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Simple Questions, Simple Answers - Page 591

Forum Index > Dota 2 Strategy
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Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
August 31 2013 23:27 GMT
#11801
Funfact the first time I saw firebolt play bat he had just written his guide and missed 2-3 stacks for a glorious lv6 at 10 minutes
When in doubt, just believe in yourself and press buttons
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
September 01 2013 00:52 GMT
#11802
that sounds too good to be firebolt
Writerdamn, i was two days from retirement
ukai
Profile Joined April 2012
Japan50 Posts
September 01 2013 04:04 GMT
#11803
At one game, a teammate asked destroying melee barracks first, then ranged. So I assume some strategic difference on it. What is it? Getting melee mega creeps are better than ranged?

And is there any way to distinguish ranged and melee rax?
Engrish Speaker
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
September 01 2013 04:08 GMT
#11804
Destroying melee barracks gives your side 4 super creep. Destroying ranged barracks gives one super ranged creep. Much harder to defend/push against 4 super creep than 1, meaning enemy gets stuck inside base. Reduces enemy income as well since you're getting reduced experience and gold from four, rather than one.

Melee barracks is always the one on the bottom and/or right for both sides.
Writerdamn, i was two days from retirement
ukai
Profile Joined April 2012
Japan50 Posts
September 01 2013 04:09 GMT
#11805
Wow thanks quick and clear response!
Engrish Speaker
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-09-01 04:14:46
September 01 2013 04:09 GMT
#11806
Killing the melee Barracks causes lanes to push harder and also results in more "denied" gold (since super creeps are worth less gold than regular creeps) than killing the ranged barracks, because creep waves have more melee creeps than ranged creeps.

On September 01 2013 13:08 flamewheel wrote:
Destroying melee barracks gives your side 4 super creep. Destroying ranged barracks gives one super ranged creep. Much harder to defend/push against 4 super creep than 1, meaning enemy gets stuck inside base. Reduces enemy income as well since you're getting reduced experience and gold from four, rather than one.

Melee barracks is always the one on the bottom and/or right for both sides.

It's actually almost always going to be more than 4 super creeps unless you rax a lane before 34:00.
Moderator
ukai
Profile Joined April 2012
Japan50 Posts
September 01 2013 04:20 GMT
#11807
Thanks both. Also I haven't know super creeps give less gold and exp. Checked wiki, it's almost half of regular creep!
Engrish Speaker
Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
September 01 2013 04:41 GMT
#11808
It might be worth noting that the ranged barracks only has 5 armor though while the melee has 15.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
September 01 2013 05:24 GMT
#11809
They fixed it so ranged raxes give mega catapults now right? I don't know the exact stats on them but with that change they do a bit more than they used to.
Monsyphon
Profile Blog Joined August 2011
Canada190 Posts
September 01 2013 07:37 GMT
#11810
Is there any "When to pick x hero" guides out there?
I want to improve my picking skills but I never really understand the drafting stage in pro games (why is this team picking this hero? Why did they ban this hero etc)
Excludos
Profile Blog Joined April 2010
Norway8276 Posts
September 01 2013 07:46 GMT
#11811
On September 01 2013 13:41 Jonoman92 wrote:
It might be worth noting that the ranged barracks only has 5 armor though while the melee has 15.


Yes. if you're pushing up the ramp and you're unsure whether you're going to be able to take a rax or not (maybe someone is respawning soon), always go for the ranged rax for this reason. It goes down a lot quicker than the melee.
Excludos
Profile Blog Joined April 2010
Norway8276 Posts
September 01 2013 07:50 GMT
#11812
On September 01 2013 16:37 Monsyphon wrote:
Is there any "When to pick x hero" guides out there?
I want to improve my picking skills but I never really understand the drafting stage in pro games (why is this team picking this hero? Why did they ban this hero etc)


Unfortunately its not that easy. No team looks at the other team picking Gyro and go "ok, now we pick hero X to counter him!". Its a lot more about the synergy of the heroes in question, what roles you're trying to fill, and how you're going to lane them. Getting good at picking is actually one of the harder skills to learn in this game. Watching progames and seeing what they pick is usually a good indication of what you should be picking for your team as well, providing that everyone can play the hero you choose for them that is.
TheSubtleArt
Profile Joined May 2011
Canada2527 Posts
Last Edited: 2013-09-01 15:11:08
September 01 2013 15:10 GMT
#11813
Why the fuck do people think "we have worse lategame" means "we need to start being rambo before 10 minutes or we lose". I jungle bat, team yellls at me to gank before level 6 or blink dagger because "they outcarry us", and "bat doesnt need lasso, it helps but u can still kill without it" then blames the entire game on me not ganking early.
Dodge arrows
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2013-09-01 15:12:23
September 01 2013 15:12 GMT
#11814
On September 02 2013 00:10 TheSubtleArt wrote:
Why the fuck do people think "we have worse lategame" means "we need to start being rambo before 10 minutes or we lose". I jungle bat, team yellls at me to gank before level 6 or blink dagger because "they outcarry us", and "bat doesnt need lasso, it helps but u can still kill without it" then blames the entire game on me not ganking early.

first of all, that is some really funny stuff hahaha
But just so you know your not in the qq thread.
Call me Marge Simpson cuz I love you homie
Slardar
Profile Joined April 2010
Canada7596 Posts
September 01 2013 15:13 GMT
#11815
Cause they are bad and don't know what mid-game is. CUT THIS STRING I'M GETTING HIGHER AND I CAN'T SEEM TO COME DOWNNNNNNNN! -Batrider Victim + Singularity - Horizon
Random_Guy09
Profile Joined April 2012
Canada1010 Posts
September 01 2013 20:34 GMT
#11816
How does TA's meld strike work? I've been wanting to learn the hero and started practicing in bot game but can't seem to get ahold of the meld strike mechanics.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-09-01 20:44:24
September 01 2013 20:39 GMT
#11817
On September 02 2013 05:34 Random_Guy09 wrote:
How does TA's meld strike work? I've been wanting to learn the hero and started practicing in bot game but can't seem to get ahold of the meld strike mechanics.


If you attack to break the meld then your attack will do bonus damage and reduce the target's armor. If you do anything else then you lose the meld buff making you visible and lose the meld strike.
I'll always be your shadow and veil your eyes from states of ain soph aur.
TheYango
Profile Joined September 2008
United States47024 Posts
September 01 2013 20:40 GMT
#11818
You become invisible where you are standing, with the invisibility broken by either moving or autoattacking. If you break it by autoattacking, your autoattack does bonus damage and applies a -armor debuff.

This means that you have to break the invis by attacking someone in range to get the damage, which typically means you need at least 1 rank of Psi Blades for this to be practical.
Moderator
hooahah
Profile Joined October 2011
3752 Posts
September 01 2013 21:29 GMT
#11819
Offlane-Quas-Invoker. I've seen it in play a few times, the general gist of it is "a buttload of regen + a good stun", legit or not? and what's better then, Quas-Exort or Quas-Wex? (since you mostly focus on Quas)
evilfatsh1t
Profile Joined October 2010
Australia8914 Posts
September 01 2013 21:35 GMT
#11820
Its crap. The regen is not nearly enough against multiple opponents and cold snap is hardly a good stun. But if you had to go offlane then you would go quas wex. Tornado and early ghost walk will allow you to survive longer.
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