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BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2013-09-25 19:07:50
September 25 2013 14:36 GMT
#12381
Once upon a time some guy named Tube played a safelane Storm and his first core item was Linken at 12mins. Situationally powerful because he didnt have to worry to some counter-spell to him like Mana Leak.

And DrPanda pretty much covered all the key points.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
woreyour
Profile Blog Joined December 2010
582 Posts
September 25 2013 14:52 GMT
#12382
okay so what i do is basicly bottle-treads and wands or wand and treads. get a point booster, get perseverance and complete bloodstone.

but it is a too late of an item and I feel like my mana regen is still not that great.

I was hoping if I can insert the Euls or just go straight orchid?

because what happens is I gank, I get hit hard but not dead, then I TP to base to regen and rinse repeat. It is hard to walk to catch the whole gang on pushing or ganking again. When I got my euls I just ball lightning like 1/4 of the map and there I can catch up after like 14 sec my mana is on working gank mode condition say 500/1200. It is also great in between after ganks clearing creeps and pushing. but my question is, does it delay my bigger items?
I am so sexy.. I sometimes romance myself..
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
September 25 2013 14:56 GMT
#12383
Euls is kinda meh since it doesn't actually help you gank much. So you threw the guy up in the air for a couple seconds. What now? Orchids is much stronger.
Moderator
DrPandaPhD
Profile Joined November 2011
5188 Posts
September 25 2013 14:58 GMT
#12384
On September 25 2013 23:27 Excludos wrote:
Show nested quote +
On September 25 2013 22:41 DrPandaPhD wrote:
I think Orchid first on Storm is always going to be the best option unless you actually have to solocarry a game. Storm should get help from another carry to carry the game. Orchid is to buy time for your carry and Bloodstone is more single core storm.

Anyway for the skillbuild it's all personal preferance. Some goes 1-3-1 -> 1-3-4 -> 4-3-4. Others goes 1-1-4

Itemsbuild: Treads + Wand + Bottle + Orchid

After that you have to get a defensive item. Going Orchid -> Sheep is really greedy

So either get Linkens, BKB or Bloodstone depending on the situation. Bloodstone after Orchid is still good and you can easily get 15+ charges even as the 2nd item. Bloodstone > Linkens > BKB. Bloodstone is the greediest of the three and if you can get away with it due to them having little lockdown always go for it. I always prefer linkens over bkb unless I really have to go bkb.

After that you can go Sheep / Shivas / Skadi. Skadi is amazing on storm and you should almost always get it, but you can get it as 5th/6th item if you want to.

On September 25 2013 21:16 Excludos wrote:
On September 25 2013 21:10 Firebolt145 wrote:
Disagree with a lot of ^, sorry.

Going for a fast bloodstone relies on snowballing but doesn't actually give you any help to snowball. BoTs is even worse after that since you're blowing another 2000 gold on an item which doesn't help you do anything in fights. Orchids on the other hand isn't just useful against heroes with blink but is a straight up amazing ganking item; it gives you great mana regeneration and a ton of damage, as well as a silence. The disadvantage of orchids compared to bloodstone is that it doesn't give you any survivability so you have to go power treads to give yourself a bit of hp.

A better cookie cutter build would be bottle wand treads orchids. After that it becomes situational - lots of stuns? BKB. A few key ults that pierce bkb like doom or roar or fiends grip? Linkens. None of those? Sheep. After that do you need more damage? Mkb.

Standard skill build is 1-0-0-0 into 1-0-1-0 into 1-3-1-1 into 1-3-4-1 into 4-3-4-2 before finally maxing your pull. This is because you need 3 points into that pull before it pulls long enough to get an extra remnant off on the target, and after that the points are more useful in your other spells. However you may want to max it out earlier if you're against mobility heroes such as qop or am etc where that extra moment of disable may be vital.


If you rush straight for orchid through threads, you will have absolutely major mana issues until the point where its actually done. Going through mana boots is much better, for yourself and for your team. Mana boots can in return be disassembled to bloodstone, which makes the item flow much better. Whether you get BoT or threads after I can see reasons for both, and I do both from time to time as well, but you can't leave it at naked boots simply because storm is a big fat slow-ass. The reason I adore BoT is because storm is a really good split pusher, and you regain the money for them near instantly because of it. Not so good against towers, but he clears creepwaves instantly, and its near impossible to gank him without the right heroes, especially after you get the bloodstone.

