When do you get stats on him ? I saw a lot of AM get very early stats in lane, and I don't really know until where they go stats before going spells... :/
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mr_tolkien
France8631 Posts
When do you get stats on him ? I saw a lot of AM get very early stats in lane, and I don't really know until where they go stats before going spells... :/ | ||
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Qbek
Poland12923 Posts
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PassiveAce
United States18076 Posts
On August 30 2012 00:09 mr_tolkien wrote: Second question regarding my dear Indian with a Mohawk : When do you get stats on him ? I saw a lot of AM get very early stats in lane, and I don't really know until where they go stats before going spells... :/ I never get stats before maxing spells, every single one of his spells is fantastic, dont know why you would level stats over them. His spell shield is amazing, his mana break is amazing, blink is super x4 amazing. getting his passives will provide way more offensive and defensive power then stats could. | ||
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mr_tolkien
France8631 Posts
On August 30 2012 00:11 PassiveAce wrote: I never get stats before maxing spells, every single one of his spells is fantastic, dont know why you would level stats over them. His spell shield is amazing, his mana break is amazing, blink is super x4 amazing. getting his passives will provide way more offensive and defensive power then stats could. Well, pro players seem to disagree with you, they nearly all get at least 2 or 3 points in stats early when they're going for hard carrying with him. I just fail to understand when and why, because to me it seems that his spells are wonderful ! | ||
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NB
Netherlands12045 Posts
Mean while, listening to twitch representative talking about "In-game client spectating just doesnt feel right" on twitter is just pure comedy... Ofc you just gota hate it when everyone talk about dota like a king, you have never played it in your life so you may as well talk bad about it :-/ | ||
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PassiveAce
United States18076 Posts
Personally it makes absolutely no sense to me. Spell shield provides godly defense, while mana break provides very powerful offensive power against heroes, usually you will level whichever one you need along with blink, which is itself a godly defensive or offensive spell. all of his spells provide more value then stats, so I dont understand a stat build on am. | ||
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Narcind
Sweden2489 Posts
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Kipsate
Netherlands45349 Posts
You are unable to go aggressive as AM(also courtesy of your poor hp pool)because you will die once you blink in offensivly 1 point in spell shield is 26%(or so) so its great for 1 point. Stats provide hp which is one of your biggest problems. Dead Anti-Mages don't do anything with points in mana break or blink. There are often situations where you do not need the hp pool but more then often you will, which is why its a good option to keep in mind. A lot of pro carry players do this too, like Burning. | ||
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NB
Netherlands12045 Posts
On August 30 2012 00:09 Qbek wrote: I've this carry enigma once. Sit in jungle 30 minutes straight go Radi mek BKB refresher hex AND IN THE END BLINk. We won the moment he got blink and would win earlier if he got blink as a 2nd item instead of 6th -.- my idea initially was skipping ulti at level 6 to maximizing farmfit power... even skip it if needed bc you cant always secure a rubick pick. The plan rotate around letting lycan out of the banning pool while you get 2nd pick and build enigma tanky with rad for early game domination(enigma jungle out level lycan and rosh even faster than lycan). There is a few problem on how do you pick up VS without letting your line up have early strong laning... What is the best nuker in the game? on AM getting stat: you often see this bc it let him last hit faster plus extra regen while not being farm contested. You also get it while enemy has a shadow demon... Burning on the match vs mouz(2nd game) took at least 4 points in stat before level 9 (1-1-1-1-1 and 4 stats). | ||
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PassiveAce
United States18076 Posts
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Stancel
Singapore15360 Posts
JoinDOTA about an hour ago Moose and Toby's flight to Seattle got cancelled. We are stuck here in the queue of the damned. We are not amoosed! JoinDOTA 41 minutes ago Apparently an old world war 2 bomb was found near Gate C. Damn those old goblin techies leaving their ultimates lying around from old Dota times and trying to ignite prematurely before their release in Dota 2!! i lol'd | ||
