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Simple Questions, Simple Answers - Page 605

Forum Index > Dota 2 Strategy
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hooahah
Profile Joined October 2011
3752 Posts
September 14 2013 16:37 GMT
#12081
is Medusa mid a thing? in my head it's bad but so far in pubs it's worked whenever I've seen it (vs Puck, Drow)
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
September 14 2013 16:39 GMT
#12082
I think it was done in dota 1, and I know I've seen it once in competitive dota 2 I just can't remember what the match was.
Oukka
Profile Blog Joined September 2012
Finland1683 Posts
September 14 2013 16:50 GMT
#12083
How should I play mid as puck vs TA? Harrass when she lasthits and take runes? I feel like getting CS is hard when refraction gives her such a crazybutt damage, also hardtrades should not work I think?
I play children's card games and watch a lot of dota, CS and HS
GhastlyUprising
Profile Joined August 2013
198 Posts
September 14 2013 16:50 GMT
#12084
How many heroes is it a good idea to learn? I can't figure out whether I should be trying to master just a few heroes or learning ones I haven't played yet.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
September 14 2013 16:53 GMT
#12085
My advice is to play a wide variety of heroes, a lot of players kind of lock themselves into one position or hero and then find that they are just unable to play anything else. Try to be a well rounded player by practicing a variety of heroes for every position.
Call me Marge Simpson cuz I love you homie
evilfatsh1t
Profile Joined October 2010
Australia8915 Posts
Last Edited: 2013-09-14 17:07:07
September 14 2013 17:01 GMT
#12086
On September 15 2013 01:37 hooahah wrote:
is Medusa mid a thing? in my head it's bad but so far in pubs it's worked whenever I've seen it (vs Puck, Drow)

medusa mid is actually quite good if your team excels at turtling. mystic snake is very underrated in terms of the damage it deals and the mana burn is significant too. also medusa is quite tank even at early lvls due to mana shield, making him hard to gank. shes even harder to gank when she has stone gaze because it buys so much time for supports to tp in. the only problem with it is medusa does not offer mid game presence like you expect other mids to do. however, if your lineup can overcome the mid game issue then theres no reason not to.
On September 15 2013 01:50 Oukka wrote:
How should I play mid as puck vs TA? Harrass when she lasthits and take runes? I feel like getting CS is hard when refraction gives her such a crazybutt damage, also hardtrades should not work I think?

when puck vs ta focus on denies more to slow down ta's bottle. once he has bottle then its a battle of mechanics. ta has the upper hand in last hitting but he cannot kill you, whereas you can kill him if he overextends. the best thing for puck to do is trade harrass while dodging attacks with phase shift when possible. ta will have to take creep aggro to return hits and therefore will lose refraction charges, and then you can use orb and whatever to harrass properly. securing the runes is also what will most likely determine who wins the lane, as a double damage or haste on either of the heroes can lead to a kill. if none of you get an important rune then ta is normally expected to win the lane, simply because you cant last hit against him. also pay extra attention to your positioning. dont stand still in the lane and dont move back and forth sideways very obviously. good ta players can win lanes at lvl 2 by just psi blading the hell out of their opponents.
On September 15 2013 01:50 GhastlyUprising wrote:
How many heroes is it a good idea to learn? I can't figure out whether I should be trying to master just a few heroes or learning ones I haven't played yet.

start off by learning one hero for each role/lane, that way you have something to play no matter where you go. but you should try to how every hero works in general (skills and usual item pickups etc). speaking from experience, i focused on clinkz and bloodseeker when i was starting out a long time ago, and played them heaps until i could win games pretty much on my own. then i would start playing different heroes, because by then you know how every hero works and what to do or what not to do against them. keep in mind though, that this was a long time ago, so the general playerbase was worse and it was far easier to win games on your own
Geisterkarle
Profile Blog Joined September 2008
Germany3257 Posts
September 14 2013 17:32 GMT
#12087
What I'm think right now:
Can a Tinker rearm a "Hand of Midas"? Wouldn't that be quite strong? Why is nobody doing this?
There can only be one Geisterkarle
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
September 14 2013 17:33 GMT
#12088
On September 15 2013 02:32 Geisterkarle wrote:
What I'm think right now:
Can a Tinker rearm a "Hand of Midas"? Wouldn't that be quite strong? Why is nobody doing this?

doesnt work.
Call me Marge Simpson cuz I love you homie
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
Last Edited: 2013-09-14 17:44:21
September 14 2013 17:35 GMT
#12089
Tinker cannot rearm Mekansm, Arcane Boots, Necronomicon, Midas, BKB, Linkens.

