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Simple Questions, Simple Answers - Page 617

Forum Index > Dota 2 Strategy
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igotmyown
Profile Blog Joined April 2009
United States4291 Posts
September 23 2013 04:34 GMT
#12321
On September 23 2013 04:18 TheYango wrote:
The thing is Flamebreak's mana cost is really expensive. Until you have Bottle + some levels, it's actually sort of troublesome to use it, which is why Firefly at level 2 tends to be more practical.

1-1-1 at level 3 means Flamebreak + Firefly uses like 2/3 of your mana, and you need full mana basically to use Flamebreak+Firefly+Ulti+some Napalm stacks at 6. Batrider's mana costs are all flat, so this becomes less of a concern later, but at early levels, there's a good argument for delaying Flamebreak till like level 7+ because of how much mana it costs.

Show nested quote +
On September 23 2013 04:06 igotmyown wrote:
Well, a lot of players will not be stupid enough to let you get enough stacks so that you can firefly them down at level 2. I would leave level 2 unskilled, if you can firefly them down fine, but it's often more likely you can right click them down using flamebreak to get them closer.

You cannot dive or zone someone off a wave on tower this way because if you have to right click them you have no dive threat because you won't out-fight a tower at level 2. The deadliness of the Batrider level 2 dive is that Bat can kill you most of the way without right-clicking you and therefore not take tower aggro. Even if the enemy doesn't let you get enough stacks to straight-up kill them, they have to respect the dive threat if you have Firefly at level 2, which means that you can zone them off tower XP. If you take Flamebreak, you have to autoattack them to kill them, meaning that their tower is basically safe for them.


That depends on the creep equilibrium, if you have good equilbrium for a normal mid (near your cliff), you won't get creeps to dive with.
Daumen
Profile Joined July 2011
Germany1073 Posts
September 23 2013 04:53 GMT
#12322
I just noticed the cursor changes when I hit CTRL + M... what does it do?
President of the ReaL Fan Club.
TheYango
Profile Joined September 2008
United States47024 Posts
September 23 2013 06:32 GMT
#12323
On September 23 2013 13:34 igotmyown wrote:
That depends on the creep equilibrium, if you have good equilbrium for a normal mid (near your cliff), you won't get creeps to dive with.

You say this like you can't choose to push when you feel you can dive if you have creep control.
Moderator
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
September 23 2013 07:54 GMT
#12324
Did I just play it poorly or does qop vs invoker feel like a bad lane for qop?
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
September 23 2013 07:58 GMT
#12325
Are we talking QW or QE

And unless you're at the very highest level you can always assume there is something you can do to win the lane
Moderator
evilfatsh1t
Profile Joined October 2010
Australia8915 Posts
September 23 2013 08:08 GMT
#12326
On September 23 2013 16:54 Jaaaaasper wrote:
Did I just play it poorly or does qop vs invoker feel like a bad lane for qop?

qop destroys invoker in lane. if invoker goes quas wex you have a huge damage advantage over him and should be out last hitting everything. if he goes quas exort you can harrass him to death with shadow strike and right clicks. no matter which orb he chooses to use, he has a glaring weakness that qop can exploit. also, you have rune control so you should never be low on hp even if he cold snaps you
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
September 23 2013 08:39 GMT
#12327
It really depends on the first levels, if qop dominates you during those, you'll lose, if you can mitigate the damage, it's really easy to destroy her. So, get a gank, kill her, win lane
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
September 23 2013 09:10 GMT
#12328
On September 23 2013 17:39 Erasme wrote:
It really depends on the first levels, if qop dominates you during those, you'll lose, if you can mitigate the damage, it's really easy to destroy her. So, get a gank, kill her, win lane