135 mana every 1 minute is not going to solve your mana problems. Storm will have mana issues early game. That's part of the hero and being mana efficient is what the hero is all about >_>

My Dotabuff for different followups after Orchid. I still go Orchid first pretty much every game and it doesn't have to be vs blink heroes. The raw dmg increase is so good. Only hero I am afraid to do it vs is Riki.


I never said it solved it, it patches it. You are completely right that storm will always have mana problems, thats most of what the hero is about. Thats why I feel rushing straight for an item as expensive as orchid without going through mana boots first isn't a good idea. I'd rather have mana boots to orchid, disassemble them to threads and use the energy booster for a bloodstone after, rather than going straight for threads.

Mana boots makes it a lot harder to ball -> hit -> ball -> hit because without the extra attack speed from treads the animation takes so long. That's why most go straight for treads. This is very noticeable when you have a regen rune because you want to ball -> hit spam as much as possible.
리노크 👑
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
Last Edited: 2013-09-25 15:01:35
September 25 2013 14:58 GMT
#12385
On September 25 2013 23:27 Excludos wrote:
Show nested quote +
On September 25 2013 22:41 DrPandaPhD wrote:
I think Orchid first on Storm is always going to be the best option unless you actually have to solocarry a game. Storm should get help from another carry to carry the game. Orchid is to buy time for your carry and Bloodstone is more single core storm.

Anyway for the skillbuild it's all personal preferance. Some goes 1-3-1 -> 1-3-4 -> 4-3-4. Others goes 1-1-4

Itemsbuild: Treads + Wand + Bottle + Orchid

After that you have to get a defensive item. Going Orchid -> Sheep is really greedy

So either get Linkens, BKB or Bloodstone depending on the situation. Bloodstone after Orchid is still good and you can easily get 15+ charges even as the 2nd item. Bloodstone > Linkens > BKB. Bloodstone is the greediest of the three and if you can get away with it due to them having little lockdown always go for it. I always prefer linkens over bkb unless I really have to go bkb.

After that you can go Sheep / Shivas / Skadi. Skadi is amazing on storm and you should almost always get it, but you can get it as 5th/6th item if you want to.

On September 25 2013 21:16 Excludos wrote:
On September 25 2013 21:10 Firebolt145 wrote:
Disagree with a lot of ^, sorry.

Going for a fast bloodstone relies on snowballing but doesn't actually give you any help to snowball. BoTs is even worse after that since you're blowing another 2000 gold on an item which doesn't help you do anything in fights. Orchids on the other hand isn't just useful against heroes with blink but is a straight up amazing ganking item; it gives you great mana regeneration and a ton of damage, as well as a silence. The disadvantage of orchids compared to bloodstone is that it doesn't give you any survivability so you have to go power treads to give yourself a bit of hp.

A better cookie cutter build would be bottle wand treads orchids. After that it becomes situational - lots of stuns? BKB. A few key ults that pierce bkb like doom or roar or fiends grip? Linkens. None of those? Sheep. After that do you need more damage? Mkb.

Standard skill build is 1-0-0-0 into 1-0-1-0 into 1-3-1-1 into 1-3-4-1 into 4-3-4-2 before finally maxing your pull. This is because you need 3 points into that pull before it pulls long enough to get an extra remnant off on the target, and after that the points are more useful in your other spells. However you may want to max it out earlier if you're against mobility heroes such as qop or am etc where that extra moment of disable may be vital.


If you rush straight for orchid through threads, you will have absolutely major mana issues until the point where its actually done. Going through mana boots is much better, for yourself and for your team. Mana boots can in return be disassembled to bloodstone, which makes the item flow much better. Whether you get BoT or threads after I can see reasons for both, and I do both from time to time as well, but you can't leave it at naked boots simply because storm is a big fat slow-ass. The reason I adore BoT is because storm is a really good split pusher, and you regain the money for them near instantly because of it. Not so good against towers, but he clears creepwaves instantly, and its near impossible to gank him without the right heroes, especially after you get the bloodstone.

135 mana every 1 minute is not going to solve your mana problems. Storm will have mana issues early game. That's part of the hero and being mana efficient is what the hero is all about >_>

My Dotabuff for different followups after Orchid. I still go Orchid first pretty much every game and it doesn't have to be vs blink heroes. The raw dmg increase is so good. Only hero I am afraid to do it vs is Riki.


