You probably deserved to get muted
General Discussion - Page 4895
| Forum Index > Dota 2 General |
IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2 Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads. | ||
|
solidbebe
Netherlands4921 Posts
You probably deserved to get muted | ||
|
ReignSupreme.
Australia4123 Posts
For what it's worth you likely had previous reports against you, unless the system was changed only one report per stack goes against you. | ||
|
Iplaythings
Denmark9110 Posts
On March 05 2014 23:53 willstertben wrote: so i just went 12-2-15 against a 4 stack and apparently they were mad cause they all reported me and now i'm muted for 163 hours.......?????????????? is there anything i can do? Behaive better, I've never been muted and I don't feel liek I flame people irrationally. People that get muted usually deserve is the "arrogant" conclusion I reach | ||
|
willstertben
427 Posts
| ||
|
Iplaythings
Denmark9110 Posts
On March 06 2014 00:00 willstertben wrote: im the first one to admit i deserved most of the times i have been muted before but i didn't even do anything this time, seriously. Might just have been from previous reports and they kicked in later than normally? who knows | ||
|
willstertben
427 Posts
nice system valve. welp, smurf time. User was warned for this post User was warned for this post | ||
|
Zorgaz
Sweden2951 Posts
On March 05 2014 18:25 BlitzerSC wrote: tl;dr how to play Invoker. If QW: invoke Tornado, invoker EMP, use both, congrats you are now Dendi. If QE: invoke Forged Spirits, invoke Cold Snap, use both, congrats you are now Dendi. Latest patch: '' Invoker Forge Spirits armor reduced from 2/3/4/5/6/7/8 to 0/1/2/3/4/5/6 Forge Spirits attack range reduced from 300->900 to 300->690 EMP burn increased from 100->400 to 100->550 EMP delay from 3.7->2 to 2.6 Alacrity manacost reduced from 75 to 45 Ghost Walk movement speed from -30/-25/-20/-15/-10/-5/0 to -30/-20/-10/0/10/20/30 '' Yes Wex got an substantial buff, probably needs a slight nerf again. But forged spirits got nerfed... Shitty players will still be shit at invoker. Atleast that's what happens in my games. | ||
|
Plansix
United States60190 Posts
On March 06 2014 00:14 willstertben wrote: this system is beyond retarded. last night i played with some spirit breaker who was utterly shit, charged to his death every time and didn't have detection against shadow blade np. i didn't even say anything except one time i asked him to buy some dust so might actually kill him. the guy just raged at me and said muted + reported. now i win too hard and get reported again. and then im muted for 1 week. nice system valve. welp, smurf time. The syst seems fine to me. I never get muted or put into lpq. I give people pointers all the time. I explains to a guy yesterday that one of the powers of antimage, beyond fast farming, was his ability to safely split push while doing so. He didn't freak out our try to report me. It might just be you. You can't change valve, so you might look to yourself. | ||
|
ahswtini
Northern Ireland22213 Posts
| ||
|
-Celestial-
United Kingdom3867 Posts
On March 06 2014 00:14 Zorgaz wrote: Latest patch: '' Invoker Forge Spirits armor reduced from 2/3/4/5/6/7/8 to 0/1/2/3/4/5/6 Forge Spirits attack range reduced from 300->900 to 300->690 EMP burn increased from 100->400 to 100->550 EMP delay from 3.7->2 to 2.6 Alacrity manacost reduced from 75 to 45 Ghost Walk movement speed from -30/-25/-20/-15/-10/-5/0 to -30/-20/-10/0/10/20/30 '' Yes Wex got an substantial buff, probably needs a slight nerf again. But forged spirits got nerfed... Shitty players will still be shit at invoker. Atleast that's what happens in my games. Just to note - Invoker got a non-trivial Wex buff in the patch before as well: "EMP restores Invoker for 50% of the mana it drains from heroes (excluding illusions) Invoke Max Spells rescaled from 1/2/2/2 to 2 " | ||
|
FuzzyJAM
Scotland9300 Posts
On March 06 2014 00:00 willstertben wrote: im the first one to admit i deserved most of the times i have been muted before but i didn't even do anything this time, seriously. The system knows people get unreasonable reports which is why it doesn't take just one to get muted. The fact that the report that put you over the edge was unreasonable is irrelevant; what matters is your total reports. Complaining about an unreasonable report here is rather like someone complaining about getting fired for not showing up to work when they really were sick last time, forgetting the fact that they've lied and called in sick for bullshit reasons 10 other times in the past month. Part of the punishment for being a jerk is that the system is less lenient towards you in the future and that's exactly as it should be. | ||
