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On September 23 2013 13:53 Daumen wrote: I just noticed the cursor changes when I hit CTRL + M... what does it do? Is it a little man icon next to the cursor? If so then that's the move command. If you use it the unit will travel to the specified location without attacking. Useful for following targets while invisible and using illusions to tank for roshan. (if the illusions attack they are destroyed, but the move command prevents them from attacking so they can tank damage)
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A question about Enigmas eidolons:
These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply.
can someone explain to me what exactly these "repeated successful attacks" are?
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An attack that hits... ie. one would assume hits that go high ground and miss, don't count. Not sure if attacks that get backtracked by faceless void count or not with backtracks interaction. Attacks that aren't given a chance to miss by the enemy having butterfly or an evasion chance.
Edit: oh and if you're curious, every 6(?) attacks the eidolons will multiply as well as gaining full hp if they were damaged and a fully refreshed timer till they die automatically.
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On September 24 2013 06:50 ReignSupreme. wrote: An attack that hits... ie. one would assume hits that go high ground and miss, don't count. Not sure if attacks that get backtracked by faceless void count or not with backtracks interaction. Attacks that aren't given a chance to miss by the enemy having butterfly or an evasion chance.
Edit: oh and if you're curious, every 6(?) attacks the eidolons will multiply as well as gaining full hp if they were damaged and a fully refreshed timer till they die automatically.
The timer doesn't refresh btw. The little circle that starts at 0 again, but it goes x-times quicker depending on when they multiply. They will still die at the exact same time they would have otherwise.
Also, they will only multiply once, and its after 6 attacks, yes.
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Northern Ireland22213 Posts
Attacks on buildings by Eidolons don't count either.
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Attacks on void that backtracked still counts.
backtrack is a Triggered Heal, meaning it still get hit, which still counts as a successful attack only that Faceless take no damage because it healed up the damage.
EDIT: Changed spelling. Ooops
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On September 24 2013 09:46 Mithhaike wrote:Attacks on void that backtracked still counts. backtrack is a Triggered Heal, meaning it still get hit, which still counts as a successful attack only that Faceless take no damage because it healed up the damage. EDIT: Changed spelling. Ooops 
Yeah I thought that was the case but wasn't 100%. And thanks Excludos, I didn't actually know the timer worked like that (though I guess it's pretty common sense now that I think of when I play Enigma).
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On September 21 2013 11:48 saltywet wrote: i'm still playing dota 1,,
why is bara harder to play against in this version than the previous version where empowering haste adds 62 physical damage at lvl 7? (personally im guessing it's due to the new charge faster, doesn't show sign and is harder to stun before hitting and more nuking ability with spells)
nowadays i see bara, furion and slark in almost every -ap game i play (bara ~95%, furion 90%, slark 70-80% of the games), is there any heroes that can solo rape all three of these(can't rely on teammates) throughout all stages of the game or at least two(early, mid, late)?
This is primarily why Bara have been owning face in pub
6.78 Charge of Darkness will now also Greater Bash its target.
and Bara solo rape Furion very hard its not even funny
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Since the update yesterday, the pictures of items in store/inventory and the playercards on the selectionscreen are blurred. Anyone have or had the same problem and how do u solve this error?
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On September 24 2013 17:45 govie wrote: Since the update yesterday, the pictures of items in store/inventory and the playercards on the selectionscreen are blurred. Anyone have or had the same problem and how do u solve this error? I had them be blurred for a sec and then they loaded(?) and it was gone, the first time i played. Try verifying the game cache
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On September 24 2013 17:54 Qbek wrote:Show nested quote +On September 24 2013 17:45 govie wrote: Since the update yesterday, the pictures of items in store/inventory and the playercards on the selectionscreen are blurred. Anyone have or had the same problem and how do u solve this error? I had them be blurred for a sec and then they loaded(?) and it was gone, the first time i played. Try verifying the game cache
After verufying chache and playing 1 full game with a blurred shop, inventory still the same displybug. Anyone have a clue how to sort this out?
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On September 24 2013 18:48 govie wrote:Show nested quote +On September 24 2013 17:54 Qbek wrote:On September 24 2013 17:45 govie wrote: Since the update yesterday, the pictures of items in store/inventory and the playercards on the selectionscreen are blurred. Anyone have or had the same problem and how do u solve this error? I had them be blurred for a sec and then they loaded(?) and it was gone, the first time i played. Try verifying the game cache After verufying chache and playing 1 full game with a blurred shop, inventory still the same displybug. Anyone have a clue how to sort this out? Seems it's what happens on lower end PCs due to a new feature that makes the icons n preload but only load when needed. On most machines it takes less than a second to load, but if you are running it on an older machine, it might even never load. No fix so far it seems
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United States47024 Posts
On September 24 2013 17:27 sandyph wrote:This is primarily why Bara have been owning face in pub and Bara solo rape Furion very hard its not even funny SB off-lane was already starting to pick up in Chinese pub play even in 6.76/6.77. It's just that the fad didn't catch on until 6.78.
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Thanks r.Evo and synapse for answering my question!
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582 Posts
what are the counters to OD's mass prison?
I really cant think of any.. Any hero would be useless without mana or OD having advantage in damage unless you are a 600 range non mana dependent hero? Drow? but still that damage buff...
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On September 25 2013 00:54 woreyour wrote: what are the counters to OD's mass prison?
I really cant think of any.. Any hero would be useless without mana or OD having advantage in damage unless you are a 600 range non mana dependent hero? Drow? but still that damage buff... There are more heroes that go even than straight up win against OD, but Razor and LD do pretty well. Viper goes about even if he can control the wave well, and kunkka is pretty "meh".
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582 Posts
ok so LD mid, now I can see. But how would razor win? range and 3rd skill? for viper 2nd and 3rd skill? kunka just smash tidebriger?
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On September 25 2013 00:59 woreyour wrote: ok so LD mid, now I can see. But how would razor win? range and 3rd skill? for viper 2nd and 3rd skill? kunka just smash tidebriger? The combination of unstable current mixed with static link. If you link razor with static link, he is forced to astral you or run away - this doesn't stop the damage steal, and he will be slowed + take damage while his damage is still stolen. Its not an outright win of a lane, but its better than most matchups, A lot of it comes down to support ganks though.
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kunkka vs od is still pretty miserable assuming both players are of similar skill. you shouldnt die in lane though and get decent exp just not farm.
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