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Simple Questions, Simple Answers - Page 622

Forum Index > Dota 2 Strategy
Post a Reply
Prev 1 620 621 622 623 624 1254 Next
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
Last Edited: 2013-09-26 18:24:04
September 26 2013 18:23 GMT
#12421
On September 27 2013 03:21 Xxazn4lyfe51xX wrote:
Show nested quote +
On September 27 2013 02:30 Qbek wrote:
On September 27 2013 02:12 Mafe wrote:
On September 27 2013 02:03 Qbek wrote:
On September 27 2013 01:58 Mafe wrote:
So if neutrals kill the courier, does the enemy team still get gold?

1. no one should get the gold
2. how the fuck do you get the courier killed by neutrals

1. That's what I also feel like, but what "should" be isn't always what is.
2. Ask Team Empire.

No one should get the gold but i would need to test it. asking to make testing easier xD


Aggro the neutral camp with the courier nearby. Drop creep aggro (I can't remember if you can do it normally or if you actually have to die or tp or something) with only the courier in aggro range of the creeps. Creeps should switch aggro to the courier.

I don't believe even that works.

I've only once seen a neutral kill a courier and that was a Satyr blast that was for the heroes walking by.
Moderator
Excludos
Profile Blog Joined April 2010
Norway8277 Posts
Last Edited: 2013-09-26 18:40:17
September 26 2013 18:40 GMT
#12422
On September 27 2013 03:23 Firebolt145 wrote:
Show nested quote +
On September 27 2013 03:21 Xxazn4lyfe51xX wrote:
On September 27 2013 02:30 Qbek wrote:
On September 27 2013 02:12 Mafe wrote:
On September 27 2013 02:03 Qbek wrote:
On September 27 2013 01:58 Mafe wrote:
So if neutrals kill the courier, does the enemy team still get gold?

1. no one should get the gold
2. how the fuck do you get the courier killed by neutrals

1. That's what I also feel like, but what "should" be isn't always what is.
2. Ask Team Empire.

No one should get the gold but i would need to test it. asking to make testing easier xD


Aggro the neutral camp with the courier nearby. Drop creep aggro (I can't remember if you can do it normally or if you actually have to die or tp or something) with only the courier in aggro range of the creeps. Creeps should switch aggro to the courier.

I don't believe even that works.

I've only once seen a neutral kill a courier and that was a Satyr blast that was for the heroes walking by.


But couriers are immune to magic? So how does that work out?
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
September 26 2013 18:40 GMT
#12423
It wasn't completely back then.
Moderator
TheYango
Profile Joined September 2008
United States47024 Posts
September 26 2013 18:47 GMT
#12424
On September 27 2013 03:23 Firebolt145 wrote:
Show nested quote +
On September 27 2013 03:21 Xxazn4lyfe51xX wrote:
On September 27 2013 02:30 Qbek wrote:
On September 27 2013 02:12 Mafe wrote:
On September 27 2013 02:03 Qbek wrote:
On September 27 2013 01:58 Mafe wrote:
So if neutrals kill the courier, does the enemy team still get gold?

1. no one should get the gold
2. how the fuck do you get the courier killed by neutrals

1. That's what I also feel like, but what "should" be isn't always what is.
2. Ask Team Empire.

No one should get the gold but i would need to test it. asking to make testing easier xD


Aggro the neutral camp with the courier nearby. Drop creep aggro (I can't remember if you can do it normally or if you actually have to die or tp or something) with only the courier in aggro range of the creeps. Creeps should switch aggro to the courier.

I don't believe even that works.

I've only once seen a neutral kill a courier and that was a Satyr blast that was for the heroes walking by.

It works.
Moderator
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2013-09-26 18:50:20
September 26 2013 18:49 GMT
#12425
I've done it to my self in one of my more bone headed movements. Aggro a camp and leash them right as the courier comes between you and the mobs and good bye courier. At least that's how I remember it happening.
Logo
TheSubtleArt
Profile Joined May 2011
Canada2527 Posts
September 26 2013 19:38 GMT
#12426
Weird, I always thought standard storm build was 1-3-1 then points in Q or E depending on the game
Dodge arrows
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
September 26 2013 19:41 GMT
#12427
On September 27 2013 04:38 TheSubtleArt wrote:
Weird, I always thought standard storm build was 1-3-1 then points in Q or E depending on the game

depends, 1-1-2 is good if you want lane dominance
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Logo
Profile Blog Joined April 2010
United States7542 Posts
September 26 2013 19:45 GMT
#12428
What does the armlet toggle change mean for the game? I understand it fixes DoT abuse, but on a more practical level what implications does it have? Does it ultimate make a difference for the game other than people with armlet occasionally dieing more? Does it have an impact on item choice at all and if so when?
Logo
Excludos
Profile Blog Joined April 2010
Norway8277 Posts
September 26 2013 19:50 GMT
#12429
On September 27 2013 04:45 Logo wrote:
What does the armlet toggle change mean for the game? I understand it fixes DoT abuse, but on a more practical level what implications does it have? Does it ultimate make a difference for the game other than people with armlet occasionally dieing more? Does it have an impact on item choice at all and if so when?


