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On January 28 2014 12:44 FinestHour wrote:![[image loading]](http://i.imgur.com/yuVxW6D.jpg) as funny as that is i still would rather have a tinker that goes all active items, it'll be good for lower level players
I think it will be a very good item. You need good farm not just at the beginning but through whole game. Having 4 rockets when opponents are pushing or in teamfights at 22~ min with travel bottle soulring and blink is prolly pretty insane. And with long laser teamfight's become really safe. I guess we will have to see how it goes in real games, only theory for now D
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i don't think that agha will be a good item for tinker i don't see myself using it. If you have to defend with tinker game is already going bad for you i don't think it will be very good offensive. Before you think about agha you probably want sheepstick and blink on tinker. But then do you really want to clash 5v5 with tinker if you can avoid it and push + farm?
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The 4 man missile looks promising though. You'll have to teamfight eventually, and with aghs he can become quite the siege tank.
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On January 28 2014 20:36 zezamer wrote: does linkens block duel
Yes ofc
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Czech Republic18921 Posts
http://www.joindota.com/en/news/15279-talkdota-returns-6-80-changelog-special This should be pretty good, I think. Mealk, 7ckingmad and Synderen as guests. 6.80 analysis.
I don't think Tinker Aghanims is going to be a thing. You need blink after bots. Building a aghanims after that seems pretty bad, it's not even close to the impact of hex. You might get it after hex, but I think dagon is still better, and you're probably getting worried about inventory space at that point. Also, Shiva got quite a good buff with the almost 200 increased range, I think it's gonna be pretty good on Tinker.
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nice maelk and fuckingmad
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On January 28 2014 20:56 cecek wrote:http://www.joindota.com/en/news/15279-talkdota-returns-6-80-changelog-specialThis should be pretty good, I think. Mealk, 7ckingmad and Synderen as guests. 6.80 analysis. I don't think Tinker Aghanims is going to be a thing. You need blink after bots. Building a aghanims after that seems pretty bad, it's not even close to the impact of hex. You might get it after hex, but I think dagon is still better, and you're probably getting worried about inventory space at that point. Also, Shiva got quite a good buff with the almost 200 increased range, I think it's gonna be pretty good on Tinker.
Yesterday bruno and draskyll did the same talk on draskylls stream, if anyone is interested.
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On January 28 2014 21:07 govie wrote:Show nested quote +On January 28 2014 20:56 cecek wrote:http://www.joindota.com/en/news/15279-talkdota-returns-6-80-changelog-specialThis should be pretty good, I think. Mealk, 7ckingmad and Synderen as guests. 6.80 analysis. I don't think Tinker Aghanims is going to be a thing. You need blink after bots. Building a aghanims after that seems pretty bad, it's not even close to the impact of hex. You might get it after hex, but I think dagon is still better, and you're probably getting worried about inventory space at that point. Also, Shiva got quite a good buff with the almost 200 increased range, I think it's gonna be pretty good on Tinker. Yesterday bruno and draskyll did the same talk on draskylls stream, if anyone is interested.
with Lumi too
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On January 28 2014 20:56 cecek wrote:http://www.joindota.com/en/news/15279-talkdota-returns-6-80-changelog-specialThis should be pretty good, I think. Mealk, 7ckingmad and Synderen as guests. 6.80 analysis. I don't think Tinker Aghanims is going to be a thing. You need blink after bots. Building a aghanims after that seems pretty bad, it's not even close to the impact of hex. You might get it after hex, but I think dagon is still better, and you're probably getting worried about inventory space at that point. Also, Shiva got quite a good buff with the almost 200 increased range, I think it's gonna be pretty good on Tinker. What about mana boots aghanim + support OD? It creates a good manapool to abuse OD aura Add pugna and you're good to go take those rax :D
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If Axe doesn't need mana for blink anymore, do you still need to go Arcane boots?
