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Simple Questions, Simple Answers - Page 595

Forum Index > Dota 2 Strategy
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ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
September 03 2013 15:17 GMT
#11881
TIL Greevil Greed triggers when killing wards, giving you whatever the current gold bonus is, even though wards have no bounty.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
evilfatsh1t
Profile Joined October 2010
Australia8915 Posts
Last Edited: 2013-09-03 15:35:35
September 03 2013 15:24 GMT
#11882
On September 04 2013 00:16 TheYango wrote:
Show nested quote +
On September 03 2013 23:44 evilfatsh1t wrote:
do i need both those lines? what would happen if i just used the bottom line. i press hold once and auto attack never turns back on?
and do i have to bind every time i open the game, or does it save

The first line turns on auto-attack when you press s. The second one turns off auto-attack when you press h. Depending on your preference, you might actually want to add the "dota_player_units_auto_attack 1" to other commands such as pressing a.

Show nested quote +
On September 04 2013 00:08 evilfatsh1t wrote:
seems like its already saved there after binding once. thx anyway
ok the command is saved in the config file but when i open dota its the same as normal. wut happen

You have to unbind the keys from the normal binding. autoexec.cfg is loaded before normal binds, so normal binds will overwrite them.

The alternative is making a separate .cfg to load them after yourself.

ok well turns out that even with just those 2 lines you will resume auto attacking if you a move or press s. so thats not an issue. what is this unbinding you speak of? as in manually unbinding stuff in the options every time you open the game? thats quite bothersome... and is it possible to toggle auto attack with just one or two buttons? without binding it to keys that have other functions
ok nvm i figured it all out
Pinnacle55
Profile Blog Joined October 2009
Singapore173 Posts
September 03 2013 15:41 GMT
#11883
Been following Dota for a little, but still a relative noob.

I'd like to ask what teams are looking for when they draft Crystal Maiden and Venomancer? Some of the other support heroes I know exactly what they want, for example KotL for the anti-push and Bane for the anti-carry. Just can't figure out why you'd want CM and Veno over other supports
There is hopeful symbolism in the fact that flags do not wave in a vacuum.
Oukka
Profile Blog Joined September 2012
Finland1683 Posts
September 03 2013 15:47 GMT
#11884
On September 04 2013 00:41 Pinnacle55 wrote:
Been following Dota for a little, but still a relative noob.

I'd like to ask what teams are looking for when they draft Crystal Maiden and Venomancer? Some of the other support heroes I know exactly what they want, for example KotL for the anti-push and Bane for the anti-carry. Just can't figure out why you'd want CM and Veno over other supports


Crystal Maiden is an amazing early game fighter with both AOE slow and singletarget lockdown. This makes her more than good in killing stuff at level 1 or 2, fitting especially for aggressive trilanes. In terms of the whole match Crystal Maiden allows you to win trilane versus trilane which should give you an edge for the midgame as you should have picked a hero who can 1v1 comfortably and then your trilane should win or at least have a very strong chance of doing so.
I play children's card games and watch a lot of dota, CS and HS
evilfatsh1t
Profile Joined October 2010
Australia8915 Posts
September 03 2013 15:57 GMT
#11885
On September 04 2013 00:41 Pinnacle55 wrote:
Been following Dota for a little, but still a relative noob.

I'd like to ask what teams are looking for when they draft Crystal Maiden and Venomancer? Some of the other support heroes I know exactly what they want, for example KotL for the anti-push and Bane for the anti-carry. Just can't figure out why you'd want CM and Veno over other supports

theyre extremely strong supports early because they dont need a lot of lvls to fight. veno has the strongest slow in the game at lvl 1, and cm has 2 decent nukes at lvl 2. theyre both aoe heroes too so they pair up really well with another support in lanes. veno also has decent anti push with wards but his impact in the game drops heaps when enemies start picking up bkbs. cm is great all around except shes slow as fuck and so is likely to die in a lot of engagements. if cm got a buff to her move speed she would be a top support once again, and all veno needs is a line up that accommodates him well.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
September 03 2013 15:59 GMT
#11886
Going back to the axe thing - if you've been called, don't issue any commands at all, because everything you do will cause a chance for helix to proc due to the way call is coded.
Moderator
Tannex
Profile Joined July 2011
United States196 Posts
September 03 2013 16:56 GMT
#11887
Hey guys, I've been playing some Jungle heroes lately and I was wondering if I should be pulling creeps as I stack the jungle (example scenario, I play a jungle LD, creeps spawn at 0:30, stack the medium camp closest to the bottom lane, then pull a creep wave at the bottom towards the stack). Would this be something I should be doing on a consistent basis?
synapse
Profile Blog Joined January 2009
China13814 Posts
September 03 2013 17:11 GMT
#11888
On September 04 2013 01:56 Tannex wrote:
Hey guys, I've been playing some Jungle heroes lately and I was wondering if I should be pulling creeps as I stack the jungle (example scenario, I play a jungle LD, creeps spawn at 0:30, stack the medium camp closest to the bottom lane, then pull a creep wave at the bottom towards the stack). Would this be something I should be doing on a consistent basis?