No. Armlet will still stay the same. The only difference is that you can't abuse it with scripts anymore, and you have to time your armlet toggling precisely or die trying, and not just rely on some command to do it for you.
gaymon
Profile Blog Joined April 2011
Germany1023 Posts
September 26 2013 19:52 GMT
#12430
It is potentially possible to toggle it too fast now (even manually) but you really have to double tap insanely fast.
Majs
Profile Joined June 2011
Sweden4 Posts
September 26 2013 21:00 GMT
#12431
Yeah, I died twice in a game yesterday when double tapping armlet and it didn't turn on.
LSF
Profile Joined April 2012
469 Posts
September 26 2013 21:32 GMT
#12432
Is Zeus' ulti supposed to go through Slarks ulti?
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
September 26 2013 21:37 GMT
#12433
On September 27 2013 06:32 LSF wrote:
Is Zeus' ulti supposed to go through Slarks ulti?

Reveals but doesn't do damage unless Slark was already previously revealed by some other means like wards/dust/gem/etc.
Moderator
LSF
Profile Joined April 2012
469 Posts
September 26 2013 21:45 GMT
#12434
On September 27 2013 06:37 Firebolt145 wrote:
Show nested quote +
On September 27 2013 06:32 LSF wrote:
Is Zeus' ulti supposed to go through Slarks ulti?

Reveals but doesn't do damage unless Slark was already previously revealed by some other means like wards/dust/gem/etc.


So... I'm guessing what happened here is that the true sight from Lightning Bolt still revealed me?
How long does that last anyway? Doesn't say in the tooltip I think?!

[image loading]
Excludos
Profile Blog Joined April 2010
Norway8277 Posts
Last Edited: 2013-09-26 21:48:06
September 26 2013 21:47 GMT
#12435
On September 27 2013 06:45 LSF wrote:
Show nested quote +
On September 27 2013 06:37 Firebolt145 wrote:
On September 27 2013 06:32 LSF wrote:
Is Zeus' ulti supposed to go through Slarks ulti?

Reveals but doesn't do damage unless Slark was already previously revealed by some other means like wards/dust/gem/etc.


So... I'm guessing what happened here is that the true sight from Lightning Bolt still revealed me?
How long does that last anyway? Doesn't say in the tooltip I think?!

[image loading]


• Gives true sight within 900 range.
• Reveals the surrounding area (1000 range during both day and night) for 3 seconds.
LSF
Profile Joined April 2012
469 Posts
September 26 2013 21:54 GMT
#12436
On September 27 2013 06:47 Excludos wrote:
• Gives true sight within 900 range.
• Reveals the surrounding area (1000 range during both day and night) for 3 seconds.


This is not from in-game though is it?
FinestHour
Profile Joined August 2010
United States18466 Posts
September 26 2013 22:01 GMT
#12437
did you know that dust applies a snare
or laguna blade does a lot of damage
or another obvious fact
thug life.                                                       MVP/ex-
Excludos
Profile Blog Joined April 2010
Norway8277 Posts
September 26 2013 22:01 GMT
#12438
On September 27 2013 06:54 LSF wrote:
Show nested quote +
On September 27 2013 06:47 Excludos wrote:
• Gives true sight within 900 range.
• Reveals the surrounding area (1000 range during both day and night) for 3 seconds.


This is not from in-game though is it?


I'm unsure. but if you hold "alt" while hovering over an ability, it will give you additional tooltips. This might be one of them.
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
September 26 2013 23:57 GMT
#12439
The melee creep hit you before Zeus did, therefore you might of been revealed by another means (sentry ward?).
Carmine
Profile Joined September 2010
United States263 Posts
September 27 2013 03:35 GMT
#12440
I am trying to learn to play support and I had a question. It seems to me like 2 wards ins't enough. I would ideally like to have both runes warded and then later in the game also ward other paths and jungle. Is 2 at a time pretty much the max? I know the stock timer is a bit shorter than the life so there can sometimes be more. So in a high level game only position 5 constantly buys wards? What does position 4 spend his money on mostly (meaning in a general sense, because i know they would spend it on whatever is needed).

I read a guide that said that in the beginning 1 support gets wards and the other gets the courier.
Terran was created third, with purity of tanks.
Prev 1 620 621 622 623 624 1254 Next
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