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On January 28 2014 20:56 cecek wrote:http://www.joindota.com/en/news/15279-talkdota-returns-6-80-changelog-specialThis should be pretty good, I think. Mealk, 7ckingmad and Synderen as guests. 6.80 analysis. I don't think Tinker Aghanims is going to be a thing. You need blink after bots. Building a aghanims after that seems pretty bad, it's not even close to the impact of hex. You might get it after hex, but I think dagon is still better, and you're probably getting worried about inventory space at that point. Also, Shiva got quite a good buff with the almost 200 increased range, I think it's gonna be pretty good on Tinker.
I think it may be a decent option under the following circumstances:
- Your having a good game with tinker, but your team is doing terrible.
+
- You have a decent defensive hard carry on your team.
If both of those are true, I can see rushing aghs+blink on tinker after bots/soulring/bottle just to stall, stall, stall and stall the game out at every single opportunity and try to take the game late. I mean a sheep stick, as good as it is on tinker, takes longer to build and is probably not going to win you the game at this point anyway if you team is doing bad enough they don't have any damage output. 4x rockets + 1100 range laser at around 22/23 minutes though is some serious area denial.
Just speculation.
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why do i keep meeting every NV player on the aus server except moonglade
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On January 28 2014 22:01 Torte de Lini wrote: If Axe doesn't need mana for blink anymore, do you still need to go Arcane boots? if you get mek, probably, if not I would skip it. now that blink has no mana cost youl probably be fine with just a stick or wand.
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On January 28 2014 22:01 Torte de Lini wrote: If Axe doesn't need mana for blink anymore, do you still need to go Arcane boots?
I would say definitely not. Keep brown boots and I'm sure you can muster enough regen through a mixture of Wand + Basil/Urn/Blademail into Mek or not.
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From a pure theoretical point of view I think Aghs on Tinker will be better in teamfights than Shiva's Guard. Rockets double in power and the Laser becomes safely usable, which is even better than two times power. Shiva's burst is just 200 damage with a slow, but it's rather slow moving and still less range than upgraded Laser. Defensively Shiva's Guard gives 15 armor, Aghanim's gives 390 HP.
Shiva's strength lies in split pushing, but I'm sure that Aghanim's Scepter will be the better teamfight item.
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Dunno axe has mana issues even without blink I'd say arcanes are still the real deal.
Besides the other boots don't do anything for axe anyway so ur other option is brown booties. 1k gold to solve his mana issues more or less forever is a bargain.
OTOH if ur going back to the fountain every fight then arcanes aren't so helpful since I think his mana pool is now big enough to at least cast all his spells + blink at least once.
Axe is still a fucking awful hero tho. Too farm dependant for too little gain.
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On January 29 2014 00:05 Mataza wrote: From a pure theoretical point of view I think Aghs on Tinker will be better in teamfights than Shiva's Guard. Rockets double in power and the Laser becomes safely usable, which is even better than two times power. Shiva's burst is just 200 damage with a slow, but it's rather slow moving and still less range than upgraded Laser. Defensively Shiva's Guard gives 15 armor, Aghanim's gives 390 HP.
Shiva's strength lies in split pushing, but I'm sure that Aghanim's Scepter will be the better teamfight item. Shivas is much safer than aghanims lmao and a much better teamfight item. Do you know the full effect of it ? Attack Speed Slow: 40 Radius: 900 That's pretty fucking massive
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On January 28 2014 17:01 trinxified wrote: Merlini brought up a valid point... Until this time, why hasn't Valve implemented the feature to show armor and attack types somehow. It's a big deal, and newer players wouldn't know that.
Like different icons, or even just show them when you mouse over the values.
I sorta know most because of WC3 dota, but there's some I'd still want to check out, mainly neutral creeps.
Were the tooltips even changed in dota1? Knowing the types is useless because dota doesn't use the ladder values. Adding such things to dota2 would destroy parity with dota1 ^_^
Unit classifications for targeting types are far more important anyway I think, but those are a bit more complicated to implement in the UI.
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