patch needs to come next 3 hours
General Discussion - Page 4520
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teddyoojo
Germany22369 Posts
patch needs to come next 3 hours | ||
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SKC
Brazil18828 Posts
Nvm, the Meepo bug was fixed, dev.dota just forgot to remove it from the list it seems. Still, plenty of heroes have been released in a very under or overpowered state because of bugs. | ||
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Numy
South Africa35471 Posts
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Sn0_Man
Tebellong44238 Posts
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SKC
Brazil18828 Posts
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NotYango
United States719 Posts
It's the only one that consistently affects me in a large percentage of games. | ||
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PrinceXizor
United States17713 Posts
On December 13 2013 05:36 NotYango wrote: TBH the most annoying bug of late to me is still the random->repick gold bug. It's the only one that consistently affects me in a large percentage of games. you harp on that a lot. but just man up and stop repicking ![]() | ||
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Shaella
United States14828 Posts
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SKC
Brazil18828 Posts
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Shaella
United States14828 Posts
thats a big deal | ||
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NotYango
United States719 Posts
While it's true that this version creates scenarios where you don't get a proc at all, it's equally often that you get TWO full attacks at max IAS because if the 0.5s buff applies right at the end of the an attack, you'll get the increased IAS for one full attack and the start of the next attack--which will carry through the entire following attack because of the AS bug. On average this means that for damage, MoC is equivalent to the WC3 DotA version of the skill because the times where you get 2 full attacks of max IAS cancel out the times where you get no extra attacks--the problem is that with this implementation, the amount of lifesteal you get is totally fucked: - If you do not get an attack during MoC, you do not get ANY lifesteal - If you get 2 attacks during MoC, the skill is currently coded to only give you lifesteal on one of those attacks. Basically if Valve just always guarantees that MoC gives you the lifesteal for at least one attack and allows double lifesteal on the case where you get the AS buff on 2 attacks, it would be functionally different, but essentially equivalent to the WC3 functionality. | ||
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SKC
Brazil18828 Posts
On December 13 2013 05:57 Shaella wrote: no i mean actually unplayable. Like you can't play LC the way she was meant to be played thats a big deal She was played as a lane hero as well. "Meant" to be played is a very strong statement. | ||
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NotYango
United States719 Posts
- Fixed attacks sometimes not happening with Moment of Courage Ok now lets see how they changed it, lol. EDIT: Proccing MoC while not attacking anything crashes the game LOL | ||
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iv~nk~j
1140 Posts
On December 13 2013 06:00 NotYango wrote: Ok now lets see how they changed it, lol. they changed it so that the game just completely crashes if MoC proccs lol this progression is kind of hilarious | ||
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Shaella
United States14828 Posts
it crashes if MoC procs and there's nothing you can hit nearby, so ranged shit crashes the game now, lol Otherwise the new implementation works a lot better | ||
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FinestHour
United States18466 Posts
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Sn0_Man
Tebellong44238 Posts
Valve pls. | ||
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Blitzkrieg0
United States13132 Posts
On December 13 2013 06:08 Sn0_Man wrote: Well looks like i'm saved from having to agonize over the patch being out and me stuck at work LOL. Valve pls. They still have four or five hours until standard release time. Releasing with a disabled or broken hero would be pretty sad, although you can't exactly delay the event after you announce when it is starting either. | ||
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Sn0_Man
Tebellong44238 Posts
Anyway, I think valve's master plan is to make the arcana LC work properly with MoC so that more people buy the arcana item. Thoughts? PS: The "Exalted" quality on the new arcana is clearly a subliminal message to all PoE players. | ||
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BurningSera
Ireland19621 Posts
oh and that annoucement on 12/12/13 to be the patch date. omg valve is in big trouble ahahaha. now frostivus is really getting cancelled rofl. | ||
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