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General Discussion - Page 4519

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2013-12-12 18:22:02
December 12 2013 18:20 GMT
#90361
On December 13 2013 03:17 SpiZe wrote:
They still need to fix that bug at one point. Now would be a good time to do it no ?

I'm not sure the first part of this assertion is correct.
On December 13 2013 03:20 Saryph wrote:
I know everyone is complaining about it being weak, but do most people agree that you really should not get two attacks with lifesteal when MoC procs? Even if it did so in the original, it seems like it shouldn't if possible.

If she is balanced around it working that way, then for it to stop working that way something else needs to be buffed
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
NotYango
Profile Joined December 2013
United States719 Posts
Last Edited: 2013-12-12 18:23:45
December 12 2013 18:21 GMT
#90362
If they could just will bug fixes to huge systemic issues into existence, I'm sure they would have done so with a lot of other bugs.

Hell if they could do that, they'd probably be working in some other part of the software development industry and not just game development, lol.

On December 13 2013 03:20 Saryph wrote:
I know everyone is complaining about it being weak, but do most people agree that you really should not get two attacks with lifesteal when MoC procs? Even if it did so in the original, it seems like it shouldn't if possible.

The skill was balanced around the double lifesteal from day 1. Regardless of whether or not it's intended, it's been known since basically the hero's release (if not before then during testing of the beta map) and the lifesteal values for the skill are meant to account for the fact that you will sometimes double proc it.
yango pls
iv~nk~j
Profile Joined August 2012
1140 Posts
December 12 2013 18:25 GMT
#90363
haha, now MoC is more bugged than ever before
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 12 2013 18:26 GMT
#90364
On December 13 2013 03:25 iv~nk~j wrote:
haha, now MoC is more bugged than ever before

Do tell
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
SpiZe
Profile Joined December 2010
Canada3640 Posts
December 12 2013 18:26 GMT
#90365
Thing is, fixing the problem probably would require a major overhaul of the engine, which is a lot of work, and would probably cause other much more major bugs in the process, so this option isn't really realistic but even if they can't fix the problems, they can always hide the symptoms (which is less than ideal programming but hey, they don't really have a choice).

Other option is to keep it as it is.
NotYango
Profile Joined December 2013
United States719 Posts
December 12 2013 18:28 GMT
#90366
On December 13 2013 03:26 Sn0_Man wrote:
Show nested quote +
On December 13 2013 03:25 iv~nk~j wrote:
haha, now MoC is more bugged than ever before

Do tell

http://dev.dota2.com/showthread.php?t=117515

Volvo pls

Basically they implemented it the way it is in WC3 as an AS buff but because of the AS bug, it basically never actually gives you bonus AS because the buff drops off before your next attack begins.
yango pls
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
December 12 2013 18:30 GMT
#90367
On December 13 2013 03:20 Saryph wrote:
I know everyone is complaining about it being weak, but do most people agree that you really should not get two attacks with lifesteal when MoC procs? Even if it did so in the original, it seems like it shouldn't if possible.

The thing is,thats what LC is balanced around.

Btw, the MoC bug is even worse. Now there's entire procs of MOC not even being applied. No extra swings etc but you can see the cooldown being activated in the first place and the MoC buff.
Mew Mew Pew Pew
iv~nk~j
Profile Joined August 2012
1140 Posts
December 12 2013 18:32 GMT
#90368
On December 13 2013 03:26 Sn0_Man wrote:
Show nested quote +
On December 13 2013 03:25 iv~nk~j wrote:
haha, now MoC is more bugged than ever before

Do tell

it feels like half the time MoC proccs now it does absolutely nothing at all
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 12 2013 18:33 GMT
#90369
LMAO

"oh okay lets just make the entire thing not work that ought to be better" volvo pls indeed.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
Last Edited: 2013-12-12 18:34:33
December 12 2013 18:33 GMT
#90370
Is it me,or is the MoC proc rate being super duper low? Yes i know there's the RNGesus factor, but the proc rate is extremely low. We need someone to parse say taking 1thousand attacks and count the proc rate. It's definitely not what Valve say it is on the tooltip
Mew Mew Pew Pew
GentleDrill
Profile Joined June 2011
United Kingdom672 Posts
December 12 2013 18:34 GMT
#90371
On December 13 2013 03:20 Sn0_Man wrote:
Show nested quote +
On December 13 2013 03:17 SpiZe wrote:
They still need to fix that bug at one point. Now would be a good time to do it no ?