I never said it solved it, it patches it. You are completely right that storm will always have mana problems, thats most of what the hero is about. Thats why I feel rushing straight for an item as expensive as orchid without going through mana boots first isn't a good idea. I'd rather have mana boots to orchid, disassemble them to threads and use the energy booster for a bloodstone after, rather than going straight for threads.

Your wrong on so many counts.

1) skill build- 3points in vortex is the norm,its all that you need to suck someone into a remnant.

2) Orchid is cheaper than Bloodstone by nearly 1k. Orchid is 4125 compared to Bloodstone 5050.

3) Your talking about having mana issues, thus ur going mana boots into Bloodstone... I would like to remind you that Orchid gives 25intel, which acts as a mana buffer too.

4) Stormspirit is a ganker by skillset. A orchid compliments that skillset and allows for it to burst people very quickly. A bloodstone by nature is a snowbally item,however it's contradictory because it doesnt help Storm to kill people to snowball in the first place. This is why people recommend Orchid > Bloodstone.

5) Since storm is built around mana constraints/problems like you've acknowledged, a bottle/intel treads is enough if you manage your mana properly as we've been trying to tell you. Do not rely on crutches that doesnt really help the hero out(make it kill people faster) like a bloodstone. typically you build to a hero strength,not attempt to cover its weakness.

6) Your item build is wrong too. Your talking about bloodstone into BoT. Where are you going to get the damage to kill people? It's typically better to build to a hero strength like i've said.

Disclaimer: i am not saying never go bloodstone, just that it's more suitable for a stomp than a normal game. Orchid is just too good on storm.

Mew Mew Pew Pew
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
September 25 2013 15:00 GMT
#12386
On September 25 2013 23:52 woreyour wrote:
okay so what i do is basicly bottle-treads and wands or wand and treads. get a point booster, get perseverance and complete bloodstone.

but it is a too late of an item and I feel like my mana regen is still not that great.

I was hoping if I can insert the Euls or just go straight orchid?

because what happens is I gank, I get hit hard but not dead, then I TP to base to regen and rinse repeat. It is hard to walk to catch the whole gang on pushing or ganking again. When I got my euls I just ball lightning like 1/4 of the map and there I can catch up after like 14 sec my mana is on working gank mode condition say 500/1200. It is also great in between after ganks clearing creeps and pushing. but my question is, does it delay my bigger items?

Do not go bloodstone.

Go Bottle-Treads-Null(if needed)-stick...then straight Orchid. After Orchid depending on the game, BKB or Guinsoo.
Mew Mew Pew Pew
woreyour
Profile Blog Joined December 2010
582 Posts
September 25 2013 15:11 GMT
#12387
On September 25 2013 23:56 Firebolt145 wrote:
Euls is kinda meh since it doesn't actually help you gank much. So you threw the guy up in the air for a couple seconds. What now? Orchids is much stronger.


well I was kinda experimenting with it,

it is cheap 150% mana provide instead of orchids.

makes me spam remnants early, makes me move faster early without spaming ball.

Makes me ball jump > remnant> cyclone > remnant > sure pull > remnant. Gives me the early solo gank, earlier than orchid.

what do you think? or I can just straight up orchid for the more effective silence item?


2700 vs 4000, 1300 difference.. hmmmm
I am so sexy.. I sometimes romance myself..
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 25 2013 15:16 GMT
#12388
Against a lot of heroes you need to get your silence off mid-flight or else they can use an escape mechanism. Euls doesn't really help with that.

Euls IS good, however, against heroes that silence you.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
DrPandaPhD
Profile Joined November 2011
5188 Posts
Last Edited: 2013-09-25 15:18:52
September 25 2013 15:18 GMT
#12389
On September 26 2013 00:11 woreyour wrote:
Show nested quote +
On September 25 2013 23:56 Firebolt145 wrote:
Euls is kinda meh since it doesn't actually help you gank much. So you threw the guy up in the air for a couple seconds. What now? Orchids is much stronger.


well I was kinda experimenting with it,

it is cheap 150% mana provide instead of orchids.

makes me spam remnants early, makes me move faster early without spaming ball.

Makes me ball jump > remnant> cyclone > remnant > sure pull > remnant. Gives me the early solo gank, earlier than orchid.

what do you think? or I can just straight up orchid for the more effective silence item?


2700 vs 4000, 1300 difference.. hmmmm

orchid cost 5k

30% more damage, a 5sec silence, 15 more int, 30 attack speed, 30 damage

you lose some movement speed but mobility is not really storms biggest issue.

