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Official 'what is Dota anymore' discussion - Page 10017

Forum Index > Dota 2 General
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OmniEulogy
Profile Blog Joined July 2010
Canada6600 Posts
Last Edited: 2019-04-07 12:51:25
April 07 2019 12:50 GMT
#200321
didn't steam already change reviews so that you could see the timeline of when things happened. That pretty much killed the ability to review bomb games successfully in the first place, this is just the next step.
LiquidDota Staff
Yurie
Profile Blog Joined August 2010
12153 Posts
Last Edited: 2019-04-07 13:55:01
April 07 2019 13:54 GMT
#200322
On April 07 2019 21:50 OmniEulogy wrote:
didn't steam already change reviews so that you could see the timeline of when things happened. That pretty much killed the ability to review bomb games successfully in the first place, this is just the next step.


Wasn't it just that they split it into recent and all reviews? With recent to the side and showing first in the aggregate.
SKC
Profile Joined October 2010
Brazil18828 Posts
April 07 2019 14:14 GMT
#200323
That's the biggest change, but you can do all sorts of stuff to filter reviews and see timeline graphs and such if you dig a little deeper.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 07 2019 15:20 GMT
#200324
I’m just saying I love brands and personally identity with them. The console wars defined my self image. /s

Steam is doing better. They are less indifferent that before. I just wish it didn’t take a mountain of pressure for them to change things. Because I would like that shovel ware to go away.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Unleashing
Profile Joined March 2011
Denmark14978 Posts
April 07 2019 15:31 GMT
#200325
It didn't take a mountain of pressure though? They've consistently been improving the feature ever since it was implemented. If this was the first time they've done something to improve the user-reviews, maybe I'd agree with you. But that isn't the case here.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 07 2019 20:08 GMT
#200326
It isn't a liner progression of better because more features. Review bombing has been a problem for a couple years now. Developers have complained about it and being forced to maintain the steam forums as well. And yet.

The fact is we don't care about the same things. Steam is good for you. Meh for me. Its all cool.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Unleashing
Profile Joined March 2011
Denmark14978 Posts
Last Edited: 2019-04-07 20:31:31
April 07 2019 20:18 GMT
#200327
Valve has been maintaining steam forums since September 25th 2018 if a developer wants valve to do so, with the option to opt out if you have your own moderation staff.

Yeah, they're really being forced.

Fwiw, I don't even have strong opinions about steam, I have no issue using multiple launchers and I already do so. If the epic game store becomes a good store, I'll happily use it, however that isn't really the case at the moment.

Edit: Also apparently bethesda's new mobile game is everything bad about freemium games, pretty much what I expect from bethesda now.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Fleetfeet
Profile Blog Joined May 2014
Canada2807 Posts
April 07 2019 20:32 GMT
#200328
Both times we've engaged this discussion, P6's position has amounted to "I fucking hate steam for mostly emotional reasons". There's also an interspersion of rationale, but for the most part its just general hatred of steam.

Like how teddy hates protoss, except less justifiable ()
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
April 07 2019 20:38 GMT
#200329
how dare u even imply hating protoss isnt rational
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
April 07 2019 21:08 GMT
#200330
On April 08 2019 05:08 Plansix wrote:
It isn't a liner progression of better because more features. Review bombing has been a problem for a couple years now. Developers have complained about it and being forced to maintain the steam forums as well. And yet.

The fact is we don't care about the same things. Steam is good for you. Meh for me. Its all cool.

im kinda baffled why this stuff bothers you so much as a consumer. review bombing. developers supposedly being forced to maintain steam forums. you seem to care a lot about the stuff that you consider to be bloat. that, and the so called shovelware (which is subjective. do you consider those anime visual novel-type games to be shovelware?). strange thing is, when i go onto the steam store, i rarely see games that i'd personally consider shovelware. it sounds like you're complaining about features that the steam store has, that you don't have to use. but because you don't like them or you don't see the point of having them, you think nobody else should like them either.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
April 07 2019 21:12 GMT
#200331
Only real shovelware on the steam store I see is .99 cent RPG maker games. And I've enjoyed some of them.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2019-04-07 21:42:09
April 07 2019 21:41 GMT
#200332
On April 08 2019 06:08 ahswtini wrote:
Show nested quote +
On April 08 2019 05:08 Plansix wrote:
It isn't a liner progression of better because more features. Review bombing has been a problem for a couple years now. Developers have complained about it and being forced to maintain the steam forums as well. And yet.

The fact is we don't care about the same things. Steam is good for you. Meh for me. Its all cool.

im kinda baffled why this stuff bothers you so much as a consumer. review bombing. developers supposedly being forced to maintain steam forums. you seem to care a lot about the stuff that you consider to be bloat. that, and the so called shovelware (which is subjective. do you consider those anime visual novel-type games to be shovelware?). strange thing is, when i go onto the steam store, i rarely see games that i'd personally consider shovelware. it sounds like you're complaining about features that the steam store has, that you don't have to use. but because you don't like them or you don't see the point of having them, you think nobody else should like them either.