in general you should stack/pull the safelane pull camp only if your safelane is a solo because otherwise your safelane support is not going to have any money (you can certainly stack it whenever you like, but the support needs the money/exp from clearing the stack with a pull).
:)
Tannex
Profile Joined July 2011
United States196 Posts
Last Edited: 2013-09-03 17:19:57
September 03 2013 17:14 GMT
#11889
On September 04 2013 02:11 synapse wrote:
Show nested quote +
On September 04 2013 01:56 Tannex wrote:
Hey guys, I've been playing some Jungle heroes lately and I was wondering if I should be pulling creeps as I stack the jungle (example scenario, I play a jungle LD, creeps spawn at 0:30, stack the medium camp closest to the bottom lane, then pull a creep wave at the bottom towards the stack). Would this be something I should be doing on a consistent basis?

in general you should stack/pull the safelane pull camp only if your safelane is a solo because otherwise your safelane support is not going to have any money (you can certainly stack it whenever you like, but the support needs the money/exp from clearing the stack with a pull).

Okay thanks for the fast response!
Edit:
On September 04 2013 02:15 evilfatsh1t wrote:
Show nested quote +
On September 04 2013 01:56 Tannex wrote:
Hey guys, I've been playing some Jungle heroes lately and I was wondering if I should be pulling creeps as I stack the jungle (example scenario, I play a jungle LD, creeps spawn at 0:30, stack the medium camp closest to the bottom lane, then pull a creep wave at the bottom towards the stack). Would this be something I should be doing on a consistent basis?

if you try to stack at 1:00 with your bear chances are you wont kill the camp youre trying to kill before 1 min. but if you dont have problems with clearing you camp fast enough then you should stack whenever you can, big camp preferably.

Thank you very much!
evilfatsh1t
Profile Joined October 2010
Australia8915 Posts
September 03 2013 17:15 GMT
#11890
On September 04 2013 01:56 Tannex wrote:
Hey guys, I've been playing some Jungle heroes lately and I was wondering if I should be pulling creeps as I stack the jungle (example scenario, I play a jungle LD, creeps spawn at 0:30, stack the medium camp closest to the bottom lane, then pull a creep wave at the bottom towards the stack). Would this be something I should be doing on a consistent basis?

if you try to stack at 1:00 with your bear chances are you wont kill the camp youre trying to kill before 1 min. but if you dont have problems with clearing you camp fast enough then you should stack whenever you can, big camp preferably.
damasquinado
Profile Joined September 2011
Spain6 Posts
September 03 2013 22:16 GMT
#11891
On September 03 2013 09:23 rebdomine wrote:
So I actually dl'd all the TI3 replays and now i need to ask. Is there an easy way to look for which matches had certain heroes? Like say, which matches had Timbersaw or Batrider.

Was wondering if there was an easier way than just dumping all the replays unsorted into my replays folder and looking through them in client.

http://dotaflame.com/tournament/heroes/-3

Click the hero you want to analyze.
LSF
Profile Joined April 2012
469 Posts
September 04 2013 21:17 GMT
#11892
Is captain allocation in CM completely random or does it consider the MMR of the players?
Lexia
Profile Joined December 2011
Philippines10 Posts
September 04 2013 21:59 GMT
#11893
Is Tusk viable mid? and if so how would one play the hero out / play against? (He seems really good to me)
:Db
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
September 04 2013 23:05 GMT
#11894
On September 05 2013 06:17 LSF wrote:
Is captain allocation in CM completely random or does it consider the MMR of the players?


Believe it's random, though if you're playing in a stack, the whole stack counts as 1 player when it comes to captain chance. (Ie. if you're playing in a 4 stack with 1 random, your stack's leader has a 50% chance of being captain, the random has 50% chance).
LSF
Profile Joined April 2012
469 Posts
September 04 2013 23:26 GMT
#11895
On September 05 2013 08:05 Xxazn4lyfe51xX wrote:
Show nested quote +
On September 05 2013 06:17 LSF wrote:
Is captain allocation in CM completely random or does it consider the MMR of the players?