I'm not sure the first part of this assertion is correct.


It's maybe not true that they need to fix it, but I would consider the WC3 Dota behaviour for attack speed changes to be strictly more intuitive and superior in all situations.

And all this talk of having to massively overhaul the engine to fix it is kind of disappointing to me. Wasn't this a large part of the point of Dota 2? To be able to break away from the engine limitations of WC3?

How does anyone even know it's that big of a deal? (other than the fact that they haven't done it after all this time)
Shaella
Profile Blog Joined January 2013
United States14828 Posts
December 12 2013 19:01 GMT
#90372
MoC is completely broken right now. Actually just tried it. It doesn't work half the time it goes off, lol
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
December 12 2013 19:10 GMT
#90373
On December 13 2013 03:28 NotYango wrote:
Show nested quote +
On December 13 2013 03:26 Sn0_Man wrote:
On December 13 2013 03:25 iv~nk~j wrote:
haha, now MoC is more bugged than ever before

Do tell

http://dev.dota2.com/showthread.php?t=117515

Volvo pls

Basically they implemented it the way it is in WC3 as an AS buff but because of the AS bug, it basically never actually gives you bonus AS because the buff drops off before your next attack begins.


You're essentially redesigning a skill entirely because it can't work in the source engine or redesigning the source engine some how to fix the attack speed problems. Then when you redesign it you have to make sure you can parity it back to the wc3 engine. Very shitty position for valve to be in right now
I'll always be your shadow and veil your eyes from states of ain soph aur.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 12 2013 19:12 GMT
#90374
Also their own fault. Its not like they couldn't have figured this out months ago when we had LC's textures and even abilities added to the game.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheEmulator
Profile Blog Joined July 2010
28103 Posts
December 12 2013 19:21 GMT
#90375
I'm not at home, but guessing by this chat the patch isn't out yet?
Administrator
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 12 2013 19:22 GMT
#90376
That would seem correct.

I mean, I'm not home either but this thread will blow its top when the patch hits.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheEmulator
Profile Blog Joined July 2010
28103 Posts
December 12 2013 19:24 GMT
#90377
On December 13 2013 04:22 Sn0_Man wrote:
That would seem correct.

I mean, I'm not home either but this thread will blow its top when the patch hits.

Yeah I assumed. But I was too lazy to read the 150 posts I missed, so I wasn't sure if it already blew up and died down
Administrator
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
December 12 2013 19:28 GMT
#90378
On December 13 2013 04:12 Sn0_Man wrote:
Also their own fault. Its not like they couldn't have figured this out months ago when we had LC's textures and even abilities added to the game.


or was the hero not released for months because valve cannot find a solution to the attack speed problem...
I'll always be your shadow and veil your eyes from states of ain soph aur.
FinestHour
Profile Joined August 2010
United States18466 Posts
December 12 2013 19:28 GMT
#90379
On December 13 2013 04:12 Sn0_Man wrote:
Also their own fault. Its not like they couldn't have figured this out months ago when we had LC's textures and even abilities added to the game.


like since august or some shit wasnt it lmao
ded gaem
thug life.                                                       MVP/ex-
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 12 2013 19:30 GMT
#90380
On December 13 2013 04:28 Blitzkrieg0 wrote:
Show nested quote +
On December 13 2013 04:12 Sn0_Man wrote:
Also their own fault. Its not like they couldn't have figured this out months ago when we had LC's textures and even abilities added to the game.


or was the hero not released for months because valve cannot find a solution to the attack speed problem...

Which clearly explains why less than 12 hours before they promised to release the hero they are testing different methods of implementing her 3rd skill...

I mean if they are resigned to not changing how attack times are calculated at least they could wait until they have a working solution for LC before trying to release her lol.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
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