Yeah I was qop and got 3 man ganked twice in the first 3 minutes. I died once and was forced to back the second time. I was a level and a half behind by the time I got a 1v1 lane, which lasted a whopping 30 seconds.. So I think I played poorly and had supports setting a tent in mid. Any suggestions on how to play against a trilane mid? Because they were tower diving me by level 4 and I managed to trade a kill once.
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
September 23 2013 09:13 GMT
#12329
On September 23 2013 18:10 Jaaaaasper wrote:
Show nested quote +
On September 23 2013 17:39 Erasme wrote:
It really depends on the first levels, if qop dominates you during those, you'll lose, if you can mitigate the damage, it's really easy to destroy her. So, get a gank, kill her, win lane

Yeah I was qop and got 3 man ganked twice in the first 3 minutes. I died once and was forced to back the second time. I was a level and a half behind by the time I got a 1v1 lane, which lasted a whopping 30 seconds.. So I think I played poorly and had supports setting a tent in mid. Any suggestions on how to play against a trilane mid? Because they were tower diving me by level 4 and I managed to trade a kill once.

You ask for help or just gtfo and gank. If the enemy isn't very competent, you can sometimes sit at the tower and get free kills thou, so you gotta weigh your chances
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
September 23 2013 09:23 GMT
#12330
On September 23 2013 18:13 Qbek wrote:
Show nested quote +
On September 23 2013 18:10 Jaaaaasper wrote:
On September 23 2013 17:39 Erasme wrote:
It really depends on the first levels, if qop dominates you during those, you'll lose, if you can mitigate the damage, it's really easy to destroy her. So, get a gank, kill her, win lane

Yeah I was qop and got 3 man ganked twice in the first 3 minutes. I died once and was forced to back the second time. I was a level and a half behind by the time I got a 1v1 lane, which lasted a whopping 30 seconds.. So I think I played poorly and had supports setting a tent in mid. Any suggestions on how to play against a trilane mid? Because they were tower diving me by level 4 and I managed to trade a kill once.

You ask for help or just gtfo and gank. If the enemy isn't very competent, you can sometimes sit at the tower and get free kills thou, so you gotta weigh your chances

And if your team rages at your for ganking (stealing xp) and refuses to help what do you suggest? I went jungle qop, but I'm pretty sure they deserved a battlefury qop.
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
September 23 2013 09:28 GMT
#12331
hug the crow, spam screams, hope they fail and that you can kill one of them, stack the big camp, camp runes
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
TALegion
Profile Joined October 2010
United States1187 Posts
September 23 2013 12:42 GMT
#12332
Okay, am I understanding Doom's Lvl Death correctly? Basically, it will deal the extra damage when the target's level is a prime number (excluding only exclusively powers of 2). So it won't deal the bonus damage when the target is level 1, 2, 7, 11, 13, 14, 17, 19, 22, or 23.
A person willing to die for a cause is a hero. A person willing to kill for a cause is a madman
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
September 23 2013 12:52 GMT
#12333
On September 23 2013 21:42 TALegion wrote:
Okay, am I understanding Doom's Lvl Death correctly? Basically, it will deal the extra damage when the target's level is a prime number (excluding only exclusively powers of 2). So it won't deal the bonus damage when the target is level 1, 2, 7, 11, 13, 14, 17, 19, 22, or 23.

Nooooo

Lvl1 lvl death will deal bonus damage on 6 ,12 ,18, 24 25

lvl 2 on 5, 10 , 15, 20 ,25

lvl 3 on 4, 8 ,12, 16, 20, 24, 25

lvl4 3, 6, 9, 12 ,15 ,18, 21, 24, 25
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
IBashar
Profile Joined June 2010
France40 Posts
Last Edited: 2013-09-23 13:55:15
September 23 2013 13:54 GMT
#12334
I guess that if he keeps the skill points unused he is kind of right.
Oook !
VelJa
Profile Joined October 2011
France1109 Posts
September 23 2013 14:27 GMT
#12335
so maybe a dumb question but ..
how ghost scepter works ? i mean, you can hit non-ethereal units while you are actually etheral ?
Does this shit works with all heros ?

thx ..
ANGRY_KOREA_MAN. -- Giff WC4 plz
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2013-09-23 14:41:27
September 23 2013 14:40 GMT
#12336
On September 23 2013 23:27 VelJa wrote:
so maybe a dumb question but ..
how ghost scepter works ? i mean, you can hit non-ethereal units while you are actually etheral ?
Does this shit works with all heros ?

thx ..

