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Simple Questions, Simple Answers - Page 597

Forum Index > Dota 2 Strategy
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Slithe
Profile Blog Joined February 2007
United States985 Posts
September 06 2013 07:21 GMT
#11921
If I'm playing 1v1 mid against a broodmother, should I always get sentry wards? If so, then where is a good place to put the sentry ward? I'm concerned that if I place a sentry too far on the opponent's side then it will be too easy to de-ward.
tompliss
Profile Joined May 2010
France21 Posts
September 06 2013 09:20 GMT
#11922
By the way, is a sentry in the middle of a web enough to see at the edge of it ?
Excludos
Profile Blog Joined April 2010
Norway8276 Posts
September 06 2013 09:57 GMT
#11923
On September 06 2013 18:20 tompliss wrote:
By the way, is a sentry in the middle of a web enough to see at the edge of it ?


Yes. Detection is 800 on a sentry ward, web is 650.
evilfatsh1t
Profile Joined October 2010
Australia8915 Posts
September 06 2013 11:43 GMT
#11924
On September 06 2013 16:21 Slithe wrote:
If I'm playing 1v1 mid against a broodmother, should I always get sentry wards? If so, then where is a good place to put the sentry ward? I'm concerned that if I place a sentry too far on the opponent's side then it will be too easy to de-ward.

If you know you can kill him with the vision, or harrass him easily then yes. Ideally the supports will get it for you. Putting it on in the middle of the river is enough to see up both ramps, so thats a decent spot. If you feel you are going to be getting pushed more then put it under your ramp. If you have kill potential then put it more towards his side so that you can chase. Another option if youre a hero like qop who can burst him down in 1 combo, is to just get a dust.
ChunderBoy
Profile Joined August 2011
3242 Posts
September 06 2013 14:46 GMT
#11925
On September 06 2013 16:21 Slithe wrote:
If I'm playing 1v1 mid against a broodmother, should I always get sentry wards? If so, then where is a good place to put the sentry ward? I'm concerned that if I place a sentry too far on the opponent's side then it will be too easy to de-ward.

Depends on what hero you are...
Ideally you would want to kill him with dust but zone him with sentries.
"mmr is a social construct" - tumblr
IAmThEnd
Profile Joined April 2013
United States111 Posts
September 06 2013 20:13 GMT
#11926
How do people get 200 wins yet only be lvl 8?
I am unimpressed. I am ungrateful. I am a leech, a parasite. I am a vampire.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
September 06 2013 20:24 GMT
#11927
once upon a time, there was no level. the end
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
MeLlamoSatan
Profile Joined April 2011
United States136 Posts
September 06 2013 21:48 GMT
#11928
When I am offlaning solo vs trilanes, when should I just decide to go to the jungle?

For instance, with DS/NP/LD/ETC: If I see something like a sven/jakiro/rubick lane, isn't it better to just screw the chance of dieing and jungle? How can I better make that call and when should I realize that I just need to play smarter/safer vs particularly dangerous trilanes, rather than screwing off into jungle? I'm trying to improve at that role. I find in pubs I usually make it through the laning phase with ease, but when I go to team matchmaking the trilanes prove to be far more dangerous.
Joker rhymes like the is you just happy to see me trick Classical slapstick rappers need chapstick A lot of them sound like they in a talent show So I give them something to remember like the Alamo
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 06 2013 21:54 GMT
#11929
Part depends on how fast you jungle, part depends on what kind of ward vision you can get, and part depends on the initiation range of your opponents. LD is a terrible jungler and he usually has ways to bring the creep wave to his tower and not die. Darkseer on the other hand has absolutely no chance of getting XP vs that lane (assuming they are decent) so he often just runs to the jungle if he sees that crap. Batrider is almost a special case since he is *so* strong in the jungle that it can be best to just jungle him even if you feel like you could live in the offlane (note that simply being in the offlane seriously taxes the opposing supports so if they are very level dependant like rubick/visage/sandking etc then you may wish to disrupt them as much as possible).

Obviously some offlane heroes have no choice but to try to get XP from the lane (many of these are invis-based offlaners) and if you spot detection sometimes your only option is to laneswap and/or roam (or just be a sneaky mofo).

