General Discussion - Page 5219
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saksy2
Norway520 Posts
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Torte de Lini
Germany38463 Posts
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saksy2
Norway520 Posts
On April 25 2014 06:29 Torte de Lini wrote: Do you have a VOD for The GD Show? I heard 2GD was talking about how he wanted to do something with pros and I didn't get catch it. www.twitch.tv/thegdstudio/b/522715824?t=35m20s Obvious what he is talking about here. | ||
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teapoted
United Kingdom24425 Posts
Heroes having particular niches doesn't make them broken. If they have a very powerful ability and are weak in other areas, that's what makes them balanced, not broken. And again, this is still just comparing to other games, which doesn't make sense in a balance context. Lets say you have 2 games. First game, you have 2 heroes. They are exactly the same. The game is "balanced". Second game, you have 2 heroes. 1 has a stun, 1 has a longer duration slow which deals some damage. Lets call it "balanced". In comparison to the first game, the second game is fighting "broken with broken". And when people say the same thing about Dota, it only means something in comparison to something like league. Which again, is irrelevant in a discussion of balance. What it's actually about is design philosophy, and in Dota that is that every hero should have something unique and/or play differently. But you could make another game which takes this to an even further extreme which would make everyone say that Dota is just doing what Riot does in that comic. | ||
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Sn0_Man
Tebellong44238 Posts
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cupoftealove
325 Posts
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TheYango
United States47024 Posts
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teapoted
United Kingdom24425 Posts
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TheYango
United States47024 Posts
On April 25 2014 06:37 teapoted wrote: Except it is, because broken is a relative term. As I already pointed out, in comparison to the first game I said, every game is 'fighting broken with broken' unless it's a complete mirror. The issue being addressed here isn't comparing the gameplay of each game directly to one another, but the developers' response to perceived imbalance as raised by the community in each game. Put differently, it's not "how Riot/Blizz/Valve balance their games", but "how Riot/Blizz/Valve respond to balance whine". And while the gameplay between games is not comparable, balance whine is universal. | ||
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Excludos
Norway8278 Posts
On April 25 2014 06:37 teapoted wrote: Except it is, because broken is a relative term. As I already pointed out, in comparison to the first game I said, every game is 'fighting broken with broken' unless it's a complete mirror. Not quite. In n64 bond you could put on a mode that lets everyone kill in one shot. Everyone was OP and broken, but it was still balanced. | ||
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crms
United States11933 Posts
On April 25 2014 06:40 Excludos wrote: Not quite. In n64 bond you could put on a mode that lets everyone kill in one shot. Everyone was OP and broken, but it was still balanced. yea ok oddjob picker. | ||
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Ru ba
Serbia1812 Posts
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Excludos
Norway8278 Posts
I totally used to do that. But then again I didn't own a n64, and the fucker who did kept practicing alone. He was much better than me even if he had to aim manually | ||
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teapoted
United Kingdom24425 Posts
On April 25 2014 06:40 Excludos wrote: How is everyone overpowered in instagib.Not quite. In n64 bond you could put on a mode that lets everyone kill in one shot. Everyone was OP and broken, but it was still balanced. If you're not more powerful than someone else, you're clearly not overpowered, you are equally powerful and thus 'average'. On April 25 2014 06:39 TheYango wrote: So do you think that their balance philosophies are completely different in those situations compared to as they would be from internal testing or during development?The issue being addressed here isn't comparing the gameplay of each game directly to one another, but the developers' response to perceived imbalance as raised by the community in each game. Put differently, it's not "how Riot/Blizz/Valve balance their games", but "how Riot/Blizz/Valve respond to balance whine". And while the gameplay between games is not comparable, balance whine is universal. I mean these ideals are placed on the developers in every context, not just responses to balance whine. And my original comment was about the general notion that people place on Dota that everything is overpowered, not solely the comic. | ||
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SKC
Brazil18828 Posts
On April 25 2014 06:40 Excludos wrote: Not quite. In n64 bond you could put on a mode that lets everyone kill in one shot. Everyone was OP and broken, but it was still balanced. But everyone was a mirror in it, werent they? | ||
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Sn0_Man
Tebellong44238 Posts
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Jinxed
United States6450 Posts
Oddjob was considerably smaller than the rest of the cast in that game. So much so that if you didn't manually aim you would shoot over him. | ||
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Excludos
Norway8278 Posts
That was my point. Its mirrored, yet the characters are broken by the game's standard, but its still obviously balanced. What I was trying (failing) to prove was that you can have mirror match ups be "fight broken with broken". edit: Except for oddjob. He was just broken fullstop. | ||
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SKC
Brazil18828 Posts
On April 25 2014 06:44 LeLoup wrote: Oddjob was considerably smaller than the rest of the cast in that game. So much so that if you didn't manually aim you would shoot over him. Thats not exactly balanced then I guess | ||
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SKC
Brazil18828 Posts
On April 25 2014 06:44 Excludos wrote: That was my point. Its mirrored, yet the characters are broken by the game's standard, but its still obviously balanced. What I was trying (failing) to prove was that you can have mirror match ups be "fight broken with broken". edit: Except for oddjob. He was just broken fullstop. He said unless its a mirror, so fpss dont really apply Nvm, thought you were saying something else | ||
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