Orchid is just overall a way better item than Euls. I love Euls and it's my 2nd most favourite item in the game. It's just that all the good things about Euls isn't really suited for storm. You can do a lot of cute stuff dodging with Euls but you can do the same with Ball of lightning. Plus the fact that movement speed is pretty nonfactor for storm anyway. I'd really only go Euls vs a Rikimaru, other than that never..
리노크 👑
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 25 2013 15:20 GMT
#12390
On September 26 2013 00:18 DrPandaPhD wrote:
Show nested quote +
On September 26 2013 00:11 woreyour wrote:
On September 25 2013 23:56 Firebolt145 wrote:
Euls is kinda meh since it doesn't actually help you gank much. So you threw the guy up in the air for a couple seconds. What now? Orchids is much stronger.


well I was kinda experimenting with it,

it is cheap 150% mana provide instead of orchids.

makes me spam remnants early, makes me move faster early without spaming ball.

Makes me ball jump > remnant> cyclone > remnant > sure pull > remnant. Gives me the early solo gank, earlier than orchid.

what do you think? or I can just straight up orchid for the more effective silence item?


2700 vs 4000, 1300 difference.. hmmmm

orchid cost 5k

30% more damage, a 5sec silence, 15 more int, 30 attack speed, 30 damage

you lose some movement speed but mobility is not really storms biggest issue.

Orchid is just overall a way better item than Euls. I love Euls and it's my 2nd most favourite item in the game. It's just that all the good things about Euls isn't really suited for storm. You can do a lot of cute stuff dodging with Euls but you can do the same with Ball of lightning. Plus the fact that movement speed is pretty nonfactor for storm anyway. I'd really only go Euls vs a Rikimaru, other than that never..

Orchid really doesn't cost 5K though lol.
325x2, 450x2, 900x2, 775 = 4125 or something
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
DrPandaPhD
Profile Joined November 2011
5188 Posts
September 25 2013 15:23 GMT
#12391
On September 26 2013 00:20 Sn0_Man wrote:
Show nested quote +
On September 26 2013 00:18 DrPandaPhD wrote:
On September 26 2013 00:11 woreyour wrote:
On September 25 2013 23:56 Firebolt145 wrote:
Euls is kinda meh since it doesn't actually help you gank much. So you threw the guy up in the air for a couple seconds. What now? Orchids is much stronger.


well I was kinda experimenting with it,

it is cheap 150% mana provide instead of orchids.

makes me spam remnants early, makes me move faster early without spaming ball.

Makes me ball jump > remnant> cyclone > remnant > sure pull > remnant. Gives me the early solo gank, earlier than orchid.

what do you think? or I can just straight up orchid for the more effective silence item?


2700 vs 4000, 1300 difference.. hmmmm

orchid cost 5k

30% more damage, a 5sec silence, 15 more int, 30 attack speed, 30 damage

you lose some movement speed but mobility is not really storms biggest issue.

Orchid is just overall a way better item than Euls. I love Euls and it's my 2nd most favourite item in the game. It's just that all the good things about Euls isn't really suited for storm. You can do a lot of cute stuff dodging with Euls but you can do the same with Ball of lightning. Plus the fact that movement speed is pretty nonfactor for storm anyway. I'd really only go Euls vs a Rikimaru, other than that never..

Orchid really doesn't cost 5K though lol.
325x2, 450x2, 900x2, 775 = 4125 or something

oh you're right, guess the prize from when it was 3 oblivion staffs are still stuck in my head
리노크 👑
aintz
Profile Joined August 2010
Canada5624 Posts
Last Edited: 2013-09-25 15:25:34
September 25 2013 15:24 GMT
#12392
hon trash. i was so suprised too when i found out hellflower was so cheap in this game.
DrPandaPhD
Profile Joined November 2011
5188 Posts
September 25 2013 15:36 GMT
#12393
On September 26 2013 00:24 aintz wrote:
hon trash. i was so suprised too when i found out hellflower was so cheap in this game.

Best item on Doctor Repulsor is Frostwolf Skull ^^
리노크 👑
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 25 2013 15:39 GMT
#12394
Too bad it ain't a mini-doom that disables items in this game >_>
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-09-25 15:58:05
September 25 2013 15:54 GMT
#12395
A couple things to note:

1) First item for Storm depends a lot on the game. The power of your Orchid timing is dependent on how likely you are to be able to solo-kill people with it, and how easy it is in general to set up kills with it in general in a given game (e.g. teammates like Naix and SB make Orchid really strong). Orchid is a weak 5v5 item by itself (you need a second item to go with it), and a weaker item when behind (though usually still strong enough to be worthwhile). You usually want Orchid first, but there's honestly nothing wrong with Bloodstone, Linken, or BKB first if you deem it appropriate for the game (each have their advantages).

