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On December 22 2013 07:42 NotYango wrote:Show nested quote +On December 22 2013 07:16 BurningSera wrote: Yup people just need to get over that obsession on manta(it is almost purely a pushing up to high ground item after several nerfs, just think Luna be one of the few carries that highly benefit from it). This. With a couple exceptional heroes that use the item really well, Manta does not really provide enough specific benefit for normal fighting situations to be worth it. The Illusions' primary use on many heroes at this point is for sieging high ground, and not so much for up-front combat.
The only ranged heroes on whom manta can be considered core are probably luna and drow at this point
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I actually really don't like it on Drow because unless you're going high ground, the item doesn't really DO anything. Especially since Illusions don't benefit from the Marksmanship bonus or Precision aura, meaning they're not all that stellar damage-wise.
It was a lot better when the Illusions got full benefit from Marksmanship, but that got fixed. Especially now since Marksmanship has zero passive benefit, and the Agi gain is entirely in the variable portion, Illusions don't get anything from Marksmanship, so you have illusions of a 1.9 Agi gain hero.
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On December 22 2013 07:49 Kupon3ss wrote:Show nested quote +On December 22 2013 07:42 NotYango wrote:On December 22 2013 07:16 BurningSera wrote: Yup people just need to get over that obsession on manta(it is almost purely a pushing up to high ground item after several nerfs, just think Luna be one of the few carries that highly benefit from it). This. With a couple exceptional heroes that use the item really well, Manta does not really provide enough specific benefit for normal fighting situations to be worth it. The Illusions' primary use on many heroes at this point is for sieging high ground, and not so much for up-front combat. The only ranged heroes on whom manta can be considered core are probably luna and drow at this point its so good on drow
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i dont even understand the manta first on potm, i only do shit like manta first on mirana or viper or shit when theres an orchid guy around or normal silence fucker only legit manta first hero is spectre yo
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On December 22 2013 07:49 Kupon3ss wrote:Show nested quote +On December 22 2013 07:42 NotYango wrote:On December 22 2013 07:16 BurningSera wrote: Yup people just need to get over that obsession on manta(it is almost purely a pushing up to high ground item after several nerfs, just think Luna be one of the few carries that highly benefit from it). This. With a couple exceptional heroes that use the item really well, Manta does not really provide enough specific benefit for normal fighting situations to be worth it. The Illusions' primary use on many heroes at this point is for sieging high ground, and not so much for up-front combat. The only ranged heroes on whom manta can be considered core are probably luna and drow at this point
Agreed. Don't understand Manta obsession on other ranged heroes. Most do it to complete a Yasha into something, but even I would consider S&Y over completing Manta lol
Not even bad of an item anymore I think. The 16% MS now is pretty good.
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Manta on PotM is OK at like 4th or 5th item if you got Diffusal early and aren't swapping it for lifesteal (you often are). Her base damage isn't that good, so you need Agi from items for her illusions to really be strong, but a lot of the time PotM gets straight damage items to do damage (MKB, Deso, Crit).
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On December 22 2013 07:49 Kupon3ss wrote:Show nested quote +On December 22 2013 07:42 NotYango wrote:On December 22 2013 07:16 BurningSera wrote: Yup people just need to get over that obsession on manta(it is almost purely a pushing up to high ground item after several nerfs, just think Luna be one of the few carries that highly benefit from it). This. With a couple exceptional heroes that use the item really well, Manta does not really provide enough specific benefit for normal fighting situations to be worth it. The Illusions' primary use on many heroes at this point is for sieging high ground, and not so much for up-front combat. The only ranged heroes on whom manta can be considered core are probably luna and drow at this point
Meracle naga. AMAZING SHIT GO WATCH IT!
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naga is a lot of things, but ranged hero is not one of them
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Naga is still good. Cause song is cray cray
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Ensnare is also bugged as fuck in DotA 2 to be a lot stronger due to incorrect interactions with Mirror Image and becoming Ethereal.
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On December 22 2013 08:17 NotYango wrote: Ensnare is also bugged as fuck in DotA 2 to be a lot stronger due to incorrect interactions with Mirror Image and becoming Ethereal. mirror image just sucks in dota2 compared to dota1.
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Why do ppl force veno in pubs, i havent won when that hero is on my team or lost when its in the oposing team.
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geometers bane was so much better
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On December 22 2013 09:30 FinestHour wrote: geometers bane was so much better except hte illusions were an ugly color
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the first incarnation of geobanes inherented all orb effects
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Tell me the rationale of an alchy getting maelstrom and then its upgrade? I met so many of this "carry" who is going this build.
Is it a recommended built by valve, like orchid on od?
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Alchemist likes attack speed and Alchemist likes to farm.
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ya but no armor and no hp makes it a weak ass alchy
Get AC 10x better.......
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Northern Ireland22213 Posts
Alch's ult has a better BAT, and I think +AS items like Maelstorm are more effective with a higher BAT?
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How much does an AC cost? Alch needs a cheap item to be able to fight or speed up the farm before going for the big items. The most common is Lothars, now that it is a bit better for fighting. Armlet is another choice, specially now that he needs some HP. Maelstrom is another one. It's probally a middle ground between a BF and a real fighting cheap item like Armlet.
It may not be the most optimal build, but far from QQ worthy and probally better than rushing AC. Some people complete the Mjollnir way to fast, but that's another issue.
On December 22 2013 09:56 ahswtini wrote: Alch's ult has a better BAT, and I think +AS items like Maelstorm are more effective with a higher BAT? Yes, the lower the BAT the more you get out of IAS. And Alch in his lvl 3 ult has the lowest BAT in the game.
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