Really its mostly practice to see what you can live against. If you can live in the offlane you should probably be there.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Ryder.
Profile Joined January 2011
1117 Posts
September 07 2013 01:24 GMT
#11930
Is soulring on Earthshaker bad? I say this cause often in pubs as ES I will be the only mana boots carrier and often have mana problems... If soulring is bad are there any alternatives to complement mana boots? Eg basi, urn etc...
azngamer828
Profile Joined July 2008
United States137 Posts
September 07 2013 01:40 GMT
#11931
my interface sound is not working for some reason.
even if i put it up to 100% it still sounds like its at 30%...
anyone else have this problem?
Pew Pew
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
September 07 2013 01:59 GMT
#11932
I've been working on timings to figure out how to block neutral camp spawns with clockwerk rockets (while they're still in mid-air).



However, nothing I try works from the rune spots.

In the navi video, they say it does not work from midlane, but it will work from high ground. Can someone explain this (probably by verifying that clockwerk rockets do not count as units if cast from low ground).
nojok
Profile Joined May 2011
France15846 Posts
September 07 2013 04:37 GMT
#11933
On September 07 2013 10:24 Ryder. wrote:
Is soulring on Earthshaker bad? I say this cause often in pubs as ES I will be the only mana boots carrier and often have mana problems... If soulring is bad are there any alternatives to complement mana boots? Eg basi, urn etc...

Soulring on ES is really powerful if picked early (random gold for exemple) because it allows so many fissures. If you can't get it early I'd suggest skipping it, but honestly, the main problem with ES in pubs imo is to convinced the others to let you farm that dagger after the end of laning phase (ie they buy wards for some minutes and let you some farm) and anything that delay this is not a really good idea. Wand and mana boots is enough in my experience. If this is not the case anything which helps your team like urn, medalion, basi (into vlad later) or casual sobi.

On September 07 2013 05:13 IAmThEnd wrote:
How do people get 200 wins yet only be lvl 8?

An old account of beta before they implemented levels.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
r.Evo
Profile Joined August 2006
Germany14081 Posts
September 07 2013 04:47 GMT
#11934
On September 07 2013 10:59 igotmyown wrote:
I've been working on timings to figure out how to block neutral camp spawns with clockwerk rockets (while they're still in mid-air).

http://www.youtube.com/watch?v=4ySqHGwKTF4

However, nothing I try works from the rune spots.

In the navi video, they say it does not work from midlane, but it will work from high ground. Can someone explain this (probably by verifying that clockwerk rockets do not count as units if cast from low ground).

That's because of a small bug in the Dota 2 engine. They count as units from low ground as well but they count as units on a different vertical level and that's why they don't block a camp that is technically "above them" in elevation.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Kyrillion
Profile Joined August 2011
Russian Federation748 Posts
September 07 2013 14:31 GMT
#11935
How do people get 200 wins yet only be lvl 8?


LP.
If you seek well, you shall find.
Excludos
Profile Blog Joined April 2010
Norway8276 Posts
September 07 2013 18:18 GMT
#11936
Anyone have any idea if its feasible to survive as invoker vs skywrath mid whatsoever? Last time I got completely rolled even though I played somewhat conservatory, especially after the first death. Im thinking going quas-exort isnt the best idea, but against those massive dmg and ranged free nukes combined with silence, I couldnt even get in xp range for long before being pummeled. Is it a lost cause? Or have I missed something?
TheYango
Profile Joined September 2008
United States47024 Posts
September 07 2013 18:24 GMT
#11937
If you die it gets hopeless very fast. "After the first death" is something you have to try your absolute hardest not to let happen.

You can go Quas-Exort, but you might have to go Quas level 1 (most people are greedy and like to get Exort level 1) because it's a lot easier to survive his level 2 and 3 kill attempts if you have Cold Snap.
Moderator
aintz
Profile Joined August 2010
Canada5624 Posts
September 07 2013 18:37 GMT
#11938
but if you dont go exort at lvl 1 the chances of you getting last hits is very low. tough matchup invoker has to be alot better than skywrath to win lane.
Shaella
Profile Blog Joined January 2013
United States14828 Posts
September 07 2013 22:26 GMT
#11939
I wonder why we don't see vlads picked up by supports/3s in more pro games

Like I understand only melee heros get the lifesteal, but to me thats the small part of the item, the 5 armor aura and the 15% damage are the big points.
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
KOFgokuon
Profile Blog Joined August 2004
United States14912 Posts
September 07 2013 23:43 GMT
#11940
Gold allocation usually. They need other stuff first
Prev 1 595 596 597 598 599 1254 Next
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