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Simple Questions, Simple Answers - Page 589

Forum Index > Dota 2 Strategy
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evilfatsh1t
Profile Joined October 2010
Australia8914 Posts
August 30 2013 17:59 GMT
#11761
skadi is awesome on medusa too, if you find the need for the slow. medusa is the only hero that really benefits from having buffs to all 3 stats
Shaella
Profile Blog Joined January 2013
United States14828 Posts
August 30 2013 18:13 GMT
#11762
On August 31 2013 02:59 evilfatsh1t wrote:
skadi is awesome on medusa too, if you find the need for the slow. medusa is the only hero that really benefits from having buffs to all 3 stats

Morphling does as well. He's pretty mana hungry



On another note

I wanna check if anyone knows how heaven's halberd interacts with ghost scepter

My intuition says it should work fine on a ghost scepter'd target and should go through it as well, but i don't know for sure. Can anyone confirm?
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
August 30 2013 18:16 GMT
#11763
Skadi costs almost 6K gold and has limited utility so it is primarily a carry item (one if it's key features being the orb effect which is something for auto attack heroes obviously).

Since it offers 25 to all stats as well as Raw HP and mana, the heroes who want it are those that essentially benefit from the intelligence and mana. Everybody can use the tankiness in some situations, and the agility naturally fits with right-clickers of all versions (doesn't matter what your main stat is since it gives 25 all) but the int and mana are generally wasted. So its a reasonable choice on heroes who need the int.

Heroes like: QoP when going semi-carry, Dusa (obviously), Morphling, and that is kinda about it. Mirana can use it sorta but her stat gain is so bad that she needs more damage for her gold most of the time. SF can use it but realistically his mana use is more early game and by the time you have skadi you'd rather just more damage or more tankiness. Its OK on spectre for the mass-slow but she doesn't really need the mana too badly (regen is more improtant than raw mana for her). Its actually probably quite good on bounty if you are going for a more utility build and skipping deso. I suppose its hypothetically decent on nature's prophet for tankiness and secondary utility vs a BKB carry but you need so many items on him already I'm not sure what slot you would replace. I'm kinda struggling to come up with any other heroes it would really be worth it on.

Like, it kinda fights with satanic for a really tanky and a bit of damage item, but satanic is FAR more tank and the lifesteal is so good and all you give up is a bit of mana really since satanic gives some mild damage/armor. And the slow but w/e.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
August 30 2013 19:02 GMT
#11764
On August 31 2013 03:13 Shaella wrote:
Show nested quote +
On August 31 2013 02:59 evilfatsh1t wrote:
skadi is awesome on medusa too, if you find the need for the slow. medusa is the only hero that really benefits from having buffs to all 3 stats

Morphling does as well. He's pretty mana hungry



On another note

I wanna check if anyone knows how heaven's halberd interacts with ghost scepter

My intuition says it should work fine on a ghost scepter'd target and should go through it as well, but i don't know for sure. Can anyone confirm?


You can't attack while you're ethereal form so why would you want to disarm them?
I'll always be your shadow and veil your eyes from states of ain soph aur.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
August 30 2013 19:08 GMT
#11765
Huskar I think is the issue hes asking about. And similar heroes ofc.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheYango
Profile Joined September 2008
United States47024 Posts
August 30 2013 19:10 GMT
#11766
Halberd is not a physical debuff (and even if it were, physical debuff interactions with Ghost Scepter are bugged for the most part anyway in DotA 2), so yes it works fine.
Moderator
Shaella
Profile Blog Joined January 2013
United States14828 Posts
August 30 2013 19:24 GMT
#11767
On August 31 2013 04:08 Sn0_Man wrote:
Huskar I think is the issue hes asking about. And similar heroes ofc.

exactly. Just looking for another tool to shut him down.

On August 31 2013 04:10 TheYango wrote:
Halberd is not a physical debuff (and even if it were, physical debuff interactions with Ghost Scepter are bugged for the most part anyway in DotA 2), so yes it works fine.


thought so, just wasn't sure
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Conut
Profile Joined April 2012
Canada1026 Posts
August 30 2013 19:35 GMT
#11768
Hey guys, ive been wondering about higher bracket lately, ive done a little searching around but didn't see much, plus I'm new to the dota section of TL so i haven't been apart of any of the discussions yet. Anyway recently i have been in the higher bracket every game, but as a sc2 guy i want their to be a higher tier.

so basically what I'm wondering, is higher bracket one big pot, like is once you get into higher bracket that is the highest your MMR can go, OR if i keep playing and improving will i start to get even better people to play against.

also another question is, if i start to do captains mode is that where most of the good players play, or is all pick just fine. Basically i just want to improve more by playing better people and I'm wondering if i am stuck until valve makes an actual match making system
Sc2 always got your back
hooahah
Profile Joined October 2011
3752 Posts
August 30 2013 19:38 GMT
#11769
the skill range in High is pretty damn wide. Some games I run into people that build Battlefury on -insert dumb hero for Battlefury here-, other games I run into a game with smokes, constant wards, great last hitting etc.

