Simple Questions, Simple Answers - Page 591
| Forum Index > Dota 2 Strategy |
|
Kupon3ss
時の回廊10066 Posts
| ||
|
flamewheel
FREEAGLELAND26782 Posts
| ||
|
ukai
Japan50 Posts
And is there any way to distinguish ranged and melee rax? | ||
|
flamewheel
FREEAGLELAND26782 Posts
Melee barracks is always the one on the bottom and/or right for both sides. | ||
|
ukai
Japan50 Posts
| ||
|
TheYango
United States47024 Posts
On September 01 2013 13:08 flamewheel wrote: Destroying melee barracks gives your side 4 super creep. Destroying ranged barracks gives one super ranged creep. Much harder to defend/push against 4 super creep than 1, meaning enemy gets stuck inside base. Reduces enemy income as well since you're getting reduced experience and gold from four, rather than one. Melee barracks is always the one on the bottom and/or right for both sides. It's actually almost always going to be more than 4 super creeps unless you rax a lane before 34:00. | ||
|
ukai
Japan50 Posts
| ||
|
Jonoman92
United States9110 Posts
| ||
|
Nevuk
United States16280 Posts
| ||
|
Monsyphon
Canada190 Posts
I want to improve my picking skills but I never really understand the drafting stage in pro games (why is this team picking this hero? Why did they ban this hero etc) | ||
|
Excludos
Norway8276 Posts
On September 01 2013 13:41 Jonoman92 wrote: It might be worth noting that the ranged barracks only has 5 armor though while the melee has 15. Yes. if you're pushing up the ramp and you're unsure whether you're going to be able to take a rax or not (maybe someone is respawning soon), always go for the ranged rax for this reason. It goes down a lot quicker than the melee. | ||
|
Excludos
Norway8276 Posts
On September 01 2013 16:37 Monsyphon wrote: Is there any "When to pick x hero" guides out there? I want to improve my picking skills but I never really understand the drafting stage in pro games (why is this team picking this hero? Why did they ban this hero etc) Unfortunately its not that easy. No team looks at the other team picking Gyro and go "ok, now we pick hero X to counter him!". Its a lot more about the synergy of the heroes in question, what roles you're trying to fill, and how you're going to lane them. Getting good at picking is actually one of the harder skills to learn in this game. Watching progames and seeing what they pick is usually a good indication of what you should be picking for your team as well, providing that everyone can play the hero you choose for them that is. | ||
|
TheSubtleArt
Canada2527 Posts
| ||
|
PassiveAce
United States18076 Posts
On September 02 2013 00:10 TheSubtleArt wrote: Why the fuck do people think "we have worse lategame" means "we need to start being rambo before 10 minutes or we lose". I jungle bat, team yellls at me to gank before level 6 or blink dagger because "they outcarry us", and "bat doesnt need lasso, it helps but u can still kill without it" then blames the entire game on me not ganking early. first of all, that is some really funny stuff hahaha But just so you know your not in the qq thread. | ||
|
Slardar
Canada7596 Posts
| ||
|
Random_Guy09
Canada1010 Posts
| ||
|
Blitzkrieg0
United States13132 Posts
On September 02 2013 05:34 Random_Guy09 wrote: How does TA's meld strike work? I've been wanting to learn the hero and started practicing in bot game but can't seem to get ahold of the meld strike mechanics. If you attack to break the meld then your attack will do bonus damage and reduce the target's armor. If you do anything else then you lose the meld buff making you visible and lose the meld strike. | ||
|
TheYango
United States47024 Posts
This means that you have to break the invis by attacking someone in range to get the damage, which typically means you need at least 1 rank of Psi Blades for this to be practical. | ||
|
hooahah
3752 Posts
| ||
|
evilfatsh1t
Australia8914 Posts
| ||
| ||