2) Skill order varies greatly. The skill order Firebolt and DrPanda provided are both fine, but there are a lot of variations. Maxing Remnant instead of Overload is common in China/SEA, for example.

Disclaimer: i am not saying never go bloodstone, just that it's more suitable for a stomp than a normal game. Orchid is just too good on storm.

I actually disagree with this. If you are ahead, the Orchid is a LOT better because with a farm/level advantage, an Orchid basically enables you to solo-kill anyone on the other team until someone buys a BKB.

Bloodstone on Storm is really a farming item. It's good some of the time, but you have to realize you give up a LOT of ganking/solo-killing ability for it. The farming power has to be worth it.
Moderator
woreyour
Profile Blog Joined December 2010
582 Posts
September 25 2013 16:50 GMT
#12396
okay so what should be the item progression or item choices?

1. core items: Bottle wand treads

2. what is teh situation?

can I kill? - Orchid
I cant kill, need to survive disables? -linkins/ BKB
Just need to farm? -Bloodstone

3. then go luxurious? want disable? -ginsuo
beef up? -scadi
big damage item?
I am so sexy.. I sometimes romance myself..
aintz
Profile Joined August 2010
Canada5624 Posts
September 25 2013 17:20 GMT
#12397
i would not go linkens on storm. personally i think its a waste since of gold compared to alternatives like bloodstone.

go fast orchid if your enemies arent bunching or they have escapes like weaver. go bloodstone if you want to be tankier and in teamfights, your solo kill potential is still stupidly high just not against heroes with great escapes.

after sheep or bkb depending on the situation. if they have craptonof lockdown and you are having trouble zooming and killing go bkb ofcourse.
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
Last Edited: 2013-09-25 17:41:44
September 25 2013 17:29 GMT
#12398
Does Sand King have invincibility frames when he is using borrow strike ?

edit: For storm I like maxing remnant first because I feel that farming > kills. Obviously if I see a free kill I go for it but otherwise I'm not gonna move much from the mid lane and just stay there and farm my first big item ( bloodstone/orchid ) while carrying a tp to join fights. The only drawback is that you MUST hit your remnant, which sometimes can be tricky, otherwise you aren't killing anything
synapse
Profile Blog Joined January 2009
China13814 Posts
September 25 2013 17:41 GMT
#12399
On September 26 2013 02:29 BlitzerSC wrote:
Does Sand King have invincibility frames when he is using borrow strike ?

edit: For storm I like maxing remnant first because I feel that farming > kills. Obviously if I see a free kill I go for it but otherwise I'm not gonna move much from the mid lane and just stay there and farm my first big item ( bloodstone/orchid ) while carrying a tp to join fights. The only drawback is that you MUST hit your remnant which sometimes can be tricky otherwise you aren't killing anything

yes. you can't be hit while burrowstriking, though the animation is very quick so it's rare that you'll be able to use it for anything besides basic disjoints.

the thing about maxing remnant first is you often can't afford to sit around and farm a bloodstone/orchid when your team needs you between like 7ish and 15ish minute marks. each level increase also increases the damage from remnant by very little while also increasing the mana cost, so a lot of times it's nearly as efficient (farm-wise) to max overload instead.
:)
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
Last Edited: 2013-09-25 17:51:03
September 25 2013 17:49 GMT
#12400
Well, I never said that I don't help my team. I simply don't run around looking for kills which is what many people who go for the overload build do. If my teamamtes are fighting I tp, if I find a good rune like haste I'm gonna gank, if I see a support in my lane I'm gonna kill. I just wait for the opportunity to come to me instead of actively creating opportunities. Also if you farm you get lots of levels and lots of gold which I might not get if I go to gank.
Max remnant first is quite a big deal since it allow you to farm the jungle really fast. This is especially good when you are radiant because you just push the lane and then go farm the easy camp and hard camp, but it works just fine for dire too.
After you complete your first item you can start looking for kills otherwise it's just a waste of time imho because you'll never be sure that you are gonna get a kill and if you fail you might die, give out tons of xp, gold and lose farming time.
It's just another style of play that for some reason is not liked by many people who play pubs, but it's perfectly viable and as good if not better and safer than the classic "I max overload and then go on a ganking spree" style of play.
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