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General Discussion - Page 4199

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
trinxified
Profile Joined December 2010
Canada7774 Posts
October 26 2013 23:53 GMT
#83961
On October 27 2013 08:51 Najda wrote:
It's boring seeing multiple necrobooks in every single pro game though regardless if it's overpowered or not. It went from a rarely seen item to an item you get on almost any hero besides the 1 role.


I haven't seen much pro games buying it actually... Am I missing something? I do recall a certain rule before in WC3 Dota where you're limited to buy Necro books up to 2 per team. They had that rule on other items too, I think on sheepstick as well.
zezamer
Profile Joined March 2011
Finland5701 Posts
October 26 2013 23:54 GMT
#83962
I got flamed for building necro on lycan today. opponents also had riki and 2 sb's. such a noob I'm.
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2013-10-27 00:00:29
October 26 2013 23:57 GMT
#83963
On October 27 2013 08:54 zezamer wrote:
I got flamed for building necro on lycan today. opponents also had riki and 2 sb's. such a noob I'm.


Well necro3 is good for truesight, but that's not supposed to be the reason why you're getting it. It's for all kinds of pushing item. Lycan is probably ones of best holder for it, along with Doom, and Furion (since he'll probably get it the fastest). The earlier, the better. A few others too but it's a debate.
nojok
Profile Joined May 2011
France15846 Posts
Last Edited: 2013-10-27 00:06:02
October 27 2013 00:05 GMT
#83964
Is it just a streak of circumstances in my games or is turtling more effective in pubs now? It feels easier to get that one item which will affect the teamfights.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 27 2013 00:07 GMT
#83965
Do the demons die with the hero, or do they live on?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 27 2013 00:09 GMT
#83966
On October 27 2013 09:07 Plansix wrote:
Do the demons die with the hero, or do they live on?

they survive until they die, or expire from time.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
October 27 2013 00:10 GMT
#83967
On October 27 2013 09:07 Plansix wrote:
Do the demons die with the hero, or do they live on?

Necrobook minions? Definitely live on. As a matter of fact, I'm pretty sure every minion hero or summon hero can die with their summon active.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 27 2013 00:12 GMT
#83968
On October 27 2013 09:10 Nevuk wrote:
Show nested quote +
On October 27 2013 09:07 Plansix wrote:
Do the demons die with the hero, or do they live on?

Necrobook minions? Definitely live on. As a matter of fact, I'm pretty sure every minion hero or summon hero can die with their summon active.

I think the bear drops dead if you kill LD. But He might be the exception to the rule. But I don't know if its OP or just the flavor of the week.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2013-10-27 00:27:12
October 27 2013 00:24 GMT
#83969
5200 gold, gives +16 str, +24 int. Which is nothing really.

Duration is 40 secs, cooldown 80 secs, so there's that 40 second downtime. That means a 5200 gold item only gives you minimal stats for that time.

Although worth mentioning is that the Necro Warrior is so strong. He burns more mana per attack than Anti-Mage with 0.75 BAT. Not even including the Necro Archer that boost attack speed too. But last will is PURE damage 400/500/600, per level so that's probably the deal breaker. In team fights, it's a pain to deal with the Warrior because he either hits you hard or almost die with it.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
October 27 2013 00:33 GMT
#83970
On October 27 2013 09:05 nojok wrote:
Is it just a streak of circumstances in my games or is turtling more effective in pubs now? It feels easier to get that one item which will affect the teamfights.

Probably the increased gold ticks
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-10-27 00:34:49
October 27 2013 00:34 GMT
#83971
TBH the 6.79 change to Necrobook is partly made meaningful by the armor type change in 6.78 (Necronomicon unit armor type changed from Heavy to Hero). The major practical implication of this is that Necronomicon units' Spell Resistance went from 20% to 40%. It was not a big deal in that patch because you insta-killed or Dominated Necronomicon units, but now that you can't, 40% Spell Resistance makes it hard to nuke them down in multiples.