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NB
Netherlands12045 Posts
really glad Zenith letting Loda play the farm carry again ![]() | ||
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PassiveAce
United States18076 Posts
Crap sorry for leaving that there guys ![]() | ||
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rob.au
1087 Posts
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mr_tolkien
France8631 Posts
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NB
Netherlands12045 Posts
another thing that i learned from TI2. When you send BH long lane, you wana get level 2 and start roaming everywhere with bottle @_@ | ||
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YODA_
593 Posts
On August 29 2012 22:31 Firebolt145 wrote: Vanguard has been nerfed so many times now that it becomes more worth it to just get tranquil boots + naked vitality booster for the same effect. Naked vit booster, tranquils, and PMS >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Vanguard, and it's not even remotely close. For an extra 450 gold you also get Boots, +armor, +regen, and +6 agi. It's almost stupid how useless vanguard is looking at it like that. And the buildup is so easy you can basically assemble 70% of it on a per creep wave basis. I would recommend a decently farming AM not totally free farming to go 2 sets of tangoes, stout, and agi slippers to start, then go PMS, tranquil, vit booster into bfury. Obviously skip the vit booster if you're getting a ton of farm, and skip the tranquils as well if you can get away with it, but you should have plenty of survivability and regen going that build while also not sacrificing too much gold for an item that will be worthless lategame. Once you start rocking bfury, manta, heart, and bfly, disassemble those tranquils and make some BoT. I should mention that I firmly believe tranquil boots are the most OP item in the game for the cost. Two forms of hp regen, + armor, and more +movement speed than either treads or mana boots. Oh, and did I mention that you can disassemble it?? Obviously, they are not very effective in the middle of heavy combat, but for things like jungling and just regular laning presence they are AMAZING. | ||
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Stancel
Singapore15360 Posts
On August 30 2012 00:41 NB wrote: 4 points is the magic number... Also on this topic: if you watch the chinese invokers in this tournament, you can see how they only skill 2 Quas into level 3 and leave 1 point to see which way if better. Watching Yamateh vs Dendi mirror match up is just so inspiring (1st game QoP vs invoker, 2nd game invoker vs qop). another thing that i learned from TI2. When you send BH long lane, you wana get level 2 and start roaming everywhere with bottle @_@ it was mushi's qop that wrecked dendi in g1 | ||
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Dead9
United States4725 Posts
for stats just keep going until you feel like you need your other skills pick up some more blink if you wanna farm faster, otherwise you generally just want to have spellshield and manaburn maxed or near-maxed by the time stuff starts happening (when you get your manta and start hitting things that aren't creeps) | ||
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Nevuk
United States16280 Posts
On August 29 2012 23:55 NB wrote: The venom top pick was quite predictable actually. The thing is most carry-oriented team wana have a great support to shut down some early game tower diving bullshit that you could just do with enchan + tanky(NS panda) + stun(SK VS) from level 1 in the offensive tri lane(seen in several top EU teams). The hero has a sick sick counter pushing mechanic for turle and most of all his slow goes through BKB. The main problem is that to utilize the ulti well, you have to drag out the teamfight and that itself requires some sick AoE train meaning your line up has to get a lot of level early on. So you wana have a good late game carry while still maintain sick AoE teamfight control -> Dark Seer, Naga top ban pick -_-..... Enigma would synergy well too but Rubick can counter him way too easy. Compare to CM pick, Venom is just way better all round bc he can farm the ancient very early on provide additional income to team. If you watch games of mTw, the especially reserve their ancient camp for venom to just sit there 5-10mins and level up. CM can actually farm the jungle far earlier than veno. Her w lasts 10 seconds on almost all neutrals, doing 700 damage plus auto attacks. Her poor ms, now extremely weak aura(due to arcane boots), and lack of pushing are why veno outclasses her. Veno is both a better pusher and antipusher and more useful with less experience after the changes to her q which no longer has the extremely long lasting slow at level 1 that his has retained. In addition veno has much more reliable ultimate that doesn't require channeling. | ||
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