Believe it's random, though if you're playing in a stack, the whole stack counts as 1 player when it comes to captain chance. (Ie. if you're playing in a 4 stack with 1 random, your stack's leader has a 50% chance of being captain, the random has 50% chance).


I've just counted... I've played 17 CM games solo now and i've been captain 12 times. I know its a small sample size but this can't be completely random.
mizU
Profile Blog Joined April 2010
United States12125 Posts
September 04 2013 23:42 GMT
#11896
Its even less likely that you were the highest mmr in all 12 of those games
if happy ever afters did exist <3 @watamizu_
LSF
Profile Joined April 2012
469 Posts
September 04 2013 23:51 GMT
#11897
On September 05 2013 08:42 mizU wrote:
Its even less likely that you were the highest mmr in all 12 of those games


No need to get cocky. I'm just wondering how matchmaking works.
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
September 05 2013 01:26 GMT
#11898
On September 05 2013 06:59 Lexia wrote:
Is Tusk viable mid? and if so how would one play the hero out / play against? (He seems really good to me)

Tusk is usually mid in Pub as he would love a fast level6 and go about snowballing out of control(pun intended ). He would pretty much play the mid lane like any other bottling mids, just spamming skills to clear creeps and attempt to control the runes.

Once he hits 6 he will be a terror to the side lanes as Walrus Punch will pretty much 1shot a support.

However in competitive game, he's not that useful as snowball is slow and he's in a weird spot of trying to be too many roles at once. He's trying to be a initiator(snowball), DPS (walrus) and support(doesnt really scale well with items) all at once.

To be a initiator he needs hp stuff etc. To be a dps he needs farm and damage items, to be a support he lacks the damage to really contribute and he's a melee support, later on he will just be food whenever he rolls in as he lacks the gold for items.Thus there's really not a niche that he can fill in that others can't do better and more effectively.
Mew Mew Pew Pew
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
Last Edited: 2013-09-05 01:47:03
September 05 2013 01:46 GMT
#11899
On September 05 2013 08:26 LSF wrote:
Show nested quote +
On September 05 2013 08:05 Xxazn4lyfe51xX wrote:
On September 05 2013 06:17 LSF wrote:
Is captain allocation in CM completely random or does it consider the MMR of the players?


Believe it's random, though if you're playing in a stack, the whole stack counts as 1 player when it comes to captain chance. (Ie. if you're playing in a 4 stack with 1 random, your stack's leader has a 50% chance of being captain, the random has 50% chance).


I've just counted... I've played 17 CM games solo now and i've been captain 12 times. I know its a small sample size but this can't be completely random.


If there were stacks in the games that you played (not terribly unlikely unless you are absolutely sure you had Solo Queue checked), then it is not inconceivable for you to have been captain that many times. Unlikely sure, but not impossible. I'd call it lucky coincidence




^ To the above: Centaur stampede with snowball! Hilariously funny. No more slow snowballs at least!
TheSubtleArt
Profile Joined May 2011
Canada2527 Posts
September 05 2013 01:52 GMT
#11900
On September 05 2013 10:26 Mithhaike wrote:
Show nested quote +
On September 05 2013 06:59 Lexia wrote:
Is Tusk viable mid? and if so how would one play the hero out / play against? (He seems really good to me)

Tusk is usually mid in Pub as he would love a fast level6 and go about snowballing out of control(pun intended ). He would pretty much play the mid lane like any other bottling mids, just spamming skills to clear creeps and attempt to control the runes.

Once he hits 6 he will be a terror to the side lanes as Walrus Punch will pretty much 1shot a support.

However in competitive game, he's not that useful as snowball is slow and he's in a weird spot of trying to be too many roles at once. He's trying to be a initiator(snowball), DPS (walrus) and support(doesnt really scale well with items) all at once.

To be a initiator he needs hp stuff etc. To be a dps he needs farm and damage items, to be a support he lacks the damage to really contribute and he's a melee support, later on he will just be food whenever he rolls in as he lacks the gold for items.Thus there's really not a niche that he can fill in that others can't do better and more effectively.


Tusk is actually an ok 4 position support. He's a good ganker and he plays out pretty similar to Nyx, although I think Nyx is a far more well rounded hero. As a support he's insanely good lategame vs melee carries becaues frozen sigil ignores magic immunity (if u can keep it alive)
Dodge arrows
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