013 13:59 Darkren wrote:
I assument sprout from Np doesnt stop sb charge?

Cute, but no. Bara completely ignores trees during charge(along with cliffs and buildings)


Huh, aphotic shield no longer removing doom is intended apparently. I was a very sad abaddon, still won though.


He also destroys trees where he lands and with greater bash. So unfortunately you cant sprout right in front of you and hope he traps himself either.


I read on reddit that right before he hits you, sprout yourself and hug the trees towards the direction that he is coming at you from. He's supposed to hit you and get stuck outside the ring of trees. If he's smart he'll ulti you when you sprout using the vision granted by charge.

EDIT: According to the other Sn0_Man, the loss of vision will cancel ur ulti.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
October 02 2013 14:42 GMT
#12596
I can confirm I've been stuck on the other side of trees when hitting another hero with charge. I assume you could make this happen real easy with furion.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
October 02 2013 15:21 GMT
#12597
On October 02 2013 23:38 taldarimAltar wrote:
If he's smart he'll ulti you when you sprout using the vision granted by charge.

So cancel charge at the last moment to cast ult?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2013-10-02 16:48:30
October 02 2013 15:25 GMT
#12598
On October 03 2013 00:21 ahswtini wrote:
Show nested quote +
On October 02 2013 23:38 taldarimAltar wrote:
If he's smart he'll ulti you when you sprout using the vision granted by charge.

So cancel charge at the last moment to cast ult?

Doesn't work that way as soon as charge ends in any way you lose vision so the ult won't cast (it will get fogged). Since the NP is inside sprout I mean.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-10-02 16:48:51
October 02 2013 16:44 GMT
#12599
On October 02 2013 21:48 Jisira wrote:
In just about every case that involves a Soul Ring, my personal stance is to just not go for it. Bottle has higher utility overall - and I'd rather spend 970 gold on a Bottle and a personal Flying Courier than 800 on a Soul Ring.

Why I dislike Soul Ring is;
- it removes a significant chunk of HP early game implying more HP regen is needed, and
- it allows for the opposing mid to get uncontested rune control which can punish you a lot.

It's not useless (that's not what i'm arguing) but I'd rather have a bottle.

Pretty much this.

Soul Ring is 150 mana every 30 seconds at the cost of health. Bottle is 405 HP and 210 mana BEFORE Treads swapping is taken into account, which easily pushes that into the range of ~300 mana (Soul Ring's mana buffer is bonus mana and not base mana so doesn't benefit from this). You only need to be able to refill Bottle once per minute for it to outperform Soul Ring in this stage of the game.

There's an argument for sidelane SF getting it, but sidelane SF should not be razing the creeps and going to farm jungle like that so early because it allows a LOT of farm to the off-laner if you insta-clear the creep wave with Raze. If the off-laner stays, you should freeze the lane and guarantee zero XP for him, and if he leaves, you should take the tower. In that scenario, you'd still rather get combat items (e.g. Treads+Aquila) that let you maintain kill pressure against the off-laner and control the lane--and have the supports stack camps for you to clear later, rather than getting a Soul Ring immediately and going to clear it for no real overall gain.
Moderator
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Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2013-10-02 17:33:05
October 02 2013 17:32 GMT
#12600
Who does get soul ring then? The only hero I've used it on recently is to farm/lance spam with a PL in conjunction with tranq boots to cover the HP loss. It tends to work out because a more farming/pushing focused PL can get by on tranq boots for quite a while. But even then it seems like a questionable decision depending on what you are planing on doing.
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