Ghost sceptre makes you ethereal, which means you cannot attack nor be attacked. However, heroes with a castable Orb effect (Clinkz's burning arrows, Huskar's burning spears, OD's orb, ETC) may MANUALLY issue cast commands for those orbs and have the hero attack that way. You may only attack non-ethereal units though. Ethereal units may never be attacked, orb or no.

Thats why Ghost sceptre huskar is so obnoxious to deal with, since you can't attack him but he can attack you. Note that BKB generally counters this since most (all?) orbs cannot be cast on BKB'd units

To execute:
1) Pick huskar/OD/Viper/Clinkz/Enchant/Drow (there are prolly a few more? iunno)
2) Get skill points in your orb (one is enough)
3) Get ghost sceptre
4) Activate ghost sceptre
5) Hammer the orb hotkey as fast as you can while clicking enemy heroes (lol).
6) Win!

Note that heroes like enchantress REALLY don't benefit from this as she is quite resilient to autoattacks already but suffers greatly from magic damage even before amplifying it since Ethereal units take 40% more damage from magic sources.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
VelJa
Profile Joined October 2011
France1109 Posts
September 23 2013 14:43 GMT
#12337
WELL ok
thx man
ANGRY_KOREA_MAN. -- Giff WC4 plz
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-09-23 16:43:40
September 23 2013 16:36 GMT
#12338
On September 23 2013 18:10 Jaaaaasper wrote:
Show nested quote +
On September 23 2013 17:39 Erasme wrote:
It really depends on the first levels, if qop dominates you during those, you'll lose, if you can mitigate the damage, it's really easy to destroy her. So, get a gank, kill her, win lane

Yeah I was qop and got 3 man ganked twice in the first 3 minutes. I died once and was forced to back the second time. I was a level and a half behind by the time I got a 1v1 lane, which lasted a whopping 30 seconds.. So I think I played poorly and had supports setting a tent in mid. Any suggestions on how to play against a trilane mid? Because they were tower diving me by level 4 and I managed to trade a kill once.

Once you died once you pretty much throw out the question of "is the matchup disadvantaged?"

Most disadvantaged matchups allow the losing side to stabilize or get an advantage if they get first blood. Only in a few ridiculously hopeless matchups does the winner still win even if they died.

TBH I feel like this happens a lot where people say they don't know how to play X matchup or whether it's advantaged and when asked to elaborate on the situation, it turns out they died, whether it be that they got ganked or made a bad trade. Dying changes everything early game. When you tally up the overall disadvantage of the enemy mid getting XP and gold off your kill, missed creeps, enemy mid getting to CS freely without you there to threaten denies for a wave, gold cost of TPing back to lane, and the enemy mid probably getting the next rune for free, it's a completely different game after you've died once.

EDIT: One thing--unless the courier is in use or you don't have 100 gold, don't go all the way back to base to heal. A Salve is basically a full heal at low levels, and most likely you didn't use up all your mana when you got ganked the second time. Send a salve, meet the courier half-way, and then go back to lane. You lose less time in lane meaning you won't be as behind.
Moderator
Rodberd
Profile Blog Joined February 2011
Germany531 Posts
September 23 2013 17:00 GMT
#12339
ench ulti deals dmg with longer distances, so how about following scenario:
ench throws her imp, target ist 500 away and ench attacks
now ench forcestaffs target away to 1000

will the hitting imp deal the travel-dmg of 500units or the dmg of 1000units?
Ooooh, look at it go
TheYango
Profile Joined September 2008
United States47024 Posts
September 23 2013 17:04 GMT
#12340
It checks the distance when the attack lands (so 1000 units). When harassing with Impetus, it's pretty standard to cancel the backswing and walk away to maximize the damage.

Note the damage is capped at 2500 range.
Moderator
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