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General Discussion - Page 6103

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
Last Edited: 2014-08-08 21:42:00
August 08 2014 21:36 GMT
#122041
8 creeps spawn per minute

a siege creep spaws at 3:00 and another spaws after every 7th spawn

83 creeps total or something

avg melee creep is 44goldx 60quantity= 2640
avg ranged creep is 48gold x 20quantity = 960
avg siege creep is 73gold x 3quantity = 219

passive gold gain = 1000
starting gold = 625

5444 avg networth in a perfect world.

I think a decent mid will have 50 cs at 10 minutes which is ~60% of 83



soooooo multiplying 50 avg cs by 60% of the total income received from perfect cs on creeps + starting gold and + passive gold gain we arrive at a respectable net worth of a mid @ 10 minutes of 3916.4
You're pretty when I'm drunk.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-08-08 21:45:49
August 08 2014 21:42 GMT
#122042
Teeeeechnically melee creeps average 43 gold but whatever

also i bet u got wildikins and not 5 consecutive mud golem spawns if so then ur luckier than me
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
August 08 2014 21:45 GMT
#122043
im almost 100% positive i will back up my previous statement that chen enigma axe and ursa can all have over 3916.4 networth at 10 minutes.
You're pretty when I'm drunk.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
August 08 2014 21:49 GMT
#122044
Great i can have over 3916.4 netwroth at 10 mins on any hero in mid vs no opposition ur point?

Also 10 mins is too long to be relevant laning stage is over at min 8 really, and every half-decent mid is farming more than just his lane at that stage.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
r_con
Profile Blog Joined May 2011
United States824 Posts
August 08 2014 21:52 GMT
#122045
On August 09 2014 06:20 CrownRoyal wrote:
also the creep spawns u get as chen are mostly irrelevant as long as a wildkin spawns at some point.


Dire side double mud golem spawn says no....
Flash Fan!
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
August 08 2014 21:55 GMT
#122046
On August 09 2014 06:49 Sn0_Man wrote:
Great i can have over 3916.4 netwroth at 10 mins on any hero in mid vs no opposition ur point?

Also 10 mins is too long to be relevant laning stage is over at min 8 really, and every half-decent mid is farming more than just his lane at that stage.

maybe you should re-read the last few pages of the thread where people said they cannot compete.
You're pretty when I'm drunk.
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
August 08 2014 21:56 GMT
#122047
On August 09 2014 06:52 r_con wrote:
Show nested quote +
On August 09 2014 06:20 CrownRoyal wrote:
also the creep spawns u get as chen are mostly irrelevant as long as a wildkin spawns at some point.


Dire side double mud golem spawn says no....


i think double mud golem spawn is probably 2nd best to double satyrs on dire chen.
You're pretty when I'm drunk.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
August 08 2014 21:59 GMT
#122048
The point is you can't really compare "completely uncontested unwarded unleeched optimized jungle for 10 minutes" to "questionable presumably contested cs in lane and literally nothing else for 10 minutes"
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
August 08 2014 22:04 GMT
#122049
the difference is a jungler can do that every game whereas a mid cannot ever get every last hit without the game being already over.
You're pretty when I'm drunk.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2014-08-08 22:13:35
August 08 2014 22:11 GMT
#122050
jungling isnt necessarily safer then laning.
there are quite a few bountyhunters out there that will just dedicate themselves to making your life hell.
vulnerable to smoke ganks, a lucky rune for your opponents, etc. I dont think the numbers on uncontested farm are too valuable.
Call me Marge Simpson cuz I love you homie
Unleashing
Profile Joined March 2011
Denmark14978 Posts
August 08 2014 22:15 GMT
#122051
Ganking jungling lifestealers is always great. There's a few timings where they're at like 200 hp and if you're bounty hunter or a smoked support with a stun it's typically an easy kill.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
August 08 2014 22:23 GMT
#122052
On August 09 2014 07:11 PassiveAce wrote:
jungling isnt necessarily safer then laning.
there are quite a few bountyhunters out there that will just dedicate themselves to making your life hell.
vulnerable to smoke ganks, a lucky rune for your opponents, etc. I dont think the numbers on uncontested farm are too valuable.

This is why you should only ever jungle Necrophos. 100% HP all the time.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
superstartran
Profile Joined March 2010
United States4013 Posts
August 08 2014 22:47 GMT
#122053
Can I just say that people who jungle on a non-ganking jungler make me want to kill myself? That shit is so infuriating it is unreal.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
August 08 2014 22:52 GMT
#122054
with a little awareness jungle is safe as laning
11/5/14 CATACLYSM | The South West's worst Falco main
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 08 2014 22:52 GMT
#122055
On August 09 2014 07:04 CrownRoyal wrote:
the difference is a jungler can do that every game whereas a mid cannot ever get every last hit without the game being already over.

Assuming someone doesnt decide to murder your ass because you are way easier to kill than other heroes in lane, because hey, no tower.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Acritter
Profile Joined August 2010
Syria7637 Posts
August 08 2014 22:55 GMT
#122056
On August 09 2014 06:22 Seraphic wrote:
LC is not a good junlger, or a fast one.

In the morning when Sunsfan and Synd was shooting their A-Z challenge. They had a LC Jungling... 8 minutes in LEVEL 3 W/ GLOVES OF HASTE

Needless to say the LC was useless until they lost the game. Just wait until the game comes up and you'll see. I hate seeing LC jungling. It's such wasted potential for her.

LC jungle used to be a lot faster, I believe. The double proc bug sped it up significantly. I remember when she was first added to DOTA2, even front page games had her going into jungle. It worked well, too, because she was able to get a fast Blink and start pressuring enemy heroes very quickly.

I think the jungle crowd are mostly stuck remembering those days.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
FinestHour
Profile Joined August 2010
United States18466 Posts
August 08 2014 23:00 GMT
#122057
mm m m m mmm more new skins o yes
thug life.                                                       MVP/ex-
superstartran
Profile Joined March 2010
United States4013 Posts
August 08 2014 23:02 GMT
#122058
On August 09 2014 07:52 Targe wrote:
with a little awareness jungle is safe as laning



No it's not, it weakens your lanes and sets you up for massive failure. It allows the offlane much more exp than he would normally get, and it gives the opposing supports (if they have 2) the opportunity to roam and camp your mid. Jungling almost never works out in pubs because pubs are won almost exclusively from the laning phase. If you have a good laning phase, you win your pubs a good portion of the time (I'd wager anywhere from 70-80%). This isn't like competitive play where people are smart enough to farm the jungle and dodge fights as a team; what will end up happening is that you're jungling and dodging fights, but your team gets caught, or tries to take bad fights 4v5, etc.


There needs to be serious changes to how denying/exp/neutrals work before jungling becomes viable again. Before, it used to be viable to just jungle because you'd outexp/outgold the opposing supports so badly that it would be worth it to sacrafice some laning power. Now with changes to smoke, exp, shared gold, etc. you can get way more gold as a support player, making a jungler that much less viable in pub play. You rarely see junglers even ganking junglers like Chen/Enchant/Enigma for this very reason now adays in competitive play. For whatever reason, people just haven't figured out that it's terrible for pubs.
FinestHour
Profile Joined August 2010
United States18466 Posts
August 08 2014 23:03 GMT
#122059
bro
bro
what if each team has a jungler
bro
thug life.                                                       MVP/ex-
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
August 08 2014 23:05 GMT
#122060
On August 09 2014 08:03 FinestHour wrote:
bro
bro
what if each team has a jungler
bro

That's called League
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
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