I care about video game developers the same way I care about authors. I want to see more of their work, especially smaller developers who make tiny games I enjoy. Its why I own three copies of hyperlight drifter. Steam and its consumer focused tools of user reviews and forums have been caustic for many developers at times. And this dates back years. It is less of a problem when it comes to larger developers with resources. But a 10 person studio can have problems, especially if they didn't use steam as their major community hub.

And this problem has been present for a very long time. Steam Greenlight, their attempt a community driven curation, became a hellhole for developers and consumers alike. Users quickly realized they could, through brigading, control which games got pushed to the top to be green lit. And assholes being assholes, some of the focus turned to which games were worthy of steam and which were to "political", walking simulator or whatever reason. Developers complained about the problems with the system for years. In 2013, Gabe talked about it being a problem and it remained a problem until 2017 when they shut it down. That fucking sucks. And the endless shovelware sucks too.

So as a consumer of weird ass indie games and other non-sense, Steam has been a problem for the products I enjoy. And as a consumer, I've never really liked giving them 30% of the price I pay for games. For folks that most play AAA games and other things like POE or CS, Steam is fine. But that isn't me.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Fleetfeet
Profile Blog Joined May 2014
Canada2807 Posts
Last Edited: 2019-04-07 22:13:47
April 07 2019 22:05 GMT
#200333
I still go back to "I'm literally one of those indie game developers and steam being freely accessible and solving a ton of the problems you'd otherwise experience trying to self-publish or go through a publisher makes 30% a paltry as fuck sum."

You don't have to host or provide servers for the files. You don't have to have a transaction medium or storefront. You don't have to advertise. Steam doesn't enforce exclusivity so you -can- provide drm-free versions or sell your game elsewhere.

There are a ton of positives. I'd be happy if those avenues were available as readily through other platforms with as big an audience. As far as I know, as yet they are not.

The game I made that was greenlit on steam

I did most of the backgrounds and a ton of other assets. Another fellow did all the character design / animation, and the lead dev did all the coding/writing/design. I waver between embarassed and proud, haha.

I ain't salty about steam. I get that you are, and I accept that. Also, you being critical of valve/steam is only gonna make people stop and assess whether or not your criticisms are actually valid, so carry on imo.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2019-04-07 22:17:44
April 07 2019 22:14 GMT
#200334
30% per sale is a lot. Most brick and mortar retail is 10-20%. And 20% is kinda high.

And if steam worked for you. That is great. I follow the work of a lot of developers who don’t enjoy working with Valve. They didn’t enjoy working with Microsoft back in the 360 era either, so my dislike it not completely focused on Valve. Don’t worry, I’ll dislike Epic too once they start fucking up.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
OmniEulogy
Profile Blog Joined July 2010
Canada6600 Posts
April 07 2019 22:16 GMT
#200335
I think it's safe to say that without Valve's store it would be infinitely harder for Darkest Dungeon (1 and 2), They Are Billions, The Banner Saga (1, 2, and 3), Risk of Rain (1 and 2), FTL, Into The Breach, and countless other Indy games to ever get as big as they are or see the light of day. Most of them only have sequels because of how many people were introduced to and bought these games through steam. I'm unsure if any of them would have been able to make enough money if they had just hoped reddit would pick up on how cool their game was and buy it from their own websites.

I'm sure there are some games that would have been amazing that have never come out on steam but to blame the store for the failure of any Indy game is bizarre.
LiquidDota Staff
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 07 2019 22:20 GMT
#200336
We don’t know what we don’t know. I’m just happy there are more options in the future for developers to bring their game to people. Indie development is a hustle, after all.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
OmniEulogy
Profile Blog Joined July 2010
Canada6600 Posts
April 07 2019 22:25 GMT
#200337
Yeah, I mean I do agree with you that I want to see more Indy games developed and get their time in the spotlight, I've been more impressed and had more fun with those types of games lately than the majority of my triple A titles I've bought, so anything that helps the developers of said games is great. I'm just not convinced the steam store is a gate that is blocking them from us, I see it as more of a bridge.
LiquidDota Staff
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 07 2019 22:28 GMT
#200338
At this point is a screaming maw of anime titty games and shovelware. Much like the Apple store, it is worthless to view unless you know exactly what you want.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Fleetfeet
Profile Blog Joined May 2014
Canada2807 Posts
April 07 2019 22:34 GMT
#200339
Some of the best indie dev has been from people before indie games actually being sold was really a thing. Minecraft was a giant explosion from an idea / dev of a dude on TIGsource. Imo, one of the progenitors of indie games as a functional concept for me was Cave Story (Dokoutsu Monogatari) made by an individual dude and available for free for YEARS before they made a nintendo port actually available for purchase and imo worse. Spelunky was originally just an experiment by Derek Yu, who at the time had already released several retail indie games, but made/released spelunky for free (Later remade it as a commercial endeavor after the free version's reception). Edmund Mcmillan (Super Meat Boy, The Binding of Isaac) made a bunch of freely accessible games before he made things that were commercially available.

Idk if I'm making a point. I love indie game dev history. Part of me laments that people aren't making games because fuck yeah games anymore, I guess. Its nice that people like Edmund Mcmillan are now well off because of their creativity/hard work, but I HATE the game dev industry and lament indie games becoming part of that.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
April 07 2019 23:49 GMT
#200340
sometimes I like Grant's streams of random na pubs more than games at majors
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