If Icefrog is considering nerfing Necronomicon, I would say that reverting the 6.78 change makes the most sense.
Moderator
HazeB7onU
Profile Joined October 2013
Australia46 Posts
October 27 2013 00:40 GMT
#83972
Diff blades, BKB. Both still work. Is annoying though and can't rely on them.
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2013-10-27 00:43:02
October 27 2013 00:42 GMT
#83973
On October 27 2013 09:40 HazeB7onU wrote:
Diff blades, BKB. Both still work. Is annoying though and can't rely on them.


Uses those precious charges you may want to save for heroes or yourself, and also purging the Warrior will still trigger Last Will. Yeah it's annoying lol.

Best counters right now are Chen/Enchantress, and heroes that have summons that can kill and take the damage for them. Or running from them haha.
HazeB7onU
Profile Joined October 2013
Australia46 Posts
October 27 2013 00:54 GMT
#83974
Max Enchant will be the new build against Necros lol. Can take both of them.
trinxified
Profile Joined December 2010
Canada7774 Posts
October 27 2013 01:03 GMT
#83975
Actually I forgot to mention Clinkz and Naix... I guess they sorta offset the damage made by Last Will since they both get the HP. Doom can Devour them too right, but obviously take damage? I can't recall if I've seen this happen. Does he get the skills lol?
Grettin
Profile Joined April 2010
42416 Posts
October 27 2013 01:23 GMT
#83976
Has Valve/Icefrog said anything about the "issue" where you can go outside of the map with Bat or now brood? it's pretty ridiculous, especially as a brood.
"If I had force-fields in Brood War, I'd never lose." -Bisu
trinxified
Profile Joined December 2010
Canada7774 Posts
October 27 2013 01:25 GMT
#83977
On October 27 2013 10:23 Grettin wrote:
Has Valve/Icefrog said anything about the "issue" where you can go outside of the map with Bat or now brood? it's pretty ridiculous, especially as a brood.


Bat? Can't you just follow him anyway since he burns the trees with him?

But I do love that change with Brood especially if losing and enemy wants to fountain dive... No way to kill you!!!
FinestHour
Profile Joined August 2010
United States18466 Posts
October 27 2013 01:38 GMT
#83978
theres plenty of heroes that can clear trees very effectively to a point where brood wont be as much of a problem
thug life.                                                       MVP/ex-
Excludos
Profile Blog Joined April 2010
Norway8279 Posts
Last Edited: 2013-10-27 01:44:17
October 27 2013 01:38 GMT
#83979
On October 27 2013 10:25 trinxified wrote:
Show nested quote +
On October 27 2013 10:23 Grettin wrote:
Has Valve/Icefrog said anything about the "issue" where you can go outside of the map with Bat or now brood? it's pretty ridiculous, especially as a brood.


Bat? Can't you just follow him anyway since he burns the trees with him?

But I do love that change with Brood especially if losing and enemy wants to fountain dive... No way to kill you!!!


With both brood and bat you can move outside of the borders of the map. No matter how many trees you cut or burn, it doesn't matter if the enemy can't physically reach you in any way shape or form. Its pretty retarded tbh. Wasn't the biggest deal with bat, mostly because he doesn't usually go in the sidelanes. But with brood getting popular because of the update, its near impossible to gank her because you simply can't follow her outside of the map.

On October 27 2013 10:38 FinestHour wrote:
theres plenty of heroes that can clear trees very effectively to a point where brood wont be as much of a problem


Same as above. Up to now this hasn't really been much of an issue, although still annoying as hell when it happens, simply because bat was the only one who could do it. After the patch, aside from brood who can also do it at will, its technically possible for any hero to go outside of the borders of the map with the 5 sec freewalk thingie from a blinking pudge or vengeful. Its an exploit that needs fixing asap.
FinestHour
Profile Joined August 2010
United States18466 Posts
October 27 2013 01:50 GMT
#83980
actually yea thats my bad i didnt fully understand, spots like in radiant bot lane-base area in the little river/cliff are extremely silly and definitely warrant some re-consideration
thug life.                                                       MVP/ex-
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