|
cecek
Czech Republic18921 Posts
| ||
|
ahswtini
Northern Ireland22213 Posts
Looks fine right now | ||
|
cecek
Czech Republic18921 Posts
| ||
|
govie
9334 Posts
On March 06 2014 00:21 Plansix wrote: The syst seems fine to me. I never get muted or put into lpq. I give people pointers all the time. I explains to a guy yesterday that one of the powers of antimage, beyond fast farming, was his ability to safely split push while doing so. He didn't freak out our try to report me. It might just be you. You can't change valve, so you might look to yourself. The system can be better tho. Like, when u get low prio, u just push mid with 5 and 1 hour later your good to go in normal qeue. If you are in a 5stack low prio only takes 30 minutes or something like that (axe+early rosh thing). Do you really think people will bad manner less after 1 hour of ancient rushing? Next to that, when you win alot of games you get placed with lesser skilled people, this is by far my biggest actuator to vent some steam. If valve would fix matchmaking that the skillevelbandwith is less then it is now for some lobsided games, it would save alot of aggrevation, reports, bad manner and whatsoever. I.e. When you are on a winningstreak they could also raise the rating on the other team instead of lowering your rating. DFor people on a losingstreak they could lower the rating of the opponentsteam. Its a more positive adjustment of your games, i dont think they are doing this atm (not sure ofc). | ||
|
Sn0_Man
Tebellong44238 Posts
On March 06 2014 01:55 govie wrote: The system can be better tho. Like, when u get low prio, u just push mid with 5 and 1 hour later your good to go in normal qeue. If you are in a 5stack low prio only takes 30 minutes or something like that (axe+early rosh thing). Do you really think people will bad manner less after 1 hour of ancient rushing? Next to that, when you win alot of games you get placed with lesser skilled people, this is by far my biggest actuator to vent some steam. If valve would fix matchmaking that the skillevelbandwith is less then it is now for some lobsided games, it would save alot of aggrevation, reports, bad manner and whatsoever. I.e. When you are on a winningstreak they could also raise the rating on the other team instead of lowering your rating. DFor people on a losingstreak they could lower the rating of the opponentsteam. Its a more positive adjustment of your games, i dont think they are doing this atm (not sure ofc). Wow I wasn't aware it was possible to be this wrong | ||
|
cecek
Czech Republic18921 Posts
![]() He has 50.28% winrate in normal matchmaking and only 43.6% in very high. I wouldn't expect that at all. Shadowfiend is also one of the heroes with winrate skewed the most towards normal. | ||
|
Kipsate
Netherlands45349 Posts
what do | ||
|
Comeh
United States18919 Posts
On March 06 2014 02:42 Kipsate wrote: Doto Tourament overkill right now what do We've reached full SC2 level. I honestly think this isn't a good thing tbh. | ||
|
-Celestial-
United Kingdom3867 Posts
On March 06 2014 02:20 cecek wrote: Meepo confirmed as the most new player friendly hero. + Show Spoiler + ![]() He has 50.28% winrate in normal matchmaking and only 43.6% in very high. I wouldn't expect that at all. Shadowfiend is also one of the heroes with winrate skewed the most towards normal. If I was to make a guess I'd say that the only people who play Meepo lower down are those that feel comfortable playing him. Couple that with the fact you're much less likely to be punished at lower levels for a hero like Meepo and you end up with those kind of figures. From my own perspective, my Meepo win/loss is something like 4-1, most of those from before the lowering of the ult level too. He gets farm and XP so abominably fast if he's not suppressed that you can just crush if the other team doesn't gank repeatedly. | ||
| ||
![[image loading]](http://dotametrics.files.wordpress.com/2014/03/680winrates.png)