This might sound weird as well but the first week where I went from Normal -> High MMR, I had a noticeable decrease in the player skill base. So don't mind the 'MMR' ratings too much and just focus on yourself, you'll end up against better players as you go on.
Conut
Profile Joined April 2012
Canada1026 Posts
August 30 2013 19:40 GMT
#11770
On August 31 2013 04:38 hooahah wrote:
the skill range in High is pretty damn wide. Some games I run into people that build Battlefury on -insert dumb hero for Battlefury here-, other games I run into a game with smokes, constant wards, great last hitting etc.

This might sound weird as well but the first week where I went from Normal -> High MMR, I had a noticeable decrease in the player skill base. So don't mind the 'MMR' ratings too much and just focus on yourself, you'll end up against better players as you go on.

thanks for the quick reply, i wish there was some sort of match making system but i guess thats the best we can do for now haha
Sc2 always got your back
Shaella
Profile Blog Joined January 2013
United States14828 Posts
August 30 2013 19:45 GMT
#11771
I just realized the HH thing wouldn't work, because you can still orbwalk thru disarm, can't you
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
hooahah
Profile Joined October 2011
3752 Posts
August 30 2013 20:06 GMT
#11772
On August 31 2013 04:40 Conut wrote:
Show nested quote +
On August 31 2013 04:38 hooahah wrote:
the skill range in High is pretty damn wide. Some games I run into people that build Battlefury on -insert dumb hero for Battlefury here-, other games I run into a game with smokes, constant wards, great last hitting etc.

This might sound weird as well but the first week where I went from Normal -> High MMR, I had a noticeable decrease in the player skill base. So don't mind the 'MMR' ratings too much and just focus on yourself, you'll end up against better players as you go on.

thanks for the quick reply, i wish there was some sort of match making system but i guess thats the best we can do for now haha


idk how LoL calculates ELO, but it's pretty much impossibe to make a good matchmaking system. SC2 is easy because you have a few clear measures as to how good a player is (the highest of them being that SC2 is a 1vs1 game). That's not the case with Dota, it simply has too many variables. A person can end a game with 600gpm, 700xpm, 15 kills 0 deaths and the truth would be that it's mostly because of his support(s). A player might be amazing with one hero and trash with another, or he might just have a weakness vs Pudge.

TL;DR don't hold your breath for a good matchmaking system.
Ingenol
Profile Blog Joined November 2008
United States1328 Posts
Last Edited: 2013-08-30 20:09:46
August 30 2013 20:07 GMT
#11773
Is there anything that can be done when games show "Replay Unavailable"? I've had many games recently that weren't early abandons or no stats recorded or anything funky where I've been unable to watch the replay. It's frustrating to want to check where the ward was you couldn't find during your dewarding only to have no replay!

Edit: Looks like it might be a server backlog issue and will just show up in several days?
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
August 30 2013 20:09 GMT
#11774
If the replays don't appear within an hour or two, report it in dev forums, there's sticky thread somewhere.
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Ingenol
Profile Blog Joined November 2008
United States1328 Posts
August 30 2013 21:46 GMT
#11775
On August 31 2013 05:09 Qbek wrote:
If the replays don't appear within an hour or two, report it in dev forums, there's sticky thread somewhere.

Found it--thanks! Here's hoping they will fix it.
Undecan
Profile Joined October 2012
Germany8 Posts
August 31 2013 11:32 GMT
#11776
Is there anything I can do against Spirit Breaker as support? I get picked out immediately whenever I am not hiding or sticking with my team.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
August 31 2013 11:44 GMT
#11777
Stick with the team then. Carry a TP, ward up, ghost scepter. Those sorta things.
Moderator
IBashar
Profile Joined June 2010
France40 Posts
August 31 2013 12:57 GMT
#11778
Pick a support with a no-cast time disable.
Oook !
MassTank
Profile Joined April 2013
Italy21 Posts
August 31 2013 13:26 GMT
#11779
Okay I have a TON of questions of the matchmaking.
1) Is there any way to get into a competitive matchmaking? * Because it seems that the people on my team are just picking up the game and go 0-24 or disconnect.

2) are there ranks in the matchmaking of dota2? Like in SC2 where you can be lets say gold league. platinum, masters...

3) How does the matchmaking work? Do I get paired with people from my same Ingame Level? (1) or there is a MMR/ELO system?

Thanks in advance <3

Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
August 31 2013 13:34 GMT
#11780
On August 31 2013 22:26 MassTank wrote:
Okay I have a TON of questions of the matchmaking.
1) Is there any way to get into a competitive matchmaking? * Because it seems that the people on my team are just picking up the game and go 0-24 or disconnect.

2) are there ranks in the matchmaking of dota2? Like in SC2 where you can be lets say gold league. platinum, masters...

3) How does the matchmaking work? Do I get paired with people from my same Ingame Level? (1) or there is a MMR/ELO system?

Thanks in advance <3


2) There are three 'rankings': Normal, High, and Very High. They are much broader than SC2's leagues though.

3) There is a hidden MMR/ELO system that is used to determine matchmaking. Your ingame level plays no role in anything whatsoever.
Moderator
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