I may have missed an item or two since this is off the top of my head.
Moderator
hooahah
Profile Joined October 2011
3752 Posts
September 14 2013 17:57 GMT
#12090
basically he can't rearm anything that would be OP (Mek/Necro would be so sweet)
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
September 14 2013 18:04 GMT
#12091
Could argue that perma sheep almost falls into that category.
Moderator
TheYango
Profile Joined September 2008
United States47024 Posts
September 14 2013 18:05 GMT
#12092
On September 15 2013 02:35 Firebolt145 wrote:
Tinker cannot rearm Mekansm, Arcane Boots, Necronomicon, Midas, BKB, Linkens.

I may have missed an item or two since this is off the top of my head.

He actually can rearm Mekansm. It's just that Mekansm has the debuff that prevents successive Mek heals. But you CAN use to push multiple lanes using it on creeps (Puppey did this in a game a while back on jungle Tinker).
Moderator
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
September 14 2013 18:46 GMT
#12093
On September 15 2013 03:05 TheYango wrote:
Show nested quote +
On September 15 2013 02:35 Firebolt145 wrote:
Tinker cannot rearm Mekansm, Arcane Boots, Necronomicon, Midas, BKB, Linkens.

I may have missed an item or two since this is off the top of my head.

He actually can rearm Mekansm. It's just that Mekansm has the debuff that prevents successive Mek heals. But you CAN use to push multiple lanes using it on creeps (Puppey did this in a game a while back on jungle Tinker).


I believe pipe works similarly as well
Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
September 14 2013 19:39 GMT
#12094
how do you even play morph in the early game? it seems like his mana pool is insanely low for a spell that needs so much mana while his last hit damage at the start of the game is just ridiculously low. and whats a good benchmark timing to get certain items on him like for eg linkens eblade depending on the game itself?
Lee Jaedong Fighting!
evilfatsh1t
Profile Joined October 2010
Australia8915 Posts
Last Edited: 2013-09-14 19:53:36
September 14 2013 19:50 GMT
#12095
usually you start by getting morph at lvl 1. morph some str into agi at fountain so you start with full mana and go stats heavy with tangos for items. only in rare cases do you get waveform at lvl 1 (trilane situations mainly, or escaping a very early gank before you have allocated skills). morph solves morphlings low base damage at the start, although you have to be careful with your aggression and stuff because you will be sitting at ~400hp. for mana, rob/aquila and perserverance is enough with treads switching early game. however if you dont like finishing perserverance first, then some people opt to get bottle. if youre farming really well and youre good at managing your mana, rob/aquila + treads can last you until you get your linkens. if you went mid, then bottle is standard. a good timing for linkens + eblade is 28mins. 30mins is acceptable too, but anything past 30 and youre losing the timing when your eblade is most effective. theres a morphling guide somewhere i think where items have been discussed already i think, although it may be in this thread.
Cycore
Profile Joined October 2011
26 Posts
September 14 2013 20:18 GMT
#12096
I know certain keys on the keyboard buy items when the shop is open. Is there a way to display the buttons near the item? I have my shop in the grid mode if that matters.
Hello
Steffa-NO
Profile Joined April 2011
60 Posts
September 14 2013 20:40 GMT
#12097
I just learned that Abbadon's ult removes doom. How does Tidehunter's kracken shell work with doom? Are there any other abilities that remove doom?
"People say nothing is impossible, but I do nothing every day." - A.A. Milne, Winnie-the-Pooh
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
September 14 2013 21:16 GMT
#12098
On September 15 2013 05:40 MendulaOblongata wrote:
I just learned that Abbadon's ult removes doom. How does Tidehunter's kracken shell work with doom? Are there any other abilities that remove doom?


Doom disables kraken shell so it can't remove doom.
I'll always be your shadow and veil your eyes from states of ain soph aur.
TheYango
Profile Joined September 2008
United States47024 Posts
September 14 2013 22:12 GMT
#12099
On September 15 2013 06:16 Blitzkrieg0 wrote:
Show nested quote +
On September 15 2013 05:40 MendulaOblongata wrote:
I just learned that Abbadon's ult removes doom. How does Tidehunter's kracken shell work with doom? Are there any other abilities that remove doom?


Doom disables kraken shell so it can't remove doom.

IIRC Doom was also removed from the list of Kraken Shell dispels a while back to make it so that Dark Pact does not remove Doom (Dark Pact and Kraken Shell use the same list of buffs to purge).

Doom disabling Kraken Shell is for the purpose of Kraken Shell not purging other buffs while Doom is active.
Moderator
Verrou
Profile Joined July 2013
France193 Posts
September 14 2013 22:50 GMT
#12100
Is drow a decent mid vs od? Cause on paper she doesn't seem that bad. Rush phase boots, don't care if int gets stolen, just stay there and farm...

(Thinking of a luna/drow mix for a pocket strat draft and have noone vs who to test drow in mid)
Black^ / n0tail / Misery / Lanm - Nyx/Windrunner/Slardar
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